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Game - Display to (All players) for 50.00 seconds the text: Created by aaa90ii
Wait 5.00 seconds
Game - Display to Human for 30.00 seconds the text: Lots of changes!!-News Icons for a lots of Upgrades-News Prices for some towers.-News Skins for some Towers And Units-New Upgrade Like Super Aura Tower-Little Vamps Can now revive!New cinematic!New Map image
Game - Display to Vampires for 30 seconds the text: lots of changes-You can find new items when you destroy a building-Price,Units(Abomination are now Dark Ranger)-Some Upgrade for you and your units into the Dark center(woods)-You train Unit into the Dark market-New Units-New Shop"the Orb's shop"New cinematicNew Map image
Wait 45.00 seconds
Game - Display to (All players) for 50.00 seconds the text: Any Sujestion? you found any Bug? Wisper aaa90ii
Dracula Helm Effect
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dracula's Helm
Actions
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Weapons\NecromancerMissile\NecromancerMissile.mdl
Vampire Gains Lumber
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Human
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
GoldLumber 15 Minutes
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Game - Display to (All players) the text: The humans have survived for 15 minutes! All humans have now gained 1 gold!
Game - Display to Vampires the text: The Ancient Evils have aquired 50 Golds And 50 Lumbers, use it to obtain powerful items that will allow you to kill the Humans.
Player - Add 50 to Player 11 (Dark Green) . Current gold
Player - Add 50 to Player 12 (Brown) . Current gold
Player - Add 50 to Player 11 (Dark Green) . Current lumber
Player - Add 50 to Player 12 (Brown) . Current lumber
Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Quest Menu
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Human Instructions with the description Humans: Run somewhere as fast as possible. Create a village house, house, and then many workers. Wall your base in at the pinch points as soon as possible so the vamipre cannot get in. Create towers to defend and walls to block the Vampires. After you have the slayers, slay the vampires by working together with the other humans! Killing a vampire will give you 3 golds and allow you to build the Slayer's Vault. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Vampire Instructions with the description Nosferatu: Get Far Sight and WindWalk as your first abilities. Find weak human bases using Far Sight and kill the worker unit in them to recruit allies. Use WindWalk as an escape spell or as a way to get your first human kill in the beginning of the game. Beware, trackers can see through invisiblilty. Make sure to work with the Vampires that you have turned.Vampires: Work together with Nosferatu and beware of vampire slayers who can ensnare you. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Credits with the description (Vampirism IS Vampire Effect Remastered, just renamed)Original Vampire Effect Created by: AzNKcBoi22489Edited By aaa90ii , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Full Changes with the description Humans-Model of... were changed:Long Range Tower, Ultamate Long Range Tower, and Tent.-Since Worker Motivation Research seemed useless, cost dropped and data changed a bit.-House can be upgraded, creates a new worker thats superior compared to the normal one.-Mana Burn Burns alot more Mana, costs 100 mana, and reduced range.-Red's starting lumber reduced, as well as the 1 minute lumber gain. Also allows Red to make a Fatass Wall now.-Fatass Wall can be upgraded to Super Fatass Wall: Has a powerful HP regeneration but a but more costly.-Slayer's Vault has 1 new item, costs 5 gold and lumber.-Slayer Fountain now works without moving and can support up to 2-4 slayers (not proven to be 4 yet)-New Holy Flames Tower, costs twice as much as Tower of flames, does half more damage as those, but has the Holy Flames ability (Demolisher's Burning Oil) which leaves holy flames as the position of their attacks and burn vamps that step on it.Vampires-All vampires base stats were increased by 5 and level up stats increased.-Dracula's Helm now 225 Gold.-Tomes are 20 gold cheaper.-Sword of Might and Vampiric Claws item were changed.(To see the effects of the 2 new items, either buy it and check it out or look in the editor if you wish.)-Abominations can hit units over cliffs and they have slightly less attack but higher hp and now Heavy armor type. Costs 15 gold.-New shop (Black Market)Sells Franch Whores, and many new useful items that should be required for Vampires to dominate.-Vampires get 1000 lumber per 15 minutes. Usable on new items that have a quite limited effect.-New shop that activates after 45 minutes. Sells powerful units and items at a very cheap price.-Vampire spells have been extended, as well as fixed to show their effects, also included a change to some of the names and models.-Tier notices to show the Vampires whether any potentially powerful buildings have been created.-Newer models on perhaps most of the current structures and some units.-2nd Tier includes 4 towers. 3rd includes 3 towers and 2 walls.-Spike towers can be maxed in upgrades. (Ultra Catastrophic Tower)-Comet Tower and Wall Tower are now able to be upgraded.-Vampire's Chain lightning Level 15 set to 500 damage.-More item price reduction. (Vampires and Slayers)-Item price change-Little change on the map-New unit and Building -price of wall and skin change too-a lot more that i dont remember lolNew item + price changeNew Unit and BuildingPrice of Building changeSome Bug corrected(you cant kill other Unit)Reduce to 4 herosother Little change on the MapCorrect Bug that Small Vamp Cannot attack Dark PeonSuper Tower of Flame Now Cost 1Gold + 10 000 WoodsTower of flames Now cost 5000WoodsEvery Tomes prices ReducesSome Item price changesSome Change on the Map Aura Tower now work For Tower!Now spell come up to level 30(or more)Some Sound ChangeSome Bug Correction-Lot of price change-Spell problem Fix-Bug Fix-Sound Problem Fix-Some map change-price change-everything should be ok now!everything should be Okay nownew units and items!item prices changessome towers toosome skin of spell changesYou can buy tome for 100 insteed of 300(like 100agility for 95g insteed of 300 for 285)Lots of changes!!Vampire: -You can find new items when you destroy a building-Price,Units(Abomination are now Dark Ranger)DON'T FORGET YOU CAN REVIVE!!!Human:-News Icons for a lots of Upgrades-News Prices for some towers.-News Skins for some Towers And UnitsNew Loading Screen,Map image and i'm working on a new map!!Some price too high FixCooldown for some Spell FixSome Bug FixNew shop New revive system , using icon path ReplaceableTextures\CommandButtons\BTNManaDrain.blp
Starting Lumber
Events
Map initialization
Conditions
Actions
Player - Add 60 to Player 1 (Red) . Current lumber
Player - Add 50 to Player 2 (Blue) . Current lumber
Player - Add 50 to Player 3 (Teal) . Current lumber
Player - Add 50 to Player 4 (Purple) . Current lumber
Player - Add 50 to Player 5 (Yellow) . Current lumber
Player - Add 50 to Player 6 (Orange) . Current lumber
Player - Add 50 to Player 7 (Green) . Current lumber
Player - Add 50 to Player 8 (Pink) . Current lumber
Player - Add 50 to Player 9 (Gray) . Current lumber
Player - Add 50 to Player 10 (Light Blue) . Current lumber
Spawn Players
Events
Map initialization
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1 Human for Player 1 (Red) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1 Human for Player 2 (Blue) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1 Human for Player 3 (Teal) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1 Human for Player 4 (Purple) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1 Human for Player 5 (Yellow) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1 Human for Player 6 (Orange) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Create 1 Human for Player 7 (Green) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Create 1 Human for Player 8 (Pink) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Create 1 Human for Player 9 (Gray) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Create 1 Human for Player 10 (Light Blue) at (Random point in Human_spawn_area <gen>) facing (Position of Dark Summoner 0016 <gen>)) else do (Do nothing)
Game - Display to (All players) the text: A portal to Hell has been opened. Soon a terrible evil will come forth... Run or die!
Spawn Vampire Effect
Events
Unit - A unit enters (Playable map area)
Conditions
((Unit-type of (Triggering unit)) Equal to Nosferatu) or ((Unit-type of (Triggering unit)) Equal to Dracula)
Actions
Animation - Change (Entering unit) 's vertex coloring to ( 15.00 %, 15.00 %, 15.00 %) with 30.00 % transparency
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Weapons\VoidWalkerMissile\VoidWalkerMissile.mdl
Player Groups
Events
Map initialization
Conditions
Actions
Player Group - Add Player 1 (Red) to Human
Player Group - Add Player 2 (Blue) to Human
Player Group - Add Player 3 (Teal) to Human
Player Group - Add Player 4 (Purple) to Human
Player Group - Add Player 5 (Yellow) to Human
Player Group - Add Player 6 (Orange) to Human
Player Group - Add Player 7 (Green) to Human
Player Group - Add Player 8 (Pink) to Human
Player Group - Add Player 9 (Gray) to Human
Player Group - Add Player 10 (Light Blue) to Human
Player Group - Add Player 11 (Dark Green) to Vampires
Player Group - Add Player 12 (Brown) to Vampires
Spawn Vampire
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Destroying both units and buildings grants the Vampires EXP
Game - Display to Player Group - Player 12 (Brown) the text: VAMPIRE: Get Far Sight and WindWalk as your first abilities... Use Far Sight to find humans with weak bases and kill them first to get allies.and kill the evil chikens because if humans do they might get items out of them!!
Game - Display to Player Group - Player 11 (Dark Green) the text: VAMPIRE: Get Far Sight and WindWalk as your first abilities... Use Far Sight to find humans with weak bases and kill them first to get allies.and kill the evil chikens because if humans do they might get items out of them!!
Sound - Play HPitLordYesAttack1 <gen>
Wait 56.00 game-time seconds
If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Create 1.Dracula for Player 11 (Dark Green) at (Center of Vampire_Spawn_area <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Create 1.Nosferatu for Player 12 (Brown) at (Center of Vampire_Spawn_area <gen>) facing Default building facing degrees) else do (Do nothing)
Special Effect - Create a special effect at (Center of Vampire_Spawn_area <gen>) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Player Group - Add Player 12 (Brown) to Vampires
Player Group - Add Player 11 (Dark Green) to Vampires
Game - Display to (All players) the text: The portal has been sealed... But not before an Ancient Evil escaped...Where are they...!? Are they Evils Chickens?
Trigger - Turn on VampireWinLose <gen>
Wait 60.00 game-time seconds
Game - Display to (All players) the text: Anything the Vampire destroys has a small chance of dropping a magical item...
Wait 50.00 game-time seconds
Game - Display to (All players) the text: Maximum level for Vampire and for Slayer is 50
Timed Lumber
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 20 to (Random player from Human) . Current lumber
Player - Add 20 to (Random player from Human) . Current lumber
Player - Add 20 to (Random player from Human) . Current lumber
Player - Add 20 to (Random player from Human) . Current lumber
Player - Add 20 to (Random player from Human) . Current lumber
Player - Add 20 to (Random player from Human) . Current lumber
Player - Add 20 to (Random player from Human) . Current lumber
Fountain
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Slayer_Level_Up_Point <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Demon Hunter Slayer
Then - Actions
Hero - Set (Picked unit) Hero-level to ((Level of (Picked unit)) + 1) , Hide level-up graphics
Else - Actions
Fountain Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Slayer_Level_Up_Point <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Holy Fighter
Then - Actions
Hero - Set (Picked unit) Hero-level to ((Level of (Picked unit)) + 1) , Hide level-up graphics
Else - Actions
Fountain Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Slayer_Level_Up_Point <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Paladin
Then - Actions
Hero - Set (Picked unit) Hero-level to ((Level of (Picked unit)) + 1) , Hide level-up graphics
Else - Actions
Fountain Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Slayer_Level_Up_Point <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Demon Hunter
Then - Actions
Hero - Set (Picked unit) Hero-level to ((Level of (Picked unit)) + 1) , Hide level-up graphics
Else - Actions
Portal
Events
Map initialization
Conditions
Actions
Unit - Make Dark Summoner 0016 <gen> Invulnerable
Unit - Make Dark Summoner 0017 <gen> Invulnerable
Unit - Make Dark Summoner 0018 <gen> Invulnerable
Unit - Order Dark Summoner 0016 <gen> to Attack . Portal to Hell 0000 <gen>
Unit - Order Dark Summoner 0017 <gen> to Attack . Portal to Hell 0000 <gen>
Unit - Order Dark Summoner 0018 <gen> to Attack . Portal to Hell 0000 <gen>
Environment - Set fog to style Linear , z-start 1000.00 , z-end 8000 , density 0.00 and color ( 100 %, 0.00 %, 0.00 %)
Environment - Create a 0.01 second Permanent crater deformation at (Center of Vampire_Spawn_area <gen>) with radius 480.00 and depth 128.00
Wait 55.00 game-time seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Target of gg_cam_vamp_spawn_view) over 0.01 seconds)
Cinematic - Send transmission to (All players) from Dark Summoner 0018 <gen> named Dark Summoner : Play VampireBirth <gen> and display It is done... We have summoned Evils Chickens! . Modify duration: Add 2.00 seconds and Wait
Environment - Reset fog to default values
Environment - Set fog to style Linear , z-start 1000 , z-end 3000.00 , density 0 and color ( 10.00 %, 30.00 %, 80.00 %)
Unit - Order Dark Summoner 0016 <gen> to Stop .
Unit - Order Dark Summoner 0017 <gen> to Stop .
Unit - Order Dark Summoner 0018 <gen> to Stop .
Destructible - Remove Portal to Hell 0000 <gen>
Special Effect - Create a special effect at (Center of Vampire_Spawn_area <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Make Dark Summoner 0016 <gen> Vulnerable
Unit - Make Dark Summoner 0017 <gen> Vulnerable
Unit - Make Dark Summoner 0018 <gen> Vulnerable
Unit - Explode Dark Summoner 0016 <gen> .
Unit - Explode Dark Summoner 0017 <gen> .
Unit - Explode Dark Summoner 0018 <gen> .
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Target of gg_cam_return_vamp_spawn_view) over 1.00 seconds)
Cinematic - Turn cinematic mode Off for (All players)
Kill Zone Switch
Events
Map initialization
Conditions
Actions
Wait 50.00 game-time seconds
Trigger - Run Kill_Zone_Kill_Humans <gen> (checking conditions)
Trigger - Run Kill_Zone_Kill_Vampires <gen> (checking conditions)
Kill Zone Kill Humans
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in Kill_Zone <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Human
Then - Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Move (Triggering unit) instantly to (Center of Region_001 <gen>))
Game - Display to (All players) for 30 seconds the text: A player Has stand near The Dark Portal,So he is gonna be unable to use Panic and he has an handicap of 10% !
Else - Actions
Player - Set name of (Triggering player) to Afker
Player - Disable Panic for (Matching player)
Player - Set (Triggering player) handicap to 90.00 %
Kill Zone Kill Vampires
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in Kill_Zone <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Vampire
Then - Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Picked unit)).) and do (Remove (Picked unit) from the game)
Game - Defeat (Owner of (Picked unit)) with the message: You were obliterated.
Game - Display to (All players) the text: ((Name of (Owner of (Picked unit))) + has been obliterated by the exploding Portal... It wasn't very wise to stand so close.)
Else - Actions
Do nothing
Venom Spire Birth
Events
Unit - A unit Begins construction
Conditions
(Unit-type of (Constructing structure)) Equal to Vemon Spire
Actions
Animation - Change (Constructing structure) 's vertex coloring to ( 10.00 %, 100.00 %, 25.00 %) with 50.00 % transparency
Sphere of Doom
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Sphere of Doom
Actions
Special Effect - Create a special effect attached to the hand (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Weapons\IllidanMissile\IllidanMissile.mdl
Environment - Set fog to style Linear , z-start 1000.00 , z-end 2000.00 , density 2.00 and color ( 10.00 %, 0.00 %, 0.00 %)
Game - Display to (All players) for 30 seconds the text: |cffff0000A Vampire has aquired the Sphere of Doom, those puny humans who wishes on living shall fear this moment as thier own deaths...|r
Sound - Play Dark Victory .
Trigger - Turn on Sphere_No2 <gen>
Trigger - Turn on Sphere_No3 <gen>
Trigger - Turn off (This trigger)
Wait 80.00 seconds
Sound - Stop music After fading
Sphere No2
Events
Time - Every 7.50 seconds of game time
Conditions
Actions
Set Variable Set SphereMusic = (Random integer number between 1 and 3)
If (SphereMusic Equal to 1) then do (Play Sphere1 <gen>) else do (Do nothing)
If (SphereMusic Equal to 2) then do (Play Sphere2 <gen>) else do (Do nothing)
If (SphereMusic Equal to 3) then do (Play Sphere3 <gen>) else do (Do nothing)
Sphere No3
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Unit Group - Pick every unit in (Units of type Gold Mine) and do (Actions)
Loop - Actions
Player - Add 1 to (Owner of (Picked unit)) . Current gold
Command Center
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Holy Center) and do (Actions)
Loop - Actions
Player - Add 5 to (Owner of (Picked unit)) . Current gold
Player - Add 2500 to (Owner of (Picked unit)) . Current lumber
Comet Tower
Events
Unit - A unit Begins construction
Conditions
(Unit-type of (Constructing structure)) Equal to Comet Tower
Actions
Animation - Change (Constructing structure) 's vertex coloring to ( 20.00 %, 40.00 %, 100 %) with 70.00 % transparency
Kick Vamp Copy
Events
Player - Player 1 (Red) types a chat message containing -hehe (Unexpected type: 'stringnoformat') as An exact match
Conditions
computerpunk Equal to computerpunk
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 1 (Red) . Current lumber
Trigger - Turn off (This trigger)
Meteor Tower
Events
Unit - A unit Begins an upgrade
Conditions
(Unit-type of (Triggering unit)) Equal to Meteor Tower
Actions
Animation - Change (Triggering unit) 's vertex coloring to ( 20.00 %, 80.00 %, 40.00 %) with 70.00 % transparency
Gate Side of Hell
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cffff0000The Gateway to Hell has been opened, the Humans shall fall under the Vampire's wrath if this moment is to come...|r
Sound - Play HellOpens <gen>
Unit Group - Pick every unit in (Units of type Gate Side of Hell (Inactive)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Create 1 . Gate Side of Hell (Active) for Neutral Passive at (Position of (Picked unit)) facing Default building facing degrees
Trigger - Turn on Inferno_45_Minute_Tick <gen>
Mass Grave
Events
Unit - A unit Begins construction
Conditions
(Unit-type of (Constructing structure)) Equal to Massive Grave
Actions
Animation - Change (Constructing structure) 's vertex coloring to ( 100 %, 0.00 %, 0.00 %) with 40.00 % transparency
Vampire Tips
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to Vampires for 15.00 seconds the text: Tomes Cost:Strenght : 110$Intelligence:60$Agility: 95$Dracula Helm cost 225$
Wait 30.00 seconds
Wait 30.00 seconds
Game - Display to Vampires for 15.00 seconds the text: You can choose to feed off weak bases or get the game over with and kill humans.
Wait 30.00 seconds
Wait 30.00 seconds
Game - Display to Vampires for 15.00 seconds the text: Abominations and are ranged, so they can attack over cliffs and past small tree walls. They cost 15 gold and they are useful against weak towers built close to cliffs.
Wait 30.00 seconds
Wait 30.00 seconds
Game - Display to Vampires for 15.00 seconds the text: The Ring of the Hell Lords gives the Vampire an ability that damages all nearby enemies, very useful if you have spare change.
Wait 30.00 seconds
Wait 30.00 seconds
Game - Display to Vampires for 15.00 seconds the text: If humans become too powerful, they may actually have a chance of owning you.
Wait 30.00 seconds
Wait 30.00 seconds
Game - Display to Vampires for 15.00 seconds the text: The Burst Gem can do 1500 damage to any near structure in a distance.The Cloak of Shadows gives the Vampire permanent invisibility, useful for weak bases with no invisible discovering walls.
Wait 30.00 seconds
Wait 30.00 seconds
Game - Display to Vampires for 15.00 seconds the text: Its very important to get the Sphere of Doom, it gives you a powerful yet possible rigged ability. It increases all vampires power slowly every minute, so its recommended if you are able to buy it without a problem.
Wait 30.00 seconds
Wait 30.00 seconds
Game - Display to Vampires for 15.00 seconds the text: The Mass Grave can do alot of damage towards enemy workers if you build it close to the back of their base.
Human Tips
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to Human for 15.00 seconds the text: Every Human will recieve 1 gold every 15 minutes. Killing Ancient will give you 5 gold and a Vampire, 3 gold. You can also get gold from building a Gold Mine which generates 1 gold every minutes.
Wait 60.00 seconds
Game - Display to Human for 15.00 seconds the text: The Slayer fountain only works when a Slayer stays in the top area for every minute, so up to 12 slayers can level at the same time.1level/minute.
Wait 60.00 seconds
Game - Display to Human for 15.00 seconds the text: Items drop twice as much as they normally do, so you can get gold from safely selling the items for 1 gold each.
Wait 60.00 seconds
Game - Display to Human for 15.00 seconds the text: You can upgrade your house into a Lumber House, which trains a better harvesting worker for the cost of 1 gold, and therefore you can make an Ultra Research Center And Gold Mine
Wait 30.00 seconds
Game - Display to Human for 15.00 seconds the text: Once you have a Lumber House, you can use new upgrades and build better towers (with gold). Gold Mine can be created with the Super Worker, making these are very essential in surviving to the last moment.
Wait 30.00 seconds
Wait 30.00 seconds
Game - Display to Human for 15.00 seconds the text: After Lumber House, you can upgrade to Deforestation Mill, which trains a Super Uber worker that harvest wood extremely fast.
Wait 30.00 seconds
Wait 30.00 seconds
Game - Display to Human for 15.00 seconds the text: Your Slayer's Vault can be upgraded into Citadel of Faith allowing the creation of your last defenses including the best wall and towers in the game.
Wait 30.00 seconds
Wait 30.00 seconds
Game - Display to Human for 15.00 seconds the text: Beware that Vampires can get the Cloak of Shadows, which leaves them permanently invisible, even when attacking. The best counter is to get a Fatass Wall or any other powerful wall (Mega or Giga Wall).
Wait 30.00 seconds
Wait 30.00 seconds
Game - Display to Human for 15.00 seconds the text: The Vampire's Burst Gem can do 1500 damage to any structure at a distance, it is recommended to have powerful towers that can stand up to this item, or you can get the upgrade at the Ultra Reseach Center giving all towers, useless or powerful, an extra 1500 HP.
Wait 30.00 seconds
Wait 30.00 seconds
Game - Display to Human for 15.00 seconds the text: Abominations are ranged, allowing them to attack towers that are close to the edge of cliffs. Its recommended to make upgraded or powerful towers in front to avoid destruction, or you can get the upgrade at the Ultra Research Center.
Wait 30.00 seconds
Wait 30.00 seconds
Game - Display to Human for 15.00 seconds the text: Vampires Chain Lightning can do up to 500 damage once its upgraded to its max. You should get the upgrade at the Ultra RC to prevent death and also use a Fatass Wall to heal.
Wait 30.00 seconds
Wait 30.00 seconds
Game - Display to Human for 15.00 seconds the text: Once Vampires obtain the Sphere of Doom, it is best to block "all" entrances to your base and be sure that you are safe where ever you may be.
Wait 30.00 seconds
Wait 30.00 seconds
Game - Display to Human for 15.00 seconds the text: The Ring of the Hell Lords can damage your units if you are too close to a Vampire with this powerful ring, It is highly recommended to get a Fatass Wall to heal you if the Vampires get too close.
Tier 2 Notice
Events
Unit - A unit Begins construction
Conditions
(Unit-type of (Constructing structure)) Equal to Super Research Center
Actions
Game - Display to (All players) the text: |cffffff00A Human has advanced to a 2nd Grade base! Destroy them now... or bow down to their Holy Power.|r
Trigger - Turn off (This trigger)
Tier 3 Notice
Events
Unit - A unit Begins an upgrade
Conditions
(Unit-type of (Triggering unit)) Equal to Citadel of Faith
Actions
Game - Display to (All players) the text: |cffffff00A Human has advanced to a 3rd Grade base! They may be far too powerful for the Vampires if they arent stopped now!|r
Trigger - Turn off (This trigger)
Tier 4 Notice
Events
Unit - A unit Begins construction
Conditions
(Unit-type of (Constructing structure)) Equal to Holy Center
Actions
Game - Display to (All players) the text: |cffffff00A Human has advanced to a Final Grade base! The end is near while the Humans thrive to prevail victorious against the Vampires...|r
Trigger - Turn off (This trigger)
ZOMGZ INVUL
Events
Player - Player 1 (Red) types a chat message containing -invul on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -invul on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -invul on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -invul on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -invul on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -invul on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -invul on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -invul on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -invul on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -invul on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -invul on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -invul on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Make (Picked unit) Invulnerable)
ZOMGZ VUL
Events
Player - Player 1 (Red) types a chat message containing -invul off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -invul off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -invul off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -invul off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -invul off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -invul off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -invul off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -invul off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -invul off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -invul off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -invul off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -invul off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Make (Picked unit) Vulnerable)
ZOMGZ WOOD
Events
Player - Player 1 (Red) types a chat message containing -wood (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -wood (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing -wood (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing -wood (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing -wood (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing -wood (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing -wood (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing -wood (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing -wood (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing -wood (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing -wood (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) types a chat message containing -wood (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set (Triggering player) . Current lumber to (Integer((Substring((Entered chat string), 6, 20))))
ZOMGZ XP
Events
Player - Player 1 (Red) types a chat message containing -lvl (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -lvl (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing -lvl (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing -lvl (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing -lvl (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing -lvl (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing -lvl (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing -lvl (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing -lvl (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing -lvl (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing -lvl (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) types a chat message containing -lvl (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Set (Picked unit) Hero-level to (Integer((Substring((Entered chat string), 5, 20)))), Hide level-up graphics)
ZOMGZ STR
Events
Player - Player 1 (Red) types a chat message containing -str (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -str (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing -str (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing -str (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing -str (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing -str (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing -str (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing -str (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing -str (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing -str (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing -str (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) types a chat message containing -str (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Modify Strength of (Picked unit): Add (Integer((Substring((Entered chat string), 5, 20)))).)
ZOMGZ INT
Events
Player - Player 1 (Red) types a chat message containing -int (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -int (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing -int (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing -int (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing -int (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing -int (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing -int (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing -int (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing -int (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing -int (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing -int (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) types a chat message containing -int (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Modify Intelligence of (Picked unit): Add (Integer((Substring((Entered chat string), 5, 20)))).)
ZOMGZ AGI
Events
Player - Player 1 (Red) types a chat message containing -agi (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -agi (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing -agi (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing -agi (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing -agi (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing -agi (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing -agi (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing -agi (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing -agi (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing -agi (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing -agi (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) types a chat message containing -agi (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Modify Agility of (Picked unit): Add (Integer((Substring((Entered chat string), 5, 20)))).)
ZOMGZ GOLDS
Events
Player - Player 1 (Red) types a chat message containing -gold (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -gold (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing -gold (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing -gold (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing -gold (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing -gold (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing -gold (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing -gold (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing -gold (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing -gold (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing -gold (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) types a chat message containing -gold (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set (Triggering player) . Current gold to (Integer((Substring((Entered chat string), 6, 20))))
TIME GOLD
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 11 (Dark Green) . Current gold
Player - Add 2 to Player 12 (Brown) . Current gold
test spawn
Events
Map initialization
Conditions
Actions
Wait 56.00 game-time seconds
Unit - Create 20 . Chicken for Neutral Hostile at (Center of Region_005 <gen>) facing Default building facing degrees
Red
Events
Player - Player 1 (Red) types a chat message containing -Vampire (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Unit-type of (Triggering unit)) Equal to Human
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Player Group - Remove Player 1 (Red) from Human .
Player Group - Add Player 1 (Red) to Vampires
Unit - Replace (Triggering unit) with a Dracula using The new unit's default life and mana
Trigger - Turn off Timed_Lumber <gen>
Redion 4
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Add Life Regeneration Aura (Fatass Wall) to (Triggering unit)
Redion 4 Copy
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Add Life Regeneration Aura (Fatass Wall) to (Triggering unit)
Redion 4 Copy 2
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Holy Fighter
Actions
Unit - Add Life Regeneration Aura (Fatass Wall) to (Triggering unit)
Redion 4 Copy 3
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter Slayer
Actions
Unit - Add Life Regeneration Aura (Fatass Wall) to (Triggering unit)
Kick Blue
Events
Player - Player 1 (Red) types a chat message containing -Kick Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to 0
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: Blue......Should Have Stayed In Your Spot Noob! -You Now Have 0 Gold! -You Now Have 0 Units! -Unrebuildable!
Kick Teal
Events
Player - Player 1 (Red) types a chat message containing -Kick Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 3 (Teal) . Current gold to 0
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: Teal......Should Have Stayed In Your Spot Noob! -You Now Have 0 Gold! -You Now Have 0 Units! -Unrebuildable!
Kick Purple
Events
Player - Player 1 (Red) types a chat message containing -Kick Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 4 (Purple) . Current gold to 0
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: Purple......Should Have Stayed In Your Spot Noob! -You Now Have 0 Gold! -You Now Have 0 Units! -Unrebuildable!
Kick Yellow
Events
Player - Player 1 (Red) types a chat message containing -Kick Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 5 (Yellow) . Current gold to 0
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: Yellow......Should Have Stayed In Your Spot Noob! -You Now Have 0 Gold! -You Now Have 0 Units! -Unrebuildable!
Kick Orange
Events
Player - Player 1 (Red) types a chat message containing -Kick Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 6 (Orange) . Current gold to 0
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: Orange......Should Have Stayed In Your Spot Noob! -You Now Have 0 Gold! -You Now Have 0 Units! -Unrebuildable!
Kick Pink
Events
Player - Player 1 (Red) types a chat message containing -Kick Pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 8 (Pink) . Current gold to 0
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: Pink......Should Have Stayed In Your Spot Noob! -You Now Have 0 Gold! -You Now Have 0 Units! -Unrebuildable!
Kick Green
Events
Player - Player 1 (Red) types a chat message containing -Kick Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 7 (Green) . Current gold to 0
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: Green......Should Have Stayed In Your Spot Noob! -You Now Have 0 Gold! -You Now Have 0 Units! -Unrebuildable!
Kick Gray Copy 2
Events
Player - Player 1 (Red) types a chat message containing -Kick Light Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 10 (Light Blue) . Current gold to 0
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Remove (Picked unit) from the game)
Kick Gray
Events
Player - Player 1 (Red) types a chat message containing -Kick Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 9 (Gray) . Current gold to 0
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: Gray......Should Have Stayed In Your Spot Noob! -You Now Have 0 Gold! -You Now Have 0 Units! -Unrebuildable!
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Kick Blue Copy
Events
Player - Player 1 (Red) types a chat message containing -Kick Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Kick Teal Copy
Events
Player - Player 1 (Red) types a chat message containing -Kick Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Kick Blue Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -Kick Light Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Kick Purple Copy
Events
Player - Player 1 (Red) types a chat message containing -Kick Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Kick Yellow Copy
Events
Player - Player 1 (Red) types a chat message containing -Kick Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Kick Orange Copy
Events
Player - Player 1 (Red) types a chat message containing -Kick Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Kick Green Copy
Events
Player - Player 1 (Red) types a chat message containing -Kick Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Defeat!
Kick Pink Copy
Events
Player - Player 1 (Red) types a chat message containing -Kick Pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Defeat!
Kick Gray Copy
Events
Player - Player 1 (Red) types a chat message containing -Kick Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Vampire Slayer Level
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Entering unit)) Equal to Demon Hunter Slayer
Actions
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Vampire Slayer Level Copy
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Entering unit)) Equal to Paladin
Actions
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Vampire Slayer Level Copy 2
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Entering unit)) Equal to Holy Fighter
Actions
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Vampire Slayer Level Copy 3
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Entering unit)) Equal to Demon Hunter
Actions
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Building EXP
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Killing unit)) Not equal to Demon Hunter Slayer
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Dracula Free Level
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Entering unit)) Equal to Dracula
Actions
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Nosferatu Free Level
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Entering unit)) Equal to Nosferatu
Actions
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 1) , Hide level-up graphics
Dracula Helm Permanant
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dracula's Helm
Actions
Item - Make (Item being manipulated) Undroppable
Slayer EXP from Vampire
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Vampire Heart
(Unit-type of (Triggering unit)) Equal to Demon Hunter Slayer
Actions
Hero - Set (Hero manipulating item) Hero-level to ((Hero level of (Hero manipulating item)) + 1) , Show level-up graphics
Slayer EXP from Nosferatu
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ancient Vampire Heart
(Unit-type of (Triggering unit)) Equal to Demon Hunter Slayer
Actions
Hero - Set (Hero manipulating item) Hero-level to ((Hero level of (Hero manipulating item)) + 3) , Show level-up graphics
AVH Item Denial
Events
Unit - A unit Acquires an item
Conditions
((Unit-type of (Triggering unit)) Equal to Vampire) or ((Unit-type of (Triggering unit)) Equal to Dracula)
(Unit-type of (Triggering unit)) Equal to Nosferatu
(Item-type of (Item being manipulated)) Equal to Ancient Vampire Heart
Actions
Item - Remove (Item being manipulated)
Item - Create Ancient Vampire Heart at (Position of (Triggering unit))
VH Item Denial
Events
Unit - A unit Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Nosferatu
((Unit-type of (Triggering unit)) Equal to Vampire) or ((Unit-type of (Triggering unit)) Equal to Dracula)
(Item-type of (Item being manipulated)) Equal to Vampire Heart
Actions
Item - Remove (Item being manipulated)
Item - Create Vampire Heart at (Position of (Triggering unit))
Item Drop Nosferatu
Events
Unit - A unit Dies
Conditions
((Unit-type of (Triggering unit)) Equal to Nosferatu) or ((Unit-type of (Triggering unit)) Equal to Dracula)
Actions
Sound - Play LightningBolt1 <gen>
Item - Create Ancient Vampire Heart at (Position of (Dying unit))
Environment - Create a 2.00 second Normal ripple deformation at (Position of (Dying unit)) with starting radius 10.00 , ending radius 1024 , and depth 5000.00 , using 1 second ripples spaced 75.00 apart
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + (Nosferatu) has been defeated.)
Item Drop Vampire
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Vampire
Actions
Sound - Play LightningBolt1 <gen>
Item - Create Vampire Heart at (Position of (Dying unit))
Environment - Create a 2.00 second Normal ripple deformation at (Position of (Dying unit)) with starting radius 10.00 , ending radius 500.00 , and depth 64 , using 1 second ripples spaced 75.00 apart
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + (Vampire) has been defeated.)
Item Drop Ultimate Evil
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dreadlord
Actions
Sound - Play LightningBolt1 <gen>
Item - Create Vampire Heart at (Position of (Dying unit))
Environment - Create a 2.00 second Normal ripple deformation at (Position of (Dying unit)) with starting radius 10.00 , ending radius 500.00 , and depth 64 , using 1 second ripples spaced 75.00 apart
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + (Vampire) has been defeated.)
Random Item Drops
Events
Unit - A unit Dies
Conditions
((Unit-type of (Killing unit)) Equal to Vampire) or ((Unit-type of (Killing unit)) Equal to Dracula)
Actions
Set Variable Set Random = (Random integer number between 1 and 100)
If (Random Equal to 1) then do (Create Healing Wards at (Position of (Dying unit))) else do (Do nothing)
If (Random Equal to 2) then do (Create Replenishment Potion at (Position of (Dying unit))) else do (Do nothing)
If (Random Equal to 3) then do (Create Scroll of the Beast at (Position of (Dying unit))) else do (Do nothing)
If (Random Equal to 4) then do (Create Wand of Shadowsight at (Position of (Dying unit))) else do (Do nothing)
If (Random Equal to 5) then do (Create Wand of the Wind at (Position of (Dying unit))) else do (Do nothing)
If (Random Equal to 6) then do (Create Manual of Health at (Position of (Dying unit))) else do (Do nothing)
If (Random Equal to 7) then do (Create Manual of Power at (Position of (Dying unit))) else do (Do nothing)
If (Random Equal to 8) then do (Create Staff of Teleportation at (Position of (Dying unit))) else do (Do nothing)
If (Random Equal to 9) then do (Create Dark Blades at (Position of (Dying unit))) else do (Do nothing)
If (Random Equal to 10) then do (Create Pendant of Mana at (Position of (Dying unit))) else do (Do nothing)
If (Random Equal to 11) then do (Create Ring of Regeneration at (Position of (Dying unit))) else do (Do nothing)
Avatar Poison
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Inner demon
Actions
Unit - Add Slow Poison to (Triggering unit)
Wait 25.00 seconds
Unit - Remove Slow Poison from (Triggering unit)
Slayer Creation
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter Slayer
Actions
Game - Display to (All players) the text: A Slayer has been created... Have him collect the hearts of fallen Vampires to increase his power.
Slayer Creation Copy 3
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to Holy Fighter
Actions
Game - Display to (All players) the text: A Slayer has been created... Have him collect the hearts of fallen Vampires to increase his power.
Slayer Creation Copy 2
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Game - Display to (All players) the text: A Slayer has been created... Have him collect the hearts of fallen Vampires to increase his power.
Slayer Creation Copy
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Game - Display to (All players) the text: A Slayer has been created... Have him collect the hearts of fallen Vampires to increase his power.
Slayer Death Copy 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Paladin
Actions
Sound - Play HPitLordWhat1 <gen>
Game - Display to (All players) the text: A Slayer has been defeated.
Slayer Death Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Demon Hunter
Actions
Sound - Play HPitLordWhat1 <gen>
Game - Display to (All players) the text: A Slayer has been defeated.
Slayer Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Demon Hunter Slayer
Actions
Sound - Play HPitLordWhat1 <gen>
Game - Display to (All players) the text: A Slayer has been defeated.
Slayer Death Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Holy Fighter
Actions
Sound - Play HPitLordWhat1 <gen>
Game - Display to (All players) the text: A Slayer has been defeated.
Statis Trap Birth
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Vampire's Trap
Actions
Sound - Play Birth <gen> at 100 % volume, attached to (Entering unit)
Statis Trap Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Vampire's Trap
Actions
Sound - Play Death <gen> at 100 % volume, attached to (Dying unit)
Shadow Step
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shadow Step
Actions
Animation - Change (Triggering unit) 's vertex coloring to ( 20.00 %, 0.00 %, 0.00 %) with 50.00 % transparency
Wait 4.00 game-time seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Inferno 45 Minute Tick
Events
Time - Every 1800.00 seconds of game time
Conditions
Actions
Wait 30.00 seconds
Player Group - Pick every player in Vampires and do (Actions)
Loop - Actions
Unit - Create 1 . Infernal for (Picked player) at (Random point in Kill_Zone <gen>) facing (Random real number between 0.00 and 360.00) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Units\Demon\Infernal\InfernalBirth.mdl
Game - Display to (All players) for 20.00 seconds the text: |cffff0000The sky is raining chaotic meteors...|r
Alliances and Vamp Spawn
Events
Unit - A unit Dies
Conditions
((Owner of (Dying unit)) is in Human.) Equal to True
(Unit-type of (Dying unit)) Equal to Human
Actions
Player - Set (Owner of (Dying unit)) . Current lumber to 0
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has fallen and will now be reborn as a Vampire...)
Sound - Play HPitLordYes1 <gen>
Unit - Create 1 Vampire for (Owner of (Dying unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
Player Group - Remove (Owner of (Dying unit)) from Human .
Player Group - Add (Owner of (Dying unit)) to Vampires
Visibility - Disable fog of war
Visibility - Disable black mask
Visibility - Enable fog of war
Player - Set (Owner of (Dying unit)) . Current lumber to 0
Player Group - Pick every player in Vampires and do (Actions)
Loop - Actions
Player - Make (Owner of (Dying unit)) treat (Picked player) as an Ally with shared vision
Player - Make (Picked player) treat (Owner of (Dying unit)) as an Ally with shared vision
Player Group - Pick every player in Human and do (Actions)
Loop - Actions
Player - Make (Owner of (Dying unit)) treat (Picked player) as an Enemy
Player - Make (Picked player) treat (Owner of (Dying unit)) as an Enemy
Vampire wins
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Human
(Number of living Human units owned by Player 1 (Red)) Equal to 0
(Number of living Human units owned by Player 2 (Blue)) Equal to 0
(Number of living Human units owned by Player 3 (Teal)) Equal to 0
(Number of living Human units owned by Player 4 (Purple)) Equal to 0
(Number of living Human units owned by Player 5 (Yellow)) Equal to 0
(Number of living Human units owned by Player 6 (Orange)) Equal to 0
(Number of living Human units owned by Player 7 (Green)) Equal to 0
(Number of living Human units owned by Player 8 (Pink)) Equal to 0
(Number of living Human units owned by Player 9 (Gray)) Equal to 0
(Number of living Human units owned by Player 10 (Light Blue)) Equal to 0
Actions
Wait 1.00 seconds
Game - Display to (All players) the text: The world is doomed...
Sound - Play rock <gen>
Environment - Set fog to style Linear , z-start 1000.00 , z-end 8000 , density 0.00 and color ( 100 %, 0.00 %, 0.00 %)
Wait 14.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
VampCount game over
Events
Conditions
Actions
Trigger - Turn off VampireWinLose <gen>
Game - Display to (All players) the text: The world is now safe...
Sound - Play Credits <gen>
Wait 14.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Defeat!
VampireWinLose
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Set Variable Set VampCount = "0"
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Vampire
Then - Actions
Set Variable Set VampCount = (VampCount + 1)
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Dracula
Then - Actions
Set Variable Set VampCount = (VampCount + 1)
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Unit-type of (Triggering unit)) Equal to Nosferatu) or ((Unit-type of (Triggering unit)) Equal to Dracula)
Then - Actions
Set Variable Set VampCount = (VampCount + 1)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
VampCount Equal to 0
Then - Actions
Trigger - Run VampCount_game_over <gen> (checking conditions)
Else - Actions
Do nothing
HumanLeavers
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Unit-type of (Picked unit)) Equal to Vampire) or ((Unit-type of (Picked unit)) Equal to Dracula)
Then - Actions
Game - Grant shared vision and full shared unit control of (Triggering player) units with his/her allies
Skip remaining actions
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Set Variable Set DarkpeonsCount = "0"
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Human
Then - Actions
Set Variable Set DarkpeonsCount = (DarkpeonsCount + 1)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DarkpeonsCount Equal to 0
Then - Actions
Trigger - Run HumanLeaverGameOver <gen> (checking conditions)
Else - Actions
Do nothing
HumanLeaverGameOver
Events
Conditions
Actions
Trigger - Turn off HumanLeavers <gen>
Game - Display to (All players) the text: The world is doomed...
Sound - Play rock <gen>
Environment - Set fog to style Linear , z-start 1000.00 , z-end 8000 , density 0.00 and color ( 100 %, 0.00 %, 0.00 %)
Wait 14.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
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