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Model validation: Ursa Elder Shaman (Reforged)

UrsaElderShaman.mdx

0 errors 4 severe 38 warnings 29 unused
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 127467); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 127467); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Bone" (frame 127467); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Bone" (frame 127467); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 6 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 16
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 17
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 18
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 19
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 20
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 21
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 22
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 23
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 52 - "L_lwr_arm_twist_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 73 - "R_lwr_arm_twist_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 33 at frame 1733 has roughly the same value as tracks 32 and 34
  • 1 Bone 37 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 62 at frame 3233 has roughly the same value as tracks 61 and 63
  • 1 Bone 38 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 36 at frame 1733 has roughly the same value as tracks 35 and 37
  • 1 Bone 40 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 62 at frame 3233 has roughly the same value as tracks 61 and 63
  • 1 Bone 42 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 62 at frame 3233 has roughly the same value as tracks 61 and 63
  • 1 Bone 44 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 36 at frame 1733 has roughly the same value as tracks 35 and 37
  • 1 Bone 90 - "B_cloak_01_bind_jnt"
    • 1 Translation
      • Track 35 at frame 2367 has roughly the same value as tracks 34 and 36
  • 1 Bone 102 - "B_skirt_01_bind_jnt"
    • 1 Translation
      • Track 376 at frame 96200 has roughly the same value as tracks 375 and 377
  • 1 Bone 103 - "F_skirt_01_bind_jnt"
    • 1 Translation
      • Track 349 at frame 96200 has roughly the same value as tracks 348 and 350
  • 1 Bone 108 - "L_B_Feather_01_bind_jnt"
    • 1 Translation
      • Track 407 at frame 96200 has roughly the same value as tracks 406 and 408
  • 1 Bone 109 - "M_B_Feather_01_bind_jnt"
    • 1 Translation
      • Track 423 at frame 96200 has roughly the same value as tracks 422 and 424
  • 1 Bone 110 - "R_B_Feather_01_bind_jnt"
    • 1 Translation
      • Track 434 at frame 96200 has roughly the same value as tracks 433 and 435
  • 5 ParticleEmitterPopcorn 0 - "Hero_Glow"
    • 5 Visibility
      • Track 2 at frame 1700 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 2967 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 4200 has exactly the same value as tracks 5 and 7
      • Track 12 at frame 7467 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 8800 has exactly the same value as tracks 12 and 14
  • 3 CollisionShape 1 - "B_KGS_Arm_L"
    • 3 Rotation
      • Track 169 at frame 6033 has roughly the same value as tracks 168 and 170
      • Track 174 at frame 6200 has roughly the same value as tracks 173 and 175
      • Track 178 at frame 6333 has roughly the same value as tracks 177 and 179
  • 9 CollisionShape 2 - "B_KGS_Arm_R"
    • 9 Rotation
      • Track 126 at frame 6033 has roughly the same value as tracks 125 and 127
      • Track 127 at frame 6067 has roughly the same value as tracks 126 and 128
      • Track 128 at frame 6100 has roughly the same value as tracks 127 and 129
      • Track 130 at frame 6167 has roughly the same value as tracks 129 and 131
      • Track 131 at frame 6200 has roughly the same value as tracks 130 and 132
      • Track 132 at frame 6233 has roughly the same value as tracks 131 and 133
      • Track 133 at frame 6267 has roughly the same value as tracks 132 and 134
      • Track 134 at frame 6300 has roughly the same value as tracks 133 and 135
      • Track 135 at frame 6333 has roughly the same value as tracks 134 and 136
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