Name | Type | is_array | initial_value |
Agression | integer | Yes | |
Ally_Command | string | No | |
Answer | string | Yes | |
BodyParts | string | Yes | |
CameraView | integer | Yes | |
CityRegion | rect | Yes | |
CivilizationName | string | Yes | |
CivsToChoose | unitcode | Yes | |
Color | string | Yes | |
CompletedTechBuildings | integer | Yes | |
ConRanPoi | location | Yes | |
CorruptionCharges | real | Yes | |
CorruptionIncomeInteger | integer | Yes | |
Defensive | integer | Yes | |
DoesPlayerNotHaveAllTechs | integer | Yes | |
Earth | location | No | |
EconomicCivic | integer | Yes | |
EconomicCivicDialog | dialog | No | |
EconomicCivicDialogButtons | button | Yes | |
EconomicCivicNames | string | Yes | |
EndOfRound | integer | No | |
Era | integer | Yes | |
Expansionist | integer | Yes | |
FavEra | integer | Yes | |
FavTech | techcode | Yes | |
GovernmentCivic | integer | Yes | |
GovernmentCivicDialog | dialog | No | |
GovernmentCivicDialogButtons | button | Yes | |
GovernmentCivicNames | string | Yes | |
HasQuestionBeenAsked | integer | Yes | |
Income | integer | Yes | 0 |
IncomeTimer | timer | No | |
IncomeTimerWindow | timerdialog | No | |
IsAI | integer | Yes | |
IsChangeInEconCivicInProgress | integer | Yes | |
IsChangeInGovCivicInProgress | integer | Yes | |
IsDialogInUse | integer | No | |
IsIslandNation | integer | Yes | |
IsPlayerConditionTrue | integer | No | |
IsQuizInOrder | integer | No | |
IsVassal | integer | Yes | |
IsVassalMaster | integer | Yes | |
IsVassalOfWhatPlayer | integer | Yes | |
IsVassalOfWhatPlayer2 | player | Yes | |
NationalismDefect | integer | Yes | |
Nationality | itemcode | Yes | glsk |
NoOfCorrectAnswers | integer | Yes | |
NoOfIncorrectAnswers | integer | Yes | |
NumberOfForeignCities | integer | Yes | |
NumberOfHabitats | integer | Yes | |
NumberOfPlayers | integer | No | |
NumberofProducedUnits | integer | No | |
NumberOfQsAndAs | integer | No | |
NumberOfQuestionsAsked | integer | No | |
NumberOfVassals | integer | Yes | |
PlannedVassal | integer | Yes | |
PlayerAllotedNumber | real | Yes | |
PlayerColors | string | Yes | |
PlayerColorsColorsVariable | playercolor | Yes | |
PlayerName | string | Yes | |
PlayerNameForReference | string | Yes | |
PlayerOfFocus | integer | No | |
PlayerOnQuiz | integer | No | |
PlayerToBeAIed | integer | No | |
PreviousOwnerOfCity | player | Yes | |
Productivity | integer | No | |
Question | string | Yes | |
QuizExpireyTimer | integer | No | |
RandInt | integer | No | |
RandomPointPositionsContinent | location | Yes | |
RandQuizInt | integer | No | |
SpaceElevators | group | No | |
SpaceHelmets | effect | Yes | |
SpecialEffects | effect | Yes | |
StateControl | integer | Yes | |
String | string | No | |
TargetOfAttack4AI | location | Yes | |
TechDependency1 | techcode | Yes | |
TechDependency2 | techcode | Yes | |
TechDependency3 | techcode | Yes | |
TechIntegerValues | techcode | Yes | |
TechOnTop | integer | Yes | |
TechPriorities | integer | Yes | |
tempdistance | real | Yes | |
TempInteger | integer | No | |
TempNumber | integer | No | |
tempnumber10 | integer | Yes | |
tempnumber11 | integer | Yes | |
TempPlayer | player | No | |
TempPoint | location | No | |
TempPoint2 | location | No | |
TempPoint3 | location | No | |
TempPoint4 | location | No | |
TempRegion1 | rect | No | |
TempRegion2 | rect | No | |
TempUnit | unit | No | |
TempUnit2 | unit | No | |
TempUnit3 | unit | No | |
TempUnitGroup | group | No | |
TempUnitGroup2 | group | Yes | |
Unally_Command | string | No | |
UnitDeathTally | integer | Yes | |
UpgradeSettlementCounter | real | No | |
WholeArmy | group | Yes |
function Trig_Sounds_Actions takes nothing returns nothing
call StopMusicBJ( true )
call PlaySoundBJ( gg_snd_TheHornOfCenarius )
call TriggerSleepAction( 13.00 )
call SetMapMusicRandomBJ( "Sound\\Music\\mp3Music\\ArthasTheme.mp3;Sound\\Music\\mp3Music\\BloodElfTheme.mp3;Sound\\Music\\mp3Music\\Comradeship.mp3;Sound\\Music\\mp3Music\\DarkAgents.mp3;Sound\\Music\\mp3Music\\DarkVictory.mp3")
endfunction
//===========================================================================
function InitTrig_Sounds takes nothing returns nothing
set gg_trg_Sounds = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Sounds, 1.00 )
call TriggerAddAction( gg_trg_Sounds, function Trig_Sounds_Actions )
endfunction