🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
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Triggers
Battle.w3x
Variables
Initialization
Melee Initialization
Blast
Blast 2
Attacked
TC
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play Blood Elf Theme .
Animation - Change Rifleman 0001 <gen> 's animation speed to 100 % of its original speed
Game - Set game speed to Normal
Environment - Set sky to Lordaeron Winter Sky (Bright Green)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.01 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.01 seconds
Camera - . Apply . gg_cam_Camera_002_Copy for Player 1 (Red) over 0 seconds
Wait 2.50 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Sound - Stop the currently playing music theme
Wait 0.01 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Sound - Play war3mapImported\Requiem for a Tower.mp3 (Unexpected type: 'musictheme') , skipping the first 140.00 seconds
Animation - Play Rifleman 0001 <gen> 's Attack animation
Camera - . Apply . gg_cam_Camera_002_Copy for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Animation - Play Priest 0002 <gen> 's attack animation
Unit - Create 1 . Gryphon Rider for Player 1 (Red) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Blast_it <gen>)
Camera - . Apply . gg_cam_Camera_002_Copy_Copy for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Blast
Events
Unit - A unit enters Blast_it <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Blast 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Gryphon Rider is A flying unit) Equal to True
Actions
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 1.00 seconds
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Wait 0.30 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Rifleman 0001 <gen> using Abilities\Weapons\FaerieDragonMissile\FaerieDragonMissile.mdl
Special Effect - Create a special effect at (Center of Region_008 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Unit - Move Rifleman 0001 <gen> instantly to (Center of Region_009 <gen>)
Wait 0.30 seconds
Unit - Move Rifleman 0001 <gen> instantly to (Center of Region_010 <gen>)
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 1.30 seconds
Unit - Move Rifleman 0001 <gen> instantly to (Center of Region_011 <gen>)
Wait 2 seconds
Unit - Make Rifleman 0001 <gen> face Priest 0002 <gen> over 0 seconds
Animation - Play Rifleman 0001 <gen> 's Spell Two animation
Special Effect - Create a special effect at (Center of Region_016 <gen>) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_017 <gen>) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_017 <gen>) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_018 <gen>) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Unit - Order Rifleman 0001 <gen> to Attack . Priest 0002 <gen>
Wait 1.00 seconds
Unit - Order Rifleman 0001 <gen> to Stop .
Attacked
Events
Unit - Priest 0002 <gen> Is attacked
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move Priest 0002 <gen> instantly to (Center of Region_012 <gen>)
Animation - Play Priest 0002 <gen> 's death animation
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move Priest 0002 <gen> instantly to (Center of Region_013 <gen>)
Animation - Play Priest 0002 <gen> 's death animation
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move Priest 0002 <gen> instantly to (Center of Region_014 <gen>)
Animation - Play Priest 0002 <gen> 's death animation
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Order Priest 0002 <gen> to Right-Click . Rifleman 0001 <gen>
Animation - Play Priest 0002 <gen> 's spell animation
Unit - Create 1 Flying Machine for Player 1 (Red) at (Center of Region_016 <gen>) facing (Position of Rifleman 0001 <gen>)
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Rifleman : Play No sound and display Uh-oh! . Modify duration: Add 0 seconds and Wait
Animation - Play Priest 0002 <gen> 's spell animation
Animation - Play (Last created unit) 's death animation
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
Animation - Play Rifleman 0001 <gen> 's death animation
Special Effect - Destroy (Last created special effect)
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Rifleman : Play No sound and display Take this you bastard! . Modify duration: Add 0 seconds and Wait
Animation - Play Rifleman 0001 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Region_019 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Unit - Move Priest 0002 <gen> instantly to (Center of Region_021 <gen>)
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Rifleman : Play No sound and display Where did he go? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_006_Copy for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Unit - Move Priest 0002 <gen> instantly to (Center of Region_020 <gen>)
Cinematic - Send transmission to (All players) from Priest 0002 <gen> named Ragnarok : Play No sound and display I'm here... . Modify duration: Set to 2.00 seconds and Don't wait
Unit - Make Priest 0002 <gen> face Rifleman 0001 <gen> over 0 seconds
Unit - Order Priest 0002 <gen> to Attack Once . Rifleman 0001 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Rifleman 0001 <gen> using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 1.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Rifleman 0001 <gen> using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Rifleman 0001 <gen> using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Rifleman 0001 <gen> using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Camera - . Apply . gg_cam_Camera_006_Copy for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Rifleman : Play No sound and display Time to end this! . Modify duration: Add 0 seconds and Wait
Unit - Replace Priest 0002 <gen> with a Priest using The old unit's relative life and mana
Unit - Order Rifleman 0001 <gen> to Attack . (Last replaced unit)
Unit - Order (Last replaced unit) to Attack . Rifleman 0001 <gen>
Camera - Rotate camera 360.00 degrees around (Center of Region_022 <gen>) for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Order (Last replaced unit) to Stop .
Unit - Order Rifleman 0001 <gen> to Stop .
Unit - Move (Last replaced unit) instantly to (Center of Region_023 <gen>)
Wait 0.40 seconds
Special Effect - Create a special effect at (Center of Region_023 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Last replaced unit) instantly to (Center of Region_024 <gen>)
Wait 0.40 seconds
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Last replaced unit) instantly to (Center of Region_025 <gen>)
Wait 0.40 seconds
Special Effect - Create a special effect at (Center of Region_025 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Last replaced unit) instantly to (Center of Region_026 <gen>)
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Pause (Last replaced unit)
Animation - Play (Last replaced unit) 's death animation
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Rifleman : Play No sound and display HAAAAAAA! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Unit - Replace Rifleman 0001 <gen> with a Mountain King using The old unit's relative life and mana
Camera - . Apply . gg_cam_Camera_006_Copy for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Rifleman 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order (Last replaced unit) to Attack . (Random unit from (Units in Region_027 <gen>))
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 1.00 seconds
Trigger - Turn on TC <gen>
Camera - Rotate camera 360.00 degrees around (Center of Region_027 <gen>) for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - Rotate camera 360.00 degrees around (Center of Region_027 <gen>) for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_011_Copy for Player 1 (Red) over 2.00 seconds
Wait 11.50 seconds
Unit - Order (Last replaced unit) to Stop .
Animation - Play Rifleman 0001 <gen> 's spell slam animation
Special Effect - Create a special effect at (Center of Region_026 <gen>) using war3mapImported\FragDriller.mdx
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Display to (All players) for 30 seconds the text: Thanks for watching! Only thanks goes to Pyramidhe@d for Sutherland Geass model!
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
TC
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_028 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Region_029 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Region_030 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
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