Model validation: UnusedGoliath

Warbot.mdx

0 errors 0 severe 18 warnings 37 unused
  • 11 Model
    • Missing the Origin attachment point
    • Attachment 0 "Hand Left - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 1 "Weapon - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 2 "Hand Right - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 3 "Chest - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 5 "Overhead - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 6 "Foot Right - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 7 "Foot Left - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 8 "Origin - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 GlobalSequence
    • Zero length
  • 5 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 3
    • 1 Extent
      • Negative extents
  • 4 Bone 0 - "Bone_Root"
    • 2 Translation
      • Track 11 at frame 8958 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 9042 has exactly the same value as tracks 11 and 13
    • 2 Rotation
      • Track 1 at frame 8958 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 9042 has exactly the same value as tracks 1 and 3
  • 8 Bone 1 - "Bone_Chest"
    • 2 Translation
      • Track 24 at frame 8958 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 9042 has exactly the same value as tracks 24 and 26
    • 6 Rotation
      • Track 22 at frame 7396 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 7500 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 7604 has exactly the same value as tracks 23 and 25
      • Track 28 at frame 8021 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 8125 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 8208 has exactly the same value as tracks 29 and 31
  • 2 Bone 2 - "Bone_Shoulder_L"
    • 2 Translation
      • Track 1 at frame 8958 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 9042 has exactly the same value as tracks 1 and 3
  • 9 Bone 3 - "Bone_Shoulder_R"
    • 2 Translation
      • Track 1 at frame 8958 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 9042 has exactly the same value as tracks 1 and 3
    • 7 Rotation
      • Track 57 at frame 9167 has exactly the same value as tracks 56 and 58
      • Track 58 at frame 9271 has exactly the same value as tracks 57 and 59
      • Track 59 at frame 9375 has exactly the same value as tracks 58 and 60
      • Track 60 at frame 9479 has exactly the same value as tracks 59 and 61
      • Track 61 at frame 9563 has exactly the same value as tracks 60 and 62
      • Track 62 at frame 9688 has exactly the same value as tracks 61 and 63
      • Track 63 at frame 9792 has exactly the same value as tracks 62 and 64
  • 3 Bone 4 - "Bone_Missiles_R"
    • 3 Translation
      • Track 1 at frame 7396 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 7604 has exactly the same value as tracks 2 and 4
  • 3 Bone 5 - "Bone_Missiles_L"
    • 3 Translation
      • Track 1 at frame 7396 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 7604 has exactly the same value as tracks 2 and 4
  • 2 Bone 14 - "Bone_Leg_Upper_R"
    • 2 Rotation
      • Track 11 at frame 8958 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 9042 has exactly the same value as tracks 11 and 13
  • 4 Bone 15 - "Bone_Leg_R"
    • 2 Translation
      • Track 1 at frame 8958 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 9042 has exactly the same value as tracks 1 and 3
    • 2 Rotation
      • Track 11 at frame 8958 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 9042 has exactly the same value as tracks 11 and 13
  • 2 Bone 17 - "Bone_Leg_Upper_L"
    • 2 Rotation
      • Track 11 at frame 8958 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 9042 has exactly the same value as tracks 11 and 13
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