Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Uther Edits (and retexture) of the bundle Uther Edits (and retexture). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Uther Edits (and retexture).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing UtherCrown.mdx
Now Click the "Import File" Button:
Next select 'UtherCrown.mdx' in the folder which you extracted from the zip archive:
Uther Edits (and retexture)
armor_diffuse3.tif
book_diffuse2.tif
book_emissive4.tif
cape_diffuse3.tif
cape_ORM2.tif
crown_diffuse2.tif
crown_emissive2.tif
crystal_emissive3.tif
main_diffuse4.tif
weapon_diffuse2.tif
weapon_emissive4.tif
The file has been properly added to the map archive:
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
Done, you have imported the file UtherCrown.mdx.
Importing armor_diffuse3.tif
Now Click the "Import File" Button:
Next select 'armor_diffuse3.tif' in the folder which you extracted from the zip archive:
Uther Edits (and retexture)
UtherCrown.mdx
book_diffuse2.tif
book_emissive4.tif
cape_diffuse3.tif
cape_ORM2.tif
crown_diffuse2.tif
crown_emissive2.tif
crystal_emissive3.tif
main_diffuse4.tif
weapon_diffuse2.tif
weapon_emissive4.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapimported/armor_diffuse3.tif
Double-click the file armor_diffuse3.tif:
armor_diffuse3.tif
Image / Texture
8,197
war3mapimported/armor_diffuse3.tif
Tick the box "Use Custom Path" and type in the correct path:
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
The file has been properly added to the map archive:
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
Done, you have imported the file armor_diffuse3.tif.
Importing book_diffuse2.tif
Now Click the "Import File" Button:
Next select 'book_diffuse2.tif' in the folder which you extracted from the zip archive:
Uther Edits (and retexture)
UtherCrown.mdx
armor_diffuse3.tif
book_emissive4.tif
cape_diffuse3.tif
cape_ORM2.tif
crown_diffuse2.tif
crown_emissive2.tif
crystal_emissive3.tif
main_diffuse4.tif
weapon_diffuse2.tif
weapon_emissive4.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapimported/book_diffuse2.tif
Double-click the file book_diffuse2.tif:
book_diffuse2.tif
Image / Texture
1,028
war3mapimported/book_diffuse2.tif
Tick the box "Use Custom Path" and type in the correct path:
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
The file has been properly added to the map archive:
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
Done, you have imported the file book_diffuse2.tif.
Importing book_emissive4.tif
Now Click the "Import File" Button:
Next select 'book_emissive4.tif' in the folder which you extracted from the zip archive:
Uther Edits (and retexture)
UtherCrown.mdx
armor_diffuse3.tif
book_diffuse2.tif
cape_diffuse3.tif
cape_ORM2.tif
crown_diffuse2.tif
crown_emissive2.tif
crystal_emissive3.tif
main_diffuse4.tif
weapon_diffuse2.tif
weapon_emissive4.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
book_emissive4.tif
Image / Texture
1,028
war3mapimported/book_emissive4.tif
Double-click the file book_emissive4.tif:
book_emissive4.tif
Image / Texture
1,028
war3mapimported/book_emissive4.tif
Tick the box "Use Custom Path" and type in the correct path:
book_emissive4.tif
Image / Texture
1,028
war3mapImported/book_emissive4.tif
The file has been properly added to the map archive:
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
book_emissive4.tif
Image / Texture
1,028
war3mapImported/book_emissive4.tif
Done, you have imported the file book_emissive4.tif.
Importing cape_diffuse3.tif
Now Click the "Import File" Button:
Next select 'cape_diffuse3.tif' in the folder which you extracted from the zip archive:
Uther Edits (and retexture)
UtherCrown.mdx
armor_diffuse3.tif
book_diffuse2.tif
book_emissive4.tif
cape_ORM2.tif
crown_diffuse2.tif
crown_emissive2.tif
crystal_emissive3.tif
main_diffuse4.tif
weapon_diffuse2.tif
weapon_emissive4.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
book_emissive4.tif
Image / Texture
1,028
war3mapImported/book_emissive4.tif
cape_diffuse3.tif
Image / Texture
4,101
war3mapimported/cape_diffuse3.tif
Double-click the file cape_diffuse3.tif:
cape_diffuse3.tif
Image / Texture
4,101
war3mapimported/cape_diffuse3.tif
Tick the box "Use Custom Path" and type in the correct path:
cape_diffuse3.tif
Image / Texture
4,101
war3mapImported/cape_diffuse3.tif
The file has been properly added to the map archive:
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
book_emissive4.tif
Image / Texture
1,028
war3mapImported/book_emissive4.tif
cape_diffuse3.tif
Image / Texture
4,101
war3mapImported/cape_diffuse3.tif
Done, you have imported the file cape_diffuse3.tif.
Importing cape_ORM2.tif
Now Click the "Import File" Button:
Next select 'cape_ORM2.tif' in the folder which you extracted from the zip archive:
Uther Edits (and retexture)
UtherCrown.mdx
armor_diffuse3.tif
book_diffuse2.tif
book_emissive4.tif
cape_diffuse3.tif
crown_diffuse2.tif
crown_emissive2.tif
crystal_emissive3.tif
main_diffuse4.tif
weapon_diffuse2.tif
weapon_emissive4.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
book_emissive4.tif
Image / Texture
1,028
war3mapImported/book_emissive4.tif
cape_diffuse3.tif
Image / Texture
4,101
war3mapImported/cape_diffuse3.tif
cape_ORM2.tif
Image / Texture
4,101
war3mapimported/cape_ORM2.tif
Double-click the file cape_ORM2.tif:
cape_ORM2.tif
Image / Texture
4,101
war3mapimported/cape_ORM2.tif
Tick the box "Use Custom Path" and type in the correct path:
cape_ORM2.tif
Image / Texture
4,101
war3mapImported/cape_ORM2.tif
The file has been properly added to the map archive:
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
book_emissive4.tif
Image / Texture
1,028
war3mapImported/book_emissive4.tif
cape_diffuse3.tif
Image / Texture
4,101
war3mapImported/cape_diffuse3.tif
cape_ORM2.tif
Image / Texture
4,101
war3mapImported/cape_ORM2.tif
Done, you have imported the file cape_ORM2.tif.
Importing crown_diffuse2.tif
Now Click the "Import File" Button:
Next select 'crown_diffuse2.tif' in the folder which you extracted from the zip archive:
Uther Edits (and retexture)
UtherCrown.mdx
armor_diffuse3.tif
book_diffuse2.tif
book_emissive4.tif
cape_diffuse3.tif
cape_ORM2.tif
crown_emissive2.tif
crystal_emissive3.tif
main_diffuse4.tif
weapon_diffuse2.tif
weapon_emissive4.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
book_emissive4.tif
Image / Texture
1,028
war3mapImported/book_emissive4.tif
cape_diffuse3.tif
Image / Texture
4,101
war3mapImported/cape_diffuse3.tif
cape_ORM2.tif
Image / Texture
4,101
war3mapImported/cape_ORM2.tif
crown_diffuse2.tif
Image / Texture
1,028
war3mapimported/crown_diffuse2.tif
Double-click the file crown_diffuse2.tif:
crown_diffuse2.tif
Image / Texture
1,028
war3mapimported/crown_diffuse2.tif
Tick the box "Use Custom Path" and type in the correct path:
crown_diffuse2.tif
Image / Texture
1,028
war3mapImported/crown_diffuse2.tif
The file has been properly added to the map archive:
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
book_emissive4.tif
Image / Texture
1,028
war3mapImported/book_emissive4.tif
cape_diffuse3.tif
Image / Texture
4,101
war3mapImported/cape_diffuse3.tif
cape_ORM2.tif
Image / Texture
4,101
war3mapImported/cape_ORM2.tif
crown_diffuse2.tif
Image / Texture
1,028
war3mapImported/crown_diffuse2.tif
Done, you have imported the file crown_diffuse2.tif.
Importing crown_emissive2.tif
Now Click the "Import File" Button:
Next select 'crown_emissive2.tif' in the folder which you extracted from the zip archive:
Uther Edits (and retexture)
UtherCrown.mdx
armor_diffuse3.tif
book_diffuse2.tif
book_emissive4.tif
cape_diffuse3.tif
cape_ORM2.tif
crown_diffuse2.tif
crystal_emissive3.tif
main_diffuse4.tif
weapon_diffuse2.tif
weapon_emissive4.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
book_emissive4.tif
Image / Texture
1,028
war3mapImported/book_emissive4.tif
cape_diffuse3.tif
Image / Texture
4,101
war3mapImported/cape_diffuse3.tif
cape_ORM2.tif
Image / Texture
4,101
war3mapImported/cape_ORM2.tif
crown_diffuse2.tif
Image / Texture
1,028
war3mapImported/crown_diffuse2.tif
crown_emissive2.tif
Image / Texture
1,029
war3mapimported/crown_emissive2.tif
Double-click the file crown_emissive2.tif:
crown_emissive2.tif
Image / Texture
1,029
war3mapimported/crown_emissive2.tif
Tick the box "Use Custom Path" and type in the correct path:
crown_emissive2.tif
Image / Texture
1,029
war3mapImported/crown_emissive2.tif
The file has been properly added to the map archive:
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
book_emissive4.tif
Image / Texture
1,028
war3mapImported/book_emissive4.tif
cape_diffuse3.tif
Image / Texture
4,101
war3mapImported/cape_diffuse3.tif
cape_ORM2.tif
Image / Texture
4,101
war3mapImported/cape_ORM2.tif
crown_diffuse2.tif
Image / Texture
1,028
war3mapImported/crown_diffuse2.tif
crown_emissive2.tif
Image / Texture
1,029
war3mapImported/crown_emissive2.tif
Done, you have imported the file crown_emissive2.tif.
Importing crystal_emissive3.tif
Now Click the "Import File" Button:
Next select 'crystal_emissive3.tif' in the folder which you extracted from the zip archive:
Uther Edits (and retexture)
UtherCrown.mdx
armor_diffuse3.tif
book_diffuse2.tif
book_emissive4.tif
cape_diffuse3.tif
cape_ORM2.tif
crown_diffuse2.tif
crown_emissive2.tif
main_diffuse4.tif
weapon_diffuse2.tif
weapon_emissive4.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
book_emissive4.tif
Image / Texture
1,028
war3mapImported/book_emissive4.tif
cape_diffuse3.tif
Image / Texture
4,101
war3mapImported/cape_diffuse3.tif
cape_ORM2.tif
Image / Texture
4,101
war3mapImported/cape_ORM2.tif
crown_diffuse2.tif
Image / Texture
1,028
war3mapImported/crown_diffuse2.tif
crown_emissive2.tif
Image / Texture
1,029
war3mapImported/crown_emissive2.tif
crystal_emissive3.tif
Image / Texture
8,197
war3mapimported/crystal_emissive3.tif
Double-click the file crystal_emissive3.tif:
crystal_emissive3.tif
Image / Texture
8,197
war3mapimported/crystal_emissive3.tif
Tick the box "Use Custom Path" and type in the correct path:
crystal_emissive3.tif
Image / Texture
8,197
war3mapImported/crystal_emissive3.tif
The file has been properly added to the map archive:
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
book_emissive4.tif
Image / Texture
1,028
war3mapImported/book_emissive4.tif
cape_diffuse3.tif
Image / Texture
4,101
war3mapImported/cape_diffuse3.tif
cape_ORM2.tif
Image / Texture
4,101
war3mapImported/cape_ORM2.tif
crown_diffuse2.tif
Image / Texture
1,028
war3mapImported/crown_diffuse2.tif
crown_emissive2.tif
Image / Texture
1,029
war3mapImported/crown_emissive2.tif
crystal_emissive3.tif
Image / Texture
8,197
war3mapImported/crystal_emissive3.tif
Done, you have imported the file crystal_emissive3.tif.
Importing main_diffuse4.tif
Now Click the "Import File" Button:
Next select 'main_diffuse4.tif' in the folder which you extracted from the zip archive:
Uther Edits (and retexture)
UtherCrown.mdx
armor_diffuse3.tif
book_diffuse2.tif
book_emissive4.tif
cape_diffuse3.tif
cape_ORM2.tif
crown_diffuse2.tif
crown_emissive2.tif
crystal_emissive3.tif
weapon_diffuse2.tif
weapon_emissive4.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
book_emissive4.tif
Image / Texture
1,028
war3mapImported/book_emissive4.tif
cape_diffuse3.tif
Image / Texture
4,101
war3mapImported/cape_diffuse3.tif
cape_ORM2.tif
Image / Texture
4,101
war3mapImported/cape_ORM2.tif
crown_diffuse2.tif
Image / Texture
1,028
war3mapImported/crown_diffuse2.tif
crown_emissive2.tif
Image / Texture
1,029
war3mapImported/crown_emissive2.tif
crystal_emissive3.tif
Image / Texture
8,197
war3mapImported/crystal_emissive3.tif
main_diffuse4.tif
Image / Texture
8,197
war3mapimported/main_diffuse4.tif
Double-click the file main_diffuse4.tif:
main_diffuse4.tif
Image / Texture
8,197
war3mapimported/main_diffuse4.tif
Tick the box "Use Custom Path" and type in the correct path:
main_diffuse4.tif
Image / Texture
8,197
war3mapImported/main_diffuse4.tif
The file has been properly added to the map archive:
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
book_emissive4.tif
Image / Texture
1,028
war3mapImported/book_emissive4.tif
cape_diffuse3.tif
Image / Texture
4,101
war3mapImported/cape_diffuse3.tif
cape_ORM2.tif
Image / Texture
4,101
war3mapImported/cape_ORM2.tif
crown_diffuse2.tif
Image / Texture
1,028
war3mapImported/crown_diffuse2.tif
crown_emissive2.tif
Image / Texture
1,029
war3mapImported/crown_emissive2.tif
crystal_emissive3.tif
Image / Texture
8,197
war3mapImported/crystal_emissive3.tif
main_diffuse4.tif
Image / Texture
8,197
war3mapImported/main_diffuse4.tif
Done, you have imported the file main_diffuse4.tif.
Importing weapon_diffuse2.tif
Now Click the "Import File" Button:
Next select 'weapon_diffuse2.tif' in the folder which you extracted from the zip archive:
Uther Edits (and retexture)
UtherCrown.mdx
armor_diffuse3.tif
book_diffuse2.tif
book_emissive4.tif
cape_diffuse3.tif
cape_ORM2.tif
crown_diffuse2.tif
crown_emissive2.tif
crystal_emissive3.tif
main_diffuse4.tif
weapon_emissive4.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
book_emissive4.tif
Image / Texture
1,028
war3mapImported/book_emissive4.tif
cape_diffuse3.tif
Image / Texture
4,101
war3mapImported/cape_diffuse3.tif
cape_ORM2.tif
Image / Texture
4,101
war3mapImported/cape_ORM2.tif
crown_diffuse2.tif
Image / Texture
1,028
war3mapImported/crown_diffuse2.tif
crown_emissive2.tif
Image / Texture
1,029
war3mapImported/crown_emissive2.tif
crystal_emissive3.tif
Image / Texture
8,197
war3mapImported/crystal_emissive3.tif
main_diffuse4.tif
Image / Texture
8,197
war3mapImported/main_diffuse4.tif
weapon_diffuse2.tif
Image / Texture
2,053
war3mapimported/weapon_diffuse2.tif
Double-click the file weapon_diffuse2.tif:
weapon_diffuse2.tif
Image / Texture
2,053
war3mapimported/weapon_diffuse2.tif
Tick the box "Use Custom Path" and type in the correct path:
weapon_diffuse2.tif
Image / Texture
2,053
war3mapImported/weapon_diffuse2.tif
The file has been properly added to the map archive:
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
book_emissive4.tif
Image / Texture
1,028
war3mapImported/book_emissive4.tif
cape_diffuse3.tif
Image / Texture
4,101
war3mapImported/cape_diffuse3.tif
cape_ORM2.tif
Image / Texture
4,101
war3mapImported/cape_ORM2.tif
crown_diffuse2.tif
Image / Texture
1,028
war3mapImported/crown_diffuse2.tif
crown_emissive2.tif
Image / Texture
1,029
war3mapImported/crown_emissive2.tif
crystal_emissive3.tif
Image / Texture
8,197
war3mapImported/crystal_emissive3.tif
main_diffuse4.tif
Image / Texture
8,197
war3mapImported/main_diffuse4.tif
weapon_diffuse2.tif
Image / Texture
2,053
war3mapImported/weapon_diffuse2.tif
Done, you have imported the file weapon_diffuse2.tif.
Importing weapon_emissive4.tif
Now Click the "Import File" Button:
Next select 'weapon_emissive4.tif' in the folder which you extracted from the zip archive:
Uther Edits (and retexture)
UtherCrown.mdx
armor_diffuse3.tif
book_diffuse2.tif
book_emissive4.tif
cape_diffuse3.tif
cape_ORM2.tif
crown_diffuse2.tif
crown_emissive2.tif
crystal_emissive3.tif
main_diffuse4.tif
weapon_diffuse2.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
book_emissive4.tif
Image / Texture
1,028
war3mapImported/book_emissive4.tif
cape_diffuse3.tif
Image / Texture
4,101
war3mapImported/cape_diffuse3.tif
cape_ORM2.tif
Image / Texture
4,101
war3mapImported/cape_ORM2.tif
crown_diffuse2.tif
Image / Texture
1,028
war3mapImported/crown_diffuse2.tif
crown_emissive2.tif
Image / Texture
1,029
war3mapImported/crown_emissive2.tif
crystal_emissive3.tif
Image / Texture
8,197
war3mapImported/crystal_emissive3.tif
main_diffuse4.tif
Image / Texture
8,197
war3mapImported/main_diffuse4.tif
weapon_diffuse2.tif
Image / Texture
2,053
war3mapImported/weapon_diffuse2.tif
weapon_emissive4.tif
Image / Texture
2,053
war3mapimported/weapon_emissive4.tif
Double-click the file weapon_emissive4.tif:
weapon_emissive4.tif
Image / Texture
2,053
war3mapimported/weapon_emissive4.tif
Tick the box "Use Custom Path" and type in the correct path:
weapon_emissive4.tif
Image / Texture
2,053
war3mapImported/weapon_emissive4.tif
The file has been properly added to the map archive:
UtherCrown.mdx
Model
5,322
war3mapimported/UtherCrown.mdx
armor_diffuse3.tif
Image / Texture
8,197
war3mapImported/armor_diffuse3.tif
book_diffuse2.tif
Image / Texture
1,028
war3mapImported/book_diffuse2.tif
book_emissive4.tif
Image / Texture
1,028
war3mapImported/book_emissive4.tif
cape_diffuse3.tif
Image / Texture
4,101
war3mapImported/cape_diffuse3.tif
cape_ORM2.tif
Image / Texture
4,101
war3mapImported/cape_ORM2.tif
crown_diffuse2.tif
Image / Texture
1,028
war3mapImported/crown_diffuse2.tif
crown_emissive2.tif
Image / Texture
1,029
war3mapImported/crown_emissive2.tif
crystal_emissive3.tif
Image / Texture
8,197
war3mapImported/crystal_emissive3.tif
main_diffuse4.tif
Image / Texture
8,197
war3mapImported/main_diffuse4.tif
weapon_diffuse2.tif
Image / Texture
2,053
war3mapImported/weapon_diffuse2.tif
weapon_emissive4.tif
Image / Texture
2,053
war3mapImported/weapon_emissive4.tif
Done, you have imported the file weapon_emissive4.tif.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.