Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Ursol and color variants (for Reforged) of the bundle Ursol and color variants (for Reforged). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Ursol and color variants (for Reforged).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing ursol.mdx
Now Click the "Import File" Button:
Next select 'ursol.mdx' in the folder which you extracted from the zip archive:
Ursol and color variants (for Reforged)
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Ursol_main_emis.dds
Ursol_main_norm.dds
Ursol_main_ORM.dds
Ursol_wisps_diff.dds
Ursol_wisps_emis.dds
Ursol_wisps_ORM.dds
The file has been properly added to the map archive:
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
Done, you have imported the file ursol.mdx.
Importing arcane_wisps_norm.dds
Now Click the "Import File" Button:
Next select 'arcane_wisps_norm.dds' in the folder which you extracted from the zip archive:
Ursol and color variants (for Reforged)
ursol.mdx
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Ursol_main_emis.dds
Ursol_main_norm.dds
Ursol_main_ORM.dds
Ursol_wisps_diff.dds
Ursol_wisps_emis.dds
Ursol_wisps_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
war3mapimported/arcane_wisps_norm.dds
Double-click the file arcane_wisps_norm.dds:
arcane_wisps_norm.dds
Image / Texture
85
war3mapimported/arcane_wisps_norm.dds
Tick the box "Use Custom Path" and type in the correct path:
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
The file has been properly added to the map archive:
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Done, you have imported the file arcane_wisps_norm.dds.
Importing Ursol_armor_diff.dds
Now Click the "Import File" Button:
Next select 'Ursol_armor_diff.dds' in the folder which you extracted from the zip archive:
Ursol and color variants (for Reforged)
ursol.mdx
arcane_wisps_norm.dds
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Ursol_main_emis.dds
Ursol_main_norm.dds
Ursol_main_ORM.dds
Ursol_wisps_diff.dds
Ursol_wisps_emis.dds
Ursol_wisps_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
war3mapimported/Ursol_armor_diff.dds
Double-click the file Ursol_armor_diff.dds:
Ursol_armor_diff.dds
Image / Texture
1,365
war3mapimported/Ursol_armor_diff.dds
Tick the box "Use Custom Path" and type in the correct path:
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
The file has been properly added to the map archive:
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Done, you have imported the file Ursol_armor_diff.dds.
Importing Ursol_armor_emis.dds
Now Click the "Import File" Button:
Next select 'Ursol_armor_emis.dds' in the folder which you extracted from the zip archive:
Ursol and color variants (for Reforged)
ursol.mdx
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Ursol_main_emis.dds
Ursol_main_norm.dds
Ursol_main_ORM.dds
Ursol_wisps_diff.dds
Ursol_wisps_emis.dds
Ursol_wisps_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
war3mapimported/Ursol_armor_emis.dds
Double-click the file Ursol_armor_emis.dds:
Ursol_armor_emis.dds
Image / Texture
683
war3mapimported/Ursol_armor_emis.dds
Tick the box "Use Custom Path" and type in the correct path:
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
The file has been properly added to the map archive:
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
Done, you have imported the file Ursol_armor_emis.dds.
Importing Ursol_armor_norm.dds
Now Click the "Import File" Button:
Next select 'Ursol_armor_norm.dds' in the folder which you extracted from the zip archive:
Ursol and color variants (for Reforged)
ursol.mdx
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Ursol_main_emis.dds
Ursol_main_norm.dds
Ursol_main_ORM.dds
Ursol_wisps_diff.dds
Ursol_wisps_emis.dds
Ursol_wisps_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Image / Texture
1,365
war3mapimported/Ursol_armor_norm.dds
Double-click the file Ursol_armor_norm.dds:
Ursol_armor_norm.dds
Image / Texture
1,365
war3mapimported/Ursol_armor_norm.dds
Tick the box "Use Custom Path" and type in the correct path:
Ursol_armor_norm.dds
Image / Texture
1,365
Ursol_armor_norm.dds
The file has been properly added to the map archive:
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Image / Texture
1,365
Ursol_armor_norm.dds
Done, you have imported the file Ursol_armor_norm.dds.
Importing Ursol_armor_ORM.dds
Now Click the "Import File" Button:
Next select 'Ursol_armor_ORM.dds' in the folder which you extracted from the zip archive:
Ursol and color variants (for Reforged)
ursol.mdx
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Ursol_main_diff.dds
Ursol_main_emis.dds
Ursol_main_norm.dds
Ursol_main_ORM.dds
Ursol_wisps_diff.dds
Ursol_wisps_emis.dds
Ursol_wisps_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Image / Texture
1,365
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Image / Texture
1,365
war3mapimported/Ursol_armor_ORM.dds
Double-click the file Ursol_armor_ORM.dds:
Ursol_armor_ORM.dds
Image / Texture
1,365
war3mapimported/Ursol_armor_ORM.dds
Tick the box "Use Custom Path" and type in the correct path:
Ursol_armor_ORM.dds
Image / Texture
1,365
Ursol_armor_ORM.dds
The file has been properly added to the map archive:
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Image / Texture
1,365
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Image / Texture
1,365
Ursol_armor_ORM.dds
Done, you have imported the file Ursol_armor_ORM.dds.
Importing Ursol_main_diff.dds
Now Click the "Import File" Button:
Next select 'Ursol_main_diff.dds' in the folder which you extracted from the zip archive:
Ursol and color variants (for Reforged)
ursol.mdx
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Ursol_main_emis.dds
Ursol_main_norm.dds
Ursol_main_ORM.dds
Ursol_wisps_diff.dds
Ursol_wisps_emis.dds
Ursol_wisps_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Image / Texture
1,365
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Image / Texture
1,365
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Image / Texture
1,365
war3mapimported/Ursol_main_diff.dds
Double-click the file Ursol_main_diff.dds:
Ursol_main_diff.dds
Image / Texture
1,365
war3mapimported/Ursol_main_diff.dds
Tick the box "Use Custom Path" and type in the correct path:
Ursol_main_diff.dds
Image / Texture
1,365
Ursol_main_diff.dds
The file has been properly added to the map archive:
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Image / Texture
1,365
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Image / Texture
1,365
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Image / Texture
1,365
Ursol_main_diff.dds
Done, you have imported the file Ursol_main_diff.dds.
Importing Ursol_main_emis.dds
Now Click the "Import File" Button:
Next select 'Ursol_main_emis.dds' in the folder which you extracted from the zip archive:
Ursol and color variants (for Reforged)
ursol.mdx
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Ursol_main_norm.dds
Ursol_main_ORM.dds
Ursol_wisps_diff.dds
Ursol_wisps_emis.dds
Ursol_wisps_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Image / Texture
1,365
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Image / Texture
1,365
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Image / Texture
1,365
Ursol_main_diff.dds
Ursol_main_emis.dds
Image / Texture
683
war3mapimported/Ursol_main_emis.dds
Double-click the file Ursol_main_emis.dds:
Ursol_main_emis.dds
Image / Texture
683
war3mapimported/Ursol_main_emis.dds
Tick the box "Use Custom Path" and type in the correct path:
Ursol_main_emis.dds
Image / Texture
683
Ursol_main_emis.dds
The file has been properly added to the map archive:
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Image / Texture
1,365
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Image / Texture
1,365
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Image / Texture
1,365
Ursol_main_diff.dds
Ursol_main_emis.dds
Image / Texture
683
Ursol_main_emis.dds
Done, you have imported the file Ursol_main_emis.dds.
Importing Ursol_main_norm.dds
Now Click the "Import File" Button:
Next select 'Ursol_main_norm.dds' in the folder which you extracted from the zip archive:
Ursol and color variants (for Reforged)
ursol.mdx
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Ursol_main_emis.dds
Ursol_main_ORM.dds
Ursol_wisps_diff.dds
Ursol_wisps_emis.dds
Ursol_wisps_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Image / Texture
1,365
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Image / Texture
1,365
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Image / Texture
1,365
Ursol_main_diff.dds
Ursol_main_emis.dds
Image / Texture
683
Ursol_main_emis.dds
Ursol_main_norm.dds
Image / Texture
1,365
war3mapimported/Ursol_main_norm.dds
Double-click the file Ursol_main_norm.dds:
Ursol_main_norm.dds
Image / Texture
1,365
war3mapimported/Ursol_main_norm.dds
Tick the box "Use Custom Path" and type in the correct path:
Ursol_main_norm.dds
Image / Texture
1,365
Ursol_main_norm.dds
The file has been properly added to the map archive:
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Image / Texture
1,365
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Image / Texture
1,365
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Image / Texture
1,365
Ursol_main_diff.dds
Ursol_main_emis.dds
Image / Texture
683
Ursol_main_emis.dds
Ursol_main_norm.dds
Image / Texture
1,365
Ursol_main_norm.dds
Done, you have imported the file Ursol_main_norm.dds.
Importing Ursol_main_ORM.dds
Now Click the "Import File" Button:
Next select 'Ursol_main_ORM.dds' in the folder which you extracted from the zip archive:
Ursol and color variants (for Reforged)
ursol.mdx
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Ursol_main_emis.dds
Ursol_main_norm.dds
Ursol_wisps_diff.dds
Ursol_wisps_emis.dds
Ursol_wisps_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Image / Texture
1,365
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Image / Texture
1,365
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Image / Texture
1,365
Ursol_main_diff.dds
Ursol_main_emis.dds
Image / Texture
683
Ursol_main_emis.dds
Ursol_main_norm.dds
Image / Texture
1,365
Ursol_main_norm.dds
Ursol_main_ORM.dds
Image / Texture
1,365
war3mapimported/Ursol_main_ORM.dds
Double-click the file Ursol_main_ORM.dds:
Ursol_main_ORM.dds
Image / Texture
1,365
war3mapimported/Ursol_main_ORM.dds
Tick the box "Use Custom Path" and type in the correct path:
Ursol_main_ORM.dds
Image / Texture
1,365
Ursol_main_ORM.dds
The file has been properly added to the map archive:
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Image / Texture
1,365
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Image / Texture
1,365
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Image / Texture
1,365
Ursol_main_diff.dds
Ursol_main_emis.dds
Image / Texture
683
Ursol_main_emis.dds
Ursol_main_norm.dds
Image / Texture
1,365
Ursol_main_norm.dds
Ursol_main_ORM.dds
Image / Texture
1,365
Ursol_main_ORM.dds
Done, you have imported the file Ursol_main_ORM.dds.
Importing Ursol_wisps_diff.dds
Now Click the "Import File" Button:
Next select 'Ursol_wisps_diff.dds' in the folder which you extracted from the zip archive:
Ursol and color variants (for Reforged)
ursol.mdx
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Ursol_main_emis.dds
Ursol_main_norm.dds
Ursol_main_ORM.dds
Ursol_wisps_emis.dds
Ursol_wisps_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Image / Texture
1,365
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Image / Texture
1,365
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Image / Texture
1,365
Ursol_main_diff.dds
Ursol_main_emis.dds
Image / Texture
683
Ursol_main_emis.dds
Ursol_main_norm.dds
Image / Texture
1,365
Ursol_main_norm.dds
Ursol_main_ORM.dds
Image / Texture
1,365
Ursol_main_ORM.dds
Ursol_wisps_diff.dds
Image / Texture
85
war3mapimported/Ursol_wisps_diff.dds
Double-click the file Ursol_wisps_diff.dds:
Ursol_wisps_diff.dds
Image / Texture
85
war3mapimported/Ursol_wisps_diff.dds
Tick the box "Use Custom Path" and type in the correct path:
Ursol_wisps_diff.dds
Image / Texture
85
Ursol_wisps_diff.dds
The file has been properly added to the map archive:
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Image / Texture
1,365
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Image / Texture
1,365
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Image / Texture
1,365
Ursol_main_diff.dds
Ursol_main_emis.dds
Image / Texture
683
Ursol_main_emis.dds
Ursol_main_norm.dds
Image / Texture
1,365
Ursol_main_norm.dds
Ursol_main_ORM.dds
Image / Texture
1,365
Ursol_main_ORM.dds
Ursol_wisps_diff.dds
Image / Texture
85
Ursol_wisps_diff.dds
Done, you have imported the file Ursol_wisps_diff.dds.
Importing Ursol_wisps_emis.dds
Now Click the "Import File" Button:
Next select 'Ursol_wisps_emis.dds' in the folder which you extracted from the zip archive:
Ursol and color variants (for Reforged)
ursol.mdx
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Ursol_main_emis.dds
Ursol_main_norm.dds
Ursol_main_ORM.dds
Ursol_wisps_diff.dds
Ursol_wisps_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Image / Texture
1,365
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Image / Texture
1,365
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Image / Texture
1,365
Ursol_main_diff.dds
Ursol_main_emis.dds
Image / Texture
683
Ursol_main_emis.dds
Ursol_main_norm.dds
Image / Texture
1,365
Ursol_main_norm.dds
Ursol_main_ORM.dds
Image / Texture
1,365
Ursol_main_ORM.dds
Ursol_wisps_diff.dds
Image / Texture
85
Ursol_wisps_diff.dds
Ursol_wisps_emis.dds
Image / Texture
43
war3mapimported/Ursol_wisps_emis.dds
Double-click the file Ursol_wisps_emis.dds:
Ursol_wisps_emis.dds
Image / Texture
43
war3mapimported/Ursol_wisps_emis.dds
Tick the box "Use Custom Path" and type in the correct path:
Ursol_wisps_emis.dds
Image / Texture
43
Ursol_wisps_emis.dds
The file has been properly added to the map archive:
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Image / Texture
1,365
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Image / Texture
1,365
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Image / Texture
1,365
Ursol_main_diff.dds
Ursol_main_emis.dds
Image / Texture
683
Ursol_main_emis.dds
Ursol_main_norm.dds
Image / Texture
1,365
Ursol_main_norm.dds
Ursol_main_ORM.dds
Image / Texture
1,365
Ursol_main_ORM.dds
Ursol_wisps_diff.dds
Image / Texture
85
Ursol_wisps_diff.dds
Ursol_wisps_emis.dds
Image / Texture
43
Ursol_wisps_emis.dds
Done, you have imported the file Ursol_wisps_emis.dds.
Importing Ursol_wisps_ORM.dds
Now Click the "Import File" Button:
Next select 'Ursol_wisps_ORM.dds' in the folder which you extracted from the zip archive:
Ursol and color variants (for Reforged)
ursol.mdx
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Ursol_main_emis.dds
Ursol_main_norm.dds
Ursol_main_ORM.dds
Ursol_wisps_diff.dds
Ursol_wisps_emis.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Image / Texture
1,365
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Image / Texture
1,365
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Image / Texture
1,365
Ursol_main_diff.dds
Ursol_main_emis.dds
Image / Texture
683
Ursol_main_emis.dds
Ursol_main_norm.dds
Image / Texture
1,365
Ursol_main_norm.dds
Ursol_main_ORM.dds
Image / Texture
1,365
Ursol_main_ORM.dds
Ursol_wisps_diff.dds
Image / Texture
85
Ursol_wisps_diff.dds
Ursol_wisps_emis.dds
Image / Texture
43
Ursol_wisps_emis.dds
Ursol_wisps_ORM.dds
Image / Texture
85
war3mapimported/Ursol_wisps_ORM.dds
Double-click the file Ursol_wisps_ORM.dds:
Ursol_wisps_ORM.dds
Image / Texture
85
war3mapimported/Ursol_wisps_ORM.dds
Tick the box "Use Custom Path" and type in the correct path:
Ursol_wisps_ORM.dds
Image / Texture
85
Ursol_wisps_ORM.dds
The file has been properly added to the map archive:
ursol.mdx
Model
1,575
war3mapimported/ursol.mdx
arcane_wisps_norm.dds
Image / Texture
85
arcane_wisps_norm.dds
Ursol_armor_diff.dds
Image / Texture
1,365
Ursol_armor_diff.dds
Ursol_armor_emis.dds
Image / Texture
683
Ursol_armor_emis.dds
Ursol_armor_norm.dds
Image / Texture
1,365
Ursol_armor_norm.dds
Ursol_armor_ORM.dds
Image / Texture
1,365
Ursol_armor_ORM.dds
Ursol_main_diff.dds
Image / Texture
1,365
Ursol_main_diff.dds
Ursol_main_emis.dds
Image / Texture
683
Ursol_main_emis.dds
Ursol_main_norm.dds
Image / Texture
1,365
Ursol_main_norm.dds
Ursol_main_ORM.dds
Image / Texture
1,365
Ursol_main_ORM.dds
Ursol_wisps_diff.dds
Image / Texture
85
Ursol_wisps_diff.dds
Ursol_wisps_emis.dds
Image / Texture
43
Ursol_wisps_emis.dds
Ursol_wisps_ORM.dds
Image / Texture
85
Ursol_wisps_ORM.dds
Done, you have imported the file Ursol_wisps_ORM.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.