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Model validation: United Nation Building (no Ground)
United Nation Building Light.mdx
5errors3severe5warnings10unused
1
Attachment 1 - "Origin ref"
Invalid path "Origin ref"
1
Attachment 2 - "Sprite Third Ref"
Invalid path "Origin ref"
1
Attachment 3 - "Sprite Second Ref"
Invalid path "Sprite Second Ref"
1
Attachment 4 - "Sprite Fourth Ref"
Invalid path "Origin ref"
1
Attachment 5 - "Sprite First Ref"
Invalid path "Origin ref"
1
ParticleEmitter2 0 - "Wooden1"
Using squirt without animating the emission rate
1
ParticleEmitter2 2 - "Wooden2"
Using squirt without animating the emission rate
1
ParticleEmitter2 4 - "Dust3"
Expected time middle to be between 0 and 1, got 2
2
Model
Missing the Origin attachment point
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Bone 1 - "Sol"
There are no vertices attached to this bone
1
Bone 2 - "Flag1"
There are no vertices attached to this bone
1
Bone 3 - "Flag2"
There are no vertices attached to this bone
1
GeosetAnimation 2
1
Color
Track 6 at frame 26000 has exactly the same value as tracks 5 and 7
1
GeosetAnimation 3
1
Color
Track 6 at frame 26000 has exactly the same value as tracks 5 and 7
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