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Triggers
Underground Escape Final.w3x
Variables
Initialization
money
blackmask
lumber
lumber2
hero
gates
warn Copy
trap
right
one
jump
wander
ambush
warning
Spider
bandit
Revenant
gay
gay2
tips
village
Stranger
woman die
welcome
FBI
undergate
Gate
boss
meetboss
bossdie
Ship
shipyard
gatekeeper
talk
man woman
diee
diee Copy
lever
finale
Untitled Trigger 001
bossgate
spawn
gen
GG
Name
Type
is_array
initial_value
a
boolean
Yes
money
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 425
Player - Set Player 2 (Blue) . Current gold to 425
Player - Set Player 3 (Teal) . Current gold to 425
Player - Set Player 4 (Purple) . Current gold to 425
Player - Set Player 5 (Yellow) . Current gold to 425
Player - Set Player 6 (Orange) . Current gold to 425
Player - Set Player 7 (Green) . Current gold to 425
Player - Set Player 8 (Pink) . Current gold to 425
Player - Set Player 9 (Gray) . Current gold to 425
Player - Set Player 10 (Light Blue) . Current gold to 425
Player - Set Player 11 (Dark Green) . Current gold to 425
blackmask
Events
Map initialization
Conditions
Actions
Visibility - Enable fog of war
Visibility - Enable black mask
lumber
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 1
Player - Set Player 2 (Blue) . Current lumber to 1
Player - Set Player 3 (Teal) . Current lumber to 1
Player - Set Player 4 (Purple) . Current lumber to 1
Player - Set Player 5 (Yellow) . Current lumber to 1
Player - Set Player 6 (Orange) . Current lumber to 1
Player - Set Player 7 (Green) . Current lumber to 1
Player - Set Player 8 (Pink) . Current lumber to 1
Player - Set Player 9 (Gray) . Current lumber to 1
Player - Set Player 10 (Light Blue) . Current lumber to 1
Player - Set Player 11 (Dark Green) . Current lumber to 1
lumber2
Events
Unit - A unit enters Region_027 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Lumber Time!!
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 1 to Player 6 (Orange) . Current lumber
Player - Add 1 to Player 7 (Green) . Current lumber
Player - Add 1 to Player 8 (Pink) . Current lumber
Player - Add 1 to Player 9 (Gray) . Current lumber
Player - Add 1 to Player 10 (Light Blue) . Current lumber
Player - Add 1 to Player 11 (Dark Green) . Current lumber
hero
Events
Map initialization
Conditions
Actions
Player - Limit training of Heroes to 1 for Player 1 (Red)
Player - Limit training of Heroes to 1 for Player 2 (Blue)
Player - Limit training of Heroes to 1 for Player 3 (Teal)
Player - Limit training of Heroes to 1 for Player 4 (Purple)
Player - Limit training of Heroes to 1 for Player 6 (Orange)
Player - Limit training of Heroes to 1 for Player 5 (Yellow)
Player - Limit training of Heroes to 1 for Player 7 (Green)
Player - Limit training of Heroes to 1 for Player 8 (Pink)
Player - Limit training of Heroes to 1 for Player 9 (Gray)
Player - Limit training of Heroes to 1 for Player 10 (Light Blue)
Player - Limit training of Heroes to 1 for Player 11 (Dark Green)
gates
Events
Map initialization
Conditions
Actions
Destructible - Make Lever 1156 <gen> Invulnerable
Destructible - Make Demonic Gate 0764 <gen> Invulnerable
Destructible - Make Dungeon Gate 0878 <gen> Invulnerable
Destructible - Make Elven Gate 0909 <gen> Invulnerable
warn Copy
Events
Map initialization
Conditions
Actions
Destructible - Set life of Demonic Gate 0013 <gen> to 15.00 %
right
Events
Unit - A unit enters right <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads Go right pls!! u Idiots... at (Center of right <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
one
Events
Unit - A unit enters one <gen>
Conditions
Actions
Unit - Kill Sludge Monstrosity 0011 <gen>
jump
Events
Unit - A unit enters jump <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_013 <gen>)
wander
Events
Unit - A unit enters purge1 <gen>
Unit - A unit enters purge3 <gen>
Unit - A unit enters purge2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
ambush
Events
Unit - A unit enters Ambush11 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 15 . Giant Skeleton Warrior for Player 12 (Brown) at (Center of ambush1 <gen>) facing Default building facing degrees
Unit - Create 15 . Burning Archer for Player 12 (Brown) at (Center of ambush <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Orc Champion for Player 12 (Brown) at (Center of ambush <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Orc Champion for Player 12 (Brown) at (Center of ambush1 <gen>) facing Default building facing degrees
Floating Text - Create floating text that reads AMBUSH...!! at (Center of Ambush11 <gen>) with Z offset 0 , using font size 15.00 , color ( 99.00 %, 70.00 %, 80.00 %), and 0 % transparency
Destructible - Resurrect Demonic Gate 0013 <gen> with 9999.00 life and Show birth animation
Wait 0.50 seconds
Destructible - Make Demonic Gate 0013 <gen> Invulnerable
Destructible - Make Iron Gate 1656 <gen> Invulnerable
Wait 3.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
Wait 32.00 seconds
Destructible - Make Iron Gate 1656 <gen> Vulnerable
Destructible - Make Demonic Gate 0013 <gen> Vulnerable
warning
Events
Unit - A unit enters Beware <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Map Maker.. 0164 <gen> named Map Maker _XD : Play (Last played sound) and display BEWARE of the creature behing this door... . Modify duration: Add 1.00 seconds and Wait
Spider
Events
Unit - A unit enters spiderAmbush <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players) over 0.25 seconds
Camera - Pan camera for Player 1 (Red) to (Center of spiderAmbush <gen>) over 0.75 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of spiderAmbush <gen>) over 0.75 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of spiderAmbush <gen>) over 0.75 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of spiderAmbush <gen>) over 0.75 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of spiderAmbush <gen>) over 0.75 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of spiderAmbush <gen>) over 0.75 seconds
Camera - Pan camera for Player 7 (Green) to (Center of spiderAmbush <gen>) over 0.75 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of spiderAmbush <gen>) over 0.75 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of spiderAmbush <gen>) over 0.75 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of spiderAmbush <gen>) over 0.75 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of spiderAmbush <gen>) over 0.75 seconds
Cinematic - Send transmission to (All players) from Map Maker.. 0164 <gen> named Maker!! : Play No sound and display Welcome... . Modify duration: Add 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Map Maker.. 0164 <gen> named Maker!! : Play No sound and display Whahah.....its good to see you all here!...BUT its time your journey ends...GOODBYE..!!muahaaaa!! . Modify duration: Add 2.50 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players) over 0.25 seconds
Unit - Create 5 . Brood Mother for Player 12 (Brown) at (Center of Spider <gen>) facing Default building facing degrees
Unit - Create 9 . Giant Spider for Player 12 (Brown) at (Center of Spider1 <gen>) facing Default building facing degrees
Unit - Create 1 . Brood GrandMother for Player 12 (Brown) at (Center of spiderAmbush <gen>) facing Default building facing degrees
Destructible - Resurrect City Entrance 0040 <gen> with (Max life of City Entrance 0040 <gen>) life and Show birth animation
bandit
Events
Unit - A unit enters bandit_ambush <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Jailor Kassan 0073 <gen> named BanDits.. : Play No sound and display wow...Intruders!! money!!! !!!$$$..Brothers!! kill!! . Modify duration: Add 1.00 seconds and Wait
Unit - Create 1 . Dark Wizard for Neutral Hostile at (Center of bandit3 <gen>) facing Default building facing degrees
Unit - Create 1 . Dark Wizard for Neutral Hostile at (Center of bandit1 <gen>) facing Default building facing degrees
Unit - Create 2 . Bandit Lord for Neutral Hostile at (Center of bandit4 <gen>) facing Default building facing degrees
Unit - Create 3 . Assassin for Neutral Hostile at (Center of bandit2 <gen>) facing Default building facing degrees
Unit - Create 3 . Enforcer for Neutral Hostile at (Center of bandit <gen>) facing Default building facing degrees
Revenant
Events
Unit - A unit enters Region_024 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Rev:We are here to destroy you pathethic wretches!
gay
Events
Unit - A unit enters gay <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - Pan camera for Player 1 (Red) to (Center of gayy <gen>) over 0.75 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of gayy <gen>) over 0.75 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of gayy <gen>) over 0.75 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of gayy <gen>) over 0.75 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of gayy <gen>) over 0.75 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of gayy <gen>) over 0.75 seconds
Camera - Pan camera for Player 7 (Green) to (Center of gayy <gen>) over 0.75 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of gayy <gen>) over 0.75 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of gayy <gen>) over 0.75 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of gayy <gen>) over 0.75 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of gayy <gen>) over 0.75 seconds
Cinematic - Turn cinematic mode On for (All players) over 0.25 seconds
Cinematic - Send transmission to (All players) from Brother of GayLord: LordGay 0080 <gen> named LordGay... : Play No sound and display Wow...a new badges of gays?? or mayb your our enemy!? . Modify duration: Add 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from (Triggering unit) named (Name of (Triggering player)) : Play No sound and display Tell you the truth: We come to KO u all..... prepare to die..u GAY@!!^&*( . Modify duration: Add 2.50 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players) over 0.25 seconds
Cinematic - Send transmission to (All players) from No unit named (Name of Player 12 (Brown)) : Play No sound and display Tips: Use Holy Wand and shoot the Big guy!!! Find the Wand yourself!! . Modify duration: Add 15.00 seconds and Wait
gay2
Events
Unit - Brother of GayLord: LordGay 0080 <gen> Dies
Conditions
Actions
Game - Pause the game
Cinematic - Turn cinematic mode On for (All players) over 0.25 seconds
Cinematic - Send transmission to (All players) from Terran Marine 0069 <gen> named K.O. FBI : Play No sound and display Thankyou!! for getting rid of this gays..!!!yahoo!! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players) over 0.25 seconds
Game - Unpause the game
Destructible - Make Demonic Gate 0764 <gen> Vulnerable
tips
Events
Unit - A unit enters Region_028 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads Left to kill GAY....Right to fight BANDITS..Down to.....(not sure) at (Center of Region_028 <gen>) with Z offset 0 , using font size 17.00 , color ( 75.00 %, 50.00 %, 100 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
Stranger
Events
Unit - A unit enters Stranger <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Visibility - Disable fog of war
Visibility - Disable black mask
Game - Pause the game
Camera - Pan camera for Player 1 (Red) to (Center of Region_016 <gen>) over 0.75 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_016 <gen>) over 0.75 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_016 <gen>) over 0.75 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_016 <gen>) over 0.75 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_016 <gen>) over 0.75 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_016 <gen>) over 0.75 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_016 <gen>) over 0.75 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Region_016 <gen>) over 0.75 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Region_016 <gen>) over 0.75 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Region_016 <gen>) over 0.75 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Region_016 <gen>) over 0.75 seconds
Cinematic - Send transmission to (All players) from Child 0068 <gen> named BloodyChild.. : Play No sound and display See dad!!!! There are some idiots coming to out village...OMG!!! lets cook them!!! . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0057 <gen> named Man-eater.. : Play No sound and display Shutup!!! Keep quite u imp! i think we should BBQ them!!!!!muhaha . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0067 <gen> named Man-eater..2 : Play No sound and display Shhh!! They r coming.. . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0058 <gen> named Bloodychild's Bloodymother : Play No sound and display I'll lure them with my Hot body!!XD . Modify duration: Add 1.50 seconds and Wait
Visibility - Enable fog of war
Visibility - Enable black mask
Game - Unpause the game
woman die
Events
Unit - Villager 0058 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads Your an asshole....y you kill me!!!? at (Center of Region_016 <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
Wait 1.50 seconds
Floating Text - Create floating text that reads DIE you!!!TRANSFORM!! at (Center of Region_016 <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
Unit - Create 1 . Sorceress for Neutral Hostile at (Center of Region_016 <gen>) facing Default building facing degrees
Wait 6.00 seconds
Unit - Kill (Last created unit)
welcome
Events
Unit - A unit enters welcome <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Camera - Pan camera for Player 1 (Red) to (Center of welcome <gen>) over 0.75 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of welcome <gen>) over 0.75 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of welcome <gen>) over 0.75 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of welcome <gen>) over 0.75 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of welcome <gen>) over 0.75 seconds
Camera - Pan camera for Player 7 (Green) to (Center of welcome <gen>) over 0.75 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of welcome <gen>) over 0.75 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of welcome <gen>) over 0.75 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of welcome <gen>) over 0.75 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of welcome <gen>) over 0.75 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of welcome <gen>) over 0.75 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Blood Elf Engineer 0100 <gen> named |c9f9fcc00Booo|r: The Mayor...of UndergroundVillage... : Play No sound and display Greetings Stranger....the FBI_PoliceDept has a mission for you....go meet him at the pool.. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Elf Engineer 0100 <gen> named |c9f9fcc00Booo|r: The Mayor...of UndergroundVillage... : Play No sound and display ...and....Gud luck ..guys.. . Modify duration: Add 0.50 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
FBI
Events
Unit - A unit enters FBI <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Camera - Pan camera for Player 1 (Red) to (Center of ffbi <gen>) over 0.75 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of ffbi <gen>) over 0.75 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of ffbi <gen>) over 0.75 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of ffbi <gen>) over 0.75 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of ffbi <gen>) over 0.75 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of ffbi <gen>) over 0.75 seconds
Camera - Pan camera for Player 7 (Green) to (Center of ffbi <gen>) over 0.75 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of ffbi <gen>) over 0.75 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of ffbi <gen>) over 0.75 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of ffbi <gen>) over 0.75 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of ffbi <gen>) over 0.75 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Terran Marine 0069 <gen> named PoliceDept....(Rookie) : Play No sound and display Hello...my name is K.O. ...the new police here... . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from (Triggering unit) named (Name of (Triggering player)) : Play No sound and display Hello there.....we are a bunch of loser passing this town.... . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Terran Marine 0069 <gen> named PoliceDept....(Rookie) : Play No sound and display Oh....i see, Strangers....Recently...theres some evil |cffffcc00gay|r coming to ruin our village... . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from (Triggering unit) named (Name of (Triggering player)) : Play No sound and display Bunch of gays???OMG!!...we hate gays!!! lets kick their ass man! . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Terran Marine 0069 <gen> named PoliceDept....(Rookie) : Play No sound and display Please!!!pls pls plss!!!help us....GET RID OF THEM!!!!! . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from (Triggering unit) named (Name of (Triggering player)) : Play No sound and display Piece of Shit man!!! thats easy!!! lets ROCK!! . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Terran Marine 0069 <gen> named PoliceDept....(Rookie) : Play No sound and display I'll ......give u anything u want...Thankyou! The location will be shown on the minimap...pls watch carefully ! . Modify duration: Add 1.50 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Wait 1.00 seconds
Cinematic - Ping minimap for (All players) at (Center of gayy <gen>) for 5.00 seconds
Gate
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Item carried by (Triggering unit) in slot 1) Equal to (Item carried by (Triggering unit) of type |cffffcc00Key|r....)
Actions
Destructible - Open Dungeon Gate 0878 <gen>
boss
Events
Unit - A unit enters Boss <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Boos if behing this door...once enter...No Return,....
Floating Text - Create floating text that reads BOSS MAN!! at (Center of Boss <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 55.00 %, 55.00 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
meetboss
Events
Unit - A unit enters MEETBOSS <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Region_034 <gen>) and do (Move (Entering unit) instantly to (Center of Region_033 <gen>))
Camera - Pan camera for Player 1 (Red) to (Center of boss <gen>) over 0.75 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of boss <gen>) over 0.75 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of boss <gen>) over 0.75 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of boss <gen>) over 0.75 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of boss <gen>) over 0.75 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of boss <gen>) over 0.75 seconds
Camera - Pan camera for Player 7 (Green) to (Center of boss <gen>) over 0.75 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of boss <gen>) over 0.75 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of boss <gen>) over 0.75 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of boss <gen>) over 0.75 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of boss <gen>) over 0.75 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Creep... 0122 <gen> named Creep.....from MapMaker.. : Play No sound and display Groah!!! rahhh!!!! huuuu!!! awwwww!! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Triggering unit) named (Name of (Triggering player)) : Play No sound and display What is this stupid cockroch taling about==....let's kik his asss!! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Creep... 0122 <gen> named Creep.....from MapMaker.. : Play No sound and display Kuahkuah!!!!! RARRRR!!! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Triggering unit) named (Name of (Triggering player)) : Play No sound and display ................ . Modify duration: Add 1.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit Group - Pick every unit in (Units in boss <gen>) and do (Order (Triggering unit) to Move To.(Center of Region_033 <gen>))
bossdie
Events
Unit - Creep... 0122 <gen> Dies
Conditions
Actions
Destructible - Open Elven Gate 0909 <gen>
shipyard
Events
Unit - A unit enters lumber <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Lumber Time Again!!!!
Player - Add 3 to Player 1 (Red) . Current lumber
Player - Add 3 to Player 2 (Blue) . Current lumber
Player - Add 3 to Player 4 (Purple) . Current lumber
Player - Add 3 to Player 3 (Teal) . Current lumber
Player - Add 3 to Player 5 (Yellow) . Current lumber
Player - Add 3 to Player 6 (Orange) . Current lumber
Player - Add 3 to Player 7 (Green) . Current lumber
Player - Add 3 to Player 8 (Pink) . Current lumber
Player - Add 3 to Player 9 (Gray) . Current lumber
Player - Add 3 to Player 10 (Light Blue) . Current lumber
Player - Add 3 to Player 11 (Dark Green) . Current lumber
talk
Events
Unit - A unit enters gatekeeper <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Gate+Key+Keeper 0133 <gen> named TheKeeper : Play No sound and display You want to open the gate? No problems!!..But..there's one condition. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Triggering unit) named (Name of (Triggering player)) : Play No sound and display What will be the condition?...say it man ! Yo! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Gate+Key+Keeper 0133 <gen> named TheKeeper : Play No sound and display Kk.....Kill the Bitch and her Asshole there.... . Modify duration: Add 1.00 seconds and Wait
Camera - Pan camera for Player 1 (Red) to (Center of Region_039 <gen>) over 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_039 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_039 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_039 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_039 <gen>) over 1.00 seconds
Wait 1.50 seconds
Camera - Pan camera for Player 1 (Red) to (Center of gatekeeper <gen>) over 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of gatekeeper <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of gatekeeper <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of gatekeeper <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of gatekeeper <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from (Triggering unit) named (Name of (Triggering player)) : Play No sound and display OK man!! Thats easy..!! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Gate+Key+Keeper 0133 <gen> named TheKeeper : Play No sound and display Then, so be it.. come and see me when u finish the job . Modify duration: Add 1.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
man woman
Events
Unit - Asshole 0128 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Asshole 0128 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Bitch ! 0127 <gen> to Neutral Hostile and Change color
Floating Text - Create floating text that reads How dare you HIT me U Idiot!!! REGRET!! at (Center of (Playable map area)) with Z offset 0 , using font size 15.00 , color ( 75.00 %, 33.00 %, 88.00 %), and 0 % transparency
Wait 2 seconds
Floating Text - Hide (Last created floating text) for (All players)
diee
Events
Unit - Bitch ! 0127 <gen> Dies
Conditions
(Asshole 0128 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of lever <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of lever <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of lever <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of lever <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of lever <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of lever <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Gate+Key+Keeper 0133 <gen> named TheKeeper : Play No sound and display Ahhhh, ThankYou...the Lever is On now. . Modify duration: Add 0.75 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Make Lever 1156 <gen> Vulnerable
diee Copy
Events
Unit - Asshole 0128 <gen> Dies
Conditions
(Bitch ! 0127 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of lever <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of lever <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of lever <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of lever <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of lever <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of lever <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Gate+Key+Keeper 0133 <gen> named TheKeeper : Play No sound and display Ahhhh, ThankYou...the Lever is On now. . Modify duration: Add 0.75 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Make Lever 1156 <gen> Vulnerable
lever
Events
Destructible - Lever 1156 <gen> dies
Conditions
Actions
Destructible - Open Dungeon Gate 1163 <gen>
Untitled Trigger 001
Events
Unit - A unit enters Region_054 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Make (Triggering unit) Invulnerable
bossgate
Events
Unit - A unit enters gateboss <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Open Demonic Gate 1433 <gen>
spawn
Events
Unit - A unit enters spawn <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 6 . Centaur Sorcerer for Player 12 (Brown) at (Center of Region_045 <gen>) facing (Center X of spawn <gen>) degrees
Unit - Create 6 . Centaur Sorcerer for Player 12 (Brown) at (Center of Region_046 <gen>) facing (Center X of spawn <gen>) degrees
gen
Events
Unit - A unit enters bossmeet <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Pause the game
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of mapmakerr <gen>) over 0.75 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of mapmakerr <gen>) over 0.75 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of mapmakerr <gen>) over 0.75 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of mapmakerr <gen>) over 0.75 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of mapmakerr <gen>) over 0.75 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of mapmakerr <gen>) over 0.75 seconds
Cinematic - Send transmission to (All players) from Map Maker.. 0164 <gen> named MapMaker : Play No sound and display Wow...I din't expect you all to come this far....Bravo my dear~ . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Triggering unit) named (Name of (Triggering player)) : Play No sound and display Shutup you idiot==.....we've come to take your head....let's do it ! Fast & Easy. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Map Maker.. 0164 <gen> named MapMaker : Play No sound and display OHHHH...Im so SCARED!!....come on !! man!!! YOYOYO!!! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Triggering unit) named (Name of (Triggering player)) : Play No sound and display Lets go BABY!!!! ..i mean BROTHERS!!! ROARR!! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Game - Unpause the game
GG
Events
Unit - Map Maker.. 0164 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads OMG....i DIED>>>That's ABSURB!! Look Forward To my Next Map!!! THX!! at (Center of (Playable map area)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Game - Display to (All players) the text: Game ending in 3 Sec...BYE
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
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