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Triggers
Vampirism Ceculation 1.1.w3m
Variables
Initialization n'stuff
Defeat B
Defeat V
Starting lumber
Leavers B V
Melee initialization
Hints
Starting message
Hint 1
Hint 2
Hint 3
Open slot check
Kill NotPlaying Players
Vampire gold
Bounty gold
income
income Copier
income Copier Copier
Builder Gold
Income B
Income 4 B
Income 5 B
Builder Wood
Wood Income 500
Wood Income 2 000
Wood Income 2 500
Kick
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Name
Type
is_array
initial_value
VampiresKilled
trigger
Yes
Defeat B
Events
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Defeat V
Events
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Starting lumber
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 10)
Leavers B V
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 9 (Gray).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Kill (Picked unit))) else do (Do nothing)
Melee initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Run melee AI scripts (for computer players)
Starting message
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Fast FastBuilders: Run Run Run Build Build Build!!!Vampire: Select a Hero and go kill Builders
Hint 1
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Game - Display to (All enemies of Player 9 (Gray).) the text: Construisent ensemble avec un autre joueur à moins que vous ne vouliez pas !
Game - Display to (All enemies of Player 1 (Red).) the text: Quand votre vampire et fait,allez acheter des tomes ou des articles. Essayez d'obtenir les constructeurs avant qu'ils ne se sont installés correctement.
Hint 2
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Construisent The Frost Tower avant que vous ne soyez sûrs que les vampires l'obtient dans un coup simple. La Tour de Gel est très chère!
Game - Display to (All enemies of Player 1 (Red).) the text: Si une base semble impossible d'arriver, renonce! La collaboration d'utilisation et très intelligent! Souvenez-vous les constructeurs vous craignent!
Hint 3
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: L'essai d'encourager le vampire s'il semble qu'il/elle est sur le point renoncer. Dites comme : "Omg vous êtes si bons je vais mourir bientôt" ou quelque chose comme ça.
Game - Display to (All enemies of Player 1 (Red).) the text: Cible les constructions chères. Si le constructeur baisse sur le bois, son beaucoup plus facile d'obtenir le passage des tours
Kill NotPlaying Players
Events
Map initialization
Conditions
Actions
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit)))
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Set VariableSet VampiresKilled[(0 + 0)] = VampiresKilled[(0 + 1)])
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Do nothing) else do (Set VariableSet VampiresKilled[(0 + 0)] = VampiresKilled[(0 + 1)])
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit)))
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit)))
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit)))
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit)))
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit)))
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit)))
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit)))
Bounty gold
Events
Unit - A unit owned by (Player(1)) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
income
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 20 to Player 10 (Light Blue).Current gold) else do (Add 15 to Player 9 (Gray).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 20 to Player 9 (Gray).Current gold) else do (Add 15 to Player 10 (Light Blue).Current gold)
Game - Display to (All players) the text: Tous les Vampire gagne 20 or +15 si il reste 1 Vampire
income Copier
Events
Time - Every 400.00 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 100 to Player 10 (Light Blue).Current gold) else do (Add 75 to Player 9 (Gray).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 100 to Player 9 (Gray).Current gold) else do (Add 75 to Player 10 (Light Blue).Current gold)
Game - Display to (All players) the text: Tous les Vampire gagne 100 or +75 si il reste 1 Vampire
income Copier Copier
Events
Time - Every 2500.00 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 750 to Player 10 (Light Blue).Current gold) else do (Add 250 to Player 9 (Gray).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 750 to Player 9 (Gray).Current gold) else do (Add 250 to Player 10 (Light Blue).Current gold)
Game - Display to (All players) the text: Tous les Vampire gagne 750 or +250 si il reste 1 Vampire
Income B
Events
Time - Every 450.00 seconds of game time
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 4 (Purple) . Current gold
Player - Add 10 to Player 5 (Yellow) . Current gold
Player - Add 10 to Player 6 (Orange) . Current gold
Player - Add 10 to Player 7 (Green) . Current gold
Player - Add 10 to Player 8 (Pink) . Current gold
Game - Display to (All players) the text: Tous les Humain gagne 1 or
Income 4 B
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Player - Add 4 to Player 1 (Red) . Current gold
Player - Add 4 to Player 2 (Blue) . Current gold
Player - Add 4 to Player 3 (Teal) . Current gold
Player - Add 4 to Player 4 (Purple) . Current gold
Player - Add 4 to Player 5 (Yellow) . Current gold
Player - Add 4 to Player 6 (Orange) . Current gold
Player - Add 4 to Player 7 (Green) . Current gold
Player - Add 4 to Player 8 (Pink) . Current gold
Game - Display to (All players) the text: Tous les Humain gagne 4 or
Income 5 B
Events
Time - Every 1350.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 4 (Purple) . Current gold
Player - Add 5 to Player 5 (Yellow) . Current gold
Player - Add 5 to Player 6 (Orange) . Current gold
Player - Add 5 to Player 7 (Green) . Current gold
Player - Add 5 to Player 8 (Pink) . Current gold
Game - Display to (All players) the text: Tous les Humain gagne 5 or
Wood Income 500
Events
Time - Every 450.00 seconds of game time
Conditions
Actions
Player - Add 1000 to Player 1 (Red) . Current lumber
Player - Add 1000 to Player 2 (Blue) . Current lumber
Player - Add 1000 to Player 3 (Teal) . Current lumber
Player - Add 1000 to Player 4 (Purple) . Current lumber
Player - Add 1000 to Player 5 (Yellow) . Current lumber
Player - Add 1000 to Player 6 (Orange) . Current lumber
Player - Add 1000 to Player 7 (Green) . Current lumber
Player - Add 1000 to Player 8 (Pink) . Current lumber
Game - Display to (All players) the text: Tous les Humain gagne 500 de Boit
Wood Income 2 000
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Player - Add 2000 to Player 1 (Red) . Current lumber
Player - Add 2000 to Player 2 (Blue) . Current lumber
Player - Add 2000 to Player 3 (Teal) . Current lumber
Player - Add 2000 to Player 4 (Purple) . Current lumber
Player - Add 2000 to Player 5 (Yellow) . Current lumber
Player - Add 2000 to Player 6 (Orange) . Current lumber
Player - Add 2000 to Player 7 (Green) . Current lumber
Player - Add 2000 to Player 8 (Pink) . Current lumber
Game - Display to (All players) the text: Tous les Humain gagne 2 000 de Boit
Wood Income 2 500
Events
Time - Every 1350.00 seconds of game time
Conditions
Actions
Player - Add 2500 to Player 1 (Red) . Current lumber
Player - Add 2500 to Player 2 (Blue) . Current lumber
Player - Add 2500 to Player 3 (Teal) . Current lumber
Player - Add 2500 to Player 4 (Purple) . Current lumber
Player - Add 2500 to Player 5 (Yellow) . Current lumber
Player - Add 2500 to Player 6 (Orange) . Current lumber
Player - Add 2500 to Player 7 (Green) . Current lumber
Player - Add 2500 to Player 8 (Pink) . Current lumber
Game - Display to (All players) the text: Tous les Humain gagne 2 500 de Boit
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Events
Player - Player 1 (Red) types a chat message containing -kick noob green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Do nothing) else do (Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit)))
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Events
Player - Player 1 (Red) types a chat message containing -kick noob blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Do nothing) else do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit)))
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Events
Player - Player 1 (Red) types a chat message containing -kick noob Bluegrey (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Do nothing) else do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit)))
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Events
Player - Player 1 (Red) types a chat message containing -kick noob purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Do nothing) else do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit)))
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Events
Player - Player 1 (Red) types a chat message containing -kick noob yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Do nothing) else do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit)))
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Events
Player - Player 1 (Red) types a chat message containing -kick noob orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Do nothing) else do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit)))
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Events
Player - Player 1 (Red) types a chat message containing -kick noob pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Do nothing) else do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit)))
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