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Triggers
Vampirsm ice.w3x
Variables
Initialization
Melee Initialization
starting resources
res
res Copy
res Copy 2
res Copy 3
res Copy 4
res Copy 5
res Copy 6
res Copy 7
res Copy 8
res Copy 9
res Copy 10
res Copy 11
res Copy 12
starting resources
start
messages help to say where stuff is
messages
hero level up
take level
vampire create
Untitled Trigger 001
create
bann list
bann
vamp resorce
vamps income
extra messages
take this
take this Copy
vampire dies
die
human dies
Untitled Trigger 002
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
diomond
itemcode
Yes
I000
hero
unitcode
Yes
n008
My_timer
timer
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
res
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_002_Copy_4 <gen>)
res Copy
Events
Unit - A unit enters Region_002_Copy_3 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_002_Copy_2 <gen>)
res Copy 2
Events
Unit - A unit enters Region_002_Copy_5 <gen>
Conditions
Actions
If (((Entering unit) is A ground unit) Equal to True) then do (Move (Entering unit) instantly to (Center of Region_002_Copy_7 <gen>)) else do (Move (Entering unit) instantly to (Center of Region_002_Copy <gen>))
res Copy 3
Events
Unit - A unit enters Region_002_Copy_12 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_002_Copy_9 <gen>)
res Copy 4
Events
Unit - A unit enters Region_002_Copy_8 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_002_Copy_2 <gen>)
res Copy 5
Events
Unit - A unit enters Region_002_Copy_13 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_002_Copy_6 <gen>)
res Copy 6
Events
Unit - A unit enters Region_002_Copy_10 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_002_Copy_4 <gen>)
res Copy 7
Events
Unit - A unit enters Region_002_Copy_10 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_002_Copy_18 <gen>)
res Copy 8
Events
Unit - A unit enters Region_002_Copy_8 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_002_Copy_4 <gen>)
res Copy 9
Events
Unit - A unit enters Region_002_Copy_14 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_002_Copy_6 <gen>)
res Copy 10
Events
Unit - A unit enters Region_002_Copy_16 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_002_Copy_4 <gen>)
res Copy 11
Events
Unit - A unit enters Region_002_Copy_15 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_002_Copy_9 <gen>)
res Copy 12
Events
Unit - A unit enters Region_002_Copy_15 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_002_Copy_7 <gen>)
start
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current lumber
Player - Add 100 to Player 2 (Blue) . Current lumber
Player - Add 100 to Player 3 (Teal) . Current lumber
Player - Add 100 to Player 4 (Purple) . Current lumber
Player - Add 100 to Player 5 (Yellow) . Current lumber
Player - Add 100 to Player 6 (Orange) . Current lumber
Player - Add 100 to Player 7 (Green) . Current lumber
Player - Add 100 to Player 8 (Pink) . Current lumber
Player - Add 100 to Player 9 (Gray) . Current lumber
Player - Add 1000 to Player 10 (Light Blue) . Current lumber
Player - Add 1000 to Player 11 (Dark Green) . Current lumber
Player - Add 1000 to Player 12 (Brown) . Current lumber
messages
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Floating Text - Create floating text that reads Level up your heros here ! at (Center of Region_000 <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Level up your heros here ! at (Center of Region_001 <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trigger - Add to (This trigger) the event (Every 5.00 seconds of game time)
Untitled Trigger 001
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for My_timer[1] with title Vampire swarms
Countdown Timer - Start My_timer[1] as a One-shot timer that will expire in 50.00 seconds
Countdown Timer - Show (Last created timer window)
create
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 9 (Gray) over 0 seconds
Wait 2 seconds
Unit - Create 1 . Vampire (Evil) for Player 10 (Light Blue) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Vampire (Evil) for Player 11 (Dark Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Vampire (Evil) for Player 12 (Brown) at (Center of Region_021 <gen>) facing Default building facing degrees
Wait 2 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Vampire : Play No sound and display Were here misearble gits ! all shall die. . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Sound - Play IllidanWarcry1 <gen> at 100 % volume, located at (Center of Region_021 <gen>) with Z offset 1.00
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
bann
Events
Player - Player 1 (Red) types a chat message containing (Name of (Player(12))) as An exact match
Conditions
((((Name of Player 1 (Red)) Equal to stellapower) or ((Name of Player 2 (Blue)) Equal to stellapower)) or (((Name of Player 3 (Teal)) Equal to stellapower) or ((Name of Player 4 (Purple)) Equal to stellapower))) or ((((Name of Player 5 (Yellow)) Equal to stellapower) or ((Name of Player 6 (Orange)) Equal to stellapower)) or (((Name of Player 8 (Pink)) Equal to stellapower) or ((Name of Player 9 (Gray)) Equal to stellapower)))
Actions
Game - Display to (All players) the text: Stellapower is a banned player for kicking ultimate demon out of a game so stellapower is banned from ALL ultimate demon maps.
Wait 12.00 seconds
Game - Defeat (Picked player) with the message: You are a banned player.
vamps income
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1000 to Player 10 (Light Blue) . Current gold
Player - Add 1000 to Player 11 (Dark Green) . Current gold
Player - Add 1000 to Player 12 (Brown) . Current gold
Player - Add 1000 to Player 10 (Light Blue) . Current lumber
Player - Add 1000 to Player 11 (Dark Green) . Current lumber
Player - Add 1000 to Player 12 (Brown) . Current lumber
take this
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: |cff9400d3For more updated versions of this game please go to www.epicwar.com this map is editable. please dont edit this please stellapower must keep as a banned player.|r
take this Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: |cff9400d3To get gold you must search around the map for some gems or precious stones, sell these at a local shop to recive the gold it is worth.|r
die
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 11 (Dark Green)
(Owner of (Dying unit)) Equal to Player 12 (Brown)
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
Actions
Wait 8.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_021 <gen>) , Show revival graphics
Untitled Trigger 002
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Setteler
Actions
Wait 2 seconds
Game - Defeat (Owner of (Dying unit)) with the message: You have been defeated!
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