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How to import Unmounted Male Death Knight

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Unmounted Male Death Knight of the bundle Unmounted Male Death Knight. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Male Death Knight Reforged.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Unmounted Male Death Knight
UndeadNicholasBuzanArmor_diffuse.dds
UndeadNicholasBuzanHair_Diffuse.dds
UndeadNicholasBuzanMain_Emissive.dds
UndeadNicholasBuzanWeapon_Diffuse.dds
UndeadNicholasBuzanMain_Diffuse.dds
UndeadNicholasBuzanBook_Diffuse.dds
UndeadNicholasBuzanReforged.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing UndeadNicholasBuzanReforged.mdx

Now Click the "Import File" Button:

Next select 'UndeadNicholasBuzanReforged.mdx' in the folder which you extracted from the zip archive:

Unmounted Male Death Knight
UndeadNicholasBuzanReforged.mdx
UndeadNicholasBuzanArmor_diffuse.dds
UndeadNicholasBuzanBook_Diffuse.dds
UndeadNicholasBuzanHair_Diffuse.dds
UndeadNicholasBuzanMain_Diffuse.dds
UndeadNicholasBuzanMain_Emissive.dds
UndeadNicholasBuzanWeapon_Diffuse.dds

The file has been properly added to the map archive:

UndeadNicholasBuzanReforged.mdx
Model
1,431
war3mapimported/UndeadNicholasBuzanReforged.mdx

Done, you have imported the file UndeadNicholasBuzanReforged.mdx.

Importing UndeadNicholasBuzanArmor_diffuse.dds

Now Click the "Import File" Button:

Next select 'UndeadNicholasBuzanArmor_diffuse.dds' in the folder which you extracted from the zip archive:

Unmounted Male Death Knight
UndeadNicholasBuzanReforged.mdx
UndeadNicholasBuzanArmor_diffuse.dds
UndeadNicholasBuzanBook_Diffuse.dds
UndeadNicholasBuzanHair_Diffuse.dds
UndeadNicholasBuzanMain_Diffuse.dds
UndeadNicholasBuzanMain_Emissive.dds
UndeadNicholasBuzanWeapon_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UndeadNicholasBuzanReforged.mdx
Model
1,431
war3mapimported/UndeadNicholasBuzanReforged.mdx
UndeadNicholasBuzanArmor_diffuse.dds
Image / Texture
1,365
war3mapimported/UndeadNicholasBuzanArmor_diffuse.dds

Double-click the file UndeadNicholasBuzanArmor_diffuse.dds:

UndeadNicholasBuzanArmor_diffuse.dds
Image / Texture
1,365
war3mapimported/UndeadNicholasBuzanArmor_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

UndeadNicholasBuzanArmor_diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanArmor_diffuse.dds

The file has been properly added to the map archive:

UndeadNicholasBuzanReforged.mdx
Model
1,431
war3mapimported/UndeadNicholasBuzanReforged.mdx
UndeadNicholasBuzanArmor_diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanArmor_diffuse.dds

Done, you have imported the file UndeadNicholasBuzanArmor_diffuse.dds.

Importing UndeadNicholasBuzanBook_Diffuse.dds

Now Click the "Import File" Button:

Next select 'UndeadNicholasBuzanBook_Diffuse.dds' in the folder which you extracted from the zip archive:

Unmounted Male Death Knight
UndeadNicholasBuzanReforged.mdx
UndeadNicholasBuzanArmor_diffuse.dds
UndeadNicholasBuzanBook_Diffuse.dds
UndeadNicholasBuzanHair_Diffuse.dds
UndeadNicholasBuzanMain_Diffuse.dds
UndeadNicholasBuzanMain_Emissive.dds
UndeadNicholasBuzanWeapon_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UndeadNicholasBuzanReforged.mdx
Model
1,431
war3mapimported/UndeadNicholasBuzanReforged.mdx
UndeadNicholasBuzanArmor_diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanArmor_diffuse.dds
UndeadNicholasBuzanBook_Diffuse.dds
Image / Texture
171
war3mapimported/UndeadNicholasBuzanBook_Diffuse.dds

Double-click the file UndeadNicholasBuzanBook_Diffuse.dds:

UndeadNicholasBuzanBook_Diffuse.dds
Image / Texture
171
war3mapimported/UndeadNicholasBuzanBook_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

UndeadNicholasBuzanBook_Diffuse.dds
Image / Texture
171
UndeadNicholasBuzanBook_Diffuse.dds

The file has been properly added to the map archive:

UndeadNicholasBuzanReforged.mdx
Model
1,431
war3mapimported/UndeadNicholasBuzanReforged.mdx
UndeadNicholasBuzanArmor_diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanArmor_diffuse.dds
UndeadNicholasBuzanBook_Diffuse.dds
Image / Texture
171
UndeadNicholasBuzanBook_Diffuse.dds

Done, you have imported the file UndeadNicholasBuzanBook_Diffuse.dds.

Importing UndeadNicholasBuzanHair_Diffuse.dds

Now Click the "Import File" Button:

Next select 'UndeadNicholasBuzanHair_Diffuse.dds' in the folder which you extracted from the zip archive:

Unmounted Male Death Knight
UndeadNicholasBuzanReforged.mdx
UndeadNicholasBuzanArmor_diffuse.dds
UndeadNicholasBuzanBook_Diffuse.dds
UndeadNicholasBuzanHair_Diffuse.dds
UndeadNicholasBuzanMain_Diffuse.dds
UndeadNicholasBuzanMain_Emissive.dds
UndeadNicholasBuzanWeapon_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UndeadNicholasBuzanReforged.mdx
Model
1,431
war3mapimported/UndeadNicholasBuzanReforged.mdx
UndeadNicholasBuzanArmor_diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanArmor_diffuse.dds
UndeadNicholasBuzanBook_Diffuse.dds
Image / Texture
171
UndeadNicholasBuzanBook_Diffuse.dds
UndeadNicholasBuzanHair_Diffuse.dds
Image / Texture
1,365
war3mapimported/UndeadNicholasBuzanHair_Diffuse.dds

Double-click the file UndeadNicholasBuzanHair_Diffuse.dds:

UndeadNicholasBuzanHair_Diffuse.dds
Image / Texture
1,365
war3mapimported/UndeadNicholasBuzanHair_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

UndeadNicholasBuzanHair_Diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanHair_Diffuse.dds

The file has been properly added to the map archive:

UndeadNicholasBuzanReforged.mdx
Model
1,431
war3mapimported/UndeadNicholasBuzanReforged.mdx
UndeadNicholasBuzanArmor_diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanArmor_diffuse.dds
UndeadNicholasBuzanBook_Diffuse.dds
Image / Texture
171
UndeadNicholasBuzanBook_Diffuse.dds
UndeadNicholasBuzanHair_Diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanHair_Diffuse.dds

Done, you have imported the file UndeadNicholasBuzanHair_Diffuse.dds.

Importing UndeadNicholasBuzanMain_Diffuse.dds

Now Click the "Import File" Button:

Next select 'UndeadNicholasBuzanMain_Diffuse.dds' in the folder which you extracted from the zip archive:

Unmounted Male Death Knight
UndeadNicholasBuzanReforged.mdx
UndeadNicholasBuzanArmor_diffuse.dds
UndeadNicholasBuzanBook_Diffuse.dds
UndeadNicholasBuzanHair_Diffuse.dds
UndeadNicholasBuzanMain_Diffuse.dds
UndeadNicholasBuzanMain_Emissive.dds
UndeadNicholasBuzanWeapon_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UndeadNicholasBuzanReforged.mdx
Model
1,431
war3mapimported/UndeadNicholasBuzanReforged.mdx
UndeadNicholasBuzanArmor_diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanArmor_diffuse.dds
UndeadNicholasBuzanBook_Diffuse.dds
Image / Texture
171
UndeadNicholasBuzanBook_Diffuse.dds
UndeadNicholasBuzanHair_Diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanHair_Diffuse.dds
UndeadNicholasBuzanMain_Diffuse.dds
Image / Texture
2,731
war3mapimported/UndeadNicholasBuzanMain_Diffuse.dds

Double-click the file UndeadNicholasBuzanMain_Diffuse.dds:

UndeadNicholasBuzanMain_Diffuse.dds
Image / Texture
2,731
war3mapimported/UndeadNicholasBuzanMain_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

UndeadNicholasBuzanMain_Diffuse.dds
Image / Texture
2,731
UndeadNicholasBuzanMain_Diffuse.dds

The file has been properly added to the map archive:

UndeadNicholasBuzanReforged.mdx
Model
1,431
war3mapimported/UndeadNicholasBuzanReforged.mdx
UndeadNicholasBuzanArmor_diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanArmor_diffuse.dds
UndeadNicholasBuzanBook_Diffuse.dds
Image / Texture
171
UndeadNicholasBuzanBook_Diffuse.dds
UndeadNicholasBuzanHair_Diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanHair_Diffuse.dds
UndeadNicholasBuzanMain_Diffuse.dds
Image / Texture
2,731
UndeadNicholasBuzanMain_Diffuse.dds

Done, you have imported the file UndeadNicholasBuzanMain_Diffuse.dds.

Importing UndeadNicholasBuzanMain_Emissive.dds

Now Click the "Import File" Button:

Next select 'UndeadNicholasBuzanMain_Emissive.dds' in the folder which you extracted from the zip archive:

Unmounted Male Death Knight
UndeadNicholasBuzanReforged.mdx
UndeadNicholasBuzanArmor_diffuse.dds
UndeadNicholasBuzanBook_Diffuse.dds
UndeadNicholasBuzanHair_Diffuse.dds
UndeadNicholasBuzanMain_Diffuse.dds
UndeadNicholasBuzanMain_Emissive.dds
UndeadNicholasBuzanWeapon_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UndeadNicholasBuzanReforged.mdx
Model
1,431
war3mapimported/UndeadNicholasBuzanReforged.mdx
UndeadNicholasBuzanArmor_diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanArmor_diffuse.dds
UndeadNicholasBuzanBook_Diffuse.dds
Image / Texture
171
UndeadNicholasBuzanBook_Diffuse.dds
UndeadNicholasBuzanHair_Diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanHair_Diffuse.dds
UndeadNicholasBuzanMain_Diffuse.dds
Image / Texture
2,731
UndeadNicholasBuzanMain_Diffuse.dds
UndeadNicholasBuzanMain_Emissive.dds
Image / Texture
2,731
war3mapimported/UndeadNicholasBuzanMain_Emissive.dds

Double-click the file UndeadNicholasBuzanMain_Emissive.dds:

UndeadNicholasBuzanMain_Emissive.dds
Image / Texture
2,731
war3mapimported/UndeadNicholasBuzanMain_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

UndeadNicholasBuzanMain_Emissive.dds
Image / Texture
2,731
UndeadNicholasBuzanMain_Emissive.dds

The file has been properly added to the map archive:

UndeadNicholasBuzanReforged.mdx
Model
1,431
war3mapimported/UndeadNicholasBuzanReforged.mdx
UndeadNicholasBuzanArmor_diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanArmor_diffuse.dds
UndeadNicholasBuzanBook_Diffuse.dds
Image / Texture
171
UndeadNicholasBuzanBook_Diffuse.dds
UndeadNicholasBuzanHair_Diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanHair_Diffuse.dds
UndeadNicholasBuzanMain_Diffuse.dds
Image / Texture
2,731
UndeadNicholasBuzanMain_Diffuse.dds
UndeadNicholasBuzanMain_Emissive.dds
Image / Texture
2,731
UndeadNicholasBuzanMain_Emissive.dds

Done, you have imported the file UndeadNicholasBuzanMain_Emissive.dds.

Importing UndeadNicholasBuzanWeapon_Diffuse.dds

Now Click the "Import File" Button:

Next select 'UndeadNicholasBuzanWeapon_Diffuse.dds' in the folder which you extracted from the zip archive:

Unmounted Male Death Knight
UndeadNicholasBuzanReforged.mdx
UndeadNicholasBuzanArmor_diffuse.dds
UndeadNicholasBuzanBook_Diffuse.dds
UndeadNicholasBuzanHair_Diffuse.dds
UndeadNicholasBuzanMain_Diffuse.dds
UndeadNicholasBuzanMain_Emissive.dds
UndeadNicholasBuzanWeapon_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UndeadNicholasBuzanReforged.mdx
Model
1,431
war3mapimported/UndeadNicholasBuzanReforged.mdx
UndeadNicholasBuzanArmor_diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanArmor_diffuse.dds
UndeadNicholasBuzanBook_Diffuse.dds
Image / Texture
171
UndeadNicholasBuzanBook_Diffuse.dds
UndeadNicholasBuzanHair_Diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanHair_Diffuse.dds
UndeadNicholasBuzanMain_Diffuse.dds
Image / Texture
2,731
UndeadNicholasBuzanMain_Diffuse.dds
UndeadNicholasBuzanMain_Emissive.dds
Image / Texture
2,731
UndeadNicholasBuzanMain_Emissive.dds
UndeadNicholasBuzanWeapon_Diffuse.dds
Image / Texture
85
war3mapimported/UndeadNicholasBuzanWeapon_Diffuse.dds

Double-click the file UndeadNicholasBuzanWeapon_Diffuse.dds:

UndeadNicholasBuzanWeapon_Diffuse.dds
Image / Texture
85
war3mapimported/UndeadNicholasBuzanWeapon_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

UndeadNicholasBuzanWeapon_Diffuse.dds
Image / Texture
85
UndeadNicholasBuzanWeapon_Diffuse.dds

The file has been properly added to the map archive:

UndeadNicholasBuzanReforged.mdx
Model
1,431
war3mapimported/UndeadNicholasBuzanReforged.mdx
UndeadNicholasBuzanArmor_diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanArmor_diffuse.dds
UndeadNicholasBuzanBook_Diffuse.dds
Image / Texture
171
UndeadNicholasBuzanBook_Diffuse.dds
UndeadNicholasBuzanHair_Diffuse.dds
Image / Texture
1,365
UndeadNicholasBuzanHair_Diffuse.dds
UndeadNicholasBuzanMain_Diffuse.dds
Image / Texture
2,731
UndeadNicholasBuzanMain_Diffuse.dds
UndeadNicholasBuzanMain_Emissive.dds
Image / Texture
2,731
UndeadNicholasBuzanMain_Emissive.dds
UndeadNicholasBuzanWeapon_Diffuse.dds
Image / Texture
85
UndeadNicholasBuzanWeapon_Diffuse.dds

Done, you have imported the file UndeadNicholasBuzanWeapon_Diffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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