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Triggers
VampirismUM1.4.w3x
Variables
Initialization
Vampires Initially Hidden
Missions
One Hero Per Human
Starting Lumber
MapExplored
Income
Ulber Income
Acolyte Auto Summon Animation
Cinematic
Start Cinematic
Make Vampires Appear
End Cinematic
Leavers=Gone
Red Leaves
Blue Leaves
Teal Leaves
Purple Leaves
Yellow Leaves
Orange Leaves
Green Leaves
Pink Leaves
Gray Leaves
Light Blue Leaves
Remove Unused Slots
Red Unused
Blue Unused
Teal Unused
Purple Unused
Yellow Unused
Orange Unused
Green Unused
Pink Unused
Gray Unused
Light Blue Unused
NoAttackAllys
NoAttackAllys
NoAttackPeasantsUnlessAVamp
NoVampsHurtingOtherVamps
Human Dies
Human Dies
Vampire XP and Gold
Xp and Gold for Dark Green
Xp and Gold for Brown
Training Room
Training Room
Training Room Info
Lich
Lich Spawn
Open Hell Shop
Open Vampirism Advanced Shop
Open Hell shop
Open Underworld Shop
Remove Unused/Leaver Vamp AFTER CINIMATIC
Dark Green Leaves
Dark Green Unused
Brown Leaves
Brown Unused
Remove Vamps (Continuios not init on)
Dark Green LeavesREP
Dark Green UnusedREP
Brown LeavesREP
Brown UnusedREP
ENABLE REP TRIGGERS
Kick If Cinematic Skipped
Kick Red C
Kick Blue C
Kick Teal C
Kick Purple C
Kick Yellow C
Kick Orange C
Kick Green C
Kick Pink C
Kick Gray C
Kick Light Blue C
Kick Dark Green C
Kick Brown C
Camera
Enable Scrolling DG
Disable Scrolling DG
Enable Scroling Brown
Disable Scroling Brown
Colors
Color
>>>Modes<<<
Show Modes
Modes
MODES BETTER BE SELECTED
INCOME MODE
Income Mode On
Income Mode Off
Income Mode Trigger
XP mode
XTRA XP Slayers
XTRA XP DG
XTRA XP BROWN
XP mode on
XP mode off
Better Bounty
BB DG
BB BROWN
BB mode on
BB mode off
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Vampires Initially Hidden
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: >> Humans Youve Got 30 Seconds to run.>>Vampires just sit tight>>DO NOT SKIP THE CINEMATIC OR BE KICKED!>>Don't whine if you loose, its because your a noob not because the game sucks
Unit - Hide Vampire 0005 <gen>
Unit - Hide Vampire 0004 <gen>
Missions
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Human Instructions with the description In vampirism the vampires are powerful things that try to kill the humans. Don't try to fight the vampires with your peasant you will die in one hit.>>Getting Started-First find a base to build in. Then do the following:-Build 4 Orc Burrows(+20 food each)-Build 1 farm *Train 90 foods worth of wisps(trained at farm) and have them mine wood -Build an altar of slayers(+20 food) *Train a vampire slayer *After it is trained, get the blink ability from the Hero Ability options *After you get blink, blink it to the vampire slayer training room (top middle of map)-Build a slayer shop-Build a reaserch center>>Well that should get you started, figure out the rest on you own! , using icon path ReplaceableTextures\CommandButtons\BTNPeasant.blp
Quest - Create a Required quest titled Vampire Instructions with the description In vampirism the vampires are powerful things that try to kill the humans. But don't think you can just kill them that easily!>>WallsHumans build walls to keep you out of their base. Although the weaker walls are easy to kill, dont be fooled. They upgrade into more powerful walls. Eventually your vampire alone will not be strong enough to kill these walls. At this point you should buy some type of weopon that increases damage.>>TowersTowers are things that humans build behind walls to attack you. At first you will be able to survive them, but as they are upgraded youll need some armor. Make sure to buy some armor when you get the chance. , using icon path ReplaceableTextures\CommandButtons\BTNHeroDreadLord.blp
One Hero Per Human
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Starting Lumber
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 750
Player - Set Player 2 (Blue) . Current lumber to 750
Player - Set Player 3 (Teal) . Current lumber to 750
Player - Set Player 4 (Purple) . Current lumber to 750
Player - Set Player 5 (Yellow) . Current lumber to 750
Player - Set Player 6 (Orange) . Current lumber to 750
Player - Set Player 7 (Green) . Current lumber to 750
Player - Set Player 8 (Pink) . Current lumber to 750
Player - Set Player 9 (Gray) . Current lumber to 750
Player - Set Player 10 (Light Blue) . Current lumber to 750
MapExplored
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Income
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: INCOME(every ten minutes): Vampires +100 gold and +1000 experience Humans +3000 wood
Player - Add 3000 to Player 1 (Red) . Current lumber
Player - Add 3000 to Player 2 (Blue) . Current lumber
Player - Add 3000 to Player 3 (Teal) . Current lumber
Player - Add 3000 to Player 4 (Purple) . Current lumber
Player - Add 3000 to Player 5 (Yellow) . Current lumber
Player - Add 3000 to Player 6 (Orange) . Current lumber
Player - Add 3000 to Player 7 (Green) . Current lumber
Player - Add 3000 to Player 8 (Pink) . Current lumber
Player - Add 3000 to Player 9 (Gray) . Current lumber
Player - Add 3000 to Player 10 (Light Blue) . Current lumber
Player - Add 100 to Player 11 (Dark Green) . Current gold
Player - Add 100 to Player 12 (Brown) . Current gold
Hero - Add 1000 experience to Vampire 0005 <gen> , Show level-up graphics
Hero - Add 1000 experience to Vampire 0004 <gen> , Show level-up graphics
Ulber Income
Events
Time - Every 1500.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Mega income for vamps, every 1500 seconds. Adds 1000 gold and 5000 experience.
Player - Add 1000 to Player 11 (Dark Green) . Current gold
Player - Add 1000 to Player 12 (Brown) . Current gold
Hero - Add 5000 experience to Vampire 0005 <gen> , Show level-up graphics
Hero - Add 5000 experience to Vampire 0004 <gen> , Show level-up graphics
Acolyte Auto Summon Animation
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Animation - Play Acolyte 0030 <gen> 's Stand Work Gold animation
Animation - Play Acolyte 0033 <gen> 's Stand Work Gold animation
Animation - Play Acolyte 0034 <gen> 's Stand Work Gold animation
Animation - Play Acolyte 0031 <gen> 's Stand Work Gold animation
Start Cinematic
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of Ping <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Ping <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Ping <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Ping <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Ping <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Ping <gen>) over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Ping <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Ping <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Ping <gen>) over 0 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Ping <gen>) over 0 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Ping <gen>) over 0 seconds
Camera - Pan camera for Player 12 (Brown) to (Center of Ping <gen>) over 0 seconds
Trigger - Turn on Make_Vampires_Appear <gen>
Make Vampires Appear
Events
Time - Elapsed game time is 33.00 seconds
Conditions
Actions
Unit - Unhide Vampire 0005 <gen>
Unit - Unhide Vampire 0004 <gen>
Unit - Explode Acolyte 0030 <gen> .
Unit - Explode Acolyte 0033 <gen> .
Unit - Explode Acolyte 0034 <gen> .
Unit - Explode Acolyte 0031 <gen> .
Animation - Play the death animation for all doodads of type OZsp (Unexpected type: 'doodadcode') within (Playable map area) .
Cinematic - Send transmission to (All players) from Vampire 0005 <gen> named Vampire : Play U08Archimonde19 <gen> and display Tremble mortals and dispair. DOOM HAS COME TO THIS WORLD! . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Vampire 0004 <gen> named The Other Vampire : Play No sound and display Um yeah....DOOM! Erm or something like that.... . Modify duration: Set to 10.00 seconds and Wait
Trigger - Turn on End_Cinematic <gen>
End Cinematic
Events
Time - Elapsed game time is 57.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 12 (Brown) to standard game-view over 0 seconds
Red Leaves
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Actions
Unit - Kill Peasant 0001 <gen>
Blue Leaves
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Actions
Unit - Kill Peasant 0010 <gen>
Teal Leaves
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Actions
Unit - Kill Peasant 0012 <gen>
Purple Leaves
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Actions
Unit - Kill Peasant 0014 <gen>
Yellow Leaves
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Has left the game
Actions
Unit - Kill Peasant 0015 <gen>
Orange Leaves
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
Actions
Unit - Kill Peasant 0016 <gen>
Green Leaves
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 7 (Green) slot status) Equal to Has left the game
Actions
Unit - Kill Peasant 0017 <gen>
Pink Leaves
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 8 (Pink) slot status) Equal to Has left the game
Actions
Unit - Kill Peasant 0018 <gen>
Gray Leaves
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 9 (Gray) slot status) Equal to Has left the game
Actions
Unit - Kill Peasant 0019 <gen>
Light Blue Leaves
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 10 (Light Blue) slot status) Equal to Has left the game
Actions
Unit - Kill Peasant 0020 <gen>
Red Unused
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0001 <gen>
Blue Unused
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0010 <gen>
Teal Unused
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0012 <gen>
Purple Unused
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0014 <gen>
Yellow Unused
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0015 <gen>
Orange Unused
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0016 <gen>
Green Unused
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0017 <gen>
Pink Unused
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0018 <gen>
Gray Unused
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0019 <gen>
Light Blue Unused
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0020 <gen>
NoAttackAllys
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Not equal to (Owner of (Attacking unit))
(Race of (Attacking unit)) Equal to Human
(Race of (Attacked unit)) Equal to Human
Actions
Unit - Order (Attacking unit) to Stop .
NoAttackPeasantsUnlessAVamp
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Peasant
(Unit-type of (Attacking unit)) Not equal to Vampire
Actions
Unit - Order (Attacking unit) to Stop .
NoVampsHurtingOtherVamps
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Vampire
(Unit-type of (Attacking unit)) Equal to Vampire
Actions
Unit - Order (Attacking unit) to Stop .
Human Dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Kill (Picked unit))
Xp and Gold for Dark Green
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Hero - Add 100 experience to Vampire 0005 <gen> , Show level-up graphics
Player - Add 5 to Player 11 (Dark Green) . Current gold
Xp and Gold for Brown
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Actions
Hero - Add 100 experience to Vampire 0004 <gen> , Show level-up graphics
Player - Add 5 to Player 12 (Brown) . Current gold
Training Room
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Vampire Slayer
Training Unit 0009 <gen> Equal to (Attacked unit)
Actions
Hero - Add 5 experience to (Attacking unit) , Show level-up graphics
Training Room Info
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Training Room at (Center of Slayer_Training_Room <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Lich Spawn
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 1 . Lich for Player 11 (Dark Green) at (Center of Ping <gen>) facing Default building facing degrees
Unit - Create 1 . Lich for Player 12 (Brown) at (Center of Ping <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The vampires have aquired there liches!
Open Vampirism Advanced Shop
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Unit - Replace Vampire Advanced Shop(closed) 0028 <gen> with a Vampire Advanced Shop using The new unit's max life and mana
Game - Display to (All players) the text: The vampire advanced shop has been opened! A whole new world of hell is here humans. Get that storm wall and upgrades for it or your fucked.
Open Hell shop
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Replace Hell Shop(Closed) 0032 <gen> with a Hell Shop using The new unit's max life and mana
Game - Display to (All players) the text: The Hell Shop has been opened! Humans beware.
Open Underworld Shop
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Player - Add 1500 to Player 11 (Dark Green) . Current gold
Player - Add 1500 to Player 12 (Brown) . Current gold
Unit - Replace Underworld Shop (closed) 0029 <gen> with a Underworld Shop using The new unit's max life and mana
Game - Display to (All players) the text: The under world shop has been opened. YOU HUMANS ARE FUCKED NOW. And guess what. Im giving vamps 1500 extra gold to buy stuff with.
Dark Green Leaves
Events
Time - Elapsed game time is 65.00 seconds
Conditions
(Player 11 (Dark Green) slot status) Equal to Has left the game
Actions
Game - Display to (All players) the text: Dark Green Left/Or slot is unused.
Unit - Kill Vampire 0005 <gen>
Dark Green Unused
Events
Time - Elapsed game time is 65.00 seconds
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Game - Display to (All players) the text: Dark Green Left/Or slot is unused.
Unit - Kill Vampire 0005 <gen>
Brown Leaves
Events
Time - Elapsed game time is 65.00 seconds
Conditions
(Player 12 (Brown) slot status) Equal to Has left the game
Actions
Game - Display to (All players) the text: Dark Green Left/Or slot is unused.
Unit - Kill Vampire 0004 <gen>
Brown Unused
Events
Time - Elapsed game time is 65.00 seconds
Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Actions
Game - Display to (All players) the text: Dark Green Left/Or slot is unused.
Unit - Kill Vampire 0004 <gen>
Dark Green LeavesREP
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 11 (Dark Green) slot status) Equal to Has left the game
Actions
Unit - Kill Vampire 0005 <gen>
Dark Green UnusedREP
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Unit - Kill Vampire 0005 <gen>
Brown LeavesREP
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 12 (Brown) slot status) Equal to Has left the game
Actions
Unit - Kill Vampire 0004 <gen>
Brown UnusedREP
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Actions
Unit - Kill Vampire 0004 <gen>
ENABLE REP TRIGGERS
Events
Time - Elapsed game time is 70.00 seconds
Conditions
Actions
Trigger - Turn on Brown_LeavesREP <gen>
Trigger - Turn on Brown_UnusedREP <gen>
Trigger - Turn on Dark_Green_LeavesREP <gen>
Trigger - Turn on Dark_Green_UnusedREP <gen>
Game - Display to (All players) the text: Vampires will now be automatically removed if they leave the game.
Kick Red C
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Display to (All players) the text: Red ruined the cinamatic for you all and will now be kicked.
Game - Defeat Player 1 (Red) with the message: You skipped the cinematic. I told you if you did you would be kicked. You are obviosly an impatent retard.
Kick Blue C
Events
Player - Player 2 (Blue) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You skipped the cinematic. I told you if you did you would be kicked. You are obviosly an impatent retard.
Game - Display to (All players) the text: Blue ruined the cinamatic for you all and will now be kicked.
Kick Teal C
Events
Player - Player 3 (Teal) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You skipped the cinematic. I told you if you did you would be kicked. You are obviosly an impatent retard.
Game - Display to (All players) the text: Teal ruined the cinamatic for you all and will now be kicked.
Kick Purple C
Events
Player - Player 4 (Purple) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You skipped the cinematic. I told you if you did you would be kicked. You are obviosly an impatent retard.
Game - Display to (All players) the text: Purple ruined the cinamatic for you all and will now be kicked.
Kick Yellow C
Events
Player - Player 5 (Yellow) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You skipped the cinematic. I told you if you did you would be kicked. You are obviosly an impatent retard.
Game - Display to (All players) the text: Yellow ruined the cinamatic for you all and will now be kicked.
Kick Orange C
Events
Player - Player 6 (Orange) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You skipped the cinematic. I told you if you did you would be kicked. You are obviosly an impatent retard.
Game - Display to (All players) the text: Orange ruined the cinamatic for you all and will now be kicked.
Kick Green C
Events
Player - Player 7 (Green) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You skipped the cinematic. I told you if you did you would be kicked. You are obviosly an impatent retard.
Game - Display to (All players) the text: Green ruined the cinamatic for you all and will now be kicked.
Kick Pink C
Events
Player - Player 8 (Pink) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: You skipped the cinematic. I told you if you did you would be kicked. You are obviosly an impatent retard.
Game - Display to (All players) the text: Pink ruined the cinamatic for you all and will now be kicked.
Kick Gray C
Events
Player - Player 9 (Gray) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You skipped the cinematic. I told you if you did you would be kicked. You are obviosly an impatent retard.
Game - Display to (All players) the text: Gray ruined the cinamatic for you all and will now be kicked.
Kick Light Blue C
Events
Player - Player 10 (Light Blue) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: You skipped the cinematic. I told you if you did you would be kicked. You are obviosly an impatent retard.
Game - Display to (All players) the text: Light Blue ruined the cinamatic for you all and will now be kicked.
Kick Dark Green C
Events
Player - Player 11 (Dark Green) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: You skipped the cinematic. I told you if you did you would be kicked. You are obviosly an impatent retard.
Game - Display to (All players) the text: Dark Green ruined the cinamatic for you all and will now be kicked.
Kick Brown C
Events
Player - Player 12 (Brown) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: You skipped the cinematic. I told you if you did you would be kicked. You are obviosly an impatent retard.
Game - Display to (All players) the text: Brown ruined the cinamatic for you all and will now be kicked.
Enable Scrolling DG
Events
Player - Player 11 (Dark Green) types a chat message containing -scrolling on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Lock camera target for Player 11 (Dark Green) to Vampire 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Disable Scrolling DG
Events
Player - Player 11 (Dark Green) types a chat message containing -scrolling off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0 seconds
Enable Scroling Brown
Events
Player - Player 12 (Brown) types a chat message containing -scrolling on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Lock camera target for Player 12 (Brown) to Vampire 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Disable Scroling Brown
Events
Player - Player 12 (Brown) types a chat message containing -scrolling off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Reset camera for Player 12 (Brown) to standard game-view over 0 seconds
Color
Events
Map initialization
Conditions
Actions
Player - Change color of Player 11 (Dark Green) to Maroon , Changing color of existing units
Player - Change color of Player 12 (Brown) to Maroon , Changing color of existing units
Show Modes
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Red can type [-modes] to see the game modes and commands. All modes must be picked by 300 seconds in the game.
Modes
Events
Player - Player 1 (Red) types a chat message containing -modes (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: MODES/COMMANDS FOR RED>[-income on/off] Income mode is a mode where humans recieve 100 wood per 10 seconds and vampires recieve 5 gold per 10 seconds. >[-kick (color)] Do not piss off red. HE CAN KICK YOU!>[-XP on/off] In Experience mode the vampires and slayers level up more quickly.>[-BB on/off] In Better Bounty mode the vampires get more money from killing something.
MODES BETTER BE SELECTED
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: !MODE SELECTING IS NOW DONE. HOPE THAT RED GOT THE MODES PICKED!
Trigger - Turn off Income_Mode_Off <gen>
Trigger - Turn off Income_Mode_On <gen>
Trigger - Turn off XP_mode_off <gen>
Trigger - Turn off XP_mode_on <gen>
Trigger - Turn off BB_mode_off <gen>
Trigger - Turn off BB_mode_on <gen>
Income Mode On
Events
Player - Player 1 (Red) types a chat message containing -income on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: !INCOME MODE ON!
Trigger - Turn on Income_Mode_Trigger <gen>
Income Mode Off
Events
Player - Player 1 (Red) types a chat message containing -income off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: !INCOME MODE OFF!
Trigger - Turn off Income_Mode_Trigger <gen>
Income Mode Trigger
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current lumber
Player - Add 100 to Player 2 (Blue) . Current lumber
Player - Add 100 to Player 3 (Teal) . Current lumber
Player - Add 100 to Player 4 (Purple) . Current lumber
Player - Add 100 to Player 5 (Yellow) . Current lumber
Player - Add 100 to Player 6 (Orange) . Current lumber
Player - Add 100 to Player 7 (Green) . Current lumber
Player - Add 100 to Player 8 (Pink) . Current lumber
Player - Add 100 to Player 9 (Gray) . Current lumber
Player - Add 100 to Player 10 (Light Blue) . Current lumber
Player - Add 5 to Player 11 (Dark Green) . Current gold
Player - Add 5 to Player 12 (Brown) . Current gold
XTRA XP Slayers
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Vampire Slayer
Training Unit 0009 <gen> Equal to (Attacked unit)
Actions
Hero - Add 10 experience to (Attacking unit) , Show level-up graphics
XTRA XP DG
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Hero - Add 200 experience to Vampire 0005 <gen> , Show level-up graphics
XTRA XP BROWN
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Actions
Hero - Add 200 experience to Vampire 0004 <gen> , Show level-up graphics
XP mode on
Events
Player - Player 1 (Red) types a chat message containing -XP on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: !XP MODE ON!
Trigger - Turn on XTRA_XP_BROWN <gen>
Trigger - Turn on XTRA_XP_DG <gen>
Trigger - Turn on XTRA_XP_Slayers <gen>
XP mode off
Events
Player - Player 1 (Red) types a chat message containing -XP off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: !XP MODE OFF!
Trigger - Turn off XTRA_XP_BROWN <gen>
Trigger - Turn off XTRA_XP_DG <gen>
Trigger - Turn off XTRA_XP_Slayers <gen>
BB DG
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Player - Add 15 to Player 11 (Dark Green) . Current gold
BB BROWN
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Actions
Player - Add 15 to Player 11 (Dark Green) . Current gold
BB mode on
Events
Player - Player 1 (Red) types a chat message containing -BB on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: !BB MODE ON!
Trigger - Turn on BB_BROWN <gen>
Trigger - Turn on BB_DG <gen>
BB mode off
Events
Player - Player 1 (Red) types a chat message containing -BB off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: !BB MODE OFF!
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