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How to import Valeera 2.0 Optimized

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Valeera 2.0 Optimized of the bundle Valeera 2.0 Optimized. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Valeera Sanguinar 2.0.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_main_diffuse.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_main_emissive.dds
valeera_brow_diffuse.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_ponytail_diffuse.dds
valeera_hood_opt_diffuse.dds
valeera_hood_normal.dds
valeera_hood_emissive.dds
valeera_hood_orm.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_normal.dds
valeera_shoulders_orm.dds
valeera_shoulders_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_dagger_emissive.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Valeera_v2_opt.mdx

Now Click the "Import File" Button:

Next select 'Valeera_v2_opt.mdx' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx

Done, you have imported the file Valeera_v2_opt.mdx.

Importing valeera_brow_diffuse.dds

Now Click the "Import File" Button:

Next select 'valeera_brow_diffuse.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
war3mapimported/valeera_brow_diffuse.dds

Double-click the file valeera_brow_diffuse.dds:

valeera_brow_diffuse.dds
Image / Texture
341
war3mapimported/valeera_brow_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds

Done, you have imported the file valeera_brow_diffuse.dds.

Importing valeera_dagger_emissive.dds

Now Click the "Import File" Button:

Next select 'valeera_dagger_emissive.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
war3mapimported/valeera_dagger_emissive.dds

Double-click the file valeera_dagger_emissive.dds:

valeera_dagger_emissive.dds
Image / Texture
1,365
war3mapimported/valeera_dagger_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds

Done, you have imported the file valeera_dagger_emissive.dds.

Importing valeera_dagger_masked_diffuse.dds

Now Click the "Import File" Button:

Next select 'valeera_dagger_masked_diffuse.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
war3mapimported/valeera_dagger_masked_diffuse.dds

Double-click the file valeera_dagger_masked_diffuse.dds:

valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
war3mapimported/valeera_dagger_masked_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds

Done, you have imported the file valeera_dagger_masked_diffuse.dds.

Importing valeera_dagger_normal.dds

Now Click the "Import File" Button:

Next select 'valeera_dagger_normal.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
war3mapimported/valeera_dagger_normal.dds

Double-click the file valeera_dagger_normal.dds:

valeera_dagger_normal.dds
Image / Texture
2,731
war3mapimported/valeera_dagger_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds

Done, you have imported the file valeera_dagger_normal.dds.

Importing valeera_dagger_orm.dds

Now Click the "Import File" Button:

Next select 'valeera_dagger_orm.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
war3mapimported/valeera_dagger_orm.dds

Double-click the file valeera_dagger_orm.dds:

valeera_dagger_orm.dds
Image / Texture
2,731
war3mapimported/valeera_dagger_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds

Done, you have imported the file valeera_dagger_orm.dds.

Importing valeera_hair_diffuse.dds

Now Click the "Import File" Button:

Next select 'valeera_hair_diffuse.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
war3mapimported/valeera_hair_diffuse.dds

Double-click the file valeera_hair_diffuse.dds:

valeera_hair_diffuse.dds
Image / Texture
683
war3mapimported/valeera_hair_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds

Done, you have imported the file valeera_hair_diffuse.dds.

Importing valeera_hair_emissive.dds

Now Click the "Import File" Button:

Next select 'valeera_hair_emissive.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
war3mapimported/valeera_hair_emissive.dds

Double-click the file valeera_hair_emissive.dds:

valeera_hair_emissive.dds
Image / Texture
341
war3mapimported/valeera_hair_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds

Done, you have imported the file valeera_hair_emissive.dds.

Importing valeera_hood_emissive.dds

Now Click the "Import File" Button:

Next select 'valeera_hood_emissive.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
war3mapimported/valeera_hood_emissive.dds

Double-click the file valeera_hood_emissive.dds:

valeera_hood_emissive.dds
Image / Texture
1,365
war3mapimported/valeera_hood_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds

Done, you have imported the file valeera_hood_emissive.dds.

Importing valeera_hood_normal.dds

Now Click the "Import File" Button:

Next select 'valeera_hood_normal.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
war3mapimported/valeera_hood_normal.dds

Double-click the file valeera_hood_normal.dds:

valeera_hood_normal.dds
Image / Texture
2,731
war3mapimported/valeera_hood_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds

Done, you have imported the file valeera_hood_normal.dds.

Importing valeera_hood_opt_diffuse.dds

Now Click the "Import File" Button:

Next select 'valeera_hood_opt_diffuse.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
war3mapimported/valeera_hood_opt_diffuse.dds

Double-click the file valeera_hood_opt_diffuse.dds:

valeera_hood_opt_diffuse.dds
Image / Texture
1,365
war3mapimported/valeera_hood_opt_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds

Done, you have imported the file valeera_hood_opt_diffuse.dds.

Importing valeera_hood_orm.dds

Now Click the "Import File" Button:

Next select 'valeera_hood_orm.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
war3mapimported/valeera_hood_orm.dds

Double-click the file valeera_hood_orm.dds:

valeera_hood_orm.dds
Image / Texture
2,731
war3mapimported/valeera_hood_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds

Done, you have imported the file valeera_hood_orm.dds.

Importing valeera_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'valeera_main_diffuse.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
war3mapimported/valeera_main_diffuse.dds

Double-click the file valeera_main_diffuse.dds:

valeera_main_diffuse.dds
Image / Texture
1,365
war3mapimported/valeera_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds

Done, you have imported the file valeera_main_diffuse.dds.

Importing valeera_main_emissive.dds

Now Click the "Import File" Button:

Next select 'valeera_main_emissive.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
683
war3mapimported/valeera_main_emissive.dds

Double-click the file valeera_main_emissive.dds:

valeera_main_emissive.dds
Image / Texture
683
war3mapimported/valeera_main_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_main_emissive.dds
Image / Texture
683
valeera_main_emissive.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
683
valeera_main_emissive.dds

Done, you have imported the file valeera_main_emissive.dds.

Importing valeera_main_normal.dds

Now Click the "Import File" Button:

Next select 'valeera_main_normal.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
683
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
war3mapimported/valeera_main_normal.dds

Double-click the file valeera_main_normal.dds:

valeera_main_normal.dds
Image / Texture
1,365
war3mapimported/valeera_main_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
683
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds

Done, you have imported the file valeera_main_normal.dds.

Importing valeera_main_orm.dds

Now Click the "Import File" Button:

Next select 'valeera_main_orm.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
683
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
war3mapimported/valeera_main_orm.dds

Double-click the file valeera_main_orm.dds:

valeera_main_orm.dds
Image / Texture
1,365
war3mapimported/valeera_main_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
683
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds

Done, you have imported the file valeera_main_orm.dds.

Importing valeera_ponytail_diffuse.dds

Now Click the "Import File" Button:

Next select 'valeera_ponytail_diffuse.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
683
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
war3mapimported/valeera_ponytail_diffuse.dds

Double-click the file valeera_ponytail_diffuse.dds:

valeera_ponytail_diffuse.dds
Image / Texture
683
war3mapimported/valeera_ponytail_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
683
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds

Done, you have imported the file valeera_ponytail_diffuse.dds.

Importing valeera_shoulders_emissive.dds

Now Click the "Import File" Button:

Next select 'valeera_shoulders_emissive.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
683
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
Image / Texture
683
war3mapimported/valeera_shoulders_emissive.dds

Double-click the file valeera_shoulders_emissive.dds:

valeera_shoulders_emissive.dds
Image / Texture
683
war3mapimported/valeera_shoulders_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_shoulders_emissive.dds
Image / Texture
683
valeera_shoulders_emissive.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
683
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
Image / Texture
683
valeera_shoulders_emissive.dds

Done, you have imported the file valeera_shoulders_emissive.dds.

Importing valeera_shoulders_normal.dds

Now Click the "Import File" Button:

Next select 'valeera_shoulders_normal.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
683
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
Image / Texture
683
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
Image / Texture
1,365
war3mapimported/valeera_shoulders_normal.dds

Double-click the file valeera_shoulders_normal.dds:

valeera_shoulders_normal.dds
Image / Texture
1,365
war3mapimported/valeera_shoulders_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_shoulders_normal.dds
Image / Texture
1,365
valeera_shoulders_normal.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
683
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
Image / Texture
683
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
Image / Texture
1,365
valeera_shoulders_normal.dds

Done, you have imported the file valeera_shoulders_normal.dds.

Importing valeera_shoulders_opt_diffuse.dds

Now Click the "Import File" Button:

Next select 'valeera_shoulders_opt_diffuse.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
683
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
Image / Texture
683
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
Image / Texture
1,365
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
Image / Texture
683
war3mapimported/valeera_shoulders_opt_diffuse.dds

Double-click the file valeera_shoulders_opt_diffuse.dds:

valeera_shoulders_opt_diffuse.dds
Image / Texture
683
war3mapimported/valeera_shoulders_opt_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_shoulders_opt_diffuse.dds
Image / Texture
683
valeera_shoulders_opt_diffuse.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
683
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
Image / Texture
683
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
Image / Texture
1,365
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
Image / Texture
683
valeera_shoulders_opt_diffuse.dds

Done, you have imported the file valeera_shoulders_opt_diffuse.dds.

Importing valeera_shoulders_orm.dds

Now Click the "Import File" Button:

Next select 'valeera_shoulders_orm.dds' in the folder which you extracted from the zip archive:

Valeera 2.0 Optimized
Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
valeera_hood_emissive.dds
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
valeera_main_diffuse.dds
valeera_main_emissive.dds
valeera_main_normal.dds
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
683
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
Image / Texture
683
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
Image / Texture
1,365
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
Image / Texture
683
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds
Image / Texture
1,365
war3mapimported/valeera_shoulders_orm.dds

Double-click the file valeera_shoulders_orm.dds:

valeera_shoulders_orm.dds
Image / Texture
1,365
war3mapimported/valeera_shoulders_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

valeera_shoulders_orm.dds
Image / Texture
1,365
valeera_shoulders_orm.dds

The file has been properly added to the map archive:

Valeera_v2_opt.mdx
Model
1,657
war3mapimported/Valeera_v2_opt.mdx
valeera_brow_diffuse.dds
Image / Texture
341
valeera_brow_diffuse.dds
valeera_dagger_emissive.dds
Image / Texture
1,365
valeera_dagger_emissive.dds
valeera_dagger_masked_diffuse.dds
Image / Texture
1,365
valeera_dagger_masked_diffuse.dds
valeera_dagger_normal.dds
Image / Texture
2,731
valeera_dagger_normal.dds
valeera_dagger_orm.dds
Image / Texture
2,731
valeera_dagger_orm.dds
valeera_hair_diffuse.dds
Image / Texture
683
valeera_hair_diffuse.dds
valeera_hair_emissive.dds
Image / Texture
341
valeera_hair_emissive.dds
valeera_hood_emissive.dds
Image / Texture
1,365
valeera_hood_emissive.dds
valeera_hood_normal.dds
Image / Texture
2,731
valeera_hood_normal.dds
valeera_hood_opt_diffuse.dds
Image / Texture
1,365
valeera_hood_opt_diffuse.dds
valeera_hood_orm.dds
Image / Texture
2,731
valeera_hood_orm.dds
valeera_main_diffuse.dds
Image / Texture
1,365
valeera_main_diffuse.dds
valeera_main_emissive.dds
Image / Texture
683
valeera_main_emissive.dds
valeera_main_normal.dds
Image / Texture
1,365
valeera_main_normal.dds
valeera_main_orm.dds
Image / Texture
1,365
valeera_main_orm.dds
valeera_ponytail_diffuse.dds
Image / Texture
683
valeera_ponytail_diffuse.dds
valeera_shoulders_emissive.dds
Image / Texture
683
valeera_shoulders_emissive.dds
valeera_shoulders_normal.dds
Image / Texture
1,365
valeera_shoulders_normal.dds
valeera_shoulders_opt_diffuse.dds
Image / Texture
683
valeera_shoulders_opt_diffuse.dds
valeera_shoulders_orm.dds
Image / Texture
1,365
valeera_shoulders_orm.dds

Done, you have imported the file valeera_shoulders_orm.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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