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Triggers
Uther in the Hell.w3x
Variables
Initialization
Cinematic
sOUND
Foot Switch
Unitn Enters bla bla
Effeects of the battle
Tornado
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
BladeTornado
timer
No
Effect_Battle
location
No
Effect_special
effect
No
Effects_of_The_Point
location
No
POINT
location
No
POINT2
location
No
Special_effect
effect
No
Cinematic
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of For_the_gate <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Uther : Play No sound and display Damn it...We are in the jail... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0002 <gen> named Footman : Play No sound and display Yes master! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0001 <gen> named Footman : Play No sound and display Uther see,the guards talking...lets kill the Dungeon Gate! . Modify duration: Add 0 seconds and Wait
Destructible - Kill Dungeon Gate 0000 <gen>
Destructible - Kill Dungeon Gate 0005 <gen>
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Uther : Play No sound and display Footmans,wait here! . Modify duration: Add 0 seconds and Wait
Unit - Order Paladin 0000 <gen> to Move To . (Center of Behind_of_the_house <gen>)
Camera - Pan camera for Player 1 (Red) to (Center of For_dymmy_heal_attack <gen>) over 2.00 seconds
Cinematic - Send transmission to (All players) from Bandit 0005 <gen> named Bandit Guard : Play No sound and display Ohhh,this is boring work... i hate to patrol of gate! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Bandit 0006 <gen> named Bandit Guard : Play No sound and display Yes.....Let's sleep! . Modify duration: Add 0 seconds and Wait
Animation - Play Paladin 0000 <gen> 's channel animation
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Uther : Play No sound and display Casting:Holy Strike! . Modify duration: Add 0 seconds and Wait
Unit - Create 1 . Dummy Heal Attack for Player 10 (Light Blue) at (Center of For_dymmy_heal_attack <gen>) facing Default building facing degrees
Unit - Add a 0.01 second Generic expiration timer to (Last created unit)
Unit - Kill Bandit 0004 <gen>
Unit - Create 1 . Dummy Heal Attack for Player 10 (Light Blue) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Add a 0.01 second Generic expiration timer to (Last created unit)
Cinematic - Send transmission to (All players) from Bandit 0005 <gen> named Bandit Guard : Play No sound and display Whaat?!?! . Modify duration: Add 0 seconds and Wait
Unit - Kill Bandit 0005 <gen>
Unit - Kill Bandit 0006 <gen>
Unit - Create 1 . Dummy Heal Attack for Player 10 (Light Blue) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Add a 0.01 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Dummy Heal Attack for Player 10 (Light Blue) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Add a 0.01 second Generic expiration timer to (Last created unit)
Animation - Reset Paladin 0000 <gen> 's animation
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Uther : Play No sound and display Go go! . Modify duration: Add 0 seconds and Wait
Camera - Lock camera orientation for Player 1 (Red) to Paladin 0000 <gen> , offset by ( 0 , 0 )
Unit - Order Paladin 0000 <gen> to Move To . (Center of In_the_fire <gen>)
Unit - Order Footman 0001 <gen> to Move To . (Center of In_the_fire <gen>)
Unit - Order Footman 0002 <gen> to Move To . (Center of In_the_fire <gen>)
Unit - Order Footman 0003 <gen> to Move To . (Center of In_the_fire <gen>)
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Uther : Play No sound and display Wait!... Fire wall! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Footman : Play No sound and display See master,Foot Switch! . Modify duration: Add 0 seconds and Wait
Unit - Order Paladin 0000 <gen> to Move To . (Center of Foot_Switch <gen>)
Unit - Order Footman 0001 <gen> to Move To . (Center of Foot_Switch <gen>)
Unit - Order Footman 0002 <gen> to Move To . (Center of Foot_Switch <gen>)
Unit - Order Footman 0003 <gen> to Move To . (Center of Foot_Switch <gen>)
Wait 4.00 seconds
Camera - Stop the camera for Player 1 (Red) .
Camera - Lock camera target for Player 1 (Red) to Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Paladin 0000 <gen> to Attack-Move To . (Center of The_Orc_Guard <gen>)
Unit - Order Footman 0001 <gen> to Attack-Move To . (Center of The_Orc_Guard <gen>)
Unit - Order Footman 0002 <gen> to Attack-Move To . (Center of The_Orc_Guard <gen>)
Unit - Order Footman 0003 <gen> to Attack-Move To . (Center of The_Orc_Guard <gen>)
Wait 23.00 seconds
Animation - Play Beastmaster 0024 <gen> 's channel animation
Cinematic - Send transmission to (All players) from Beastmaster 0024 <gen> named Rexxar : Play No sound and display Casting:Axes . Modify duration: Add 0 seconds and Wait
Unit - Create 14 . Locust for Player 11 (Dark Green) at (Center of Rexar <gen>) facing Default building facing degrees
Unit - Add a 10.00 second Generic expiration timer to (Triggering unit)
Cinematic - Send transmission to (All players) from Beastmaster 0024 <gen> named Rexxar : Play No sound and display You will not move Uther! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Uther : Play No sound and display Casting:Divine Shield! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0000 <gen> using Abilities\Spells\Human\DivineShield\DivineShieldTarget.mdl
Unit - Make Paladin 0000 <gen> Invulnerable
Wait 40.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Make Paladin 0000 <gen> Vulnerable
Wait 45.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0023 <gen> named Kael : Play No sound and display You will die! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Center of Region_014 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Center of Region_016 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Center of Region_017 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Center of Region_018 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Center of Region_019 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Center of Region_020 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Center of Region_023 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Center of Region_025 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Unit - Order Blood Mage 0023 <gen> to Move To . (Center of Region_026 <gen>)
Unit - Order Paladin 0000 <gen> to Move To . (Center of Region_026 <gen>)
Trigger - Turn on Tornado <gen>
Cinematic - Send transmission to (All players) from (Last created unit) named -Atlantis- : Play No sound and display END.! Thanks to hiveworkshop for the models! this is my first cinematic. . Modify duration: Add 0 seconds and Wait
sOUND
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Play war3mapImported\Tenth Level Tauren Chieftain - Power Of The Horde.mp3 (Unexpected type: 'musictheme') .
Foot Switch
Events
Unit - A unit enters Foot_Switch <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Foot_Switch <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayDamage.mdl
Unit - Move (Triggering unit) instantly to (Center of After_bridge <gen>)
Unitn Enters bla bla
Events
Unit - A unit enters The_Orc_Guard <gen>
Conditions
Actions
Unit - Order Paladin 0000 <gen> to Attack-Move To . (Center of End <gen>)
Tornado
Events
Unit - Blood Mage 0023 <gen> Is attacked
Conditions
Actions
Unit - Create 1 . Lighting DUy for Player 11 (Dark Green) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 1 . Lighting DUy for Player 11 (Dark Green) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 1 . healing for Player 11 (Dark Green) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 1 . Lighting DUy for Player 11 (Dark Green) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 1 . Lighting DUy for Player 11 (Dark Green) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 1 . Lighting DUy for Player 11 (Dark Green) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 1 . Lighting DUy for Player 11 (Dark Green) at (Position of (Triggering unit)) facing Default building facing degrees
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