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Triggers
Vamp Zone (kodsta version no 1) .w3x
Variables
Initialization n' stuff
Defeat B
Defeat V
Starting lumber
Leavers B V
hints
Starting message
Hint 1
Hint 2
Open slot check
Kill NotPlaying Players
Victory V/B
V
B
Vampire gold
Bounty gold
income
income Copier
income Copier Copier
Vampire Gold
Bounty gold Kopieren
income Kopieren
income Copier Kopieren
income Copier Copier Kopieren
builder Gold
Income B
Income 4 B
Income 5 B
Baby vamp income
Baby vamp
vamps income 2
time to die Copy
ROUND 2
messenger
time to die
Vamp reborn
baby vamp reborn
Quest
Quests
Alliances and Vamp Spawn
Player Groups
P4 Summon Werewolf
P9 Summon Death
P10 Summon Vamp
P12 Summon Infernal
on x
new order
P4 under attack
P4 Skills
P4 Toming
enemy of werewolf
enemy of Death
enemy of Vamp
enemy of Infernal
kick
kick P2
kick P3
kick P5
kick P6
kick P7
kick P8
kick P11
Sell and second shop
Sell Arrow
second shop
Ping minimap
Items
To all 1 Tome
Evasion
Ring of Regeneration
Sound
is that the best u can do
no marcy
dont touch me
you scared me
Runner's
running P1
running P2
running P3
running P5
running P6
running P7
running P8
Floating text
Text sec shop
Text vamp zone
text in safe zone
text off
Cheatss
Cheat trigger
cheat command list
--Actuall cheat commands-----
vamplove cheat
Iwannagohome cheat
Red iwannagohome
Red iwannagohome end
Blue iwannagohome
Blue iwannagohome end
Teal iwannagohome
Teal iwannagohome end
Yellow iwannagohome
Yellow iwannagohome end
orange iwannagohome
orange iwannagohome end
Green iwannagohome
Green iwannagohome end
Pink iwannagohome
Pink iwannagohome end
Dark Green iwannagohome
Dark green iwannagohome end
Iwannagohome teleport out of there
Get out of safe zone
Teleport to wooding
teleport to wooding
Teleport back to bace
Teleporting from sell shop area to other side
Teleport 1
Teleport other way round
Name
Type
is_array
initial_value
Biulderskilled
integer
No
HumanGroup
force
No
Force00
Random
string
Yes
Reviveable
group
No
timer
timer
No
timer_window
timerdialog
No
vampGroup
force
No
Force11
Vampireskilled
integer
No
Defeat B
Events
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Defeat V
Events
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Starting lumber
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Pick every player in HumanGroup and do (Set (Picked player).Current lumber to 100)
Player Group - Pick every player in vampGroup and do (Set (Picked player).Current lumber to 5)
Leavers B V
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 9 (Gray).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 12 (Brown) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 12 (Brown).) and do (Kill (Picked unit))) else do (Do nothing)
Starting message
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: GO BUILDERS GO
Wait 30.00 seconds
Game - Display to (All players) the text: Run for your F**king lifes!!
Hint 1
Events
Time - Elapsed game time is 53.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff32cd32Use tomes in the shop he makes you better|r
Game - Display to (All players) the text: |cff32cd32Hurry up Builder Vampires comes with a elevator from the hell to eat some humans|r
Hint 2
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: |cff32cd32Dont forget to build a frost tower!!|r
Kill NotPlaying Players
Events
Map initialization
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Set VariableSet Vampireskilled = (Vampireskilled + 1))
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Do nothing) else do (Set VariableSet Vampireskilled = (Vampireskilled + 1))
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Do nothing) else do (Set VariableSet Vampireskilled = (Vampireskilled + 1))
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Do nothing) else do (Set VariableSet Vampireskilled = (Vampireskilled + 1))
If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Kill (Picked unit)))
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit)))
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit)))
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit)))
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit)))
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit)))
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit)))
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit)))
Trigger - Run V <gen> (checking conditions)
Trigger - Run B <gen> (checking conditions)
V
Events
Conditions
Actions
If (Biulderskilled Equal to 8) then do (Run Defeat_B <gen> (checking conditions)) else do (Do nothing)
B
Events
Conditions
Actions
If (Vampireskilled Equal to 4) then do (Run Defeat_V <gen> (checking conditions)) else do (Do nothing)
Bounty gold
Events
Unit - A unit owned by (Player(1)) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Unit-type of (Killing unit)) Equal to Vampire) or (((Unit-type of (Killing unit)) Equal to DEATH) or (((Unit-type of (Killing unit)) Equal to Werewolf) or (((Unit-type of (Killing unit)) Equal to Tree) or (((Unit-type of (Killing unit)) Equal to Infernal) or (((Unit-type of (Killing unit)) Equal to Baby Fire) or (((Unit-type of (Killing unit)) Equal to Baby Root) or (((Unit-type of (Killing unit)) Equal to Helpers) or (((Unit-type of (Killing unit)) Equal to X Helpers) or (((Unit-type of (Killing unit)) Equal to |cff000000Ghost Helpers|r) or (((Unit-type of (Killing unit)) Equal to Sea Dragon) or ((Unit-type of (Killing unit)) Equal to Fish)))))))))))
Actions
Player - Add 3 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
income
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 20 to Player 10 (Light Blue).Current gold) else do (Add 10 to Player 9 (Gray).Current gold)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 10 to Player 10 (Light Blue).Current gold) else do (Add 10 to Player 4 (Purple).Current gold)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 0 to Player 10 (Light Blue).Current gold) else do (Add 10 to Player 12 (Brown).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 20 to Player 9 (Gray).Current gold) else do (Add 10 to Player 10 (Light Blue).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 10 to Player 9 (Gray).Current gold) else do (Add 10 to Player 4 (Purple).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 10 to Player 12 (Brown).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 20 to Player 4 (Purple).Current gold) else do (Add 10 to Player 9 (Gray).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 10 to Player 4 (Purple).Current gold) else do (Add 10 to Player 10 (Light Blue).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 0 to Player 4 (Purple).Current gold) else do (Add 10 to Player 12 (Brown).Current gold)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add 10 to Player 12 (Brown).Current gold) else do (Add 10 to Player 10 (Light Blue).Current gold)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add 10 to Player 12 (Brown).Current gold) else do (Add 10 to Player 4 (Purple).Current gold)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add 10 to Player 12 (Brown).Current gold) else do (Add 10 to Player 9 (Gray).Current gold)
Game - Display to (All players) the text: Vamp income 30 Gold+10 Gold for each leaving Vampire
income Copier
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 100 to Player 10 (Light Blue).Current gold) else do (Add 33 to Player 9 (Gray).Current gold)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 0 to Player 10 (Light Blue).Current gold) else do (Add 33 to Player 4 (Purple).Current gold)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 0 to Player 10 (Light Blue).Current gold) else do (Add 33 to Player 12 (Brown).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 100 to Player 9 (Gray).Current gold) else do (Add 33 to Player 10 (Light Blue).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 33 to Player 4 (Purple).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 33 to Player 12 (Brown).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 100 to Player 9 (Gray).Current gold) else do (Add 33 to Player 10 (Light Blue).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 33 to Player 4 (Purple).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 33 to Player 12 (Brown).Current gold)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add 100 to Player 12 (Brown).Current gold) else do (Add 33 to Player 4 (Purple).Current gold)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add 0 to Player 12 (Brown).Current gold) else do (Add 33 to Player 10 (Light Blue).Current gold)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add 0 to Player 12 (Brown).Current gold) else do (Add 33 to Player 9 (Gray).Current gold)
Game - Display to (All players) the text: vamp income 100 + 33 for each leaving Vampire
income Copier Copier
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 600 to Player 10 (Light Blue).Current gold) else do (Add 200 to Player 9 (Gray).Current gold)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 0 to Player 10 (Light Blue).Current gold) else do (Add 200 to Player 4 (Purple).Current gold)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 0 to Player 10 (Light Blue).Current gold) else do (Add 200 to Player 12 (Brown).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 600 to Player 9 (Gray).Current gold) else do (Add 200 to Player 10 (Light Blue).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 200 to Player 4 (Purple).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 200 to Player 12 (Brown).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 600 to Player 9 (Gray).Current gold) else do (Add 200 to Player 10 (Light Blue).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 200 to Player 9 (Gray).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 200 to Player 12 (Brown).Current gold)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add 600 to Player 12 (Brown).Current gold) else do (Add 200 to Player 9 (Gray).Current gold)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add 0 to Player 12 (Brown).Current gold) else do (Add 200 to Player 4 (Purple).Current gold)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add 0 to Player 12 (Brown).Current gold) else do (Add 200 to Player 10 (Light Blue).Current gold)
Game - Display to (All players) the text: Vamp income 600 + 200 for each leaving Vampire
Bounty gold Kopieren
Events
Unit - A unit owned by (Player(1)) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Unit-type of (Killing unit)) Equal to Vampire) or (((Unit-type of (Killing unit)) Equal to DEATH) or (((Unit-type of (Killing unit)) Equal to Werewolf) or (((Unit-type of (Killing unit)) Equal to Tree) or (((Unit-type of (Killing unit)) Equal to Infernal) or (((Unit-type of (Killing unit)) Equal to Baby Fire) or (((Unit-type of (Killing unit)) Equal to Baby Root) or (((Unit-type of (Killing unit)) Equal to Helpers) or (((Unit-type of (Killing unit)) Equal to X Helpers) or (((Unit-type of (Killing unit)) Equal to |cff000000Ghost Helpers|r) or (((Unit-type of (Killing unit)) Equal to Sea Dragon) or ((Unit-type of (Killing unit)) Equal to Fish)))))))))))
Actions
Player - Add 3 to (Owner of (Killing unit)) . Current gold
Player - Add 4 to (Owner of (Killing unit)) . Current lumber
income Kopieren
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 20 to Player 10 (Light Blue).Current gold) else do (Add 10 to Player 9 (Gray).Current gold)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 10 to Player 10 (Light Blue).Current gold) else do (Add 10 to Player 4 (Purple).Current gold)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 0 to Player 10 (Light Blue).Current gold) else do (Add 10 to Player 12 (Brown).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 20 to Player 9 (Gray).Current gold) else do (Add 10 to Player 10 (Light Blue).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 10 to Player 9 (Gray).Current gold) else do (Add 10 to Player 4 (Purple).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 10 to Player 12 (Brown).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 20 to Player 4 (Purple).Current gold) else do (Add 10 to Player 9 (Gray).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 10 to Player 4 (Purple).Current gold) else do (Add 10 to Player 10 (Light Blue).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 0 to Player 4 (Purple).Current gold) else do (Add 10 to Player 12 (Brown).Current gold)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add 10 to Player 12 (Brown).Current gold) else do (Add 10 to Player 10 (Light Blue).Current gold)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add 10 to Player 12 (Brown).Current gold) else do (Add 10 to Player 4 (Purple).Current gold)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add 10 to Player 12 (Brown).Current gold) else do (Add 10 to Player 9 (Gray).Current gold)
Game - Display to (All players) the text: Vamp income 30 Gold+10 Gold for each leaving Vampire
income Copier Kopieren
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 100 to Player 10 (Light Blue).Current gold) else do (Add 33 to Player 9 (Gray).Current gold)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 0 to Player 10 (Light Blue).Current gold) else do (Add 33 to Player 4 (Purple).Current gold)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 0 to Player 10 (Light Blue).Current gold) else do (Add 33 to Player 12 (Brown).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 100 to Player 9 (Gray).Current gold) else do (Add 33 to Player 10 (Light Blue).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 33 to Player 4 (Purple).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 33 to Player 12 (Brown).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 100 to Player 9 (Gray).Current gold) else do (Add 33 to Player 10 (Light Blue).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 33 to Player 4 (Purple).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 33 to Player 12 (Brown).Current gold)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add 100 to Player 12 (Brown).Current gold) else do (Add 33 to Player 4 (Purple).Current gold)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add 0 to Player 12 (Brown).Current gold) else do (Add 33 to Player 10 (Light Blue).Current gold)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add 0 to Player 12 (Brown).Current gold) else do (Add 33 to Player 9 (Gray).Current gold)
Game - Display to (All players) the text: vamp income 100 + 33 for each leaving Vampire
income Copier Copier Kopieren
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 600 to Player 10 (Light Blue).Current gold) else do (Add 200 to Player 9 (Gray).Current gold)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 0 to Player 10 (Light Blue).Current gold) else do (Add 200 to Player 4 (Purple).Current gold)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 0 to Player 10 (Light Blue).Current gold) else do (Add 200 to Player 12 (Brown).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 600 to Player 9 (Gray).Current gold) else do (Add 200 to Player 10 (Light Blue).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 200 to Player 4 (Purple).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 200 to Player 12 (Brown).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 600 to Player 9 (Gray).Current gold) else do (Add 200 to Player 10 (Light Blue).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 200 to Player 9 (Gray).Current gold)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add 0 to Player 9 (Gray).Current gold) else do (Add 200 to Player 12 (Brown).Current gold)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add 600 to Player 12 (Brown).Current gold) else do (Add 200 to Player 9 (Gray).Current gold)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add 0 to Player 12 (Brown).Current gold) else do (Add 200 to Player 4 (Purple).Current gold)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add 0 to Player 12 (Brown).Current gold) else do (Add 200 to Player 10 (Light Blue).Current gold)
Game - Display to (All players) the text: Vamp income 600 + 200 for each leaving Vampire
Income B
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 5 (Yellow) . Current gold
Player - Add 5 to Player 6 (Orange) . Current gold
Player - Add 5 to Player 7 (Green) . Current gold
Player - Add 5 to Player 8 (Pink) . Current gold
Player - Add 5 to Player 11 (Dark Green) . Current gold
Game - Display to (All players) the text: Add 5 gold for Builders
Income 4 B
Events
Time - Every 400.00 seconds of game time
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 5 (Yellow) . Current gold
Player - Add 10 to Player 6 (Orange) . Current gold
Player - Add 10 to Player 7 (Green) . Current gold
Player - Add 10 to Player 8 (Pink) . Current gold
Player - Add 10 to Player 11 (Dark Green) . Current gold
Game - Display to (All players) the text: Add 10 gold for Builders
Income 5 B
Events
Time - Every 800.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
Player - Add 100 to Player 11 (Dark Green) . Current gold
Game - Display to (All players) the text: Add 100!!! gold for Builders
Baby vamp
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Random unit from (Units of type Baby Fire))) Equal to Player 1 (Red)
(Owner of (Random unit from (Units of type Baby Root))) Equal to Player 1 (Red)
(Owner of (Random unit from (Units of type Fish))) Equal to Player 1 (Red)
(Owner of (Random unit from (Units of type Helpers))) Equal to Player 1 (Red)
(Owner of (Random unit from (Units of type X Helpers))) Equal to Player 1 (Red)
(Owner of (Random unit from (Units of type |cff000000Ghost Helpers|r))) Equal to Player 1 (Red)
(Owner of (Random unit from (Units of type Burrow Root))) Equal to Player 1 (Red)
Then - Actions
Player - Add 100 to Player 1 (Red) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Random unit from (Units of type Baby Fire))) Equal to Player 2 (Blue)
(Owner of (Random unit from (Units of type Baby Root))) Equal to Player 2 (Blue)
(Owner of (Random unit from (Units of type Fish))) Equal to Player 2 (Blue)
(Owner of (Random unit from (Units of type Helpers))) Equal to Player 2 (Blue)
(Owner of (Random unit from (Units of type X Helpers))) Equal to Player 2 (Blue)
(Owner of (Random unit from (Units of type |cff000000Ghost Helpers|r))) Equal to Player 2 (Blue)
(Owner of (Random unit from (Units of type Burrow Root))) Equal to Player 2 (Blue)
Then - Actions
Player - Add 100 to Player 2 (Blue) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Random unit from (Units of type Baby Fire))) Equal to Player 3 (Teal)
(Owner of (Random unit from (Units of type Baby Root))) Equal to Player 3 (Teal)
(Owner of (Random unit from (Units of type Fish))) Equal to Player 3 (Teal)
(Owner of (Random unit from (Units of type Helpers))) Equal to Player 3 (Teal)
(Owner of (Random unit from (Units of type X Helpers))) Equal to Player 3 (Teal)
(Owner of (Random unit from (Units of type |cff000000Ghost Helpers|r))) Equal to Player 3 (Teal)
(Owner of (Random unit from (Units of type Burrow Root))) Equal to Player 3 (Teal)
Then - Actions
Player - Add 100 to Player 3 (Teal) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Random unit from (Units of type Baby Fire))) Equal to Player 5 (Yellow)
(Owner of (Random unit from (Units of type Baby Root))) Equal to Player 5 (Yellow)
(Owner of (Random unit from (Units of type Fish))) Equal to Player 5 (Yellow)
(Owner of (Random unit from (Units of type Helpers))) Equal to Player 5 (Yellow)
(Owner of (Random unit from (Units of type X Helpers))) Equal to Player 5 (Yellow)
(Owner of (Random unit from (Units of type |cff000000Ghost Helpers|r))) Equal to Player 5 (Yellow)
(Owner of (Random unit from (Units of type Burrow Root))) Equal to Player 5 (Yellow)
Then - Actions
Player - Add 100 to Player 5 (Yellow) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Random unit from (Units of type Baby Fire))) Equal to Player 6 (Orange)
(Owner of (Random unit from (Units of type Baby Root))) Equal to Player 6 (Orange)
(Owner of (Random unit from (Units of type Fish))) Equal to Player 6 (Orange)
(Owner of (Random unit from (Units of type Helpers))) Equal to Player 6 (Orange)
(Owner of (Random unit from (Units of type X Helpers))) Equal to Player 6 (Orange)
(Owner of (Random unit from (Units of type |cff000000Ghost Helpers|r))) Equal to Player 6 (Orange)
(Owner of (Random unit from (Units of type Burrow Root))) Equal to Player 6 (Orange)
Then - Actions
Player - Add 100 to Player 6 (Orange) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Random unit from (Units of type Baby Fire))) Equal to Player 7 (Green)
(Owner of (Random unit from (Units of type Baby Root))) Equal to Player 7 (Green)
(Owner of (Random unit from (Units of type Fish))) Equal to Player 7 (Green)
(Owner of (Random unit from (Units of type Helpers))) Equal to Player 7 (Green)
(Owner of (Random unit from (Units of type X Helpers))) Equal to Player 7 (Green)
(Owner of (Random unit from (Units of type |cff000000Ghost Helpers|r))) Equal to Player 7 (Green)
(Owner of (Random unit from (Units of type Burrow Root))) Equal to Player 7 (Green)
Then - Actions
Player - Add 100 to Player 7 (Green) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Random unit from (Units of type Baby Fire))) Equal to Player 8 (Pink)
(Owner of (Random unit from (Units of type Baby Root))) Equal to Player 8 (Pink)
(Owner of (Random unit from (Units of type Fish))) Equal to Player 8 (Pink)
(Owner of (Random unit from (Units of type Helpers))) Equal to Player 8 (Pink)
(Owner of (Random unit from (Units of type X Helpers))) Equal to Player 8 (Pink)
(Owner of (Random unit from (Units of type |cff000000Ghost Helpers|r))) Equal to Player 8 (Pink)
(Owner of (Random unit from (Units of type Burrow Root))) Equal to Player 8 (Pink)
Then - Actions
Player - Add 100 to Player 8 (Pink) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Random unit from (Units of type Baby Fire))) Equal to Player 11 (Dark Green)
(Owner of (Random unit from (Units of type Baby Root))) Equal to Player 11 (Dark Green)
(Owner of (Random unit from (Units of type Fish))) Equal to Player 11 (Dark Green)
(Owner of (Random unit from (Units of type Helpers))) Equal to Player 11 (Dark Green)
(Owner of (Random unit from (Units of type X Helpers))) Equal to Player 11 (Dark Green)
(Owner of (Random unit from (Units of type |cff000000Ghost Helpers|r))) Equal to Player 11 (Dark Green)
(Owner of (Random unit from (Units of type Burrow Root))) Equal to Player 11 (Dark Green)
Then - Actions
Player - Add 100 to Player 11 (Dark Green) . Current gold
Else - Actions
Do nothing
time to die Copy
Events
Time - Elapsed game time is 2010.00 seconds
Conditions
Actions
-------- NOW STARTS THE REAL FIGHT BETWEEN THE PROs --------
ROUND 2
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Game - Display to (All players) the text: HURRY UP ALL AT THIS MOMENT STARTS ROUND 2 IF YOU HAVE NOW FINAL WOODCUTTER THAN YOU HAVE PLAYED A GOOD GAME AND YOU HAVE A GOOD CHANCE TO WIN, IF NOT THAN GOOD BYE VAMPS GET NOW 2 TIMES MORE GOLD
Sound - Play CreepAggroWhat1 <gen>
Trigger - Turn on Bounty_gold_Kopieren <gen>
Trigger - Turn on income_Kopieren <gen>
Trigger - Turn on income_Copier_Kopieren <gen>
Trigger - Turn on income_Copier_Copier_Kopieren <gen>
Trigger - Turn off income <gen>
Trigger - Turn off income_Copier <gen>
time to die
Events
Time - Elapsed game time is 2010.00 seconds
Conditions
Actions
-------- NOW STARTS THE REAL FIGHT BETWEEN THE PROs --------
baby vamp reborn
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to BUILDERs NEXT GENERATION
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + |cffff00cc has fallen into vampire hands.|r)
Unit - Remove (Dying unit) from the game
If (((Unit-type of (Killing unit)) Equal to Vampire) or (((Unit-type of (Killing unit)) Equal to AI Vampire) or ((Unit-type of (Killing unit)) Equal to Helpers))) then do (Create 1 Helpers for (Owner of (Dying unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))) else do (Do nothing)
If (((Unit-type of (Killing unit)) Equal to DEATH) or ((Unit-type of (Killing unit)) Equal to |cff000000Ghost Helpers|r)) then do (Create 1 |cff000000Ghost Helpers|r for (Owner of (Dying unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))) else do (Do nothing)
If (((Unit-type of (Killing unit)) Equal to Infernal) or ((Unit-type of (Killing unit)) Equal to Baby Fire)) then do (Create 1 Baby Fire for (Owner of (Dying unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))) else do (Do nothing)
If (((Unit-type of (Killing unit)) Equal to Tree) or (((Unit-type of (Killing unit)) Equal to Baby Root) or (((Unit-type of (Killing unit)) Equal to Tree Elemental (Level 1)) or (((Unit-type of (Killing unit)) Equal to Tree Elemental (Level 2)) or ((Unit-type of (Killing unit)) Equal to Tree Elemental (Level 3)))))) then do (Create 1 Baby Root for (Owner of (Dying unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))) else do (Do nothing)
If (((Unit-type of (Killing unit)) Equal to Werewolf) or (((Unit-type of (Killing unit)) Equal to X Helpers) or (((Unit-type of (Killing unit)) Equal to Spirit Wolf (Level 1)) or (((Unit-type of (Killing unit)) Equal to Dire Wolf (Level 2)) or ((Unit-type of (Killing unit)) Equal to Shadow Wolf (Level 3)))))) then do (Create 1 X Helpers for (Owner of (Dying unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))) else do (Do nothing)
If (((Unit-type of (Killing unit)) Equal to Sea Dragon) or (((Unit-type of (Killing unit)) Equal to Fish) or (((Unit-type of (Killing unit)) Equal to Sea Wolf (Level 1)) or (((Unit-type of (Killing unit)) Equal to Sea Wolf (Level 2)) or ((Unit-type of (Killing unit)) Equal to Sea Wolf (Level 3)))))) then do (Create 1 Fish for (Owner of (Dying unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))) else do (Do nothing)
Sound - Play WarlordWarcry1 <gen>
Player - Set (Owner of (Dying unit)) . Current lumber to 0
Player - Set (Owner of (Dying unit)) . Current gold to 100
Player Group - Remove (Owner of (Dying unit)) from HumanGroup .
Player Group - Add (Owner of (Dying unit)) to vampGroup
Player Group - Pick every player in vampGroup and do (Make (Owner of (Dying unit)) treat (Picked player) as an Ally with shared vision)
Player Group - Pick every player in vampGroup and do (Make (Picked player) treat (Owner of (Dying unit)) as an Ally with shared vision)
Player Group - Pick every player in HumanGroup and do (Make (Owner of (Dying unit)) treat (Picked player) as an Enemy)
Player Group - Pick every player in HumanGroup and do (Make (Picked player) treat (Owner of (Dying unit)) as an Enemy)
Quests
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: LOOK AT THE QUESTS!!!!!!
Quest - Create a Required quest titled |cff00ff00KICK.|r with the description Only Red can kick playersTo kick type:-kick color , using icon path ReplaceableTextures\CommandButtons\BTNBoots.blp
Quest - Create a Required quest titled How to get cheats with the description there are cheats on this map. :) if you want cheats type -imanoob and you will get a cheats list :) , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Quest - Create a Optional quest titled |cff00ff00BUILDERS.|r with the description |C102040f0BUILDERS|r build your base fast beofre the vamps find you.plus if you get kill by a vamp you turn into baby vamp , using icon path ReplaceableTextures\CommandButtons\BTNPeasant.blp
Quest - Create a Optional quest titled |cff00ff00baby vamp.|r with the description Baby vamps help your enemys vamp by killing other builders.ask the vamp to tome you if he or she sad yes or no. , using icon path ReplaceableTextures\CommandButtons\BTNHeroDreadLord.blp
Quest - Create a Optional quest titled |cff00ff00Items.|r with the description There are lots of items on this map , using icon path ReplaceableTextures\WorldEditUI\Editor-ItemSet.blp
Player Groups
Events
Map initialization
Conditions
Actions
Player Group - Add Player 4 (Purple) to vampGroup
Player Group - Add Player 9 (Gray) to vampGroup
Player Group - Add Player 10 (Light Blue) to vampGroup
Player Group - Add Player 12 (Brown) to vampGroup
Player Group - Add Player 1 (Red) to HumanGroup
Player Group - Add Player 2 (Blue) to HumanGroup
Player Group - Add Player 3 (Teal) to HumanGroup
Player Group - Add Player 5 (Yellow) to HumanGroup
Player Group - Add Player 6 (Orange) to HumanGroup
Player Group - Add Player 7 (Green) to HumanGroup
Player Group - Add Player 8 (Pink) to HumanGroup
Player Group - Add Player 11 (Dark Green) to HumanGroup
P4 Summon Werewolf
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Order Vampire Altar 0017 <gen> to train/upgrade to a Werewolf
Wait 56.00 seconds
Game - Display to (All players) the text: Vamp is born!!!
Trigger - Turn on P4_under_attack <gen>
Trigger - Turn on P4_Skills <gen>
Trigger - Turn on P4_Toming <gen>
Trigger - Turn on enemy_of_werewolf <gen>
Trigger - Turn off P4_Summon_Werewolf <gen>
P9 Summon Death
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order Vampire Altar 0016 <gen> to train/upgrade to a DEATH
Wait 56.00 seconds
Game - Display to (All players) the text: Vamp is born!!!
Trigger - Turn on enemy_of_Death <gen>
Trigger - Turn off P9_Summon_Death <gen>
P10 Summon Vamp
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit - Order Vampire Altar 0014 <gen> to train/upgrade to a Vampire
Wait 56.00 seconds
Game - Display to (All players) the text: Vamp is born!!!
Trigger - Turn on enemy_of_Vamp <gen>
Trigger - Turn off P10_Summon_Vamp <gen>
P12 Summon Infernal
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order Vampire Altar 0027 <gen> to train/upgrade to a Infernal
Wait 56.00 seconds
Game - Display to (All players) the text: Vamp is born!!!
Trigger - Turn on enemy_of_Infernal <gen>
Trigger - Turn off P12_Summon_Infernal <gen>
on x
Events
Conditions
Actions
If ((Life of (Random unit from (Units owned by Player 12 (Brown) of type AI Vampire))) Greater than or equal to 9400.00) then do (Order (Random unit from (Units owned by Player 12 (Brown) of type AI Vampire)) to Attack-Move To.(Position of (Random unit from (Units of type BUILDERs NEXT GENERATION)))) else do (Do nothing)
If ((Life of (Random unit from (Units owned by Player 12 (Brown) of type AI Vampire))) Less than or equal to 1500.00) then do (Order (Random unit from (Units owned by Player 12 (Brown) of type AI Vampire)) to Move To.(Position of Fountain of Health 0010 <gen>)) else do (Do nothing)
If ((Life of (Random unit from (Units owned by Player 10 (Light Blue) of type AI Vampire))) Greater than or equal to 9400.00) then do (Order (Random unit from (Units owned by Player 10 (Light Blue) of type AI Vampire)) to Attack-Move To.(Position of (Random unit from (Units of type BUILDERs NEXT GENERATION)))) else do (Do nothing)
If ((Life of (Random unit from (Units owned by Player 10 (Light Blue) of type AI Vampire))) Less than or equal to 1500.00) then do (Order (Random unit from (Units owned by Player 10 (Light Blue) of type AI Vampire)) to Move To.(Position of Fountain of Health 0010 <gen>)) else do (Do nothing)
If ((Life of (Random unit from (Units owned by Player 9 (Gray) of type AI Vampire))) Greater than or equal to 9400.00) then do (Order (Random unit from (Units owned by Player 9 (Gray) of type AI Vampire)) to Attack-Move To.(Position of (Random unit from (Units of type BUILDERs NEXT GENERATION)))) else do (Do nothing)
If ((Life of (Random unit from (Units owned by Player 9 (Gray) of type AI Vampire))) Less than or equal to 1500.00) then do (Order (Random unit from (Units owned by Player 9 (Gray) of type AI Vampire)) to Move To.(Position of Fountain of Health 0010 <gen>)) else do (Do nothing)
If ((Life of (Random unit from (Units owned by Player 4 (Purple) of type AI Vampire))) Greater than or equal to 9400.00) then do (Order (Random unit from (Units owned by Player 4 (Purple) of type AI Vampire)) to Attack-Move To.(Position of (Random unit from (Units of type BUILDERs NEXT GENERATION)))) else do (Do nothing)
If ((Life of (Random unit from (Units owned by Player 4 (Purple) of type AI Vampire))) Less than or equal to 1500.00) then do (Order (Random unit from (Units owned by Player 4 (Purple) of type AI Vampire)) to Move To.(Position of Fountain of Health 0010 <gen>)) else do (Do nothing)
new order
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type AI Vampire) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units owned by (Random player from HumanGroup).))))
P4 under attack
Events
Unit - A unit owned by Player 4 (Purple) . Is attacked
Conditions
Actions
Wait 2.50 seconds
Unit - Order (Picked unit) to Human Mountain King - Activate Avatar .
P4 Skills
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
Actions
Hero - Learn skill for (Random unit from (Units owned by Player 4 (Purple) of type Werewolf)) : Feral Spirit
Hero - Learn skill for (Random unit from (Units owned by Player 4 (Purple) of type Werewolf)) : Evasion
Hero - Learn skill for (Random unit from (Units owned by Player 4 (Purple) of type Werewolf)) : Critical Strike
Hero - Learn skill for (Random unit from (Units owned by Player 4 (Purple) of type Werewolf)) : Avatar
P4 Toming
Events
Player - Player 4 (Purple) 's Current gold becomes Greater than or equal to 1000.00
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Player - Add -1000 to Player 4 (Purple) . Current gold
Hero - Create Tome of Unknown Power and give it to (Random unit from (Units owned by Player 4 (Purple) of type Werewolf))
Hero - Order (Random unit from (Units owned by Player 4 (Purple) of type Werewolf)) to use (Item carried by (Picked unit) of type Tome of Unknown Power)
Do nothing
enemy of werewolf
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Werewolf) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Random 1 units from (Units owned by (Random player from (All enemies of Player 4 (Purple).)).)))))
enemy of Death
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All enemies of Player 9 (Gray).) and do (Pick every unit in (Units owned by Player 9 (Gray) of type DEATH) and do (Order (Units of type DEATH) to Attack-Move To.(Position of (Random unit from (Random 1 units from (Units owned by (Random player from (All enemies of Player 9 (Gray).)).))))))
enemy of Vamp
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Vampire) and do (Order (Random unit from (Units owned by Player 10 (Light Blue) of type Vampire)) to Attack-Move To.(Position of (Random unit from (Random 1 units from (Units owned by (Random player from (All enemies of Player 10 (Light Blue).)).)))))
enemy of Infernal
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Infernal) and do (Order (Random unit from (Units owned by Player 12 (Brown) of type Infernal)) to Attack-Move To.(Position of (Random unit from (Random 1 units from (Units owned by (Random player from (All enemies of Player 12 (Brown).)).)))))
kick P2
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: YOU GOT KICK!!!
kick P3
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: YOU GOT KICK!!!
kick P5
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: YOU GOT KICK!!!
kick P6
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: YOU GOT KICK!!!
kick P7
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: YOU GOT KICK!!!
kick P8
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: YOU GOT KICK!!!
kick P11
Events
Player - Player 1 (Red) types a chat message containing -kick dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: YOU GOT KICK!!!
Sell Arrow
Events
Unit - A unit owned by Player 1 (Red) . Begins an upgrade
Unit - A unit owned by Player 2 (Blue) . Begins an upgrade
Unit - A unit owned by Player 3 (Teal) . Begins an upgrade
Unit - A unit owned by Player 5 (Yellow) . Begins an upgrade
Unit - A unit owned by Player 6 (Orange) . Begins an upgrade
Unit - A unit owned by Player 7 (Green) . Begins an upgrade
Unit - A unit owned by Player 8 (Pink) . Begins an upgrade
Unit - A unit owned by Player 11 (Dark Green) . Begins an upgrade
Conditions
(Unit-type of (Triggering unit)) Equal to Sell - Arrow (5)
Actions
Player - Add (Point-value of (Triggering unit)) to (Triggering player) . Current lumber
Unit - Explode (Triggering unit) .
Unit - Remove (Triggering unit) from the game
second shop
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 1 . Vampire Shop... for Neutral Passive at (Center of second_shop <gen>) facing Default building facing degrees
Ping minimap
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of second_shop <gen>) for 30.00 seconds
To all 1 Tome
Events
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Unit - A unit owned by Player 12 (Brown) . Uses an item
Conditions
((Triggering unit) has an item of type Tome of Unknown Power) Equal to True
Actions
For each (Integer A) from 1 to 100 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
Evasion
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Item - Create Master Evasion at (Center of Evasion <gen>)
Ring of Regeneration
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Item - Create Ring of Life Regeneration at (Random point in (Playable map area))
is that the best u can do
Events
Player - Player 1 (Red) types a chat message containing -is that the best you can do (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -is that the best you can do (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -is that the best you can do (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -is that the best you can do (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -is that the best you can do (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -is that the best you can do (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -is that the best you can do (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -is that the best you can do (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play MuradinTaunt1 <gen>
no marcy
Events
Player - Player 1 (Red) types a chat message containing -no marcy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -no marcy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -no marcy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -no marcy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -no marcy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -no marcy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -no marcy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -no marcy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play RokhanYesAttack4 <gen>
dont touch me
Events
Player - Player 1 (Red) types a chat message containing -dont touch me (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -dont touch me (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -dont touch me (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -dont touch me (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -dont touch me (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -dont touch me (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -dont touch me (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -dont touch me (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play SatyrePissed4 <gen>
you scared me
Events
Player - Player 1 (Red) types a chat message containing -you scared me (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -you scared me (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -you scared me (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -you scared me (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -you scared me (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -you scared me (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -you scared me (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -you scared me (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play GoblinZeppelinPissed1 <gen>
running P1
Events
Time - Every 25.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order BUILDERs NEXT GENERATION 0015 <gen> to Move To . (Random point in (Playable map area))
running P2
Events
Time - Every 30.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order BUILDERs NEXT GENERATION 0013 <gen> to Move To . (Random point in (Playable map area))
running P3
Events
Time - Every 20.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Order BUILDERs NEXT GENERATION 0002 <gen> to Move To . (Random point in (Playable map area))
running P5
Events
Time - Every 20.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order BUILDERs NEXT GENERATION 0005 <gen> to Move To . (Random point in (Playable map area))
running P6
Events
Time - Every 20.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Order BUILDERs NEXT GENERATION 0001 <gen> to Move To . (Random point in (Playable map area))
running P7
Events
Time - Every 20.00 seconds of game time
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit - Order BUILDERs NEXT GENERATION 0000 <gen> to Move To . (Random point in (Playable map area))
running P8
Events
Time - Every 20.00 seconds of game time
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit - Order BUILDERs NEXT GENERATION 0003 <gen> to Move To . (Random point in (Playable map area))
Text sec shop
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Second Shop. at (Center of second_shop <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Text vamp zone
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads |c00FF0000Vamp Zone|r at (Center of Vamp_Zone <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
text in safe zone
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads |cff995500tep in this circle to get out of safe zone. And pleasedont be in this area for a long amout of time :)|r at (Center of Safe_zone_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
text off
Events
Player - Player 1 (Red) types a chat message containing -text off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Text_sec_shop <gen>
Trigger - Turn off Text_vamp_zone <gen>
Cheat trigger
Events
Player - Player 1 (Red) types a chat message containing -imanoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -imanoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -imanoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -imanoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -imanoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -imanoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -imanoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -imanoob (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: NOOB!!!!!!!..... Sorry but you called yourself a noob. To see the actual cheatlist please type -noobcheats
Game - Display to Player Group - Player 2 (Blue) the text: NOOB!!!!!!!..... Sorry but you called yourself a noob. To see the actual cheatlist please type -noobcheats
Game - Display to Player Group - Player 3 (Teal) the text: NOOB!!!!!!!..... Sorry but you called yourself a noob. To see the actual cheatlist please type -noobcheats
Game - Display to Player Group - Player 5 (Yellow) the text: NOOB!!!!!!!..... Sorry but you called yourself a noob. To see the actual cheatlist please type -noobcheats
Game - Display to Player Group - Player 6 (Orange) the text: NOOB!!!!!!!..... Sorry but you called yourself a noob. To see the actual cheatlist please type -noobcheats
Game - Display to Player Group - Player 7 (Green) the text: NOOB!!!!!!!..... Sorry but you called yourself a noob. To see the actual cheatlist please type -noobcheats
Game - Display to Player Group - Player 8 (Pink) the text: NOOB!!!!!!!..... Sorry but you called yourself a noob. To see the actual cheatlist please type -noobcheats
Game - Display to Player Group - Player 9 (Gray) the text: NOOB!!!!!!!..... Sorry but you called yourself a noob. To see the actual cheatlist please type -noobcheats
cheat command list
Events
Player - Player 1 (Red) types a chat message containing -noobcheats (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -noobcheats (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -noobcheats (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -noobcheats (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -noobcheats (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -noobcheats (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -noobcheats (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -noobcheats (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Ok here it is as i promised...-vamplove Gives vampires 1000 gold-iwannagohome Teleports you to a safe place that no vampires can get to.-idontlikehome puts you down on the ground outside the safe place
Game - Display to Player Group - Player 2 (Blue) the text: Ok here it is as i promised...-vamplove Gives vampires 1000 gold-iwannagohome Teleports you to a safe place that no vampires can get to.-idontlikehome puts you down on the ground outside the safe place
Game - Display to Player Group - Player 3 (Teal) the text: Ok here it is as i promised...-vamplove Gives vampires 1000 gold-iwannagohome Teleports you to a safe place that no vampires can get to.-idontlikehome puts you down on the ground outside the safe place
Game - Display to Player Group - Player 5 (Yellow) the text: Ok here it is as i promised...-vamplove Gives vampires 1000 gold-iwannagohome Teleports you to a safe place that no vampires can get to.-idontlikehome puts you down on the ground outside the safe place
Game - Display to Player Group - Player 6 (Orange) the text: Ok here it is as i promised...-vamplove Gives vampires 1000 gold-iwannagohome Teleports you to a safe place that no vampires can get to.-idontlikehome puts you down on the ground outside the safe place
Game - Display to Player Group - Player 7 (Green) the text: Ok here it is as i promised...-vamplove Gives vampires 1000 gold-iwannagohome Teleports you to a safe place that no vampires can get to.-idontlikehome puts you down on the ground outside the safe place
Game - Display to Player Group - Player 8 (Pink) the text: Ok here it is as i promised...-vamplove Gives vampires 1000 gold-iwannagohome Teleports you to a safe place that no vampires can get to.-idontlikehome puts you down on the ground outside the safe place
Game - Display to Player Group - Player 9 (Gray) the text: Ok here it is as i promised...-vamplove Gives vampires 1000 gold-iwannagohome Teleports you to a safe place that no vampires can get to.-idontlikehome puts you down on the ground outside the safe place
vamplove cheat
Events
Player - Player 1 (Red) types a chat message containing -vamplove (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -vamplove (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -vamplove (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -vamplove (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -vamplove (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -vamplove (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -vamplove (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -vamplove (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in vampGroup and do (Set (Picked player).Current gold to 1000)
Red iwannagohome
Events
Player - Player 1 (Red) types a chat message containing -iwannagohome (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move BUILDERs NEXT GENERATION 0015 <gen> instantly to (Center of Safe_Zone <gen>)
Countdown Timer - Start timer as a One-shot timer that will expire in 300.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Red in safe zone
Countdown Timer - Show (Last created timer window)
Red iwannagohome end
Events
Time - timer expires
Conditions
Actions
Game - Display to (All players) the text: Red did you get out of there?
Countdown Timer - Destroy (Last created timer window)
Blue iwannagohome
Events
Player - Player 2 (Blue) types a chat message containing -iwannagohome (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move BUILDERs NEXT GENERATION 0013 <gen> instantly to (Center of Safe_Zone <gen>)
Countdown Timer - Start timer as a One-shot timer that will expire in 300.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Blue in safe zone
Countdown Timer - Show (Last created timer window)
Blue iwannagohome end
Events
Time - timer expires
Conditions
Actions
Game - Display to (All players) the text: Blue did you get out of there?
Countdown Timer - Destroy (Last created timer window)
Teal iwannagohome
Events
Player - Player 3 (Teal) types a chat message containing -iwannagohome (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move BUILDERs NEXT GENERATION 0002 <gen> instantly to (Center of Safe_Zone <gen>)
Countdown Timer - Start timer as a One-shot timer that will expire in 300.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Red in safe zone
Countdown Timer - Show (Last created timer window)
Teal iwannagohome end
Events
Time - timer expires
Conditions
Actions
Game - Display to (All players) the text: teal did you get out of there?
Countdown Timer - Destroy (Last created timer window)
Yellow iwannagohome
Events
Player - Player 5 (Yellow) types a chat message containing -iwannagohome (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move BUILDERs NEXT GENERATION 0002 <gen> instantly to (Center of Safe_Zone <gen>)
Countdown Timer - Start timer as a One-shot timer that will expire in 300.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Red in safe zone
Countdown Timer - Show (Last created timer window)
Yellow iwannagohome end
Events
Time - timer expires
Conditions
Actions
Game - Display to (All players) the text: Yellow did you get out of there?
Countdown Timer - Destroy (Last created timer window)
orange iwannagohome
Events
Player - Player 6 (Orange) types a chat message containing -iwannagohome (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move BUILDERs NEXT GENERATION 0002 <gen> instantly to (Center of Safe_Zone <gen>)
Countdown Timer - Start timer as a One-shot timer that will expire in 300.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Red in safe zone
Countdown Timer - Show (Last created timer window)
orange iwannagohome end
Events
Time - timer expires
Conditions
Actions
Game - Display to (All players) the text: Orange did you get out of there?
Countdown Timer - Destroy (Last created timer window)
Green iwannagohome
Events
Player - Player 7 (Green) types a chat message containing -iwannagohome (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move BUILDERs NEXT GENERATION 0002 <gen> instantly to (Center of Safe_Zone <gen>)
Countdown Timer - Start timer as a One-shot timer that will expire in 300.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Red in safe zone
Countdown Timer - Show (Last created timer window)
Green iwannagohome end
Events
Time - timer expires
Conditions
Actions
Game - Display to (All players) the text: Green did you get out of there?
Countdown Timer - Destroy (Last created timer window)
Pink iwannagohome
Events
Player - Player 8 (Pink) types a chat message containing -iwannagohome (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move BUILDERs NEXT GENERATION 0002 <gen> instantly to (Center of Safe_Zone <gen>)
Countdown Timer - Start timer as a One-shot timer that will expire in 300.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Red in safe zone
Countdown Timer - Show (Last created timer window)
Pink iwannagohome end
Events
Time - timer expires
Conditions
Actions
Game - Display to (All players) the text: Pink did you get out of there?
Countdown Timer - Destroy (Last created timer window)
Dark Green iwannagohome
Events
Player - Player 11 (Dark Green) types a chat message containing -iwannagohome (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move BUILDERs NEXT GENERATION 0002 <gen> instantly to (Center of Safe_Zone <gen>)
Countdown Timer - Start timer as a One-shot timer that will expire in 300.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Red in safe zone
Countdown Timer - Show (Last created timer window)
Dark green iwannagohome end
Events
Time - timer expires
Conditions
Actions
Game - Display to (All players) the text: Dark Green did you get out of there?
Countdown Timer - Destroy (Last created timer window)
Get out of safe zone
Events
Unit - A unit enters Get_out_of_safe_zone <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Safe_zone_exit <gen>)
teleport to wooding
Events
Unit - A unit enters Get_to_wooding_area <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of get_to_wooding_area_recever <gen>)
Teleport back to bace
Events
Unit - A unit enters get_back_to_bace <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of get_back_to_bace_receiver <gen>)
Teleport 1
Events
Unit - A unit enters teleport_num_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of receiver_teleport <gen>)
Teleport other way round
Events
Unit - A unit enters Teleport_receive_num_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Go_teleport <gen>)
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