Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
VampirismV1.3.w3x
Variables
Initialization
Transmute Bible
Vampire Gains Lumber
Transmute Holy Water
Gold warning 2
Gold warning 3
Vampire 20 minute penalty
bounty
Quest Menu
Starting Lumber
Base Locations
Spawn Players
Player Groups
Spawn Vampire
Timed Lumber
Portal
Vamp Gold
Kill Zone Switch
Kill Zone Kill Humans
Kill Zone Kill Vampires
Punishment
Stop Human Attacker
Stop VampVamp Attack
Stop NosfVamp Attack
Stop VampNosf Attack
Stop CBV Attack
Stop CBV Attack Reverse
Stop CBA Attack
Stop CBA Attack Reverse
NBlue
DKTeal
NPurple
NYellow
NOrange
NGreen
NPink
NGray
Nightblue
Base ping
Base ping Copy
Base ping Copy 2
Base ping Copy 3
Base ping Copy 4
Base ping Copy 5
Base ping Copy 6
Base ping Copy 7
Base ping Copy 8
Base ping Copy 9
Base ping Copy 10
Experience
Vampire Slayer Level
Building EXP
Vampires Free Level
Nosferatu Free Level
Slayer EXP from Vampire
Slayer EXP from Nosferatu
Item Drops
AVH Item Denial
VH Item Denial
Item Drop Nosferatu
Item Drop Vampire
Random Item Drops
Slayer
Avatar Poison
Slayer Creation
Slayer Death
Vampire Spells
Shadow Step
LVL 13 Vamp
Alliances and Vamp Spawn
Alliances and Vamp Spawn
win/lose
Vampire wins
VampCount game over
VampireWinLose
HumanLeavers
HumanLeaverGameOver
...
tt
...
lol
Name
Type
is_array
initial_value
HumanCount
integer
No
0
HumanGroup
force
No
Force10
NosferatuGroup
force
No
Force11
Random
integer
No
timer
timerdialog
No
VampCount
integer
No
0
Transmute Bible
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Transmute
Actions
Item - Create Holy Bible at (Position of (Triggering unit))
Wait 0.01 seconds
Unit - Kill (Triggering unit)
Vampire Gains Lumber
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Balless kid
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Transmute Holy Water
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Transmute 2
Actions
Item - Create Holy Water Launcher at (Position of (Triggering unit))
Wait 0.01 seconds
Unit - Kill (Triggering unit)
Gold warning 2
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: All humans will recieve 1 gold in 25 minutes. This means they will gain the ability to create an army without killing a vampire.
Gold warning 3
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) the text: WARNING! In 5 minutes any remaining humans will gain 1 gold.
Vampire 20 minute penalty
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Player - Add 1 to Player 11 (Dark Green) . Current gold
Game - Display to (All players) the text: The humans have survived for 20 minutes! All humans have now gained 1 gold!
bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Quest Menu
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Human Instructions with the description Humans: Run to one of the suggested bases as fast as possible. Create a house, a tent, and then many workers. Wall your base in at the pinch points as soon as possible so the vamipre cannot get in. Create towers to defend and walls to block the Vampires. After you have the slayers, slay the vampires by working together with the other humans! Killing a vampire will give you one gold and allow you to build the Slayer's Vault. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Vampire Instructions with the description Nosferatu: Get Far Sight and WindWalk as your first abilities. Find weak human bases using Far Sight and kill the worker unit in them to recruit allies. Use WindWalk as an escape spell or as a way to get your first human kill in the beginning of the game. Beware, trackers can see through invis. Make sure to work with the Vampires that you have turned.Vampires: Work together with Nosferatu and beware of vampire slayers who can ensnare you. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Balance with the description This game has been balanced based on many games being played with people that know what they are doing... If this is your first time playing with a bunch of other newbies you all probably got owned... That does not mean the game is imbalanced. Learn to play it first. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Credits with the description Map balanced and tweaked by: KYTVampirism and Vampire Effect Remastered by: Disziplin3k(Vampirism IS Vampire Effect Remastered, just renamed)Original Vampire Effect Created by: AzNKcBoi22489 , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Starting Lumber
Events
Map initialization
Conditions
Actions
Player - Add 30 to Player 1 (Red) . Current lumber
Player - Add 30 to Player 2 (Blue) . Current lumber
Player - Add 30 to Player 3 (Teal) . Current lumber
Player - Add 30 to Player 4 (Purple) . Current lumber
Player - Add 30 to Player 5 (Yellow) . Current lumber
Player - Add 30 to Player 6 (Orange) . Current lumber
Player - Add 30 to Player 7 (Green) . Current lumber
Player - Add 30 to Player 8 (Pink) . Current lumber
Player - Add 30 to Player 9 (Gray) . Current lumber
Player - Add 30 to Player 10 (Light Blue) . Current lumber
Base Locations
Events
Map initialization
Conditions
Actions
Wait 3.00 seconds
Game - Display to (All players) the text: Type " -base " for suggested base locations.
Spawn Players
Events
Map initialization
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1 Balless kid for Player 1 (Red) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1 Balless kid for Player 2 (Blue) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1 Balless kid for Player 3 (Teal) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1 Balless kid for Player 4 (Purple) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1 Balless kid for Player 5 (Yellow) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1 Balless kid for Player 6 (Orange) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Create 1 Balless kid for Player 7 (Green) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Create 1 Balless kid for Player 8 (Pink) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Create 1 Balless kid for Player 9 (Gray) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Create 1 Balless kid for Player 10 (Light Blue) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
Game - Display to (All players) the text: A portal to Hell has been opened. Soon a terrible evil will come forth... Run or die!
Wait 15.00 game-time seconds
Game - Display to (All players) the text: Wall yourselves in with structures for protection from the Vampire.
Player Groups
Events
Map initialization
Conditions
Actions
Player Group - Add Player 11 (Dark Green) to NosferatuGroup
Player Group - Add Player 1 (Red) to HumanGroup
Player Group - Add Player 2 (Blue) to HumanGroup
Player Group - Add Player 3 (Teal) to HumanGroup
Player Group - Add Player 4 (Purple) to HumanGroup
Player Group - Add Player 5 (Yellow) to HumanGroup
Player Group - Add Player 6 (Orange) to HumanGroup
Player Group - Add Player 7 (Green) to HumanGroup
Player Group - Add Player 8 (Pink) to HumanGroup
Player Group - Add Player 9 (Gray) to HumanGroup
Player Group - Add Player 10 (Light Blue) to HumanGroup
Spawn Vampire
Events
Map initialization
Conditions
Actions
Wait 35.00 game-time seconds
Game - Display to (All players) the text: Destroying both units and buildings grants the Vampires EXP
Game - Display to Player Group - Player 12 (Brown) the text: VAMPIRE: Get Far Sight and WindWalk as your first abilities... Use Far Sight to find humans with weak bases and kill them first to get allies.
Wait 25.00 game-time seconds
Sound - Play HPitLordYesAttack1 <gen>
Unit - Create 1 The Ancient One for Player 12 (Brown) at (Center of Vampire_Spawn_area <gen>) facing (Center of alli_area <gen>)
Player Group - Add Player 12 (Brown) to NosferatuGroup
Game - Display to (All players) the text: The portal has been sealed... But not before an Ancient Evil escaped...
Trigger - Turn on VampireWinLose <gen>
Wait 35.00 game-time seconds
Game - Display to (All players) the text: Anything the Vampire destroys has a small chance of dropping a magical item...
Wait 10.00 game-time seconds
Game - Display to (All players) the text: All humans will receive 1 gold to build their Slayer's vaults after 20 minutes. Killing a vampire will also give you 1 gold.
Game - Display to (All players) the text: This map is made by Glown1, thanks bend for helping me out with the map.
Timed Lumber
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 10 to Player 12 (Brown) . Current lumber
Player - Add 10 to Player 1 (Red) . Current lumber
Player - Add 10 to Player 2 (Blue) . Current lumber
Player - Add 10 to Player 3 (Teal) . Current lumber
Player - Add 10 to Player 4 (Purple) . Current lumber
Player - Add 10 to Player 5 (Yellow) . Current lumber
Player - Add 10 to Player 6 (Orange) . Current lumber
Player - Add 10 to Player 7 (Green) . Current lumber
Player - Add 10 to Player 8 (Pink) . Current lumber
Player - Add 10 to Player 9 (Gray) . Current lumber
Player - Add 10 to Player 10 (Light Blue) . Current lumber
Portal
Events
Map initialization
Conditions
Actions
Unit - Make Dark Summoner 0016 <gen> Invulnerable
Unit - Make Dark Summoner 0017 <gen> Invulnerable
Unit - Make Dark Summoner 0018 <gen> Invulnerable
Unit - Order Dark Summoner 0016 <gen> to Attack . Portal to Hell 0401 <gen>
Unit - Order Dark Summoner 0017 <gen> to Attack . Portal to Hell 0401 <gen>
Unit - Order Dark Summoner 0018 <gen> to Attack . Portal to Hell 0401 <gen>
Environment - Set fog to style Linear , z-start 1000.00 , z-end 8000 , density 0.00 and color ( 100 %, 0.00 %, 0.00 %)
Environment - Create a 0.01 second Permanent crater deformation at (Center of Vampire_Spawn_area <gen>) with radius 480.00 and depth 128.00
Wait 56.00 game-time seconds
Environment - Reset fog to default values
Unit - Order Dark Summoner 0016 <gen> to Stop .
Unit - Order Dark Summoner 0017 <gen> to Stop .
Unit - Order Dark Summoner 0018 <gen> to Stop .
Destructible - Remove Portal to Hell 0401 <gen>
Special Effect - Create a special effect at (Center of Vampire_Spawn_area <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Make Dark Summoner 0016 <gen> Vulnerable
Unit - Make Dark Summoner 0017 <gen> Vulnerable
Unit - Make Dark Summoner 0018 <gen> Vulnerable
Unit - Explode Dark Summoner 0016 <gen> .
Unit - Explode Dark Summoner 0017 <gen> .
Unit - Explode Dark Summoner 0018 <gen> .
Vamp Gold
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 12 (Brown) . Current gold
Kill Zone Switch
Events
Map initialization
Conditions
Actions
Wait 50.00 game-time seconds
Trigger - Run Kill_Zone_Kill_Humans <gen> (checking conditions)
Trigger - Run Kill_Zone_Kill_Vampires <gen> (checking conditions)
Wait 10.00 game-time seconds
Trigger - Run Kill_Zone_Kill_Humans <gen> (checking conditions)
Trigger - Run Kill_Zone_Kill_Vampires <gen> (checking conditions)
Kill Zone Kill Humans
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in Kill_Zone <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Balless kid
Then - Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Picked unit)).) and do (Remove (Picked unit) from the game)
Game - Defeat (Owner of (Picked unit)) with the message: You were obliterated.
Game - Display to (All players) the text: ((Name of (Owner of (Picked unit))) + has been obliterated by the exploding Portal... It wasn't very wise to stand so close.)
Else - Actions
Do nothing
Kill Zone Kill Vampires
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in Kill_Zone <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Vampire
Then - Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Picked unit)).) and do (Remove (Picked unit) from the game)
Game - Defeat (Owner of (Picked unit)) with the message: You were obliterated.
Game - Display to (All players) the text: ((Name of (Owner of (Picked unit))) + has been obliterated by the exploding Portal... It wasn't very wise to stand so close.)
Else - Actions
Do nothing
Stop Human Attacker
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Balless kid
(Unit-type of (Attacking unit)) Not equal to Vampire
(Unit-type of (Attacking unit)) Not equal to The Ancient One
(Unit-type of (Attacking unit)) Not equal to Carrion Beetle (Evil)
Actions
Unit - Order (Attacking unit) to Stop .
Stop VampVamp Attack
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Vampire
(Unit-type of (Attacking unit)) Equal to Vampire
Actions
Unit - Order (Attacking unit) to Stop .
Stop NosfVamp Attack
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Vampire
(Unit-type of (Attacking unit)) Equal to The Ancient One
Actions
Unit - Order (Attacking unit) to Stop .
Stop VampNosf Attack
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to The Ancient One
(Unit-type of (Attacking unit)) Equal to Vampire
Actions
Unit - Order (Attacking unit) to Stop .
Stop CBV Attack
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Vampire
(Unit-type of (Attacking unit)) Equal to Carrion Beetle (Evil)
Actions
Unit - Order (Attacking unit) to Stop .
Stop CBV Attack Reverse
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Vampire
(Unit-type of (Attacked unit)) Equal to Carrion Beetle (Evil)
Actions
Unit - Order (Attacking unit) to Stop .
Stop CBA Attack
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to The Ancient One
(Unit-type of (Attacking unit)) Equal to Carrion Beetle (Evil)
Actions
Unit - Order (Attacking unit) to Stop .
Stop CBA Attack Reverse
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to The Ancient One
(Unit-type of (Attacked unit)) Equal to Carrion Beetle (Evil)
Actions
Unit - Order (Attacking unit) to Stop .
NBlue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of Player 1 (Red)) Equal to Wodin
Actions
Game - Defeat Player 2 (Blue) with the message: Ejected from game!
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
DKTeal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of Player 1 (Red)) Equal to Wodin
Actions
Game - Defeat Player 3 (Teal) with the message: Ejected from game!
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
NPurple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of Player 1 (Red)) Equal to Wodin
Actions
Game - Defeat Player 4 (Purple) with the message: Ejected from game!
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)
NYellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of Player 1 (Red)) Equal to Wodin
Actions
Game - Defeat Player 5 (Yellow) with the message: Kicked for being retarded.
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
NOrange
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of Player 1 (Red)) Equal to Wodin
Actions
Game - Defeat Player 6 (Orange) with the message: Ejected from game!
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)
NGreen
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of Player 1 (Red)) Equal to Wodin
Actions
Game - Defeat Player 7 (Green) with the message: Ejected from game!
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)
NPink
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of Player 1 (Red)) Equal to Wodin
Actions
Game - Defeat Player 8 (Pink) with the message: Ejected from game!
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)
NGray
Events
Player - Player 1 (Red) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of Player 1 (Red)) Equal to Wodin
Actions
Game - Defeat Player 9 (Gray) with the message: Ejected from game!
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game)
Nightblue
Events
Player - Player 1 (Red) types a chat message containing -kick lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of Player 1 (Red)) Equal to Wodin
Actions
Game - Defeat Player 10 (Light Blue) with the message: Ejected from game!
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game)
Base ping
Events
Player - Player 1 (Red) types a chat message containing -base (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_016 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_005 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_009 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_011 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Base ping Copy
Events
Player - Player 2 (Blue) types a chat message containing -base (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_016 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_005 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_009 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_011 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Base ping Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -base (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_016 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_005 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_009 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_011 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Base ping Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -base (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_016 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_005 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_009 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_011 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Base ping Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -base (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_016 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_005 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_009 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_011 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Base ping Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -base (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_016 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_005 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_009 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_011 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Base ping Copy 6
Events
Player - Player 7 (Green) types a chat message containing -base (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_016 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_005 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_009 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_011 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Base ping Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -base (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_016 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_005 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_009 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_011 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Base ping Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -base (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_016 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_005 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_009 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_011 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Base ping Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -base (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_016 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_005 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_009 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_011 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Base ping Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -base (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_014 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_016 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_004 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_005 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_013 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_015 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_006 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_007 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_008 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_009 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_012 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_010 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 5 (Yellow).) at (Center of Region_011 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100.00 %, 100 %, 100 %)
Vampire Slayer Level
Events
Unit - A unit enters alli_area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Slayer
Actions
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Building EXP
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Nosferatu Free Level
Events
Unit - A unit enters alli_area <gen>
Conditions
(Unit-type of (Entering unit)) Equal to The Ancient One
Actions
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Slayer EXP from Vampire
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Vampire Heart
(Unit-type of (Triggering unit)) Equal to Slayer
Actions
Hero - Set (Hero manipulating item) Hero-level to ((Hero level of (Hero manipulating item)) + 1) , Show level-up graphics
Slayer EXP from Nosferatu
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ancient Vampire Heart
(Unit-type of (Triggering unit)) Equal to Slayer
Actions
Hero - Set (Hero manipulating item) Hero-level to ((Hero level of (Hero manipulating item)) + 1) , Show level-up graphics
AVH Item Denial
Events
Unit - A unit Acquires an item
Conditions
((Unit-type of (Triggering unit)) Equal to Vampire) or ((Unit-type of (Triggering unit)) Equal to The Ancient One)
(Item-type of (Item being manipulated)) Equal to Ancient Vampire Heart
Actions
Item - Remove (Item being manipulated)
Item - Create Ancient Vampire Heart at (Position of (Triggering unit))
VH Item Denial
Events
Unit - A unit Acquires an item
Conditions
((Unit-type of (Triggering unit)) Equal to Vampire) or ((Unit-type of (Triggering unit)) Equal to The Ancient One)
(Item-type of (Item being manipulated)) Equal to Vampire Heart
Actions
Item - Remove (Item being manipulated)
Item - Create Vampire Heart at (Position of (Triggering unit))
Item Drop Nosferatu
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to The Ancient One
Actions
Sound - Play LightningBolt1 <gen>
Item - Create Ancient Vampire Heart at (Position of (Dying unit))
Environment - Create a 2.00 second Normal ripple deformation at (Position of (Dying unit)) with starting radius 10.00 , ending radius 1024 , and depth 64 , using 1 second ripples spaced 75.00 apart
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + (Nosferatu) has been defeated.)
Item Drop Vampire
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Vampire
Actions
Sound - Play LightningBolt1 <gen>
Item - Create Vampire Heart at (Position of (Dying unit))
Environment - Create a 2.00 second Normal ripple deformation at (Position of (Dying unit)) with starting radius 10.00 , ending radius 500.00 , and depth 64 , using 1 second ripples spaced 75.00 apart
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + (Vampire) has been defeated.)
Random Item Drops
Events
Unit - A unit Dies
Conditions
((Unit-type of (Killing unit)) Equal to Vampire) or ((Unit-type of (Killing unit)) Equal to The Ancient One)
Actions
Set Variable Set Random = (Random integer number between 1 and 200)
If (Random Equal to 1) then do (Create Healing Wards at (Position of (Dying unit))) else do (Do nothing)
If (Random Equal to 2) then do (Create Replenishment Potion at (Position of (Dying unit))) else do (Do nothing)
If (Random Equal to 3) then do (Create Scroll of the Beast at (Position of (Dying unit))) else do (Do nothing)
If (Random Equal to 4) then do (Create Wand of Shadowsight at (Position of (Dying unit))) else do (Do nothing)
If (Random Equal to 5) then do (Create Wand of the Wind at (Position of (Dying unit))) else do (Do nothing)
If (Random Equal to 6) then do (Create Manual of Health at (Position of (Dying unit))) else do (Do nothing)
If (Random Equal to 7) then do (Create Manual of Power at (Position of (Dying unit))) else do (Do nothing)
If (Random Equal to 8) then do (Create Staff of Teleportation at (Position of (Dying unit))) else do (Do nothing)
If (Random Equal to 9) then do (Create Runed Gauntlets at (Position of (Dying unit))) else do (Do nothing)
If (Random Equal to 10) then do (Create Amulet of Protection at (Position of (Dying unit))) else do (Do nothing)
Avatar Poison
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Avatar
Actions
Unit - Add Slow Poison to (Triggering unit)
Wait 25.00 seconds
Unit - Remove Slow Poison from (Triggering unit)
Slayer Creation
Events
Unit - A unit enters alli_area <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Slayer
Actions
Game - Display to (All players) the text: A Slayer has been created... Have him collect the hearts of fallen Vampires to increase his power.
Slayer Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Slayer
Actions
Sound - Play HPitLordWhat1 <gen>
Game - Display to (All players) the text: A Slayer has been defeated.
Shadow Step
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shadow Step
Actions
Animation - Change (Triggering unit) 's vertex coloring to ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 4.00 game-time seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
LVL 13 Vamp
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Structure Immolation
Actions
Special Effect - Create a special effect attached to the hand,left (Unexpected type: 'attachpoint') of (Learning Hero) using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of (Learning Hero) using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Special Effect - Create a special effect attached to the foot,right (Unexpected type: 'attachpoint') of (Learning Hero) using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Learning Hero) using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Alliances and Vamp Spawn
Events
Unit - A unit Dies
Conditions
((Owner of (Dying unit)) is in HumanGroup.) Equal to True
(Unit-type of (Dying unit)) Equal to Balless kid
Actions
Player - Set (Owner of (Dying unit)) . Current lumber to 0
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has fallen and will now be reborn as a Vampire...)
Sound - Play HPitLordYes1 <gen>
Unit - Create 1 Vampire for (Owner of (Dying unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
Player Group - Remove (Owner of (Dying unit)) from HumanGroup .
Player Group - Add (Owner of (Dying unit)) to NosferatuGroup
Visibility - Disable fog of war
Visibility - Disable black mask
Visibility - Enable fog of war
Player Group - Pick every player in NosferatuGroup and do (Actions)
Loop - Actions
Player - Make (Owner of (Dying unit)) treat (Picked player) as an Ally with shared vision
Player - Make (Picked player) treat (Owner of (Dying unit)) as an Ally with shared vision
Player Group - Pick every player in HumanGroup and do (Actions)
Loop - Actions
Player - Make (Owner of (Dying unit)) treat (Picked player) as an Enemy
Player - Make (Picked player) treat (Owner of (Dying unit)) as an Enemy
Vampire wins
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Balless kid
(Number of living Balless kid units owned by Player 1 (Red)) Equal to 0
(Number of living Balless kid units owned by Player 2 (Blue)) Equal to 0
(Number of living Balless kid units owned by Player 3 (Teal)) Equal to 0
(Number of living Balless kid units owned by Player 4 (Purple)) Equal to 0
(Number of living Balless kid units owned by Player 5 (Yellow)) Equal to 0
(Number of living Balless kid units owned by Player 6 (Orange)) Equal to 0
(Number of living Balless kid units owned by Player 7 (Green)) Equal to 0
(Number of living Balless kid units owned by Player 8 (Pink)) Equal to 0
(Number of living Balless kid units owned by Player 9 (Gray)) Equal to 0
(Number of living Balless kid units owned by Player 10 (Light Blue)) Equal to 0
Actions
Wait 1.00 seconds
Game - Display to (All players) the text: The world is doomed...
Sound - Play rock <gen>
Environment - Set fog to style Linear , z-start 1000.00 , z-end 8000 , density 0.00 and color ( 100 %, 0.00 %, 0.00 %)
Wait 14.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
VampCount game over
Events
Conditions
Actions
Trigger - Turn off VampireWinLose <gen>
Game - Display to (All players) the text: The world is now safe...
Sound - Play Credits <gen>
Wait 14.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Defeat!
VampireWinLose
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Set Variable Set VampCount = "0"
Unit Group - Pick every unit in (Units in alli_area <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Vampire
Then - Actions
Set Variable Set VampCount = (VampCount + 1)
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units in alli_area <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to The Ancient One
Then - Actions
Set Variable Set VampCount = (VampCount + 1)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
VampCount Equal to 0
Then - Actions
Trigger - Run VampCount_game_over <gen> (checking conditions)
Else - Actions
Do nothing
HumanLeavers
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Unit-type of (Triggering unit)) Equal to Vampire) or ((Unit-type of (Triggering unit)) Equal to The Ancient One)
Then - Actions
Game - Grant shared vision and full shared unit control of (Triggering player) units with his/her allies
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game. Controll of their vampire has been granted to his/her team.)
Skip remaining actions
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Set Variable Set HumanCount = "0"
Unit Group - Pick every unit in (Units in alli_area <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Balless kid
Then - Actions
Set Variable Set HumanCount = (HumanCount + 1)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
HumanCount Equal to 0
Then - Actions
Trigger - Run HumanLeaverGameOver <gen> (checking conditions)
Else - Actions
Do nothing
HumanLeaverGameOver
Events
Conditions
Actions
Trigger - Turn off HumanLeavers <gen>
Game - Display to (All players) the text: The world is doomed...
Sound - Play rock <gen>
Environment - Set fog to style Linear , z-start 1000.00 , z-end 8000 , density 0.00 and color ( 100 %, 0.00 %, 0.00 %)
Wait 14.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
tt
Events
Unit - Vampire Tower 0015 <gen> Dies
Conditions
Actions
Environment - Create at (Entire map) the weather effect Lordaeron Rain (Heavy)
lol
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Move (Triggering unit) instantly to (Center of (Playable map area))
Unit - Create 5 . Legendary Hero for (Owner of (Triggering unit)) at (Center of (Playable map area)) facing Default building facing degrees
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.