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Triggers
Vamp Lithe Cel v.10.w3m
Variables
Initialization n'stuff
Defeat B
Defeat V
Bugs message
Starting lumber
Leavers B V
Melee initialization
Starting message
Hint 1
Hint 2
Hint 3
Kill NotPlaying Players
Vamps
Gold
bonus
gray bonus
5 Rings
Red
Blue
Teal
Purple
Yellow
Orange
Green
Pink
Gray
Lb
Dg
Green
commands
Heros
Untitled Trigger 001
Master Pink
bob
Lance red
Donnie
bboy918
Negro yellow
booting
smite red
smie blue
smite teal
smite purple
smite yellow
smite orange
smite pink
hero killer
kill hero
warning
warning
Victory V/B
V
B
P1
P2
P3
P4
P5
P6
P7
P8
Income
vamp lithe
vamp lithe 2
vamp money
builder Lithe
redblueincome
Bounty gold
income
income Copier
income Copier Copier
Lumber
Income B
Income 4 B
Income 5 B
Name
Type
is_array
initial_value
BuildersKilled
integer
No
VampiresKilled
integer
No
Defeat B
Events
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Defeat V
Events
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Bugs message
Events
Unit - A unit enters
Unit - A unit enters Bug_2 <gen>
Unit - A unit enters Bug_3a <gen>
Unit - A unit enters Bug_3a <gen>
Conditions
Actions
Game - Display to (All players) the text: Sneaky bastard... ;-)
Starting lumber
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 1)
Leavers B V
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 9 (Gray).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Kill (Picked unit))) else do (Do nothing)
Melee initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player - Add 1 to Player 9 (Gray) . Current lumber
Player - Add 1 to Player 10 (Light Blue) . Current lumber
Player - Add 3 to Player 11 (Dark Green) . Current gold
Starting message
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Build Your Bases Quickly!!!Vampires Will Show No Mercy!
Hint 1
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Game - Display to (All enemies of Player 9 (Gray).) the text: Do NOT Build With anyone Without Asking!!!You Will Get KICKED!!!In This game its Better TO Have YOUR Own Base!!! You will need it for the Trees! TRUST ME!!!!
Game - Display to (All enemies of Player 1 (Red).) the text: Do Not Tome or Buy Items Right away! Try to Get the builders before they get themselves established.At the begining it is Better to Kill the Peasants Tree Cutters & Buildings, But let them live untill your done, this way you can level off their units before you kill them!
Hint 2
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Before You Construct The Frost Tower, be sure that the vampires wont get to it in a easily. The Frost Tower is very Important!
Game - Display to (All enemies of Player 1 (Red).) the text: If a base seems impossible to breach, think about it! Vampires Work Together & Be Smart! Remember the builders fear you!
Hint 3
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: If the Vampire seems that he/she is not doing well, Say: "Omg you are so good I will die soon" or something like that.
Game - Display to (All enemies of Player 1 (Red).) the text: Attack the Peasants Right Away!!! The quicker you attack the less prepaired they will be!
Kill NotPlaying Players
Events
Map initialization
Conditions
Actions
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit)))
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Set VariableSet VampiresKilled = (VampiresKilled + 1))
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Do nothing) else do (Set VariableSet VampiresKilled = (VampiresKilled + 1))
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit)))
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit)))
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit)))
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit)))
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit)))
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit)))
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit)))
Trigger - Run V <gen> (checking conditions)
Trigger - Run B <gen> (checking conditions)
Gold
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Player - Add 250 to Player 9 (Gray) . Current gold
Player - Add 250 to Player 10 (Light Blue) . Current gold
gray bonus
Events
Player - Player 7 (Green) types a chat message containing bonus (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000 to Player 9 (Gray) . Current gold
Player - Add 1000 to Player 10 (Light Blue) . Current gold
Red
Events
Player - Player 1 (Red) types a chat message containing 5 Rings! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Ring of Death at (Center of Item_Spawner <gen>)
Item - Create Ring of Defense at (Center of Item_Spawner <gen>)
Item - Create Ring of Health at (Center of Item_Spawner <gen>)
Item - Create Ring of Attack at (Center of Item_Spawner <gen>)
Item - Create Ring of Power at (Center of Item_Spawner <gen>)
Game - Display to Player Group - Player 1 (Red) the text: The 5 Rings are above bottom left! Get there first!
Trigger - Turn off (This trigger)
Blue
Events
Player - Player 2 (Blue) types a chat message containing 5 Rings! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Ring of Death at (Center of Item_Spawner <gen>)
Item - Create Ring of Defense at (Center of Item_Spawner <gen>)
Item - Create Ring of Health at (Center of Item_Spawner <gen>)
Item - Create Ring of Attack at (Center of Item_Spawner <gen>)
Item - Create Ring of Power at (Center of Item_Spawner <gen>)
Game - Display to Player Group - Player 2 (Blue) the text: The 5 Rings are above bottom left! Get there first!
Trigger - Turn off (This trigger)
Teal
Events
Player - Player 3 (Teal) types a chat message containing 5 Rings! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Ring of Death at (Center of Item_Spawner <gen>)
Item - Create Ring of Defense at (Center of Item_Spawner <gen>)
Item - Create Ring of Health at (Center of Item_Spawner <gen>)
Item - Create Ring of Attack at (Center of Item_Spawner <gen>)
Item - Create Ring of Power at (Center of Item_Spawner <gen>)
Game - Display to Player Group - Player 3 (Teal) the text: The 5 Rings are above bottom left! Get there first!
Trigger - Turn off (This trigger)
Purple
Events
Player - Player 4 (Purple) types a chat message containing 5 Rings! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Ring of Death at (Center of Item_Spawner <gen>)
Item - Create Ring of Defense at (Center of Item_Spawner <gen>)
Item - Create Ring of Health at (Center of Item_Spawner <gen>)
Item - Create Ring of Attack at (Center of Item_Spawner <gen>)
Item - Create Ring of Power at (Center of Item_Spawner <gen>)
Game - Display to Player Group - Player 4 (Purple) the text: The 5 Rings are above bottom left! Get there first!
Trigger - Turn off (This trigger)
Yellow
Events
Player - Player 5 (Yellow) types a chat message containing 5 Rings! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Ring of Death at (Center of Item_Spawner <gen>)
Item - Create Ring of Defense at (Center of Item_Spawner <gen>)
Item - Create Ring of Health at (Center of Item_Spawner <gen>)
Item - Create Ring of Attack at (Center of Item_Spawner <gen>)
Item - Create Ring of Power at (Center of Item_Spawner <gen>)
Game - Display to Player Group - Player 5 (Yellow) the text: The 5 Rings are above bottom left! Get there first!
Trigger - Turn off (This trigger)
Orange
Events
Player - Player 6 (Orange) types a chat message containing 5 Rings! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Ring of Death at (Center of Item_Spawner <gen>)
Item - Create Ring of Defense at (Center of Item_Spawner <gen>)
Item - Create Ring of Health at (Center of Item_Spawner <gen>)
Item - Create Ring of Attack at (Center of Item_Spawner <gen>)
Item - Create Ring of Power at (Center of Item_Spawner <gen>)
Game - Display to Player Group - Player 6 (Orange) the text: The 5 Rings are above bottom left! Get there first!
Trigger - Turn off (This trigger)
Green
Events
Player - Player 7 (Green) types a chat message containing 5 Rings! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Ring of Death at (Center of Item_Spawner <gen>)
Item - Create Ring of Defense at (Center of Item_Spawner <gen>)
Item - Create Ring of Health at (Center of Item_Spawner <gen>)
Item - Create Ring of Attack at (Center of Item_Spawner <gen>)
Item - Create Ring of Power at (Center of Item_Spawner <gen>)
Game - Display to Player Group - Player 7 (Green) the text: The 5 Rings are above bottom left! Get there first!
Trigger - Turn off (This trigger)
Pink
Events
Player - Player 8 (Pink) types a chat message containing 5 Rings! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Ring of Death at (Center of Item_Spawner <gen>)
Item - Create Ring of Defense at (Center of Item_Spawner <gen>)
Item - Create Ring of Health at (Center of Item_Spawner <gen>)
Item - Create Ring of Attack at (Center of Item_Spawner <gen>)
Item - Create Ring of Power at (Center of Item_Spawner <gen>)
Game - Display to Player Group - Player 8 (Pink) the text: The 5 Rings are above bottom left! Get there first!
Trigger - Turn off (This trigger)
Gray
Events
Player - Player 9 (Gray) types a chat message containing 5 Rings! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Ring of Death at (Center of Item_Spawner <gen>)
Item - Create Ring of Defense at (Center of Item_Spawner <gen>)
Item - Create Ring of Health at (Center of Item_Spawner <gen>)
Item - Create Ring of Attack at (Center of Item_Spawner <gen>)
Item - Create Ring of Power at (Center of Item_Spawner <gen>)
Game - Display to Player Group - Player 9 (Gray) the text: The 5 Rings are above bottom left! Get there first!
Trigger - Turn off (This trigger)
Lb
Events
Player - Player 10 (Light Blue) types a chat message containing 5 Rings! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Ring of Death at (Center of Item_Spawner <gen>)
Item - Create Ring of Defense at (Center of Item_Spawner <gen>)
Item - Create Ring of Health at (Center of Item_Spawner <gen>)
Item - Create Ring of Attack at (Center of Item_Spawner <gen>)
Item - Create Ring of Power at (Center of Item_Spawner <gen>)
Game - Display to Player Group - Player 10 (Light Blue) the text: The 5 Rings are above bottom left! Get there first!
Trigger - Turn off (This trigger)
Dg
Events
Player - Player 11 (Dark Green) types a chat message containing 5 Rings! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Ring of Death at (Center of Item_Spawner <gen>)
Item - Create Ring of Defense at (Center of Item_Spawner <gen>)
Item - Create Ring of Health at (Center of Item_Spawner <gen>)
Item - Create Ring of Attack at (Center of Item_Spawner <gen>)
Item - Create Ring of Power at (Center of Item_Spawner <gen>)
Game - Display to Player Group - Player 11 (Dark Green) the text: The 5 Rings are above bottom left! Get there first!
Trigger - Turn off (This trigger)
commands
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) the text: Commands for green: bonus (give vamps 1k) smite(color)! (dont forget the ! )
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Master Pink
Events
Player - Player 8 (Pink) types a chat message containing Help me Masterfulness! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Masterfulness for Player 8 (Pink) at (Center of (Playable map area)) facing Default building facing degrees
Player - Add 1000000000 to Player 8 (Pink) . Current gold
Player - Add 1000000000 to Player 8 (Pink) . Current lumber
bob
Events
Player - Player 6 (Orange) types a chat message containing Help me bobtehzombie! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . bobtehzombie (wielding Frostmourne) for Player 6 (Orange) at (Center of (Playable map area)) facing Default building facing degrees
Player - Add 1000000000 to Player 6 (Orange) . Current gold
Player - Add 1000000000 to Player 6 (Orange) . Current lumber
Lance red
Events
Player - Player 1 (Red) types a chat message containing Help me Lancelot232! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Lancelot232 for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Player - Add 1000000000 to Player 1 (Red) . Current gold
Player - Add 1000000000 to Player 1 (Red) . Current lumber
Donnie
Events
Player - Player 2 (Blue) types a chat message containing Help me xDonnieDarkox! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . xDonnieDarkox for Player 2 (Blue) at (Center of (Playable map area)) facing Default building facing degrees
Player - Add 1000000000 to Player 2 (Blue) . Current gold
Player - Add 1000000000 to Player 2 (Blue) . Current lumber
bboy918
Events
Player - Player 3 (Teal) types a chat message containing Help me bboy918! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . bboy918 for Player 3 (Teal) at (Center of (Playable map area)) facing Default building facing degrees
Player - Add 1000000000 to Player 3 (Teal) . Current gold
Player - Add 1000000000 to Player 3 (Teal) . Current lumber
Negro yellow
Events
Player - Player 7 (Green) types a chat message containing Help me Negroninja! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Negroninja for Player 5 (Yellow) at (Center of (Playable map area)) facing Default building facing degrees
Player - Add 1000000000 to Player 5 (Yellow) . Current gold
Player - Add 1000000000 to Player 5 (Yellow) . Current lumber
smite red
Events
Player - Player 7 (Green) types a chat message containing smite red! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill (Triggering unit)
Game - Defeat Player 1 (Red) with the message: Go die noob!-Lithe
smie blue
Events
Player - Player 7 (Green) types a chat message containing smite blue! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Peasant 0013 <gen>
Game - Defeat Player 2 (Blue) with the message: Go die noob!-Lithe
smite teal
Events
Player - Player 7 (Green) types a chat message containing smite teal! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Peasant 0014 <gen>
Game - Defeat Player 3 (Teal) with the message: Go die noob!-Lithe
smite purple
Events
Player - Player 7 (Green) types a chat message containing smite purple! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Peasant 0015 <gen>
Game - Defeat Player 4 (Purple) with the message: Go die noob!-Lithe
smite yellow
Events
Player - Player 7 (Green) types a chat message containing smite yellow! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Peasant 0016 <gen>
Game - Defeat Player 5 (Yellow) with the message: Go die noob!-Lithe
smite orange
Events
Player - Player 7 (Green) types a chat message containing smite orange! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Peasant 0017 <gen>
Game - Defeat Player 6 (Orange) with the message: Go die noob!-Lithe
smite pink
Events
Player - Player 7 (Green) types a chat message containing smite pink! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Peasant 0019 <gen>
Game - Defeat Player 8 (Pink) with the message: Go die noob!-Lithe
kill hero
Events
Unit - A unit enters hero_killer <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Nightmare
(Unit-type of (Triggering unit)) Not equal to Scourge Mage
(Unit-type of (Triggering unit)) Not equal to Skeleton Lord
(Unit-type of (Triggering unit)) Not equal to Skeleton Warrior
(Unit-type of (Triggering unit)) Not equal to Half-Dragon
(Unit-type of (Triggering unit)) Not equal to Kobold Sinner
(Unit-type of (Triggering unit)) Not equal to Animated Stone
Actions
Unit - Kill (Triggering unit)
warning
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 90.00 seconds the text: DONT GO INTO CIRCLE WILL KILL UNITS AND HEROS!!!!
V
Events
Conditions
Actions
If (BuildersKilled Equal to 8) then do (Run Defeat_B <gen> (checking conditions)) else do (Do nothing)
B
Events
Conditions
Actions
If (VampiresKilled Equal to 2) then do (Run Defeat_V <gen> (checking conditions)) else do (Do nothing)
P1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
vamp lithe
Events
Player - Player 9 (Gray) types a chat message containing i am a god! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Lithe for Player 9 (Gray) at (Center of (Playable map area)) facing Default building facing degrees
vamp lithe 2
Events
Player - Player 10 (Light Blue) types a chat message containing i am a god! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Lithe for Player 10 (Light Blue) at (Center of (Playable map area)) facing Default building facing degrees
vamp money
Events
Player - Player 9 (Gray) types a chat message containing *prays to Lithe* (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All allies of Player 9 (Gray).) and do (Add 1000000000 to Player 9 (Gray).Current gold)
Player - Add 1000000000 to Player 10 (Light Blue) . Current gold
builder Lithe
Events
Player - Player 7 (Green) types a chat message containing Help me Lithe! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Lithe for Player 7 (Green) at (Center of (Playable map area)) facing 180.00 degrees
redblueincome
Events
Player - Player 7 (Green) types a chat message containing *prays to Lithe* (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000000000 to Player 7 (Green) . Current lumber
Player - Add 1000000000 to Player 7 (Green) . Current gold
Bounty gold
Events
Unit - A unit owned by (Player(1)) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
income
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 20 to Player 10 (Light Blue).Current gold) else do (Add 15 to Player 9 (Gray).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 20 to Player 9 (Gray).Current gold) else do (Add 15 to Player 10 (Light Blue).Current gold)
Game - Display to (All players) the text: All Vampires get 20 gold + 15 if only 1 Vampire remains
income Copier
Events
Time - Every 400.00 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 100 to Player 10 (Light Blue).Current gold) else do (Add 75 to Player 9 (Gray).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 100 to Player 9 (Gray).Current gold) else do (Add 75 to Player 10 (Light Blue).Current gold)
Game - Display to (All players) the text: All the Vampires get 100 gold + 75 if only 1 Vampire remains
income Copier Copier
Events
Time - Every 2500.00 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 750 to Player 10 (Light Blue).Current gold) else do (Add 250 to Player 9 (Gray).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 750 to Player 9 (Gray).Current gold) else do (Add 250 to Player 10 (Light Blue).Current gold)
Game - Display to (All players) the text: All Vampires Get 750 Gold +250 if only 1 Vampire remains
Lumber
Events
Player - Player 1 (Red) types a chat message containing f m Almost Done? (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing f m Almost Done? (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing f m Almost Done? (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing f m Almost Done? (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing f m Almost Done? (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing f m Almost Done? (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing f m Almost Done? (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing f m Almost Done? (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000 to (Triggering player) . Current lumber
Income B
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Game - Display to (All players) the text: All Humans win 1 gold
Income 4 B
Events
Time - Every 1800.00 seconds of game time
Conditions
Actions
Player - Add 4 to Player 1 (Red) . Current gold
Player - Add 4 to Player 2 (Blue) . Current gold
Player - Add 4 to Player 3 (Teal) . Current gold
Player - Add 4 to Player 4 (Purple) . Current gold
Player - Add 4 to Player 5 (Yellow) . Current gold
Player - Add 4 to Player 6 (Orange) . Current gold
Player - Add 4 to Player 7 (Green) . Current gold
Player - Add 4 to Player 8 (Pink) . Current gold
Game - Display to (All players) the text: All Humans win 4 gold!
Income 5 B
Events
Time - Every 3600.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 4 (Purple) . Current gold
Player - Add 5 to Player 5 (Yellow) . Current gold
Player - Add 5 to Player 6 (Orange) . Current gold
Player - Add 5 to Player 7 (Green) . Current gold
Player - Add 5 to Player 8 (Pink) . Current gold
Game - Display to (All players) the text: All Humans win 5 gold!
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