Name | Type | is_array | initial_value |
Effect_Time | real | No | |
Fire_Effect | effect | No | |
Fire_Effect_Array | effect | Yes | |
Fire_Integer_Array | integer | Yes | |
Fire_Real_Time | real | Yes | |
Fire_Time | real | Yes | |
Firewall_Area | real | No | |
FireWall_Left | integer | No | |
FireWall_Location | location | No | |
FireWall_Right | integer | No | |
Meteor_Location | location | No | |
Meteor_Point2 | location | No | |
NuclearFlame_Area | real | No | |
NuclearFlame_Level | integer | No | |
NuclearFlame_Location | location | No |
1.Copy all units from the object editor.
-Caster for the Meteorfall spell
-Nuclear Flame for the Nuclear Flame spell
-Nuclear Blast Caster for the Nuclear Flame spell
-Firewall Section for the Firewall spell
2.Copy all abilities from the object editor.
3.Copy all buffs from the object editor.
4.Cooy the trigger called "Spells" from the trigger editor.
5.Link everything together and you are done.