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Triggers
United We Stand.w3m
Variables
Initialization
MapInitialization
Leavers
Waves
wave 1 Copy 3
wave 1
wave 1 Copy
wave 1 Copy 2
wave 1 Copy 2 Copy
wave 1 Copy 2 Copy Copy
Wave 4
Wave 4 Copy
Wave 4 Copy Copy
Wave 4 Copy Copy Copy
Zek dies
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
MapInitialization
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Hide Player 11 (Dark Green) in the post-game score screen
Player - Hide Player 12 (Brown) in the post-game score screen
Game - Hide creep camps on the minimap .
Game - Set ally color filtering to 0
Game - Disable ally color button and Disable creep camp button
Hero - Reserve 1 Hero buttons for the local player
-------- Control if Gone --------
If ((Player 1 (Red) slot status) Not equal to Is playing) then do (Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies) else do (Do nothing)
If ((Player 2 (Blue) slot status) Not equal to Is playing) then do (Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies) else do (Do nothing)
If ((Player 3 (Teal) slot status) Not equal to Is playing) then do (Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies) else do (Do nothing)
If ((Player 4 (Purple) slot status) Not equal to Is playing) then do (Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Not equal to Is playing) then do (Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies) else do (Do nothing)
If ((Player 6 (Orange) slot status) Not equal to Is playing) then do (Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies) else do (Do nothing)
If ((Player 7 (Green) slot status) Not equal to Is playing) then do (Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies) else do (Do nothing)
Leavers
Events
Time - Elapsed game time is 1.00 seconds
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of (Triggering player) units with his/her allies
wave 1 Copy 3
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Create 10 Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Game - Display to (All players) the text: Wave 1 of 7
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_001 <gen>))
wave 1
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 7 Heavy Guard for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Game - Display to (All players) the text: Wave 1 of 7
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_001 <gen>))
wave 1 Copy
Events
Time - Elapsed game time is 95.00 seconds
Conditions
Actions
Unit - Create 7 Heavy Guard for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Game - Display to (All players) the text: Wave 1 of 7
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_001 <gen>))
wave 1 Copy 2
Events
Time - Elapsed game time is 125.00 seconds
Conditions
Actions
Unit - Create 4 Heavy Guard for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Unit - Create 3 Far Sight Revenant for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Game - Display to (All players) the text: Wave 2 of 7
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_001 <gen>))
wave 1 Copy 2 Copy
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Unit - Create 6 Heavy Guard for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Unit - Create 1 Far Sight Revenant for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Unit - Create 3 Kazum Mage for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Game - Display to (All players) the text: Wave 2 of 7 (Wave 3 in 120 seconds)
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_001 <gen>))
wave 1 Copy 2 Copy Copy
Events
Time - Elapsed game time is 270.00 seconds
Conditions
Actions
Unit - Create 8 Heavy Guard for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Unit - Create 4 Nerubian Basher for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Game - Display to (All players) the text: Wave 3 of 7 (Wave 4 in 120 seconds)
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_001 <gen>))
Wave 4
Events
Time - Elapsed game time is 390.00 seconds
Conditions
Actions
Unit - Create 5 The Reaper of Zek for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Unit - Create 10 Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Game - Display to (All players) the text: Wave 4 of 7 (wave 5 in 110 seconds)
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_001 <gen>))
Wave 4 Copy
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Unit - Create 2 The Reaper of Zek for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Unit - Create 6 Nerubian Basher for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Unit - Create 10 Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Game - Display to (All players) the text: Wave 5 of 7 (Wave 6 in 100 seconds)
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_001 <gen>))
Wave 4 Copy Copy
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 10 Heavy Guard for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Unit - Create 3 Nerubian Basher for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Unit - Create 1 Kazum Mage for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Game - Display to (All players) the text: Wave 6 of 7 (LAST wave in 200 seconds)
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_001 <gen>))
Wave 4 Copy Copy Copy
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Unit - Create 2 Black Monstrosity for Player 12 (Brown) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Game - Display to (All players) the text: Wave 7 of 7 (LAST WAVE)
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_001 <gen>))
Zek dies
Events
Unit - Zek 0219 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
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