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Triggers
Vampire War New.w3x
Variables
Initialization
Melee Initialization
Lumber Red
Alliances
Info
Graveyards
Graveyard 1
Graveyard 2
Graveyard 3
Graveyard 4
Timer
Spawn timer
Timer graveyard 1
Timer graveyard 2
Timer graveyard 3
Timer graveyard 4
Graveyard Upgrade
Timer graveyard 1 Additional Minions1
Timer graveyard 1 Additional Minions2
Timer graveyard 1 Additional Minions3
Timer graveyard 2 Additional Minions1
Timer graveyard 2 Additional Minions2
Timer graveyard 2 Additional Minions3
Timer graveyard 3 Additional Minions1
Timer graveyard 3 Additional Minions2
Timer graveyard 3 Additional Minions3
Timer graveyard 4 Additional Minions1
Timer graveyard 4 Additional Minions2
Timer graveyard 4 Additional Minions3
Actions
Graveyard 1 Attack one barracks alive
Victory Defeat Conditions
Victory
Defeat
Ressurections
Ressurection Red
Ressurcetion blue
Ressurcetion teal
Ressurcetion purple
The Minions Arise
The minions teal
The minions blue
The minions purple
Minions Alliances
Blue
Unally teal
Unally purple
Teal
Unally purple teal
Unally blue teal
Purple
Unally blue purple
Unally teal purple
Minions Alliances second
Blue
Ally Teal blue
Ally Purple Blue
Teal
Ally Purple Teal
Ally Blue Teal
Purple
Ally Teal Purple
Ally Blue Purple
Muhahah
Teal
blue
purple
Hunters
Ressurection
yellow
orange
green
Training Area
Red and Allies
Entering Crypt
Leaving Crypt
Hunters
Entering Church
Leaving
Abilities
Hunters
Word of Light Ascend
Word of Light Sear
Vampires
Passion of the Night
Ray of Blood
Ray of Blood Main Vampire
Lumber
Hunters
Vampers
Name
Type
is_array
initial_value
Spawn
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 4 (Purple) . Current gold to 750
Player - Set Player 2 (Blue) . Current lumber to 750
Player - Set Player 4 (Purple) . Current lumber to 750
Player - Set Player 3 (Teal) . Current lumber to 750
Destructible - Open Gate 0001 <gen>
Player - Set name of Player 12 (Brown) to Forces of Light
Player - Set name of Player 11 (Dark Green) to Vampiric Minions
Trigger - Turn off Teal <gen>
Trigger - Turn off blue <gen>
Trigger - Turn off purple <gen>
-------- Hunters Alliance --------
Player Group - Make (All allies of Player 2 (Blue).) treat (All allies of Player 6 (Orange).) as an Ally with shared vision
Player Group - Make (All allies of Player 6 (Orange).) treat (All allies of Player 2 (Blue).) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally with shared vision
-------- Disabling --------
Trigger - Turn off Ressurcetion_blue <gen>
Trigger - Turn off Ressurcetion_purple <gen>
Trigger - Turn off Ressurcetion_teal <gen>
Lumber Red
Events
Unit - A unit Dies
Conditions
(Killing unit) Equal to Vampire 0077 <gen>
Actions
Player - Add 4 to Player 1 (Red) . Current lumber
Alliances
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
-------- ______________ --------
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally with shared vision
-------- ______________ --------
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Ally with shared vision
-------- ______________ --------
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Ally with shared vision
Info
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Vampires with the description Number one purpose: Kill the main light generator.Countess Fagula and her vampires must kill the magicsource, but if they die they'll be dead forever, unless they have raised any necro generators.To make more vampires kill the leader, of one of the alliance teams.hunters cannot be converted into Vampires , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Hunters with the description Find and kill the Vampire Countess Fagula and protect the main light generator at all cost. Hunters are able to train in the training area, but arent able to build any bases. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Humans with the description The humans starts up like a normal team, though they have a very limited selection of units, each player being given a certain variation of units. Like the hunters, the human players must at all cost defend the main light generator, but also their leader unit, fore does she die, the player will be turned into a vampire. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Graveyard 1
Events
Unit - Light Generator 0081 <gen> Dies
Conditions
Actions
Unit - Create 1 . Unholy Generator for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Graveyard 2
Events
Unit - Light Generator 0082 <gen> Dies
Conditions
Actions
Unit - Create 1 . Unholy Generator for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Graveyard 3
Events
Unit - Light Generator 0084 <gen> Dies
Conditions
Actions
Unit - Create 1 . Unholy Generator for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Graveyard 4
Events
Unit - Light Generator 0083 <gen> Dies
Conditions
Actions
Unit - Create 1 . Unholy Generator for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Spawn timer
Events
Map initialization
Conditions
Actions
Countdown Timer - Start Spawn as a Repeating timer that will expire in 20.00 seconds
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Create a timer window for Spawn with title Next Spawn
Timer graveyard 1
Events
Time - Spawn expires
Conditions
(Region_018 <gen> contains Light Generator 0081 <gen>) Equal to False
Actions
Unit - Create 2 . Minion for Player 11 (Dark Green) at (Center of Graveyard2 <gen>) facing Default building facing degrees
Unit - Create 1 . Animated Armor for Player 11 (Dark Green) at (Center of Graveyard2 <gen>) facing Default building facing degrees
Timer graveyard 2
Events
Time - Spawn expires
Conditions
(Region_019 <gen> contains Light Generator 0082 <gen>) Equal to False
Actions
Unit - Create 2 . Minion for Player 11 (Dark Green) at (Center of Graveyard1 <gen>) facing Default building facing degrees
Unit - Create 1 . Animated Armor for Player 11 (Dark Green) at (Center of Graveyard1 <gen>) facing Default building facing degrees
Timer graveyard 3
Events
Time - Spawn expires
Conditions
(Region_020 <gen> contains Light Generator 0084 <gen>) Equal to False
Actions
Unit - Create 2 . Minion for Player 11 (Dark Green) at (Center of Graveyard3 <gen>) facing Default building facing degrees
Unit - Create 1 . Animated Armor for Player 11 (Dark Green) at (Center of Graveyard3 <gen>) facing Default building facing degrees
Timer graveyard 4
Events
Time - Spawn expires
Conditions
(Region_021 <gen> contains Light Generator 0083 <gen>) Equal to False
Actions
Unit - Create 2 . Minion for Player 11 (Dark Green) at (Center of Graveyard4 <gen>) facing Default building facing degrees
Unit - Create 1 . Animated Armor for Player 11 (Dark Green) at (Center of Graveyard4 <gen>) facing Default building facing degrees
Timer graveyard 1 Additional Minions1
Events
Time - Spawn expires
Conditions
(Region_019 <gen> contains Light Generator 0082 <gen>) Equal to False
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 1
Actions
Unit - Create 1 . Animated Mage for Player 11 (Dark Green) at (Center of Graveyard1 <gen>) facing Default building facing degrees
Timer graveyard 1 Additional Minions2
Events
Time - Spawn expires
Conditions
(Region_019 <gen> contains Light Generator 0082 <gen>) Equal to False
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 2
Actions
Unit - Create 1 . Minion for Player 11 (Dark Green) at (Center of Graveyard1 <gen>) facing Default building facing degrees
Unit - Create 1 . Animated Armor for Player 11 (Dark Green) at (Center of Graveyard1 <gen>) facing Default building facing degrees
Unit - Create 1 . Animated Mage for Player 11 (Dark Green) at (Center of Graveyard1 <gen>) facing Default building facing degrees
Timer graveyard 1 Additional Minions3
Events
Time - Spawn expires
Conditions
(Region_019 <gen> contains Light Generator 0082 <gen>) Equal to False
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 3
Actions
Unit - Create 2 . Minion for Player 11 (Dark Green) at (Center of Graveyard1 <gen>) facing Default building facing degrees
Unit - Create 1 . Animated Armor for Player 11 (Dark Green) at (Center of Graveyard1 <gen>) facing Default building facing degrees
Unit - Create 1 . Animated Mage for Player 11 (Dark Green) at (Center of Graveyard1 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Giant for Player 11 (Dark Green) at (Center of Graveyard1 <gen>) facing Default building facing degrees
Timer graveyard 2 Additional Minions1
Events
Time - Spawn expires
Conditions
(Region_018 <gen> contains Light Generator 0081 <gen>) Equal to False
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 1
Actions
Unit - Create 1 . Animated Mage for Player 11 (Dark Green) at (Center of Graveyard2 <gen>) facing Default building facing degrees
Timer graveyard 2 Additional Minions2
Events
Time - Spawn expires
Conditions
(Region_018 <gen> contains Light Generator 0081 <gen>) Equal to False
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 2
Actions
Unit - Create 1 . Minion for Player 11 (Dark Green) at (Center of Graveyard2 <gen>) facing Default building facing degrees
Unit - Create 1 . Animated Armor for Player 11 (Dark Green) at (Center of Graveyard2 <gen>) facing Default building facing degrees
Unit - Create 1 . Animated Mage for Player 11 (Dark Green) at (Center of Graveyard2 <gen>) facing Default building facing degrees
Timer graveyard 2 Additional Minions3
Events
Time - Spawn expires
Conditions
(Region_018 <gen> contains Light Generator 0081 <gen>) Equal to False
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 3
Actions
Unit - Create 1 . Animated Mage for Player 11 (Dark Green) at (Center of Graveyard2 <gen>) facing Default building facing degrees
Unit - Create 1 . Animated Armor for Player 11 (Dark Green) at (Center of Graveyard2 <gen>) facing Default building facing degrees
Unit - Create 2 . Minion for Player 11 (Dark Green) at (Center of Graveyard2 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Giant for Player 11 (Dark Green) at (Center of Graveyard2 <gen>) facing Default building facing degrees
Timer graveyard 3 Additional Minions1
Events
Time - Spawn expires
Conditions
(Region_021 <gen> contains Light Generator 0083 <gen>) Equal to False
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 1
Actions
Unit - Create 1 . Animated Mage for Player 11 (Dark Green) at (Center of Graveyard4 <gen>) facing Default building facing degrees
Timer graveyard 3 Additional Minions2
Events
Time - Spawn expires
Conditions
(Region_021 <gen> contains Light Generator 0083 <gen>) Equal to False
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 2
Actions
Unit - Create 1 . Animated Mage for Player 11 (Dark Green) at (Center of Graveyard4 <gen>) facing Default building facing degrees
Unit - Create 1 . Animated Armor for Player 11 (Dark Green) at (Center of Graveyard4 <gen>) facing Default building facing degrees
Unit - Create 1 . Minion for Player 11 (Dark Green) at (Center of Graveyard4 <gen>) facing Default building facing degrees
Timer graveyard 3 Additional Minions3
Events
Time - Spawn expires
Conditions
(Region_021 <gen> contains Light Generator 0083 <gen>) Equal to False
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 3
Actions
Unit - Create 1 . Animated Mage for Player 11 (Dark Green) at (Center of Graveyard4 <gen>) facing Default building facing degrees
Unit - Create 1 . Animated Armor for Player 11 (Dark Green) at (Center of Graveyard4 <gen>) facing Default building facing degrees
Unit - Create 2 . Minion for Player 11 (Dark Green) at (Center of Graveyard4 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Giant for Player 11 (Dark Green) at (Center of Graveyard4 <gen>) facing Default building facing degrees
Timer graveyard 4 Additional Minions1
Events
Time - Spawn expires
Conditions
(Region_020 <gen> contains Light Generator 0084 <gen>) Equal to False
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 1
Actions
Unit - Create 1 . Animated Mage for Player 11 (Dark Green) at (Center of Graveyard3 <gen>) facing Default building facing degrees
Timer graveyard 4 Additional Minions2
Events
Time - Spawn expires
Conditions
(Region_020 <gen> contains Light Generator 0084 <gen>) Equal to False
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 2
Actions
Unit - Create 1 . Animated Mage for Player 11 (Dark Green) at (Center of Graveyard3 <gen>) facing Default building facing degrees
Unit - Create 1 . Animated Armor for Player 11 (Dark Green) at (Center of Graveyard3 <gen>) facing Default building facing degrees
Unit - Create 1 . Minion for Player 11 (Dark Green) at (Center of Graveyard3 <gen>) facing Default building facing degrees
Timer graveyard 4 Additional Minions3
Events
Time - Spawn expires
Conditions
(Region_020 <gen> contains Light Generator 0084 <gen>) Equal to False
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 3
Actions
Unit - Create 1 . Animated Mage for Player 11 (Dark Green) at (Center of Graveyard3 <gen>) facing Default building facing degrees
Unit - Create 1 . Animated Armor for Player 11 (Dark Green) at (Center of Graveyard3 <gen>) facing Default building facing degrees
Unit - Create 2 . Minion for Player 11 (Dark Green) at (Center of Graveyard3 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Giant for Player 11 (Dark Green) at (Center of Graveyard3 <gen>) facing Default building facing degrees
Graveyard 1 Attack one barracks alive
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WeatherEffects_Magicsource <gen>)
Victory
Events
Unit - Light Generator 0085 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Defeat
Events
Unit - Vampire 0077 <gen> Dies
Conditions
(Number of living Unholy Generator units owned by Player 1 (Red)) Equal to 0
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Ressurection Red
Events
Unit - Vampire 0077 <gen> Becomes revivable
Conditions
Actions
Hero - Instantly revive Vampire 0077 <gen> at (Center of Crypt_Landing_Crypt <gen>) , Show revival graphics
Ressurcetion blue
Events
Unit - A unit owned by Player 2 (Blue) . Becomes revivable
Conditions
Actions
Hero - Instantly revive (Triggering unit) at (Center of Crypt_Landing_Crypt <gen>) , Show revival graphics
Ressurcetion teal
Events
Unit - A unit owned by Player 3 (Teal) . Becomes revivable
Conditions
Actions
Hero - Instantly revive (Triggering unit) at (Center of Crypt_Landing_Crypt <gen>) , Show revival graphics
Ressurcetion purple
Events
Unit - A unit owned by Player 4 (Purple) . Becomes revivable
Conditions
Actions
Hero - Instantly revive (Triggering unit) at (Center of Crypt_Landing_Crypt <gen>) , Show revival graphics
The minions teal
Events
Unit - The Leader 0091 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Victim and Retain color
Unit - Create 1 . Vampire for Player 3 (Teal) at (Player 1 (Red) start location) facing Default building facing degrees
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision and shared units
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Enemy
Trigger - Turn on Teal <gen>
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
Trigger - Turn on Ressurcetion_teal <gen>
The minions blue
Events
Unit - The Leader 0090 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Victim and Retain color
Unit - Create 1 . Vampire for Player 2 (Blue) at (Player 1 (Red) start location) facing Default building facing degrees
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision and shared units
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Enemy
Trigger - Turn on blue <gen>
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Trigger - Turn on Ressurcetion_blue <gen>
The minions purple
Events
Unit - The Leader 0092 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Victim and Retain color
Unit - Create 1 . Vampire for Player 4 (Purple) at (Player 1 (Red) start location) facing Default building facing degrees
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision and shared units
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Enemy
Trigger - Turn on purple <gen>
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Trigger - Turn on Ressurcetion_purple <gen>
Unally teal
Events
Unit - The Leader 0090 <gen> Dies
Conditions
(The Leader 0091 <gen> is dead) Equal to False
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Unally purple
Events
Unit - The Leader 0090 <gen> Dies
Conditions
(The Leader 0092 <gen> is dead) Equal to False
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Unally purple teal
Events
Unit - The Leader 0091 <gen> Dies
Conditions
(The Leader 0092 <gen> is alive) Equal to True
Actions
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Unally blue teal
Events
Unit - The Leader 0091 <gen> Dies
Conditions
(The Leader 0090 <gen> is alive) Equal to True
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Unally blue purple
Events
Unit - The Leader 0092 <gen> Dies
Conditions
(The Leader 0090 <gen> is alive) Equal to True
Actions
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Unally teal purple
Events
Unit - The Leader 0092 <gen> Dies
Conditions
(The Leader 0091 <gen> is alive) Equal to True
Actions
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Ally Teal blue
Events
Unit - The Leader 0091 <gen> Dies
Conditions
(The Leader 0090 <gen> is alive) Equal to False
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Ally Purple Blue
Events
Unit - The Leader 0092 <gen> Dies
Conditions
(The Leader 0090 <gen> is alive) Equal to False
Actions
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Ally Purple Teal
Events
Unit - The Leader 0092 <gen> Dies
Conditions
(The Leader 0091 <gen> is alive) Equal to False
Actions
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Ally Blue Teal
Events
Unit - The Leader 0090 <gen> Dies
Conditions
(The Leader 0091 <gen> is alive) Equal to False
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Ally Teal Purple
Events
Unit - The Leader 0091 <gen> Dies
Conditions
(The Leader 0092 <gen> is alive) Equal to False
Actions
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Ally Blue Purple
Events
Unit - The Leader 0090 <gen> Dies
Conditions
(The Leader 0092 <gen> is alive) Equal to False
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Teal
Events
Unit - A unit Finishes construction
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
blue
Events
Unit - A unit enters (Playable map area)
Unit - A unit Finishes construction
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
purple
Events
Unit - A unit enters (Playable map area)
Unit - A unit Finishes construction
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
yellow
Events
Unit - Hunter 0086 <gen> Becomes revivable
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Hunter 0086 <gen> at (Center of Church_Landing_Church <gen>) , Show revival graphics
orange
Events
Unit - Hunter 0087 <gen> Becomes revivable
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Hunter 0087 <gen> at (Center of Church_Landing_Church <gen>) , Show revival graphics
green
Events
Unit - Hunter 0088 <gen> Becomes revivable
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Hunter 0088 <gen> at (Center of Church_Landing_Church <gen>) , Show revival graphics
Entering Crypt
Events
Unit - A unit enters Crypt_To_the_Crypt <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 11 (Dark Green).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Crypt_Landing_Crypt <gen>)
Leaving Crypt
Events
Unit - A unit enters Crypt_To_the_map <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 11 (Dark Green).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Crypt_Landing_Map <gen>)
Entering Church
Events
Unit - A unit enters Church_To_the_Church <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 12 (Brown).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Church_Landing_Church <gen>)
Leaving
Events
Unit - A unit enters Church_To_the_Map <gen>
Conditions
((Owner of (Triggering unit)) is an ally of Player 12 (Brown).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Church_Landing_Map <gen>)
Word of Light Ascend
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Word of Light: Ascend
Actions
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 450.00 at (Position of (Casting unit)) , dealing (Real((Intelligence of (Casting unit) (Include bonuses)))) damage of attack type Spells and damage type Divine
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 450.00 at (Position of (Casting unit)) , dealing (Real((Intelligence of (Casting unit) (Include bonuses)))) damage of attack type Spells and damage type Divine
Word of Light Sear
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Word of Light: Sear
Actions
Wait 0.50 seconds
Unit - Cause (Casting unit) to damage (Target unit of ability being cast) , dealing (Real((Intelligence of (Casting unit) (Include bonuses)))) damage of attack type Spells and damage type Divine
Unit - Cause (Casting unit) to damage (Target unit of ability being cast) , dealing (Real((Intelligence of (Casting unit) (Include bonuses)))) damage of attack type Spells and damage type Divine
Passion of the Night
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) has buff Wind Walk) Equal to True
Actions
Unit - Cause (Attacking unit) to damage (Triggering unit) , dealing (Real((Intelligence of (Attacking unit) (Include bonuses)))) damage of attack type Spells and damage type Death
Unit - Cause (Attacking unit) to damage (Triggering unit) , dealing (Real((Intelligence of (Attacking unit) (Include bonuses)))) damage of attack type Spells and damage type Death
Ray of Blood
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Ray of Blood
Actions
Wait 0.50 seconds
Unit - Cause (Casting unit) to damage (Target unit of ability being cast) , dealing (Real((Intelligence of (Casting unit) (Include bonuses)))) damage of attack type Spells and damage type Death
Unit - Cause (Casting unit) to damage (Target unit of ability being cast) , dealing (Real((Intelligence of (Casting unit) (Include bonuses)))) damage of attack type Spells and damage type Death
Ray of Blood Main Vampire
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Ray of Blood (Main Vampire)
Actions
Wait 0.50 seconds
Unit - Cause (Casting unit) to damage (Target unit of ability being cast) , dealing (Real((Intelligence of (Casting unit) (Include bonuses)))) damage of attack type Spells and damage type Death
Unit - Cause (Casting unit) to damage (Target unit of ability being cast) , dealing (Real((Intelligence of (Casting unit) (Include bonuses)))) damage of attack type Spells and damage type Death
Unit - Cause (Casting unit) to damage (Target unit of ability being cast) , dealing (Real((Intelligence of (Casting unit) (Include bonuses)))) damage of attack type Spells and damage type Death
Hunters
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 2 (Blue)
(Owner of (Killing unit)) Not equal to Player 3 (Teal)
(Owner of (Killing unit)) Not equal to Player 4 (Purple)
((Killing unit) belongs to an ally of Player 12 (Brown).) Equal to True
Actions
Player - Add 2 to (Owner of (Killing unit)) . Current lumber
Vampers
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 1 (Red)
((Killing unit) belongs to an ally of Player 11 (Dark Green).) Equal to True
Actions
Player - Add 3 to (Owner of (Killing unit)) . Current lumber
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