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Triggers
VampShadowBlood'sversion70.w3m
Variables
Initialization shizz.
Defeat B
Defeat V
Starting lumber
Leavers B V
Powah of the Horde
Music
Area Effect
Area effect
Hints
Starting message
Hint 1
Hint 2
Hint 3
Builder/Vampire dies
P1
P2
P3
P5
P6
P7
P8
Darkgreen
Brown
P9 V
P10 V
Purple
Open slot check
Kill NotPlaying Players
Victory V/B
V
B
Vampire gold
Bounty gold
income
income2
income3
Builder Gold
Income B
Income 4 B
Income 5 B
Name
Type
is_array
initial_value
BuildersKilled
integer
No
VampiresKilled
integer
No
Defeat B
Events
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Sound - Play MuradinTaunt1 <gen>
Defeat V
Events
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Sound - Play War2IntroMusic <gen>
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Starting lumber
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 100)
Leavers B V
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 9 (Gray).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 12 (Brown) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 12 (Brown).) and do (Kill (Picked unit))) else do (Do nothing)
Music
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Sound - Play Power_of_the_horde_War3x_u <gen>
Sound - Set Ambient Sounds to 100.00 %
Area effect
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Item - Create (Random level 1 item-type) at (Random point in (Playable map area))
Item - Create (Random level 6 item-type) at (Random point in (Playable map area))
Starting message
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Stop jerking off and RUN!
Hint 1
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Game - Display to (All enemies of Player 9 (Gray).) the text: Use the tomes and items in the Vampire shop to improve your Vampire.
Game - Display to (All enemies of Player 1 (Red).) the text: I'd hurry up Builder's, the cock sucking Vamp's are on their way from the depths of Hell to suck some dick! Also, bases are alot smaller to add that Pro difficulty.
Hint 2
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Don't forget to build a lumbermill and Frost tower, you need them most.
Hint 3
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
P1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Sound - Play Ownage <gen>
Trigger - Run V <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Sound - Play MegaKill <gen>
Trigger - Run V <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Sound - Play Rampage <gen>
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Sound - Play UltraKill <gen>
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Sound - Play Unstoppable <gen>
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Sound - Play monster_kill <gen>
Sound - Play Combowhore <gen>
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Sound - Play WhickedSick <gen>
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
Darkgreen
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Sound - Play HolyShit <gen>
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
Brown
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Sound - Play Dominating <gen>
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P9 V
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set VampiresKilled = (VampiresKilled + 1)
Trigger - Run B <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
Sound - Play MuradinPissed7 <gen>
-------- A Vampire has been raped! --------
P10 V
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set VampiresKilled = (VampiresKilled + 1)
Trigger - Run B <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
Sound - Play MortarTeamPissed9 <gen>
-------- And so, another noob has fallen.. --------
Purple
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set VampiresKilled = (VampiresKilled + 1)
Trigger - Run B <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
Sound - Play MuradinTaunt1 <gen>
-------- A Vampire has been murdered. --------
Kill NotPlaying Players
Events
Map initialization
Conditions
Actions
If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Explode Night Elf Noob 0029 <gen>.))
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 12 (Brown).) and do (Explode Night Elf Noob 0030 <gen>.))
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 7 (Green).) and do (Explode Night Elf Noob 0018 <gen>.))
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Set VariableSet VampiresKilled = (VampiresKilled + 1))
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Do nothing) else do (Set VariableSet VampiresKilled = (VampiresKilled + 1))
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Do nothing) else do (Set VariableSet VampiresKilled = (VampiresKilled + 1))
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Explode Night Elf Noob 0019 <gen>.))
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Explode Night Elf Noob 0017 <gen>.))
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Explode Night Elf Noob 0016 <gen>.))
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Explode Night Elf Noob 0014 <gen>.))
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 1 (Red).) and do (Explode Night Elf Noob 0012 <gen>.))
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit)))
Trigger - Run V <gen> (checking conditions)
Trigger - Run B <gen> (checking conditions)
V
Events
Conditions
Actions
If (BuildersKilled Equal to 9) then do (Run Defeat_B <gen> (checking conditions)) else do (Do nothing)
B
Events
Conditions
Actions
If (VampiresKilled Equal to 3) then do (Run Defeat_V <gen> (checking conditions)) else do (Do nothing)
Bounty gold
Events
Unit - A unit owned by (Player(1)) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 2 to Player 4 (Purple) . Current gold
Player - Add 2 to Player 9 (Gray) . Current gold
Player - Add 2 to Player 10 (Light Blue) . Current gold
income
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 20 to Player 10 (Light Blue).Current gold) else do (Add 15 to Player 9 (Gray).Current gold)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 10 to Player 10 (Light Blue).Current gold) else do (Add 15 to Player 4 (Purple).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 20 to Player 9 (Gray).Current gold) else do (Add 15 to Player 10 (Light Blue).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 10 to Player 9 (Gray).Current gold) else do (Add 15 to Player 4 (Purple).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 20 to Player 4 (Purple).Current gold) else do (Add 15 to Player 9 (Gray).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 10 to Player 4 (Purple).Current gold) else do (Add 15 to Player 10 (Light Blue).Current gold)
Game - Display to (All players) the text: Vampires income is 30gold.+15 Gold for each leaving Vampire.
income2
Events
Time - Every 400.00 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 100 to Player 10 (Light Blue).Current gold) else do (Add 50 to Player 9 (Gray).Current gold)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 0 to Player 10 (Light Blue).Current gold) else do (Add 50 to Player 4 (Purple).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 100 to Player 9 (Gray).Current gold) else do (Add 50 to Player 10 (Light Blue).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 50 to Player 4 (Purple).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 100 to Player 9 (Gray).Current gold) else do (Add 50 to Player 10 (Light Blue).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 50 to Player 4 (Purple).Current gold)
Game - Display to (All players) the text: Vampire's income is 100 + 50Gold for each leaving Vampre.
income3
Events
Time - Every 3500.00 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 750 to Player 10 (Light Blue).Current gold) else do (Add 250 to Player 9 (Gray).Current gold)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 0 to Player 10 (Light Blue).Current gold) else do (Add 250 to Player 4 (Purple).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 750 to Player 9 (Gray).Current gold) else do (Add 250 to Player 10 (Light Blue).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 250 to Player 4 (Purple).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 750 to Player 9 (Gray).Current gold) else do (Add 250 to Player 10 (Light Blue).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 250 to Player 9 (Gray).Current gold)
Game - Display to (All players) the text: Looks like the Vamp's have banged Obama, and was given 750 + 250gold (for each leaving Vampire).
Income B
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 11 (Dark Green) . Current gold
Player - Add 1 to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Added 1 gold for all Builders.
Income 4 B
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Player - Add 4 to Player 1 (Red) . Current gold
Player - Add 4 to Player 2 (Blue) . Current gold
Player - Add 4 to Player 3 (Teal) . Current gold
Player - Add 4 to Player 5 (Yellow) . Current gold
Player - Add 4 to Player 6 (Orange) . Current gold
Player - Add 4 to Player 7 (Green) . Current gold
Player - Add 4 to Player 8 (Pink) . Current gold
Player - Add 4 to Player 11 (Dark Green) . Current gold
Player - Add 4 to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Added 4 gold for all Builders.
Income 5 B
Events
Time - Every 3500.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 5 (Yellow) . Current gold
Player - Add 5 to Player 6 (Orange) . Current gold
Player - Add 5 to Player 7 (Green) . Current gold
Player - Add 5 to Player 8 (Pink) . Current gold
Player - Add 4 to Player 11 (Dark Green) . Current gold
Player - Add 4 to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Added 5 gold for all Builders.
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