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Triggers
USMC-Island-Siege-v1.0B.w3x
Variables
Initialization
start
Mission
help
woman
ambush1
pork
defeat1
defeat2
priest
priest2
toolate begging
toolate
rawr
gun quest
hostile
gun quest 2
meat
meat 2
priest 4
priest3
over
ambush2
over 2
Name
Type
is_array
initial_value
quest
quest
Yes
quest1
integer
Yes
questreq
questitem
Yes
specialeffect
effect
Yes
timer
timer
Yes
timerwindow
timerdialog
Yes
unitgroup
group
Yes
start
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Enable black mask
Destructible - Make Gate 6166 <gen> Invulnerable
Environment - Set sky to Lordaeron Winter Sky
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 20.00 and color ( 100 %, 100 %, 100 %)
Hero - Create Scotch and give it to Marine Captain William 0001 <gen>
Hero - Create Scotch and give it to Marine Corporal Thomas 0003 <gen>
Hero - Create Scotch and give it to Marine Recruit 0009 <gen>
Hero - Create Scotch and give it to Marine Recruit 0004 <gen>
Hero - Create Scotch and give it to Marine Recruit 0008 <gen>
Hero - Create Scotch and give it to Marine Recruit 0005 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Marine Captain William 0001 <gen> named Captain William : Play No sound and display I am already becoming tired of this desolate place. Come forth men... lets finish this mission and be done. . Modify duration: Set to 7.00 seconds and Wait
Unit - Order Creature 0017 <gen> to Move To . (Center of cin_go1 <gen>)
Wait 1.00 seconds
Sound - Play VillagerMaleDeath1 <gen> at 100 % volume, located at (Position of Marine Captain William 0001 <gen>) with Z offset 0
Animation - Lock Marine Corporal Thomas 0003 <gen> 's Head to face Marine Captain William 0001 <gen> , offset by ( 0 , 0 , 90 )
Wait 2 seconds
Unit - Order Creature 0017 <gen> to Move To . (Center of cin_go_2 <gen>)
Cinematic - Send transmission to (All players) from Marine Corporal Thomas 0003 <gen> named Corporal Thomas : Play No sound and display Captain did you hear that? Someone needs help! Over there! . Modify duration: Set to 7.00 seconds and Wait
Wait 1.00 seconds
Animation - Lock Marine Captain William 0001 <gen> 's Head to face Marine Corporal Thomas 0003 <gen> , offset by ( 0 , 0 , 90 )
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 4.00 seconds
Unit - Order Creature 0017 <gen> to Move To . (Center of cin_go_3 <gen>)
Cinematic - Send transmission to (All players) from Marine Captain William 0001 <gen> named Captain William : Play No sound and display Move out! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play Villager 0012 <gen> 's decay animation
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Region_001 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Marine Captain William 0001 <gen> named Captain William : Play No sound and display Men kill that beast! . Modify duration: Set to 5.00 seconds and Wait
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Order (Picked unit) to Attack.Creature 0011 <gen>)
Wait 2.50 seconds
Unit - Remove Creature 0017 <gen> from the game
Cinematic - Send transmission to (All players) from Marine Corporal Thomas 0003 <gen> named Corporal Thomas : Play No sound and display Captain... what was that beast? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Captain William 0001 <gen> named Captain William : Play No sound and display I dont know corporal.Boy what are you doing here? . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0010 <gen> named Boy : Play No sound and display Me and my family are a part of a mission to bring christianity to these people. Then we were attacked and... oh my god... so much.. so much blood. . Modify duration: Set to 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Corporal Thomas 0003 <gen> named Corporal Thomas : Play No sound and display Private take this boy to the boat. We must be off captain. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Remove Child 0010 <gen> from the game
Unit - Remove Villager 0012 <gen> from the game
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Wait 2.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Wait 0.30 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |c00ff0000Press F9 for Mission Briefing|r
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0030 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set specialeffect[1] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of B-B-Q Pork Cook 0036 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set specialeffect[2] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Priest 0040 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set specialeffect[3] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Peasant 0087 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set specialeffect[4] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of High Elf 0113 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set specialeffect[5] = (Last created special effect)
Unit - Hide Marine Captain William 0043 <gen>
Unit - Hide Marine Corporal Thomas 0044 <gen>
Unit - Hide Marine Corporal Thomas 0079 <gen>
Unit - Hide Marine Captain William 0074 <gen>
Unit - Hide Marine Captain William 0084 <gen>
Unit - Hide Marine Corporal Thomas 0086 <gen>
Unit - Hide Villager 0075 <gen>
Unit - Hide Marine Captain William 0115 <gen>
Unit - Hide Marine Corporal Thomas 0116 <gen>
Unit - Hide Villager 0201 <gen>
Unit - Hide Child 0203 <gen>
Unit - Hide Child 0202 <gen>
Unit - Hide Villager 0205 <gen>
Unit - Hide Child 0199 <gen>
Unit - Hide Villager 0200 <gen>
Unit - Hide Child 0207 <gen>
Unit - Hide Creature 0198 <gen>
Unit - Hide Creature 0197 <gen>
Unit - Hide Creature 0196 <gen>
Animation - Play Villager 0042 <gen> 's death animation
Animation - Play Villager 0073 <gen> 's death animation
Animation - Play Child 0041 <gen> 's death animation
Animation - Play Peasant 0052 <gen> 's Stand Work Gold animation
Animation - Play Peasant 0053 <gen> 's stand work gold animation
Animation - Play Peasant 0120 <gen> 's Attack animation
Animation - Play Peasant 0123 <gen> 's stand work gold animation
Animation - Play Peasant 0121 <gen> 's stand work gold animation
Animation - Play Peasant 0122 <gen> 's stand work gold animation
Animation - Play Rifleman 0050 <gen> 's death animation
Animation - Play Rifleman 0051 <gen> 's death animation
Animation - Play Villager 0007 <gen> 's death animation
Animation - Play Villager 0081 <gen> 's death animation
Animation - Play Child 0082 <gen> 's death animation
Animation - Play Villager 0083 <gen> 's death animation
Floating Text - Create floating text that reads Rocky Creek at (Center of rocky_creek <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Cattail Rush at (Center of catail_rush_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Cattail Rush at (Center of cattail_rush <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Peasant 0087 <gen> using war3mapImported\Cowboyhat.mdx
Unit - Hide Priest 0220 <gen>
Unit - Hide Child 0208 <gen>
Unit - Hide Marine Captain William 0206 <gen>
Unit - Hide Marine Corporal Thomas 0210 <gen>
Unit - Hide Villager 0217 <gen>
Unit - Hide Child 0211 <gen>
Unit - Hide Child 0214 <gen>
Unit - Hide Villager 0215 <gen>
Unit - Hide Child 0212 <gen>
Unit - Hide Villager 0216 <gen>
Unit - Hide Child 0213 <gen>
Unit - Hide Villager 0209 <gen>
Unit - Hide Peasant 0234 <gen>
Unit - Hide Villager 0225 <gen>
Unit - Hide Villager 0229 <gen>
Unit - Hide Villager 0228 <gen>
Unit - Hide Villager 0224 <gen>
Mission
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Quest Help with the description On quest or missions requiring you to bring an item or items to a certain spot or person your captain must have the items. The items should be in order of the slots. For example if you bring one item to a person it should be in the top left(first) item slot. If you have to bring more its must fill all slots in order for example if you have to bring three item the items must be in top left(first), top right(second), and mid left(third). , using icon path ReplaceableTextures\CommandButtons\BTNTomeRed.blp
Quest - Create a Required quest titled Mission Brief with the description The Mission is located on the north eastern corner of the island. Our intel has gathered that North Korean nuclear operations have been conducted on the surounding islands. A destress call was sent out two days ago for lack of supplies and, sadly an attack on the mission. The distress signal was short, about 45 seconds long before North Korean troops scrambled the signal. William the attackers weren't human... , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set quest[1] = (Last created quest)
Quest - Create a quest requirement for (Last created quest) with the description Find the Mision
Set Variable Set questreq[1] = (Last created quest requirement)
Quest - Create a quest requirement for (Last created quest) with the description Bring Missionaries to rendezvous point
Quest - Create a quest requirement for (Last created quest) with the description No missionaries or Ranking Marines can die
Quest - Create a Optional, undiscovered quest titled Locals with the description Some of the locals have fallen under attack aswell. Save/Protect them from danger and im sure you will be rewarded. Local camps have been setup throuhout the island. Find the locals, accomodate to their needs and reach the rendezvous site. , using icon path ReplaceableTextures\CommandButtons\BTNPeasant.blp
Unit - Hide Marine Captain William 0021 <gen>
Unit - Hide Marine Corporal Thomas 0022 <gen>
help
Events
Unit - A unit enters q1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
quest1[1] Equal to 0
Actions
Unit - Order Villager 0015 <gen> to Move To . (Center of q1a <gen>)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of q1 <gen>)
Sound - Play PeasantPissed3 <gen> at 100 % volume, attached to Villager 0015 <gen>
Wait 10.00 seconds
Unit - Remove Villager 0015 <gen> from the game
Set Variable Set quest1[1] = "1"
woman
Events
Unit - A unit enters woman <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
quest1[2] Equal to 0
Actions
Set Variable Set quest1[2] = "1"
Special Effect - Destroy specialeffect[1]
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.10 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0.00 seconds
Unit - Hide Marine Captain William 0001 <gen>
Unit - Hide Marine Corporal Thomas 0003 <gen>
Unit - Hide Marine Recruit 0009 <gen>
Unit - Hide Marine Recruit 0004 <gen>
Unit - Hide Marine Recruit 0008 <gen>
Unit - Hide Marine Recruit 0005 <gen>
Unit - Unhide Marine Captain William 0021 <gen>
Unit - Unhide Marine Corporal Thomas 0022 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 38.00 seconds
Cinematic - Send transmission to (All players) from Villager 0030 <gen> named Woman : Play No sound and display Oh thank god! Help has finally arrived! Those monsters have chased that man for hours! Please hurry to the mission, they need your help! . Modify duration: Add 26.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display Mam... I am personally sorry for all that has happend here. We will find the Mission. . Modify duration: Add 18.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0030 <gen> named Woman : Play No sound and display No you dont understand! Hurry! The monsters... These creatures... They feed on human flesh! . Modify duration: Add 14.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Corporal Thomas 0022 <gen> named Corporal Thomas : Play No sound and display We're on it mam! Private come take this woman away. . Modify duration: Add 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display God... Help us. . Modify duration: Add 6.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Remove Villager 0030 <gen> from the game
Unit - Hide Marine Captain William 0021 <gen>
Unit - Hide Marine Corporal Thomas 0022 <gen>
Wait 0.20 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unhide Marine Captain William 0001 <gen>
Unit - Unhide Marine Corporal Thomas 0003 <gen>
Unit - Unhide Marine Recruit 0009 <gen>
Unit - Unhide Marine Recruit 0004 <gen>
Unit - Unhide Marine Recruit 0005 <gen>
Unit - Unhide Marine Recruit 0008 <gen>
Wait 2.00 seconds
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
ambush1
Events
Unit - A unit enters ambush <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
quest1[3] Equal to 0
Actions
Set Variable Set quest1[3] = "1"
Unit - Create 3 . Creature for Neutral Hostile at (Center of ambush_spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Huge Creature for Neutral Hostile at (Center of ambush_spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Creature for Neutral Hostile at (Center of ambush_spawn_2 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Game - Display to (All players) for 15.00 seconds the text: |c00ffff00Marine Recruit:|r Ambush!!!!!!
Unit Group - Pick every unit in (Units in ambush_spawn1 <gen> owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of ambush <gen>)
Unit Group - Pick every unit in (Units in ambush_spawn_2 <gen> owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of ambush <gen>)
Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
Set Variable Set quest1[3] = "1"
Wait 2 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
pork
Events
Unit - A unit enters man_pork <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
quest1[4] Equal to 0
Actions
Game - Display to (All players) for 20.00 seconds the text: Man: If you would like some i would sell you some B-B-Q Pork!
Special Effect - Destroy specialeffect[2]
Set Variable Set quest1[4] = "1"
defeat1
Events
Unit - Marine Captain William 0001 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Captain Thomas Died
defeat2
Events
Unit - Marine Corporal Thomas 0003 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Corporal Williams Died
priest
Events
Unit - A unit enters priest <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
quest1[5] Equal to 0
Actions
Set Variable Set quest1[5] = "1"
Special Effect - Destroy specialeffect[3]
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.10 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0.00 seconds
Unit - Hide Marine Captain William 0001 <gen>
Unit - Move Marine Captain William 0001 <gen> instantly to (Center of spawn <gen>)
Unit - Hide Marine Corporal Thomas 0003 <gen>
Unit - Move Marine Corporal Thomas 0003 <gen> instantly to (Center of spawn <gen>)
Unit - Hide Marine Recruit 0009 <gen>
Unit - Move Marine Recruit 0009 <gen> instantly to (Center of spawn <gen>)
Unit - Hide Marine Recruit 0004 <gen>
Unit - Move Marine Recruit 0004 <gen> instantly to (Center of spawn <gen>)
Unit - Hide Marine Recruit 0008 <gen>
Unit - Move Marine Recruit 0008 <gen> instantly to (Center of spawn <gen>)
Unit - Hide Marine Recruit 0005 <gen>
Unit - Move Marine Recruit 0005 <gen> instantly to (Center of spawn <gen>)
Unit - Unhide Marine Captain William 0043 <gen>
Unit - Unhide Marine Corporal Thomas 0044 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 40.00 seconds
Animation - Play Priest 0040 <gen> 's Spell Attack animation
Animation - Lock Marine Captain William 0043 <gen> 's Head to face Priest 0040 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Marine Corporal Thomas 0044 <gen> 's Head to face Priest 0040 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display Father... Im sorry but its time to leave. . Modify duration: Add 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Corporal Thomas 0044 <gen> named Corporal Thomas : Play No sound and display Yes father we must leave... We don't have the man power if.. . Modify duration: Add 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display If they attack again. . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0040 <gen> named Father Gilfery : Play No sound and display I won't leave my work boys... I am the sorry one. . Modify duration: Add 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 40.00 seconds
Animation - Play Priest 0040 <gen> 's Spell Attack animation
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display If you don't cooperate... We will be forced to take YOU by force. . Modify duration: Add 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0040 <gen> named Father Gilfery : Play No sound and display I won't leave these peopole! . Modify duration: Add 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Corporal Thomas 0044 <gen> named Corporal Thomas : Play No sound and display Captain...Father, Well just have to bring them. . Modify duration: Add 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0040 <gen> named Father Gilfery : Play No sound and display Alrighty! let me ready the locals!I will only be about fifteen minutes... Why dont you scour the island for anybody needing help... . Modify duration: Add 15.00 seconds and Wait
Wait 2.00 seconds
Unit - Order Priest 0040 <gen> to Move To . (Center of building_door <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display The Ships wont take the locals... . Modify duration: Add 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Corporal Thomas 0044 <gen> named Corporal Thomas : Play No sound and display I'll deal with it... . Modify duration: Add 7.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide Marine Captain William 0043 <gen>
Unit - Hide Marine Corporal Thomas 0044 <gen>
Wait 0.20 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unhide Marine Captain William 0001 <gen>
Unit - Unhide Marine Corporal Thomas 0003 <gen>
Unit - Unhide Marine Recruit 0009 <gen>
Unit - Unhide Marine Recruit 0004 <gen>
Unit - Unhide Marine Recruit 0005 <gen>
Unit - Unhide Marine Recruit 0008 <gen>
Unit - Unhide Peasant 0234 <gen>
Animation - Play Peasant 0234 <gen> 's stand work gold animation
Unit - Unhide Villager 0225 <gen>
Unit - Unhide Villager 0229 <gen>
Unit - Unhide Villager 0228 <gen>
Unit - Unhide Villager 0224 <gen>
Unit - Remove Villager 0042 <gen> from the game
Unit - Remove Child 0041 <gen> from the game
Wait 2.00 seconds
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Countdown Timer - Start timer[1] as a One-shot timer that will expire in 900.00 seconds
Set Variable Set timer[1] = (Last started timer)
Countdown Timer - Create a timer window for (Last started timer) with title Priest
Set Variable Set timerwindow[1] = (Last created timer window)
Countdown Timer - Show (Last created timer window)
Wait 4.00 seconds
Quest - Mark (Last created quest) as Discovered
Quest - Display to (All players) the Quest Discovered message: New quest discovered!
Quest - Mark questreq[1] as Completed
Destructible - Make Gate 6166 <gen> Vulnerable
Destructible - Destroy Gate 6166 <gen>
Unit - Remove Peasant 0123 <gen> from the game
Unit - Remove Peasant 0120 <gen> from the game
Unit - Remove Peasant 0121 <gen> from the game
Unit - Remove Peasant 0122 <gen> from the game
priest2
Events
Unit - A unit enters building_door <gen>
Conditions
(Entering unit) Equal to Priest 0040 <gen>
quest1[5] Equal to 1
Actions
Unit - Remove (Entering unit) from the game
toolate begging
Events
Unit - A unit enters too_late_beggining <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
quest1[6] Equal to 0
quest1[5] Not equal to 4
Actions
Set Variable Set quest1[6] = "1"
Unit - Create 4 . Creature for Neutral Hostile at (Center of Too_late <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Too_late <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of too_late_beggining <gen>)
Wait 7.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |c00ffff00Marine Recruit:|r Captain the creatures came from that direction! We should check it out sir!
Animation - Play Villager 0073 <gen> 's decay animation
toolate
Events
Unit - A unit enters Too_late <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
quest1[6] Equal to 1
quest1[5] Not equal to 4
Actions
Set Variable Set quest1[6] = "2"
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.10 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0.00 seconds
Unit - Hide Marine Captain William 0001 <gen>
Unit - Hide Marine Corporal Thomas 0003 <gen>
Unit - Hide Marine Recruit 0009 <gen>
Unit - Hide Marine Recruit 0004 <gen>
Unit - Hide Marine Recruit 0008 <gen>
Unit - Hide Marine Recruit 0005 <gen>
Unit - Unhide Marine Captain William 0074 <gen>
Unit - Unhide Marine Corporal Thomas 0079 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 35.00 seconds
Cinematic - Send transmission to (All players) from Marine Corporal Thomas 0022 <gen> named Corporal Thomas : Play No sound and display Look... Look at what they did captain... . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display We just got here too late corporal. . Modify duration: Add 10.00 seconds and Wait
Unit - Unhide Villager 0075 <gen>
Unit - Order Villager 0075 <gen> to Move To . (Center of too_late_go <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0075 <gen> named Man : Play No sound and display No! My wife!Is she dead? . Modify duration: Add 9.00 seconds and Wait
Unit - Remove Villager 0073 <gen> from the game
Animation - Play Villager 0075 <gen> 's stand flesh first animation
Wait 2.00 seconds
Animation - Play Villager 0075 <gen> 's stand flesh second animation
Cinematic - Send transmission to (All players) from Villager 0075 <gen> named Man : Play No sound and display Yep shes dead...Ooooh, my heart! . Modify duration: Add 8.00 seconds and Wait
Animation - Play Villager 0075 <gen> 's death animation
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Marine Corporal Thomas 0022 <gen> named Corporal Thomas : Play No sound and display Ummm... Captain? . Modify duration: Add 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display I don't know corporal... I don't know. . Modify duration: Add 9.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Remove Villager 0073 <gen> from the game
Unit - Remove Villager 0075 <gen> from the game
Unit - Hide Marine Captain William 0074 <gen>
Unit - Hide Marine Corporal Thomas 0079 <gen>
Wait 0.20 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unhide Marine Captain William 0001 <gen>
Unit - Unhide Marine Corporal Thomas 0003 <gen>
Unit - Unhide Marine Recruit 0009 <gen>
Unit - Unhide Marine Recruit 0004 <gen>
Unit - Unhide Marine Recruit 0005 <gen>
Unit - Unhide Marine Recruit 0008 <gen>
Wait 2.00 seconds
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
rawr
Events
Unit - A unit enters rawr <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
quest1[7] Equal to 0
Actions
Set Variable Set quest1[7] = "1"
Game - Display to (All players) for 10.00 seconds the text: |c00ffff00Marine Recruit:|r Attack!
Unit Group - Pick every unit in (Units in rawr2 <gen> owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of rawr <gen>)
gun quest
Events
Unit - A unit enters gun_quest <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
quest1[8] Equal to 0
Actions
Set Variable Set quest1[8] = "1"
Special Effect - Destroy specialeffect[4]
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.10 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0.00 seconds
Unit - Hide Marine Captain William 0001 <gen>
Unit - Hide Marine Corporal Thomas 0003 <gen>
Unit - Hide Marine Recruit 0009 <gen>
Unit - Hide Marine Recruit 0004 <gen>
Unit - Hide Marine Recruit 0008 <gen>
Unit - Hide Marine Recruit 0005 <gen>
Unit - Unhide Marine Captain William 0084 <gen>
Unit - Unhide Marine Corporal Thomas 0086 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 45.00 seconds
Animation - Reset Peasant 0087 <gen> 's animation
Unit - Make Peasant 0087 <gen> face Marine Corporal Thomas 0086 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Marine Corporal Thomas 0022 <gen> named Corporal Thomas : Play No sound and display Excuse me sir. We are evacuating the island of any locals who wish to leave enlight of the.... recent events. . Modify duration: Add 20.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0087 <gen> named Man : Play No sound and display No I don't wish to leave. I have held up good here so far... alone.However there is one thing I wish for you to do for me. Just south of here near Rocky Creek I have a corn crop feild... . Modify duration: Add 30.00 seconds and Wait
Unit - Make Peasant 0087 <gen> face Marine Captain William 0084 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Peasant 0087 <gen> named Man : Play No sound and display ...and I was hunting when the initial attack started and a monster seemed to get the best of me, and my gun. I would be obliged if you could retreive it for me...? . Modify duration: Add 29.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display Oh yes sir it would be a pleasure to have a go at some more of these... monsters! . Modify duration: Add 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0087 <gen> named Man : Play No sound and display Ahh well thank you very much soildier. . Modify duration: Add 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display Your welcome, and its CAPTAIN william. . Modify duration: Add 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0087 <gen> named Sir McGover : Play No sound and display Ahhh and I am Sir McGover. . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Corporal Thomas 0022 <gen> named Corporal Thomas : Play No sound and display Excuse me sir. We better be off. . Modify duration: Add 8.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide Marine Captain William 0084 <gen>
Unit - Hide Marine Corporal Thomas 0086 <gen>
Wait 0.20 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unhide Marine Captain William 0001 <gen>
Unit - Unhide Marine Corporal Thomas 0003 <gen>
Unit - Unhide Marine Recruit 0009 <gen>
Unit - Unhide Marine Recruit 0004 <gen>
Unit - Unhide Marine Recruit 0005 <gen>
Unit - Unhide Marine Recruit 0008 <gen>
Wait 2.00 seconds
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
hostile
Events
Unit - A unit enters hostile <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit Group - Pick every unit in (Units in hostile <gen> owned by Neutral Passive) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
gun quest 2
Events
Unit - A unit enters gun_quest <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
quest1[8] Equal to 1
(Item-type of (Item carried by Marine Captain William 0001 <gen> in slot 1)) Equal to McGovers Camera
Actions
Item - Remove (Item carried by Marine Captain William 0001 <gen> in slot 1)
Set Variable Set quest1[8] = "2"
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.10 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0.00 seconds
Unit - Hide Marine Captain William 0001 <gen>
Unit - Hide Marine Corporal Thomas 0003 <gen>
Unit - Hide Marine Recruit 0009 <gen>
Unit - Hide Marine Recruit 0004 <gen>
Unit - Hide Marine Recruit 0008 <gen>
Unit - Hide Marine Recruit 0005 <gen>
Unit - Unhide Marine Captain William 0084 <gen>
Unit - Unhide Marine Corporal Thomas 0086 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 40.00 seconds
Animation - Reset Peasant 0087 <gen> 's animation
Unit - Make Peasant 0087 <gen> face Marine Corporal Thomas 0086 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Marine Corporal Thomas 0022 <gen> named Corporal Thomas : Play No sound and display We have found your camera sir... it wasn't an easy task. . Modify duration: Add 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0087 <gen> named Man : Play No sound and display Thank you corporal, captain. Believe me when I say that you deed wont go unnoticed. . Modify duration: Add 15.00 seconds and Wait
Unit - Make Peasant 0087 <gen> face Marine Captain William 0084 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display What do you mean? . Modify duration: Add 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0087 <gen> named Man : Play No sound and display Goodbye . Modify duration: Add 5.00 seconds and Wait
Unit - Make Peasant 0087 <gen> face (Center of Region_023 <gen>) over 0 seconds
Animation - Play Peasant 0087 <gen> 's stand work animation
Wait 2.00 seconds
Cinematic - Fade out over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide Marine Captain William 0084 <gen>
Unit - Hide Marine Corporal Thomas 0086 <gen>
Wait 0.20 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unhide Marine Captain William 0001 <gen>
Unit - Unhide Marine Corporal Thomas 0003 <gen>
Unit - Unhide Marine Recruit 0009 <gen>
Unit - Unhide Marine Recruit 0004 <gen>
Unit - Unhide Marine Recruit 0005 <gen>
Unit - Unhide Marine Recruit 0008 <gen>
Wait 2.00 seconds
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
meat
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
quest1[9] Equal to 0
Actions
Set Variable Set quest1[9] = "1"
Special Effect - Destroy specialeffect[5]
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.10 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0.00 seconds
Unit - Hide Marine Captain William 0001 <gen>
Unit - Hide Marine Corporal Thomas 0003 <gen>
Unit - Hide Marine Recruit 0009 <gen>
Unit - Hide Marine Recruit 0004 <gen>
Unit - Hide Marine Recruit 0008 <gen>
Unit - Hide Marine Recruit 0005 <gen>
Unit - Unhide Marine Captain William 0115 <gen>
Unit - Unhide Marine Corporal Thomas 0116 <gen>
Wait 1.00 seconds
Unit - Make High Elf 0113 <gen> face Marine Corporal Thomas 0116 <gen> over 0 seconds
Animation - Lock High Elf 0113 <gen> 's Head to face Marine Captain William 0115 <gen> , offset by ( 0 , 0 , 90 )
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 35.00 seconds
Cinematic - Send transmission to (All players) from High Elf 0113 <gen> named Native : Play No sound and display Heeelo! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display Hello... We have been sent to ask anybody residing on the island if they would like to leave with our missionary convoy...inlight of recent events. . Modify duration: Add 23.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0113 <gen> named Native : Play No sound and display ooh.. me sorry.. me dont speak tooo good ingleash.But no... I want stay. . Modify duration: Add 22.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Corporal Thomas 0022 <gen> named Corporal Thomas : Play No sound and display Well is there anything we could do for you? . Modify duration: Add 13.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from High Elf 0113 <gen> named Native : Play No sound and display Wells Is have been starving for some boar meat... you mind feetching me about 6 chunks of it? I would be greetful. . Modify duration: Add 21.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display Sure thing. . Modify duration: Add 5.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide Marine Captain William 0115 <gen>
Unit - Hide Marine Corporal Thomas 0116 <gen>
Wait 0.20 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unhide Marine Captain William 0001 <gen>
Unit - Unhide Marine Corporal Thomas 0003 <gen>
Unit - Unhide Marine Recruit 0009 <gen>
Unit - Unhide Marine Recruit 0004 <gen>
Unit - Unhide Marine Recruit 0005 <gen>
Unit - Unhide Marine Recruit 0008 <gen>
Wait 2.00 seconds
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
meat 2
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
quest1[9] Equal to 1
(Item-type of (Item carried by Marine Captain William 0001 <gen> in slot 1)) Equal to Raw Boar Meat
(Item-type of (Item carried by Marine Captain William 0001 <gen> in slot 2)) Equal to Raw Boar Meat
(Item-type of (Item carried by Marine Captain William 0001 <gen> in slot 3)) Equal to Raw Boar Meat
(Item-type of (Item carried by Marine Captain William 0001 <gen> in slot 4)) Equal to Raw Boar Meat
(Item-type of (Item carried by Marine Captain William 0001 <gen> in slot 5)) Equal to Raw Boar Meat
(Item-type of (Item carried by Marine Captain William 0001 <gen> in slot 6)) Equal to Raw Boar Meat
Actions
Item - Remove (Item carried by Marine Captain William 0001 <gen> in slot 1)
Item - Remove (Item carried by Marine Captain William 0001 <gen> in slot 2)
Item - Remove (Item carried by Marine Captain William 0001 <gen> in slot 3)
Item - Remove (Item carried by Marine Captain William 0001 <gen> in slot 4)
Item - Remove (Item carried by Marine Captain William 0001 <gen> in slot 5)
Item - Remove (Item carried by Marine Captain William 0001 <gen> in slot 6)
Set Variable Set quest1[9] = "2"
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.10 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0.00 seconds
Unit - Hide Marine Captain William 0001 <gen>
Unit - Hide Marine Corporal Thomas 0003 <gen>
Unit - Hide Marine Recruit 0009 <gen>
Unit - Hide Marine Recruit 0004 <gen>
Unit - Hide Marine Recruit 0008 <gen>
Unit - Hide Marine Recruit 0005 <gen>
Unit - Unhide Marine Captain William 0115 <gen>
Unit - Unhide Marine Corporal Thomas 0116 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 40.00 seconds
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display We have gathered your meat! . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Corporal Thomas 0022 <gen> named Corporal Thomas : Play No sound and display Yes...and those boars weren't no cake walk either! . Modify duration: Add 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0113 <gen> named Native : Play No sound and display Yes why do you think I had ya'll hunt em for me...!?*laughs and crys*I speak perfect english you morons...Wahahaaaaa! . Modify duration: Add 28.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display ... . Modify duration: Add 5.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide Marine Captain William 0115 <gen>
Unit - Hide Marine Corporal Thomas 0116 <gen>
Wait 0.20 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unhide Marine Captain William 0001 <gen>
Unit - Unhide Marine Corporal Thomas 0003 <gen>
Unit - Unhide Marine Recruit 0009 <gen>
Unit - Unhide Marine Recruit 0004 <gen>
Unit - Unhide Marine Recruit 0005 <gen>
Unit - Unhide Marine Recruit 0008 <gen>
Wait 2.00 seconds
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
priest 4
Events
Unit - A unit enters priest <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
quest1[5] Equal to 2
Actions
Countdown Timer - Destroy timerwindow[1]
Set Variable Set quest1[5] = "3"
Special Effect - Destroy specialeffect[3]
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.10 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0.00 seconds
Unit - Hide Marine Captain William 0001 <gen>
Unit - Hide Marine Corporal Thomas 0003 <gen>
Unit - Hide Marine Recruit 0009 <gen>
Unit - Hide Marine Recruit 0004 <gen>
Unit - Hide Marine Recruit 0008 <gen>
Unit - Hide Marine Recruit 0005 <gen>
Unit - Unhide Marine Captain William 0043 <gen>
Unit - Unhide Marine Corporal Thomas 0044 <gen>
Wait 1.00 seconds
Unit - Create 1 . Priest for Neutral Passive at (Center of building_door <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of priest_go <gen>)
Wait 3.50 seconds
Unit - Make (Last created unit) face Marine Captain William 0043 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 40.00 seconds
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display Are you ready father? . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Corporal Thomas 0044 <gen> named Corporal Thomas : Play No sound and display Yes father we must leave... It's time to go. . Modify duration: Add 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0204 <gen> named Father Gilfery : Play No sound and display Yes I believe we are ready... . Modify duration: Add 9.00 seconds and Wait
Unit - Unhide Creature 0198 <gen>
Unit - Unhide Creature 0197 <gen>
Unit - Unhide Creature 0196 <gen>
Unit Group - Pick every unit in (Units in spawn <gen> owned by Neutral Passive) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . Marine Captain William 0043 <gen>
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display good- . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0.00 seconds
Unit - Order Marine Captain William 0043 <gen> to Attack Once . Creature 0196 <gen>
Unit - Order Marine Corporal Thomas 0044 <gen> to Attack Once . Creature 0198 <gen>
Wait 1.50 seconds
Unit - Kill Creature 0198 <gen>
Unit - Kill Creature 0196 <gen>
Wait 1.00 seconds
Unit - Order Marine Captain William 0043 <gen> to Attack Once . Creature 0197 <gen>
Wait 1.00 seconds
Unit - Kill Creature 0197 <gen>
Animation - Play Priest 0040 <gen> 's Spell Attack animation
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display We must leave... . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0204 <gen> named Father Gilfery : Play No sound and display We will go on ahead... guard our rear. . Modify duration: Add 8.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide Marine Captain William 0043 <gen>
Unit - Hide Marine Corporal Thomas 0044 <gen>
Wait 0.20 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unhide Marine Captain William 0001 <gen>
Unit - Unhide Marine Corporal Thomas 0003 <gen>
Unit - Unhide Marine Recruit 0009 <gen>
Unit - Unhide Marine Recruit 0004 <gen>
Unit - Unhide Marine Recruit 0005 <gen>
Unit - Unhide Marine Recruit 0008 <gen>
Unit - Remove Villager 0201 <gen> from the game
Unit - Remove Child 0203 <gen> from the game
Unit - Remove Child 0202 <gen> from the game
Unit - Remove Villager 0205 <gen> from the game
Unit - Remove Child 0199 <gen> from the game
Unit - Remove Child 0207 <gen> from the game
Unit - Remove Villager 0200 <gen> from the game
Unit - Remove (Last created unit) from the game
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Set Variable Set quest1[5] = "4"
Trigger - Turn on over <gen>
Trigger - Run over <gen> (ignoring conditions)
priest3
Events
Time - timer[1] expires
Conditions
Actions
Set Variable Set quest1[5] = "2"
Unit - Unhide Villager 0201 <gen>
Unit - Unhide Child 0203 <gen>
Unit - Unhide Child 0202 <gen>
Unit - Unhide Villager 0205 <gen>
Unit - Unhide Child 0199 <gen>
Unit - Unhide Child 0207 <gen>
Unit - Unhide Villager 0200 <gen>
Unit - Remove Peasant 0234 <gen> from the game
Unit - Remove Villager 0225 <gen> from the game
Unit - Remove Villager 0229 <gen> from the game
Unit - Remove Villager 0228 <gen> from the game
Unit - Remove Villager 0224 <gen> from the game
over
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of over <gen>) for 2.00 seconds
ambush2
Events
Unit - A unit enters ambush2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
quest1[5] Equal to 4
Actions
Set Variable Set quest1[5] = "5"
Unit - Create 3 . Creature for Neutral Hostile at (Center of ambush23 <gen>) facing Default building facing degrees
Unit - Create 1 . Huge Creature for Neutral Hostile at (Center of ambush22 <gen>) facing Default building facing degrees
Unit - Create 1 . Creature for Neutral Hostile at (Center of ambush22 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Game - Display to (All players) for 10.00 seconds the text: |c00ffff00Marine Recruit:|r Ambush!!!!!!
Unit Group - Pick every unit in (Units in ambush22 <gen> owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of ambush2 <gen>)
Unit Group - Pick every unit in (Units in ambush23 <gen> owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of ambush2 <gen>)
Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
Wait 2 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
over 2
Events
Unit - A unit enters over <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
quest1[5] Equal to 5
Actions
Set Variable Set quest1[5] = "6"
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.10 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0.00 seconds
Unit - Hide Marine Captain William 0001 <gen>
Unit - Hide Marine Corporal Thomas 0003 <gen>
Unit - Hide Marine Recruit 0009 <gen>
Unit - Hide Marine Recruit 0004 <gen>
Unit - Hide Marine Recruit 0008 <gen>
Unit - Hide Marine Recruit 0005 <gen>
Unit - Unhide Marine Captain William 0206 <gen>
Unit - Unhide Marine Corporal Thomas 0210 <gen>
Unit - Unhide Child 0208 <gen>
Unit - Unhide Priest 0220 <gen>
Unit - Unhide Child 0213 <gen>
Unit - Unhide Villager 0209 <gen>
Unit - Unhide Villager 0216 <gen>
Unit - Unhide Villager 0215 <gen>
Unit - Unhide Child 0211 <gen>
Unit - Unhide Child 0212 <gen>
Unit - Unhide Child 0214 <gen>
Unit - Unhide Villager 0217 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 35.00 seconds
Cinematic - Send transmission to (All players) from Priest 0220 <gen> named Father Gilfery : Play No sound and display Well thank god were all here!Time to leave this desolate place! . Modify duration: Add 9.00 seconds and Wait
Unit - Order Priest 0220 <gen> to Move To . (Center of over <gen>)
Wait 4.00 seconds
Unit - Remove Priest 0220 <gen> from the game
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display So Corporal...It's time, what are you to do? . Modify duration: Add 8.00 seconds and Wait
Animation - Play Marine Corporal Thomas 0210 <gen> 's spell animation
Unit - Order Mortar Team 0218 <gen> to Attack Once . Child 0212 <gen>
Special Effect - Create a special effect at (Center of Region_033 <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units in Region_033 <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Cinematic - Send transmission to (All players) from Marine Corporal Thomas 0022 <gen> named Corporal Thomas : Play No sound and display It's covered captain. . Modify duration: Add 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine Captain William 0021 <gen> named Captain William : Play No sound and display Oh my god corporal...May god have mercy on your soul. . Modify duration: Add 8.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide Marine Captain William 0115 <gen>
Unit - Hide Marine Corporal Thomas 0116 <gen>
Wait 0.20 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unhide Marine Captain William 0001 <gen>
Unit - Unhide Marine Corporal Thomas 0003 <gen>
Unit - Unhide Marine Recruit 0009 <gen>
Unit - Unhide Marine Recruit 0004 <gen>
Unit - Unhide Marine Recruit 0005 <gen>
Unit - Unhide Marine Recruit 0008 <gen>
Wait 2.00 seconds
Cinematic - Fade in over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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