• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Uther Lightpost

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Uther Lightpost of the bundle Uther Lightpost. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Doodads Uthers.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Uther Lightpost
UtherLightpost.mdx
uthertomb_metal_post.blp
6hu_garrison_armorymetalstrips.blp
lt_strmwnd_wall_05.blp
7af_pld_pillars03.blp
6hu_garrison_metal_trims.blp
lt_strmwnd_wall_07.blp
kk_strmwnd_roof_03.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing UtherLightpost.mdx

Now Click the "Import File" Button:

Next select 'UtherLightpost.mdx' in the folder which you extracted from the zip archive:

Uther Lightpost
UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
7af_pld_pillars03.blp
kk_strmwnd_roof_03.blp
lt_strmwnd_wall_05.blp
lt_strmwnd_wall_07.blp
uthertomb_metal_post.blp

The file has been properly added to the map archive:

UtherLightpost.mdx
Model
25
war3mapimported/UtherLightpost.mdx

Done, you have imported the file UtherLightpost.mdx.

Importing 6hu_garrison_armorymetalstrips.blp

Now Click the "Import File" Button:

Next select '6hu_garrison_armorymetalstrips.blp' in the folder which you extracted from the zip archive:

Uther Lightpost
UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
7af_pld_pillars03.blp
kk_strmwnd_roof_03.blp
lt_strmwnd_wall_05.blp
lt_strmwnd_wall_07.blp
uthertomb_metal_post.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UtherLightpost.mdx
Model
25
war3mapimported/UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
Image / Texture
58
war3mapimported/6hu_garrison_armorymetalstrips.blp

Double-click the file 6hu_garrison_armorymetalstrips.blp:

6hu_garrison_armorymetalstrips.blp
Image / Texture
58
war3mapimported/6hu_garrison_armorymetalstrips.blp

Tick the box "Use Custom Path" and type in the correct path:

6hu_garrison_armorymetalstrips.blp
Image / Texture
58
6hu_garrison_armorymetalstrips.blp

The file has been properly added to the map archive:

UtherLightpost.mdx
Model
25
war3mapimported/UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
Image / Texture
58
6hu_garrison_armorymetalstrips.blp

Done, you have imported the file 6hu_garrison_armorymetalstrips.blp.

Importing 6hu_garrison_metal_trims.blp

Now Click the "Import File" Button:

Next select '6hu_garrison_metal_trims.blp' in the folder which you extracted from the zip archive:

Uther Lightpost
UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
7af_pld_pillars03.blp
kk_strmwnd_roof_03.blp
lt_strmwnd_wall_05.blp
lt_strmwnd_wall_07.blp
uthertomb_metal_post.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UtherLightpost.mdx
Model
25
war3mapimported/UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
Image / Texture
58
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
Image / Texture
170
war3mapimported/6hu_garrison_metal_trims.blp

Double-click the file 6hu_garrison_metal_trims.blp:

6hu_garrison_metal_trims.blp
Image / Texture
170
war3mapimported/6hu_garrison_metal_trims.blp

Tick the box "Use Custom Path" and type in the correct path:

6hu_garrison_metal_trims.blp
Image / Texture
170
6hu_garrison_metal_trims.blp

The file has been properly added to the map archive:

UtherLightpost.mdx
Model
25
war3mapimported/UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
Image / Texture
58
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
Image / Texture
170
6hu_garrison_metal_trims.blp

Done, you have imported the file 6hu_garrison_metal_trims.blp.

Importing 7af_pld_pillars03.blp

Now Click the "Import File" Button:

Next select '7af_pld_pillars03.blp' in the folder which you extracted from the zip archive:

Uther Lightpost
UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
7af_pld_pillars03.blp
kk_strmwnd_roof_03.blp
lt_strmwnd_wall_05.blp
lt_strmwnd_wall_07.blp
uthertomb_metal_post.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UtherLightpost.mdx
Model
25
war3mapimported/UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
Image / Texture
58
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
Image / Texture
170
6hu_garrison_metal_trims.blp
7af_pld_pillars03.blp
Image / Texture
47
war3mapimported/7af_pld_pillars03.blp

Double-click the file 7af_pld_pillars03.blp:

7af_pld_pillars03.blp
Image / Texture
47
war3mapimported/7af_pld_pillars03.blp

Tick the box "Use Custom Path" and type in the correct path:

7af_pld_pillars03.blp
Image / Texture
47
7af_pld_pillars03.blp

The file has been properly added to the map archive:

UtherLightpost.mdx
Model
25
war3mapimported/UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
Image / Texture
58
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
Image / Texture
170
6hu_garrison_metal_trims.blp
7af_pld_pillars03.blp
Image / Texture
47
7af_pld_pillars03.blp

Done, you have imported the file 7af_pld_pillars03.blp.

Importing kk_strmwnd_roof_03.blp

Now Click the "Import File" Button:

Next select 'kk_strmwnd_roof_03.blp' in the folder which you extracted from the zip archive:

Uther Lightpost
UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
7af_pld_pillars03.blp
kk_strmwnd_roof_03.blp
lt_strmwnd_wall_05.blp
lt_strmwnd_wall_07.blp
uthertomb_metal_post.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UtherLightpost.mdx
Model
25
war3mapimported/UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
Image / Texture
58
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
Image / Texture
170
6hu_garrison_metal_trims.blp
7af_pld_pillars03.blp
Image / Texture
47
7af_pld_pillars03.blp
kk_strmwnd_roof_03.blp
Image / Texture
73
war3mapimported/kk_strmwnd_roof_03.blp

Double-click the file kk_strmwnd_roof_03.blp:

kk_strmwnd_roof_03.blp
Image / Texture
73
war3mapimported/kk_strmwnd_roof_03.blp

Tick the box "Use Custom Path" and type in the correct path:

kk_strmwnd_roof_03.blp
Image / Texture
73
kk_strmwnd_roof_03.blp

The file has been properly added to the map archive:

UtherLightpost.mdx
Model
25
war3mapimported/UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
Image / Texture
58
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
Image / Texture
170
6hu_garrison_metal_trims.blp
7af_pld_pillars03.blp
Image / Texture
47
7af_pld_pillars03.blp
kk_strmwnd_roof_03.blp
Image / Texture
73
kk_strmwnd_roof_03.blp

Done, you have imported the file kk_strmwnd_roof_03.blp.

Importing lt_strmwnd_wall_05.blp

Now Click the "Import File" Button:

Next select 'lt_strmwnd_wall_05.blp' in the folder which you extracted from the zip archive:

Uther Lightpost
UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
7af_pld_pillars03.blp
kk_strmwnd_roof_03.blp
lt_strmwnd_wall_05.blp
lt_strmwnd_wall_07.blp
uthertomb_metal_post.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UtherLightpost.mdx
Model
25
war3mapimported/UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
Image / Texture
58
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
Image / Texture
170
6hu_garrison_metal_trims.blp
7af_pld_pillars03.blp
Image / Texture
47
7af_pld_pillars03.blp
kk_strmwnd_roof_03.blp
Image / Texture
73
kk_strmwnd_roof_03.blp
lt_strmwnd_wall_05.blp
Image / Texture
142
war3mapimported/lt_strmwnd_wall_05.blp

Double-click the file lt_strmwnd_wall_05.blp:

lt_strmwnd_wall_05.blp
Image / Texture
142
war3mapimported/lt_strmwnd_wall_05.blp

Tick the box "Use Custom Path" and type in the correct path:

lt_strmwnd_wall_05.blp
Image / Texture
142
lt_strmwnd_wall_05.blp

The file has been properly added to the map archive:

UtherLightpost.mdx
Model
25
war3mapimported/UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
Image / Texture
58
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
Image / Texture
170
6hu_garrison_metal_trims.blp
7af_pld_pillars03.blp
Image / Texture
47
7af_pld_pillars03.blp
kk_strmwnd_roof_03.blp
Image / Texture
73
kk_strmwnd_roof_03.blp
lt_strmwnd_wall_05.blp
Image / Texture
142
lt_strmwnd_wall_05.blp

Done, you have imported the file lt_strmwnd_wall_05.blp.

Importing lt_strmwnd_wall_07.blp

Now Click the "Import File" Button:

Next select 'lt_strmwnd_wall_07.blp' in the folder which you extracted from the zip archive:

Uther Lightpost
UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
7af_pld_pillars03.blp
kk_strmwnd_roof_03.blp
lt_strmwnd_wall_05.blp
lt_strmwnd_wall_07.blp
uthertomb_metal_post.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UtherLightpost.mdx
Model
25
war3mapimported/UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
Image / Texture
58
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
Image / Texture
170
6hu_garrison_metal_trims.blp
7af_pld_pillars03.blp
Image / Texture
47
7af_pld_pillars03.blp
kk_strmwnd_roof_03.blp
Image / Texture
73
kk_strmwnd_roof_03.blp
lt_strmwnd_wall_05.blp
Image / Texture
142
lt_strmwnd_wall_05.blp
lt_strmwnd_wall_07.blp
Image / Texture
44
war3mapimported/lt_strmwnd_wall_07.blp

Double-click the file lt_strmwnd_wall_07.blp:

lt_strmwnd_wall_07.blp
Image / Texture
44
war3mapimported/lt_strmwnd_wall_07.blp

Tick the box "Use Custom Path" and type in the correct path:

lt_strmwnd_wall_07.blp
Image / Texture
44
lt_strmwnd_wall_07.blp

The file has been properly added to the map archive:

UtherLightpost.mdx
Model
25
war3mapimported/UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
Image / Texture
58
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
Image / Texture
170
6hu_garrison_metal_trims.blp
7af_pld_pillars03.blp
Image / Texture
47
7af_pld_pillars03.blp
kk_strmwnd_roof_03.blp
Image / Texture
73
kk_strmwnd_roof_03.blp
lt_strmwnd_wall_05.blp
Image / Texture
142
lt_strmwnd_wall_05.blp
lt_strmwnd_wall_07.blp
Image / Texture
44
lt_strmwnd_wall_07.blp

Done, you have imported the file lt_strmwnd_wall_07.blp.

Importing uthertomb_metal_post.blp

Now Click the "Import File" Button:

Next select 'uthertomb_metal_post.blp' in the folder which you extracted from the zip archive:

Uther Lightpost
UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
7af_pld_pillars03.blp
kk_strmwnd_roof_03.blp
lt_strmwnd_wall_05.blp
lt_strmwnd_wall_07.blp
uthertomb_metal_post.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UtherLightpost.mdx
Model
25
war3mapimported/UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
Image / Texture
58
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
Image / Texture
170
6hu_garrison_metal_trims.blp
7af_pld_pillars03.blp
Image / Texture
47
7af_pld_pillars03.blp
kk_strmwnd_roof_03.blp
Image / Texture
73
kk_strmwnd_roof_03.blp
lt_strmwnd_wall_05.blp
Image / Texture
142
lt_strmwnd_wall_05.blp
lt_strmwnd_wall_07.blp
Image / Texture
44
lt_strmwnd_wall_07.blp
uthertomb_metal_post.blp
Image / Texture
174
war3mapimported/uthertomb_metal_post.blp

Double-click the file uthertomb_metal_post.blp:

uthertomb_metal_post.blp
Image / Texture
174
war3mapimported/uthertomb_metal_post.blp

Tick the box "Use Custom Path" and type in the correct path:

uthertomb_metal_post.blp
Image / Texture
174
uthertomb_metal_post.blp

The file has been properly added to the map archive:

UtherLightpost.mdx
Model
25
war3mapimported/UtherLightpost.mdx
6hu_garrison_armorymetalstrips.blp
Image / Texture
58
6hu_garrison_armorymetalstrips.blp
6hu_garrison_metal_trims.blp
Image / Texture
170
6hu_garrison_metal_trims.blp
7af_pld_pillars03.blp
Image / Texture
47
7af_pld_pillars03.blp
kk_strmwnd_roof_03.blp
Image / Texture
73
kk_strmwnd_roof_03.blp
lt_strmwnd_wall_05.blp
Image / Texture
142
lt_strmwnd_wall_05.blp
lt_strmwnd_wall_07.blp
Image / Texture
44
lt_strmwnd_wall_07.blp
uthertomb_metal_post.blp
Image / Texture
174
uthertomb_metal_post.blp

Done, you have imported the file uthertomb_metal_post.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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