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Quest - Display to (All players) the Quest Update message: Welcome to Unreal Tournament>>Inside the Hell !You are 1 Team with 2 Soldiers kill all th e other Teams . You have 3 Lives and a few Items..Have Fun!
Trigger - Turn off (This trigger)
Grunt
Events
Unit - A unit leaves Grunt_Start <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . for (Owner of (Triggering unit)) at (Center of ) facing Default building facing degrees
Medik
Events
Unit - A unit leaves Medik <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . for (Owner of (Triggering unit)) at (Center of ) facing Default building facing degrees
Soldier
Events
Unit - A unit leaves Soldier <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Unit - Create 1 . for (Owner of (Triggering unit)) at (Center of ) facing Default building facing degrees
Commander
Events
Unit - A unit leaves Commander <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Unit - Create 1 . for (Owner of (Triggering unit)) at (Center of ) facing Default building facing degrees
Sniper
Events
Unit - A unit leaves Sniper <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Unit - Create 1 . for (Owner of (Triggering unit)) at (Center of ) facing Default building facing degrees
Riflemen
Events
Unit - A unit leaves Riflemen <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Unit - Create 1 . for (Owner of (Triggering unit)) at (Center of ) facing Default building facing degrees
Scout
Events
Unit - A unit leaves Scout <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Unit - Create 1 . for (Owner of (Triggering unit)) at (Center of ) facing Default building facing degrees
Support
Events
Unit - A unit leaves Support <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Unit - Create 1 . for (Owner of (Triggering unit)) at (Center of ) facing Default building facing degrees
Demolitions
Events
Unit - A unit leaves Demolitions <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Unit - Create 1 . for (Owner of (Triggering unit)) at (Center of ) facing Default building facing degrees
End
Events
Player - (Owner of ) leaves the game with a victory
Player - (Owner of ) leaves the game with a victory
Player - (Owner of ) leaves the game with a victory
Player - (Owner of ) leaves the game with a victory
Player - (Owner of ) leaves the game with a victory
Player - (Owner of ) leaves the game with a victory
Player - (Owner of ) leaves the game with a victory
Player - (Owner of ) leaves the game with a victory
Player - (Owner of ) leaves the game with a victory
Player - (Owner of ) leaves the game with a victory
Player - (Owner of ) leaves the game with a victory
Player - (Owner of ) leaves the game with a victory
Conditions
Actions
Soldier1
Events
Unit - A unit leaves
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Unit - Create 1 . for (Owner of (Triggering unit)) at (Center of ) facing Default building facing degrees
Soldier 2
Events
Unit - A unit leaves Soldier2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Unit - Create 1 . for (Owner of (Triggering unit)) at (Center of ) facing Default building facing degrees
Soldier 3
Events
Unit - A unit leaves Soldier3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Unit - Create 1 . for (Owner of (Triggering unit)) at (Center of ) facing Default building facing degrees
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