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Triggers
Val's Temple Experience act I BETA.w3x
Variables
Initialization
Victory
Melee Initialization
Opening Cinematic
Cheats
Reinforcements
Traps
Towers
TowersDead1
TowersDead2
TowersDead3
TowersDead4
ExtraCenematics
TowerWarning
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Victory
Events
Unit - A unit enters DeviceActivation <gen>
Conditions
(Triggering unit) Equal to Val 0006 <gen>
Actions
Environment - Create at DeviceEarthquake <gen> the weather effect Dalaran Shield
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 900.00 seconds
Environment - Create a 600.00 second Depression ripple deformation at (Center of (Playable map area)) with starting radius 900000.00 , ending radius 999999.00 , and depth 64 , using 1 second ripples spaced 512 apart
Environment - Create a 600.00 second Normal ripple deformation at (Center of (Playable map area)) with starting radius 900000.00 , ending radius 900000.00 , and depth 64 , using 1 second ripples spaced 512 apart
Cinematic - Send transmission to (All players) from Val 0006 <gen> named Val : Play No sound and display What the hell!?!........... . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Important info: with the description This is the important stuff.All models are credit of those who made them. I cant make models,so they ain't mine.-Val is mine.-Nocturnus and all other Sonic stuff I may have overlooked is trademark of Sega,Nentendo,or whoever the heck else made it. , using icon path None
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Opening Cinematic
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Val 0006 <gen> named Val : Play No sound and display Well people,were here on the Shattered Isles. If the scans are correct,the temple complex with the Anti-Earthquake device should be around here somewhere.I just hope that the Peackeeper' Army has correct information this time. . Modify duration: Add 0 seconds and Wait
Unit - Order Nocturne Hastus 0070 <gen> to Move To . (Center of NocturneMoveEnd <gen>)
Wait 0.75 seconds
Cinematic - Send transmission to (All players) from Nocturne Hastus 0070 <gen> named Nocturne Hastus : Play No sound and display Commander Val,the townspeople told me that not long ago, a large stone structure rose from the sea.Could this be our missing temple? . Modify duration: Add 0 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Environment - Create a 4.00 second Normal ripple deformation at (Center of NocturneMoveEnd <gen>) with starting radius 1024 , ending radius 2048.00 , and depth 64 , using 1.00 second ripples spaced 512.00 apart
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from Val 0006 <gen> named Val : Play No sound and display What the hell was that!?! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Nocturne Hastus 0070 <gen> named Nocturne Hastus : Play No sound and display I think that was one of the region's lesser earthquakes.That was weak compared to what they normally feel. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Val 0006 <gen> named Val : Play No sound and display Lets get going.This problem isn't going to to fix itself. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Reinforcements
Events
Player - Player 1 (Red) types a chat message containing Gimmemore (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 3 . Nocturne Hastus for Player 1 (Red) at (Center of NocturneMoveBegin <gen>) facing Default building facing degrees
Towers
Events
Unit - A unit enters TrapWarning <gen>
Conditions
Actions
Game - Display to (All players) the text: We can't enter.The guns will rip us to bits,so we need to find the on/off switch.
TowersDead1
Events
Destructible - Lever 0021 <gen> dies
Conditions
Actions
Unit - Change ownership of Nerubian Ziggurat 0011 <gen> to Neutral Passive and Retain color
Unit - Change ownership of Nerubian Ziggurat 0014 <gen> to Neutral Passive and Retain color
TowersDead2
Events
Destructible - Lever 0022 <gen> dies
Conditions
Actions
Unit - Change ownership of Nerubian Ziggurat 0016 <gen> to Neutral Passive and Retain color
Unit - Change ownership of Nerubian Ziggurat 0013 <gen> to Neutral Passive and Retain color
TowersDead3
Events
Destructible - Lever 0020 <gen> dies
Conditions
Actions
Unit - Change ownership of Nerubian Ziggurat 0018 <gen> to Neutral Passive and Retain color
Unit - Change ownership of Nerubian Ziggurat 0020 <gen> to Neutral Passive and Retain color
TowersDead4
Events
Destructible - Lever 0023 <gen> dies
Conditions
Actions
Unit - Change ownership of Nerubian Ziggurat 0007 <gen> to Neutral Passive and Retain color
Unit - Change ownership of Nerubian Ziggurat 0009 <gen> to Neutral Passive and Retain color
TowerWarning
Events
Unit - A unit enters TrapWarning <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Nocturne Hastus 0070 <gen> named Nocturne Hastus : Play No sound and display Commander, we have reports that the temple is guarded by an incredibly powerful defence system.We need to find the on/off switch. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
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