Name | Type | is_array | initial_value |
arenaon | integer | No | |
chosen | integer | No | |
Goldtimer | timer | No | |
Goldtimerwindow | timerdialog | No | |
HeroSelection | boolean | No | |
HeroType | boolean | No | |
HolyLight | itemcode | No | |
HumanGroup | force | No | |
lost | player | Yes | |
MirrorImage | boolean | No | |
ni | integer | No | |
Nosferatu_Necros | dialog | No | |
NosferatuGroup | force | No | Force11 |
NosferatuNecros | button | Yes | |
PP | texttag | No | |
q | integer | No | |
Random | integer | No | |
scorehuman | integer | No | |
scorevamp | integer | No | |
scorewolf | integer | No | |
se | effect | No | |
sichtcounter | integer | No | |
spec | force | No | |
started | integer | No | |
StrengthNightLvl | integer | No | |
timer | timerdialog | No | |
u | unit | Yes | |
va | unit | Yes | |
Vampcount | integer | No | |
VampireArray | unitcode | Yes | |
Vampiretimer | timer | No | |
Vampiretimerwindow | timerdialog | No | |
vampsicht | fogmodifier | Yes | |
vt | texttag | Yes | |
WerewolfGroup | force | No | Force10 |
Werewolftimer | timer | No | |
Werewolftimerwindow | timerdialog | No | |
WolfCount | integer | No | 0 |
wolfsicht | fogmodifier | Yes |
function Trig_dd1_Func001C takes nothing returns boolean
if ( not ( GetTriggerPlayer() == Player(0) ) ) then
return false
endif
return true
endfunction
function Trig_dd1_Func002C takes nothing returns boolean
if ( not ( GetTriggerPlayer() == Player(1) ) ) then
return false
endif
return true
endfunction
function Trig_dd1_Func003C takes nothing returns boolean
if ( not ( GetTriggerPlayer() == Player(2) ) ) then
return false
endif
return true
endfunction
function Trig_dd1_Func004C takes nothing returns boolean
if ( not ( GetTriggerPlayer() == Player(3) ) ) then
return false
endif
return true
endfunction
function Trig_dd1_Func005C takes nothing returns boolean
if ( not ( GetTriggerPlayer() == Player(4) ) ) then
return false
endif
return true
endfunction
function Trig_dd1_Func006C takes nothing returns boolean
if ( not ( GetTriggerPlayer() == Player(5) ) ) then
return false
endif
return true
endfunction
function Trig_dd1_Func007C takes nothing returns boolean
if ( not ( GetTriggerPlayer() == Player(6) ) ) then
return false
endif
return true
endfunction
function Trig_dd1_Func008C takes nothing returns boolean
if ( not ( GetTriggerPlayer() == Player(7) ) ) then
return false
endif
return true
endfunction
function Trig_dd1_Func009C takes nothing returns boolean
if ( not ( Player(8) == GetTriggerPlayer() ) ) then
return false
endif
return true
endfunction
function Trig_dd1_Func010C takes nothing returns boolean
if ( not ( GetTriggerPlayer() == Player(9) ) ) then
return false
endif
return true
endfunction
function Trig_dd1_Func011C takes nothing returns boolean
if ( not ( GetTriggerPlayer() == Player(10) ) ) then
return false
endif
return true
endfunction
function Trig_dd1_Actions takes nothing returns nothing
if ( Trig_dd1_Func001C() ) then
call SetPlayerStateBJ( Player(0), PLAYER_STATE_RESOURCE_LUMBER, 2500 )
else
endif
if ( Trig_dd1_Func002C() ) then
call SetPlayerStateBJ( Player(1), PLAYER_STATE_RESOURCE_LUMBER, 2500 )
else
endif
if ( Trig_dd1_Func003C() ) then
call SetPlayerStateBJ( Player(2), PLAYER_STATE_RESOURCE_LUMBER, 2500 )
else
endif
if ( Trig_dd1_Func004C() ) then
call SetPlayerStateBJ( Player(3), PLAYER_STATE_RESOURCE_LUMBER, 2500 )
else
endif
if ( Trig_dd1_Func005C() ) then
call SetPlayerStateBJ( Player(4), PLAYER_STATE_RESOURCE_LUMBER, 2500 )
else
endif
if ( Trig_dd1_Func006C() ) then
call SetPlayerStateBJ( Player(5), PLAYER_STATE_RESOURCE_LUMBER, 2500 )
else
endif
if ( Trig_dd1_Func007C() ) then
call SetPlayerStateBJ( Player(6), PLAYER_STATE_RESOURCE_LUMBER, 2500 )
else
endif
if ( Trig_dd1_Func008C() ) then
call SetPlayerStateBJ( Player(7), PLAYER_STATE_RESOURCE_LUMBER, 2500 )
else
endif
if ( Trig_dd1_Func009C() ) then
call SetPlayerStateBJ( Player(8), PLAYER_STATE_RESOURCE_LUMBER, 2500 )
else
endif
if ( Trig_dd1_Func010C() ) then
call SetPlayerStateBJ( Player(9), PLAYER_STATE_RESOURCE_LUMBER, 2500 )
else
endif
if ( Trig_dd1_Func011C() ) then
call SetPlayerStateBJ( Player(10), PLAYER_STATE_RESOURCE_LUMBER, 2500 )
else
endif
endfunction
//===========================================================================
function InitTrig_dd1 takes nothing returns nothing
set gg_trg_dd1 = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_dd1, Player(0), "ZA CCCP", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dd1, Player(1), "ZA CCCP", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dd1, Player(2), "ZA CCCP", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dd1, Player(3), "ZA CCCP", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dd1, Player(4), "ZA CCCP", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dd1, Player(5), "ZA CCCP", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dd1, Player(6), "ZA CCCP", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dd1, Player(7), "ZA CCCP", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dd1, Player(7), "ZA CCCP", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dd1, Player(8), "ZA CCCP", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dd1, Player(9), "ZA CCCP", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dd1, Player(10), "ZA CCCP", true )
call TriggerAddAction( gg_trg_dd1, function Trig_dd1_Actions )
endfunction