Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Uther Statue of the bundle Uther Statue. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Doodads Uthers.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing UtherStatue.mdx
Now Click the "Import File" Button:
Next select 'UtherStatue.mdx' in the folder which you extracted from the zip archive:
Uther Statue
8xp_uthershrine_statue01base.blp
8xp_uthershrine_statue01body.blp
8xp_uthershrine_statue01extras.blp
8xp_uthershrine_statue01hammerbook.blp
8xp_uthershrine_statue01shoulders.blp
The file has been properly added to the map archive:
UtherStatue.mdx
Model
303
war3mapimported/UtherStatue.mdx
Done, you have imported the file UtherStatue.mdx.
Importing 8xp_uthershrine_statue01base.blp
Now Click the "Import File" Button:
Next select '8xp_uthershrine_statue01base.blp' in the folder which you extracted from the zip archive:
Uther Statue
UtherStatue.mdx
8xp_uthershrine_statue01base.blp
8xp_uthershrine_statue01body.blp
8xp_uthershrine_statue01extras.blp
8xp_uthershrine_statue01hammerbook.blp
8xp_uthershrine_statue01shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UtherStatue.mdx
Model
303
war3mapimported/UtherStatue.mdx
8xp_uthershrine_statue01base.blp
Image / Texture
137
war3mapimported/8xp_uthershrine_statue01base.blp
Double-click the file 8xp_uthershrine_statue01base.blp:
8xp_uthershrine_statue01base.blp
Image / Texture
137
war3mapimported/8xp_uthershrine_statue01base.blp
Tick the box "Use Custom Path" and type in the correct path:
8xp_uthershrine_statue01base.blp
Image / Texture
137
8xp_uthershrine_statue01base.blp
The file has been properly added to the map archive:
UtherStatue.mdx
Model
303
war3mapimported/UtherStatue.mdx
8xp_uthershrine_statue01base.blp
Image / Texture
137
8xp_uthershrine_statue01base.blp
Done, you have imported the file 8xp_uthershrine_statue01base.blp.
Importing 8xp_uthershrine_statue01body.blp
Now Click the "Import File" Button:
Next select '8xp_uthershrine_statue01body.blp' in the folder which you extracted from the zip archive:
Uther Statue
UtherStatue.mdx
8xp_uthershrine_statue01base.blp
8xp_uthershrine_statue01body.blp
8xp_uthershrine_statue01extras.blp
8xp_uthershrine_statue01hammerbook.blp
8xp_uthershrine_statue01shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UtherStatue.mdx
Model
303
war3mapimported/UtherStatue.mdx
8xp_uthershrine_statue01base.blp
Image / Texture
137
8xp_uthershrine_statue01base.blp
8xp_uthershrine_statue01body.blp
Image / Texture
210
war3mapimported/8xp_uthershrine_statue01body.blp
Double-click the file 8xp_uthershrine_statue01body.blp:
8xp_uthershrine_statue01body.blp
Image / Texture
210
war3mapimported/8xp_uthershrine_statue01body.blp
Tick the box "Use Custom Path" and type in the correct path:
8xp_uthershrine_statue01body.blp
Image / Texture
210
8xp_uthershrine_statue01body.blp
The file has been properly added to the map archive:
UtherStatue.mdx
Model
303
war3mapimported/UtherStatue.mdx
8xp_uthershrine_statue01base.blp
Image / Texture
137
8xp_uthershrine_statue01base.blp
8xp_uthershrine_statue01body.blp
Image / Texture
210
8xp_uthershrine_statue01body.blp
Done, you have imported the file 8xp_uthershrine_statue01body.blp.
Importing 8xp_uthershrine_statue01extras.blp
Now Click the "Import File" Button:
Next select '8xp_uthershrine_statue01extras.blp' in the folder which you extracted from the zip archive:
Uther Statue
UtherStatue.mdx
8xp_uthershrine_statue01base.blp
8xp_uthershrine_statue01body.blp
8xp_uthershrine_statue01extras.blp
8xp_uthershrine_statue01hammerbook.blp
8xp_uthershrine_statue01shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UtherStatue.mdx
Model
303
war3mapimported/UtherStatue.mdx
8xp_uthershrine_statue01base.blp
Image / Texture
137
8xp_uthershrine_statue01base.blp
8xp_uthershrine_statue01body.blp
Image / Texture
210
8xp_uthershrine_statue01body.blp
8xp_uthershrine_statue01extras.blp
Image / Texture
212
war3mapimported/8xp_uthershrine_statue01extras.blp
Double-click the file 8xp_uthershrine_statue01extras.blp:
8xp_uthershrine_statue01extras.blp
Image / Texture
212
war3mapimported/8xp_uthershrine_statue01extras.blp
Tick the box "Use Custom Path" and type in the correct path:
8xp_uthershrine_statue01extras.blp
Image / Texture
212
8xp_uthershrine_statue01extras.blp
The file has been properly added to the map archive:
UtherStatue.mdx
Model
303
war3mapimported/UtherStatue.mdx
8xp_uthershrine_statue01base.blp
Image / Texture
137
8xp_uthershrine_statue01base.blp
8xp_uthershrine_statue01body.blp
Image / Texture
210
8xp_uthershrine_statue01body.blp
8xp_uthershrine_statue01extras.blp
Image / Texture
212
8xp_uthershrine_statue01extras.blp
Done, you have imported the file 8xp_uthershrine_statue01extras.blp.
Importing 8xp_uthershrine_statue01hammerbook.blp
Now Click the "Import File" Button:
Next select '8xp_uthershrine_statue01hammerbook.blp' in the folder which you extracted from the zip archive:
Uther Statue
UtherStatue.mdx
8xp_uthershrine_statue01base.blp
8xp_uthershrine_statue01body.blp
8xp_uthershrine_statue01extras.blp
8xp_uthershrine_statue01hammerbook.blp
8xp_uthershrine_statue01shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UtherStatue.mdx
Model
303
war3mapimported/UtherStatue.mdx
8xp_uthershrine_statue01base.blp
Image / Texture
137
8xp_uthershrine_statue01base.blp
8xp_uthershrine_statue01body.blp
Image / Texture
210
8xp_uthershrine_statue01body.blp
8xp_uthershrine_statue01extras.blp
Image / Texture
212
8xp_uthershrine_statue01extras.blp
8xp_uthershrine_statue01hammerbook.blp
Image / Texture
215
war3mapimported/8xp_uthershrine_statue01hammerbook.blp
Double-click the file 8xp_uthershrine_statue01hammerbook.blp:
8xp_uthershrine_statue01hammerbook.blp
Image / Texture
215
war3mapimported/8xp_uthershrine_statue01hammerbook.blp
Tick the box "Use Custom Path" and type in the correct path:
8xp_uthershrine_statue01hammerbook.blp
Image / Texture
215
8xp_uthershrine_statue01hammerbook.blp
The file has been properly added to the map archive:
UtherStatue.mdx
Model
303
war3mapimported/UtherStatue.mdx
8xp_uthershrine_statue01base.blp
Image / Texture
137
8xp_uthershrine_statue01base.blp
8xp_uthershrine_statue01body.blp
Image / Texture
210
8xp_uthershrine_statue01body.blp
8xp_uthershrine_statue01extras.blp
Image / Texture
212
8xp_uthershrine_statue01extras.blp
8xp_uthershrine_statue01hammerbook.blp
Image / Texture
215
8xp_uthershrine_statue01hammerbook.blp
Done, you have imported the file 8xp_uthershrine_statue01hammerbook.blp.
Importing 8xp_uthershrine_statue01shoulders.blp
Now Click the "Import File" Button:
Next select '8xp_uthershrine_statue01shoulders.blp' in the folder which you extracted from the zip archive:
Uther Statue
UtherStatue.mdx
8xp_uthershrine_statue01base.blp
8xp_uthershrine_statue01body.blp
8xp_uthershrine_statue01extras.blp
8xp_uthershrine_statue01hammerbook.blp
8xp_uthershrine_statue01shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UtherStatue.mdx
Model
303
war3mapimported/UtherStatue.mdx
8xp_uthershrine_statue01base.blp
Image / Texture
137
8xp_uthershrine_statue01base.blp
8xp_uthershrine_statue01body.blp
Image / Texture
210
8xp_uthershrine_statue01body.blp
8xp_uthershrine_statue01extras.blp
Image / Texture
212
8xp_uthershrine_statue01extras.blp
8xp_uthershrine_statue01hammerbook.blp
Image / Texture
215
8xp_uthershrine_statue01hammerbook.blp
8xp_uthershrine_statue01shoulders.blp
Image / Texture
200
war3mapimported/8xp_uthershrine_statue01shoulders.blp
Double-click the file 8xp_uthershrine_statue01shoulders.blp:
8xp_uthershrine_statue01shoulders.blp
Image / Texture
200
war3mapimported/8xp_uthershrine_statue01shoulders.blp
Tick the box "Use Custom Path" and type in the correct path:
8xp_uthershrine_statue01shoulders.blp
Image / Texture
200
8xp_uthershrine_statue01shoulders.blp
The file has been properly added to the map archive:
UtherStatue.mdx
Model
303
war3mapimported/UtherStatue.mdx
8xp_uthershrine_statue01base.blp
Image / Texture
137
8xp_uthershrine_statue01base.blp
8xp_uthershrine_statue01body.blp
Image / Texture
210
8xp_uthershrine_statue01body.blp
8xp_uthershrine_statue01extras.blp
Image / Texture
212
8xp_uthershrine_statue01extras.blp
8xp_uthershrine_statue01hammerbook.blp
Image / Texture
215
8xp_uthershrine_statue01hammerbook.blp
8xp_uthershrine_statue01shoulders.blp
Image / Texture
200
8xp_uthershrine_statue01shoulders.blp
Done, you have imported the file 8xp_uthershrine_statue01shoulders.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.