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Model validation: Vampire (HoMM 3)

Vampire.mdx

0 errors 12 severe 1 warnings 7 unused
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 350200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 350200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 350200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 350200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 350200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 350200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 350200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 350200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 350200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Attachment 9 - "Chest Alternate Ref"
    • 1 1 Rotation
      • Missing opening track for sequence "Death Alternate " at frame 149500 where it is needed
      • Track 16 at frame 169600 is not in any sequence
  • 1 1 Attachment 12 - "Foot Left Alternate Ref"
    • 1 1 Rotation
      • Missing opening track for sequence "Death Alternate " at frame 149500 where it is needed
      • Track 13 at frame 169600 is not in any sequence
  • 1 1 Attachment 13 - "Foot Right Alternate Ref"
    • 1 1 Rotation
      • Missing opening track for sequence "Death Alternate " at frame 149500 where it is needed
      • Track 14 at frame 169600 is not in any sequence
  • 1 1 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 2 Attachment 8 - "Head Alternate Ref"
    • 1 Translation
      • Track 10 at frame 169600 is not in any sequence
    • 1 Rotation
      • Track 10 at frame 169600 is not in any sequence
  • 1 Attachment 11 - "Hand Right Alternate Ref"
    • 1 Rotation
      • Track 12 at frame 169600 is not in any sequence
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