Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Valeera Sanguinar 2.0 Portrait of the bundle Valeera Sanguinar 2.0 Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Valeera Sanguinar 2.0.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Valeera_v2_portrait.mdx
Now Click the "Import File" Button:
Next select 'Valeera_v2_portrait.mdx' in the folder which you extracted from the zip archive:
Valeera Sanguinar 2.0 Portrait
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
The file has been properly added to the map archive:
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
Done, you have imported the file Valeera_v2_portrait.mdx.
Importing valeera_brow_diffuse.dds
Now Click the "Import File" Button:
Next select 'valeera_brow_diffuse.dds' in the folder which you extracted from the zip archive:
Valeera Sanguinar 2.0 Portrait
Valeera_v2_portrait.mdx
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
war3mapimported/valeera_brow_diffuse.dds
Double-click the file valeera_brow_diffuse.dds:
valeera_brow_diffuse.dds
Image / Texture
341
war3mapimported/valeera_brow_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
The file has been properly added to the map archive:
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
Done, you have imported the file valeera_brow_diffuse.dds.
Importing valeera_hair_diffuse.dds
Now Click the "Import File" Button:
Next select 'valeera_hair_diffuse.dds' in the folder which you extracted from the zip archive:
Valeera Sanguinar 2.0 Portrait
Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
war3mapimported/valeera_hair_diffuse.dds
Double-click the file valeera_hair_diffuse.dds:
valeera_hair_diffuse.dds
Image / Texture
683
war3mapimported/valeera_hair_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
The file has been properly added to the map archive:
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
Done, you have imported the file valeera_hair_diffuse.dds.
Importing valeera_hair_emissive.dds
Now Click the "Import File" Button:
Next select 'valeera_hair_emissive.dds' in the folder which you extracted from the zip archive:
Valeera Sanguinar 2.0 Portrait
Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
war3mapimported/valeera_hair_emissive.dds
Double-click the file valeera_hair_emissive.dds:
valeera_hair_emissive.dds
Image / Texture
683
war3mapimported/valeera_hair_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
The file has been properly added to the map archive:
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
Done, you have imported the file valeera_hair_emissive.dds.
Importing valeera_hood_diffuse.dds
Now Click the "Import File" Button:
Next select 'valeera_hood_diffuse.dds' in the folder which you extracted from the zip archive:
Valeera Sanguinar 2.0 Portrait
Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
war3mapimported/valeera_hood_diffuse.dds
Double-click the file valeera_hood_diffuse.dds:
valeera_hood_diffuse.dds
Image / Texture
2,731
war3mapimported/valeera_hood_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
The file has been properly added to the map archive:
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
Done, you have imported the file valeera_hood_diffuse.dds.
Importing valeera_hood_emissive.dds
Now Click the "Import File" Button:
Next select 'valeera_hood_emissive.dds' in the folder which you extracted from the zip archive:
Valeera Sanguinar 2.0 Portrait
Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
war3mapimported/valeera_hood_emissive.dds
Double-click the file valeera_hood_emissive.dds:
valeera_hood_emissive.dds
Image / Texture
2,731
war3mapimported/valeera_hood_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
The file has been properly added to the map archive:
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
Done, you have imported the file valeera_hood_emissive.dds.
Importing valeera_hood_normal.dds
Now Click the "Import File" Button:
Next select 'valeera_hood_normal.dds' in the folder which you extracted from the zip archive:
Valeera Sanguinar 2.0 Portrait
Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
war3mapimported/valeera_hood_normal.dds
Double-click the file valeera_hood_normal.dds:
valeera_hood_normal.dds
Image / Texture
2,731
war3mapimported/valeera_hood_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
The file has been properly added to the map archive:
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
Done, you have imported the file valeera_hood_normal.dds.
Importing valeera_hood_orm.dds
Now Click the "Import File" Button:
Next select 'valeera_hood_orm.dds' in the folder which you extracted from the zip archive:
Valeera Sanguinar 2.0 Portrait
Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
war3mapimported/valeera_hood_orm.dds
Double-click the file valeera_hood_orm.dds:
valeera_hood_orm.dds
Image / Texture
2,731
war3mapimported/valeera_hood_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
The file has been properly added to the map archive:
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
Done, you have imported the file valeera_hood_orm.dds.
Importing valeera_main_diffuse.dds
Now Click the "Import File" Button:
Next select 'valeera_main_diffuse.dds' in the folder which you extracted from the zip archive:
Valeera Sanguinar 2.0 Portrait
Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_orm.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
war3mapimported/valeera_main_diffuse.dds
Double-click the file valeera_main_diffuse.dds:
valeera_main_diffuse.dds
Image / Texture
1,365
war3mapimported/valeera_main_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
The file has been properly added to the map archive:
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
Done, you have imported the file valeera_main_diffuse.dds.
Importing valeera_main_emissive.dds
Now Click the "Import File" Button:
Next select 'valeera_main_emissive.dds' in the folder which you extracted from the zip archive:
Valeera Sanguinar 2.0 Portrait
Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
1,365
war3mapimported/valeera_main_emissive.dds
Double-click the file valeera_main_emissive.dds:
valeera_main_emissive.dds
Image / Texture
1,365
war3mapimported/valeera_main_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
valeera_main_emissive.dds
Image / Texture
1,365
valeera_main_emissive.dds
The file has been properly added to the map archive:
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
1,365
valeera_main_emissive.dds
Done, you have imported the file valeera_main_emissive.dds.
Importing valeera_main_normal.dds
Now Click the "Import File" Button:
Next select 'valeera_main_normal.dds' in the folder which you extracted from the zip archive:
Valeera Sanguinar 2.0 Portrait
Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
1,365
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
war3mapimported/valeera_main_normal.dds
Double-click the file valeera_main_normal.dds:
valeera_main_normal.dds
Image / Texture
1,365
war3mapimported/valeera_main_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
The file has been properly added to the map archive:
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
1,365
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
Done, you have imported the file valeera_main_normal.dds.
Importing valeera_main_orm.dds
Now Click the "Import File" Button:
Next select 'valeera_main_orm.dds' in the folder which you extracted from the zip archive:
Valeera Sanguinar 2.0 Portrait
Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
1,365
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
war3mapimported/valeera_main_orm.dds
Double-click the file valeera_main_orm.dds:
valeera_main_orm.dds
Image / Texture
1,365
war3mapimported/valeera_main_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
The file has been properly added to the map archive:
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
1,365
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
Done, you have imported the file valeera_main_orm.dds.
Importing valeera_ponytail_diffuse.dds
Now Click the "Import File" Button:
Next select 'valeera_ponytail_diffuse.dds' in the folder which you extracted from the zip archive:
Valeera Sanguinar 2.0 Portrait
Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
1,365
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
war3mapimported/valeera_ponytail_diffuse.dds
Double-click the file valeera_ponytail_diffuse.dds:
valeera_ponytail_diffuse.dds
Image / Texture
683
war3mapimported/valeera_ponytail_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
The file has been properly added to the map archive:
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
1,365
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
Done, you have imported the file valeera_ponytail_diffuse.dds.
Importing valeera_shoulders_diffuse.dds
Now Click the "Import File" Button:
Next select 'valeera_shoulders_diffuse.dds' in the folder which you extracted from the zip archive:
Valeera Sanguinar 2.0 Portrait
Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
1,365
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
Image / Texture
1,365
war3mapimported/valeera_shoulders_diffuse.dds
Double-click the file valeera_shoulders_diffuse.dds:
valeera_shoulders_diffuse.dds
Image / Texture
1,365
war3mapimported/valeera_shoulders_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
valeera_shoulders_diffuse.dds
Image / Texture
1,365
valeera_shoulders_diffuse.dds
The file has been properly added to the map archive:
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
1,365
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
Image / Texture
1,365
valeera_shoulders_diffuse.dds
Done, you have imported the file valeera_shoulders_diffuse.dds.
Importing valeera_shoulders_emissive.dds
Now Click the "Import File" Button:
Next select 'valeera_shoulders_emissive.dds' in the folder which you extracted from the zip archive:
Valeera Sanguinar 2.0 Portrait
Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
1,365
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
Image / Texture
1,365
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
Image / Texture
1,365
war3mapimported/valeera_shoulders_emissive.dds
Double-click the file valeera_shoulders_emissive.dds:
valeera_shoulders_emissive.dds
Image / Texture
1,365
war3mapimported/valeera_shoulders_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
valeera_shoulders_emissive.dds
Image / Texture
1,365
valeera_shoulders_emissive.dds
The file has been properly added to the map archive:
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
1,365
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
Image / Texture
1,365
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
Image / Texture
1,365
valeera_shoulders_emissive.dds
Done, you have imported the file valeera_shoulders_emissive.dds.
Importing valeera_shoulders_normal.dds
Now Click the "Import File" Button:
Next select 'valeera_shoulders_normal.dds' in the folder which you extracted from the zip archive:
Valeera Sanguinar 2.0 Portrait
Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
1,365
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
Image / Texture
1,365
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
Image / Texture
1,365
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
Image / Texture
1,365
war3mapimported/valeera_shoulders_normal.dds
Double-click the file valeera_shoulders_normal.dds:
valeera_shoulders_normal.dds
Image / Texture
1,365
war3mapimported/valeera_shoulders_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
valeera_shoulders_normal.dds
Image / Texture
1,365
valeera_shoulders_normal.dds
The file has been properly added to the map archive:
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
1,365
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
Image / Texture
1,365
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
Image / Texture
1,365
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
Image / Texture
1,365
valeera_shoulders_normal.dds
Done, you have imported the file valeera_shoulders_normal.dds.
Importing valeera_shoulders_orm.dds
Now Click the "Import File" Button:
Next select 'valeera_shoulders_orm.dds' in the folder which you extracted from the zip archive:
Valeera Sanguinar 2.0 Portrait
Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
1,365
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
Image / Texture
1,365
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
Image / Texture
1,365
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
Image / Texture
1,365
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
Image / Texture
1,365
war3mapimported/valeera_shoulders_orm.dds
Double-click the file valeera_shoulders_orm.dds:
valeera_shoulders_orm.dds
Image / Texture
1,365
war3mapimported/valeera_shoulders_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
valeera_shoulders_orm.dds
Image / Texture
1,365
valeera_shoulders_orm.dds
The file has been properly added to the map archive:
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
1,365
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
Image / Texture
1,365
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
Image / Texture
1,365
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
Image / Texture
1,365
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
Image / Texture
1,365
valeera_shoulders_orm.dds
Done, you have imported the file valeera_shoulders_orm.dds.
Importing highelfarcher.facefx_ingame
Now Click the "Import File" Button:
Next select 'highelfarcher.facefx_ingame' in the folder which you extracted from the zip archive:
Valeera Sanguinar 2.0 Portrait
Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
1,365
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
Image / Texture
1,365
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
Image / Texture
1,365
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
Image / Texture
1,365
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
Image / Texture
1,365
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
Face Effect
30
war3mapimported/highelfarcher.facefx_ingame
Double-click the file highelfarcher.facefx_ingame:
highelfarcher.facefx_ingame
Face Effect
30
war3mapimported/highelfarcher.facefx_ingame
Tick the box "Use Custom Path" and type in the correct path:
highelfarcher.facefx_ingame
Face Effect
30
Units/Creeps/HighElfArcher/HighElfArcher.facefx
The file has been properly added to the map archive:
Valeera_v2_portrait.mdx
Model
1,334
war3mapimported/Valeera_v2_portrait.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
683
valeera_hair_emissive.dds
valeera_hood_diffuse.dds
Image / Texture
2,731
valeera_hood_diffuse.dds
valeera_hood_emissive.dds
Image / Texture
2,731
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
1,365
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
valeera_shoulders_diffuse.dds
Image / Texture
1,365
valeera_shoulders_diffuse.dds
valeera_shoulders_emissive.dds
Image / Texture
1,365
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
Image / Texture
1,365
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
Image / Texture
1,365
valeera_shoulders_orm.dds
highelfarcher.facefx_ingame
Face Effect
30
Units/Creeps/HighElfArcher/HighElfArcher.facefx
Done, you have imported the file highelfarcher.facefx_ingame.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.