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Triggers
Vampirism by Banana_Joke.w3x
Variables
Initialization n'stuff
Defeat B
Defeat V
Bugs message
Starting lumber
Leavers B V
Hints
Melee initialization
Starting message
Hint 1
Hint 2
Hint 3
Vampire gold
Bounty gold
income
Open slot check
Kill NotPlaying Players
Kick
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Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
VampiresKilled
trigger
Yes
Defeat B
Events
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Noob!
Game - Defeat Player 2 (Blue) with the message: Noob!
Game - Defeat Player 3 (Teal) with the message: Noob!
Game - Defeat Player 4 (Purple) with the message: Noob!
Game - Defeat Player 5 (Yellow) with the message: Noob!
Game - Defeat Player 6 (Orange) with the message: Noob!
Game - Defeat Player 7 (Green) with the message: Noob!
Game - Defeat Player 8 (Pink) with the message: Noob!
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Defeat V
Events
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: schneller werden!
Game - Defeat Player 10 (Light Blue) with the message: schneller werden!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Bugs message
Events
Unit - A unit enters Bug <gen>
Unit - A unit enters Bug_2 <gen>
Unit - A unit enters Bug_3a <gen>
Unit - A unit enters Bug_3a <gen>
Conditions
Actions
Game - Display to (All players) the text: wie wärs mit Verlieren?...=)
Starting lumber
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 100)
Leavers B V
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 9 (Gray).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Kill (Picked unit))) else do (Do nothing)
Melee initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Run melee AI scripts (for computer players)
Destructible - Make Invulnerable
Destructible - Make Invulnerable
Starting message
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Builders be fast.Have Fun!By Banana_Joke = Killarussak07
Hint 1
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Game - Display to (All enemies of Player 9 (Gray).) the text: Bauen mit jemand anderen is UNTERSAGT, und würde zu ein Kick führen! Es sei denn die Person will es...
Game - Display to (All enemies of Player 1 (Red).) the text: Vampire, Rüstet nicht so viel aus killt die Bauern schnell bevor sie voll ausgewickelt sind.
Hint 2
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Baue kein Frozen-Tower, sei erst sicher das die Vampire nicht reinkommen. Die Towers sind sehr Teuer!
Game - Display to (All enemies of Player 1 (Red).) the text: Ist ihr Basis kurz am Ende? nicht auf geben! Verwenden sie Teamarbeit und seien sie Clever!!
Hint 3
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Versuchen Sie, zur Förderung der Vampir, wenn es den Anschein, hat dass er / sie kurz vorm aufgeben ist. Sprich wie: "Omg Sie sind so gut, ich werde bald sterben" oder so ähnlich
Game - Display to (All enemies of Player 1 (Red).) the text: Zielgruppe der Teuren Gebäude...
Bounty gold
Events
Unit - A unit owned by (Player(1)) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Player - Add 2 to Player 11 (Dark Green) . Current gold
Player - Add 2 to Player 9 (Gray) . Current gold
Player - Add 2 to Player 10 (Light Blue) . Current gold
income
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 5 to Player 10 (Light Blue).Current gold) else do (Add 5 to Player 9 (Gray).Current gold)
If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Add 5 to Player 11 (Dark Green).Current gold) else do (Add 5 to Player 12 (Brown).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 5 to Player 9 (Gray).Current gold) else do (Add 5 to Player 10 (Light Blue).Current gold)
Kill NotPlaying Players
Events
Map initialization
Conditions
Actions
If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Do nothing) else do (Set VariableSet VampiresKilled[0] = VampiresKilled[(0 + 1)])
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit)))
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Set VariableSet VampiresKilled[0] = VampiresKilled[(0 + 1)])
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Do nothing) else do (Set VariableSet VampiresKilled[0] = VampiresKilled[(0 + 1)])
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit)))
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit)))
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit)))
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit)))
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit)))
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit)))
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit)))
Trigger - Run V <gen> (checking conditions)
Trigger - Run B <gen> (checking conditions)
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Events
Player - Player 1 (Red) types a chat message containing -kick noob green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Do nothing) else do (Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit)))
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Events
Player - Player 1 (Red) types a chat message containing -kick noob blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Do nothing) else do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit)))
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Events
Player - Player 1 (Red) types a chat message containing -kick noob Bluegrey (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Do nothing) else do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit)))
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Events
Player - Player 1 (Red) types a chat message containing -kick noob purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Do nothing) else do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit)))
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Events
Player - Player 1 (Red) types a chat message containing -kick noob yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Do nothing) else do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit)))
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Events
Player - Player 1 (Red) types a chat message containing -kick noob orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Do nothing) else do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit)))
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Events
Player - Player 1 (Red) types a chat message containing -kick noob pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Do nothing) else do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit)))
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