Model validation: UrunZealot_Pilot

UrunZealot_Pilot.mdx

0 errors 0 severe 3 warnings 4 unused
  • 3 1 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 Sequence 15 - "Cinematic Dance - 1"
    • Sequence "Cinematic Dance - 1" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 16 - "Cinematic Dance - 2"
    • Sequence "Cinematic Dance - 2" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 17 - "Cinematic Dance - 3"
    • Sequence "Cinematic Dance - 3" is a non-standard cinematic animation; for in-game models this just bloats filesize.
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