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Trigger Viewer

Underground Labs v1.2.w3x
Variables
LAB3
AcidDamage
LAB2END
ventfix
ventfix Copy
Final Esc
HINT
ScientSew
ScientSew Copy 2
ScientSew Copy 2 Copy
ScientSew Copy 3
ScientSew Copy
SewerBs
PhilDead
NOPASS
NOPASS Copy
PhantomAtk
PhantomAtk Copy
PhantomAtk Copy 2
Phantom Copy
Phantom Copy Copy
Phantom Ded
NO ENTRY Copy 2
NO ENTRY Copy 2 Copy
Sewer trash
DoorDestroy
EvilBed
EvilBed Copy
GHOULDBOSS
GHOULDBOSS area
GHOULDBOSS Dead
GenerDed
Dialogue Copy 3 Copy 3 Copy 4
Dialogue Copy 3 Copy 3 Copy 4 Copy 2
Dialogue Copy 3 Copy 3 Copy 4 Copy
Ability2m
Ability2 Copym
Ability2 Copy 2 m
Ability2 Copy 3 m
Ability2 Copy 4 m
Ability2 Copy 5 m
zombies
Ability2a
Ability2 Copya
Ability2 Copy 2 a
Ability2 Copy 3 a
Ability2 Copy 4 a
Ability2 Copy 5 a
safe Copy
Ability2e
Ability2e Copy
Ability2e Copy 2
Ability2e Copy 3
Ability2e Copy 4
Ability2e Copy 5
LAB2
Monsterpedia Copy
Monsterpedia Copy 2
Monsterpedia Copy 3
Monsterpedia Copy 4
NO ENTRY
NO ENTRY Copy
LvlSKIP
Dontleave
PolterDead
PolterDead Copy
PolterDead Copy 2
PolterDead Copy 3
LvlSKIP Copy
REVIVE3
REVIVE3 Copy
TEAMRESS
ZombieAttack Copy 3
lvltip
ExitElev
ExitElev Copy
ExitElev Copy 2
ExitElev Copy 3
ExitElev Copy 4
ExitElev Copy 5
Scientistresp
Scientistresp Copy
ScientEsc
Scienpathlvl2
Scienpathlvl2 Copy
Scienpathlvl2 Copy 2
ScientEsc Copy
ScientEsc Copy Copy
ScientEsc Copy Copy 2
ScientEsc Copy Copy Copy
ScntdEsc
GrpLeader
GuardEsc
ZombieAttack
ZombieAttack Copy 2
ZombieAttack Copy
ZombieAttack Copy Copy
PILLS
safe
ELEVATORPASS
ELEVATORPASS Copy
Betrayal
EggsackSpider
EggsackSpider Copy
Spider Boss Enter
Spider Boss React
Spider Boss React Copy
Spider Boss inv1
Spider Boss inv1 Copy
Spider Boss vuln
Spider Boss Dead
ChickenShit
Dialogue Copy 3 Copy 3
Dialogue Copy 3 Copy 3 Copy 3
Dialogue Copy 3 Copy 3 Copy 2
Dialogue Copy 3 Copy 3 Copy
Darkghost
Darkghost Copy 2
Darkghost Copy
TubeBreak
TubeBreak Copy
PitDeath
DOCCOMPLETE
GreatAliDea
ScientVent
Ability2
Ability2 Copy
Ability2 Copy 2
Ability2 Copy 3
Ability2 Copy 4
Ability2 Copy 5
LAB1End
MysteriousFigure
MysteriousFigure Copy
MysteriousFigure Copy 2
MysteriousFigure Copy 3
Hero
Hero Death
Hero Revive
Dash Cast
Dash Loop
ScientCont
ScientCont Copy
ScientCont Copy 2
ScientCont Copy 2 Copy
ScientCont Copy 2 Copy Copy 2
ScientCont Copy 2 Copy Copy 2 Copy
ScienUnstuck
ScienUnstuck Copy
ScientElev
ScientElev Copy
ScientElev Copy 2
ScientCont Copy 2 Copy Copy
ElevatorCycle
ElevatorActive
CHAPTEREND
CHAPTEREND Copy
CHAPTEREND Copy Copy
CHAPTEREND Copy Copy 2
CHAPTEREND Copy Copy 3
CHAPTEREND Copy Copy 4
CHAPTEREND Copy Copy 5
ParaExtraction
ParaExtraction Copy
LAB1
Monsterpedia
JumpScare
CARD
CARD Copy
CARD COMPLETE
CARD COMPLETE Copy
DefendScient
ScientDead
DefendScient Copy
Scientistmeet
Untitled Trigger 001
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy Copy
Scientistcards
Light
Light Copy
Light2
Light Copy 2
Light Para
GeneratorHP
GeneratorDead
GeneratorOn
GeneratorHP Copy
GeneratorHP Copy Copy
GeneratorHP Copy Copy 2
ZombieSpawn Copy 4
ZombieAttacks
REVIVE2
AbomSpeed
Dooropen1
Dooropen1 Copy 2
Dooropen1 Copy
Dooropen1 Copy Copy
AlienLoop
AlienLoop Copy
AlienLoop Copy 2
Infection
Infection Copy
BlueCardDoorOpen
Dialogue Copy 3
Dialogue Copy 3 Copy 2
Dialogue Copy 3 Copy
Dialogue Copy 3 Copy Copy
RobotLaunch
RobotLaunch Copy
ZombieSpawn Copy 5
ZombieSpawn Copy 6
ZombieSpawn Copy 5 Copy
ZombieSpawn Copy 5 Copy Copy
Initialization
Melee Initialization
Melee Initialization Copy
Melee Initialization Copy Copy
Unstuckzombies
SKIP
Assault
Demo
Engineer
Medic
MakeTeam
Disband
MakeGroup
MakeGroup Copy
MakeGroup Copy 2
MakeGroup Copy 3
MakeGroup Copy 4
MakeGroup Copy 5
Parasite
Parasite Copy
ParasiteShot
ParasiteWin
ParasiteLose
LabIntro
Rescue
Rescue Copy
Dialogue
Dialogue Copy
Dialogue Copy 2
Laser kill
RockChunks
Bridge
Bridge Copy 2
Bridge Copy
ZombieSpawn
ZombieSpawn Copy
ZombieSpawn Copy 2
ZombieSpawn Copy 3
DoorOpen
DoorOpen Copy 2
DoorOpen Copy
DoorOpen Copy Copy
ControlRoom
REVIVE
END
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.

		
Name Type Is Array Initial Value
AlphaReal real Yes
Angle real No
Assault button Yes
BootCarQ quest No
Caster unit No
Dashpoint location Yes
Demo button Yes
Dialogue texttag Yes
DialogueBox dialog Yes
Distance real No
DocQue quest No
ElevQ quest No
Engi button Yes
EscortGroup group No
GeneratorHP unit No
Group group No
Hero unit Yes
Hero_Copy unit Yes
Hero_Copy_2 unit Yes
Hero_Copy_3 unit Yes
Hero_Copy_4 unit Yes
Hero_Copy_5 unit Yes
Increment real No
Light unit Yes
Lightcarrier unit Yes
Mask fogmodifier Yes
Medic button Yes
ParaQ quest No
Parasite unit No
Playercount integer No
Players leaderboard No
ProtectDoor timer Yes
QuestMark effect Yes
RescuedUnit unit Yes
ScientDead boolean Yes
SKIP boolean Yes
SQUAD group Yes
Team force No
TempPlayer player Yes
TempPoint location Yes
TempPoint2 location Yes
TempPoint2_Copy location Yes
TempPointCopy location Yes
wall destructable No
AcidDamage
  Events
    Time - Every 2 seconds of game time
  Conditions
  Actions
    Unit Group - Pick every unit in (Units in Region_188 <gen>) and do (Actions)
      Loop - Actions
        Unit - Cause (Picked unit) to damage (Picked unit), dealing 5.00 damage of attack type Magic and damage type Acid
    Unit Group - Pick every unit in (Units in Region_190 <gen>) and do (Actions)
      Loop - Actions
        Unit - Cause (Picked unit) to damage (Picked unit), dealing 5.00 damage of attack type Magic and damage type Acid
    Unit Group - Pick every unit in (Units in Region_189 <gen>) and do (Actions)
      Loop - Actions
        Unit - Cause (Picked unit) to damage (Picked unit), dealing 5.00 damage of attack type Magic and damage type Acid
ventfix
  Events
    Unit - A unit enters Region_137 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
  Actions
    Unit - Remove (Triggering unit) from the game
ventfix Copy
  Events
    Unit - A unit enters Region_146 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
  Actions
    Unit - Order (Triggering unit) to Attack.Phil Harris 0300 <gen>
Final Esc
  Events
    Unit - A unit enters Region_160 <gen>
  Conditions
    (Triggering unit) Equal to Lab Security 0236 <gen>
  Actions
    Trigger - Turn off (This trigger)
    Wait 5.00 seconds
    Cinematic - Send transmission to (All players) from Lab Security 0236 <gen> named Security: Play No sound and display Hold on... Modify duration: Set to 1.00 seconds and Wait
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Lab Security 0236 <gen> named Security: Play No sound and display There!. Modify duration: Set to 1.00 seconds and Wait
    Destructible - Open Lazer Gate 5145 <gen>
    Trigger - Turn off NOPASS_Copy <gen>
    Wait 3.00 seconds
    Unit Group - Order EscortGroup to Attack-Move To.(Center of Region_161 <gen>)
    Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Random point in Region_196 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_161 <gen>)
    Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Random point in Region_196 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_161 <gen>)
    Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Random point in Region_196 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_161 <gen>)
    Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Random point in Region_196 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_161 <gen>)
HINT
  Events
    Unit - Larva 0664 <gen> Dies
  Conditions
  Actions
    Wait 10.00 seconds
    Sound - Play Hint <gen>
    Game - Display to (All players) the text: Use dash to pass through small obstacles or difficult terrain.
ScientSew
  Events
    Unit - A unit enters Region_186 <gen>
  Conditions
    (Owner of (Triggering unit)) Not equal to Neutral Hostile
    (Owner of (Triggering unit)) Not equal to Neutral Passive
    (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from Scientist 0232 <gen> named Scientist: Play No sound and display Luck struck me twice! I though I was the only survivor!. Modify duration: Set to 1.50 seconds and Wait
    Wait 1.00 seconds
    Unit - Order Scientist 0232 <gen> to Move To.(Center of Region_186 <gen>)
    Cinematic - Send transmission to (All players) from Scientist 0232 <gen> named Scientist: Play No sound and display Now let's see where we are.... Modify duration: Set to 0.70 seconds and Wait
    Wait 1.50 seconds
    Cinematic - Send transmission to (All players) from Scientist 0232 <gen> named Scientist: Play No sound and display Looks like the sewer control room... Phil said we had to go through em to reach the elevator... Modify duration: Set to 2.00 seconds and Wait
ScientSew Copy 2
  Events
    Unit - A unit enters Region_157 <gen>
  Conditions
    (Owner of (Triggering unit)) Not equal to Neutral Hostile
    (Owner of (Triggering unit)) Not equal to Neutral Passive
    (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn on ScientSew_Copy <gen>
ScientSew Copy 2 Copy
  Events
    Unit - A unit enters Region_187 <gen>
  Conditions
    (Triggering unit) Equal to Scientist 0232 <gen>
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off ScientSew_Copy <gen>
    Wait 2 seconds
    Unit - Make Scientist 0232 <gen> face (Center of Region_156 <gen>) over 1.00 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from Scientist 0232 <gen> named Scientist: Play No sound and display The stench is horrible.. I'm about to vomit!. Modify duration: Set to 0.70 seconds and Wait
    Trigger - Turn on ScientSew_Copy_3 <gen>
ScientSew Copy 3
  Events
    Unit - A unit enters Region_158 <gen>
  Conditions
    (Owner of (Triggering unit)) Not equal to Neutral Hostile
    (Owner of (Triggering unit)) Not equal to Neutral Passive
    (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from Scientist 0232 <gen> named Scientist: Play No sound and display Let's get this over with fast.. Modify duration: Set to 0.70 seconds and Wait
    Unit - Order Scientist 0232 <gen> to Move To.(Center of Region_176_Copy_5 <gen>)
    Wait 5.00 seconds
    Cinematic - Send transmission to (All players) from Scientist 0232 <gen> named Scientist: Play No sound and display Argh!! Is this Acid???. Modify duration: Set to 1.00 seconds and Wait
    Wait 1.50 seconds
    Cinematic - Send transmission to (All players) from Scientist 0232 <gen> named Scientist: Play No sound and display We have to get out of this liquid quick!. Modify duration: Set to 0.70 seconds and Wait
    Unit - Order Scientist 0232 <gen> to Move To.(Center of Region_167 <gen>)
ScientSew Copy
  Events
    Time - Every 2 seconds of game time
  Conditions
  Actions
    Unit - Order Scientist 0232 <gen> to Move To.(Center of Region_187 <gen>)
SewerBs
  Events
    Unit - A unit enters Region_175 <gen>
  Conditions
    (Owner of (Triggering unit)) Not equal to Neutral Hostile
    (Owner of (Triggering unit)) Not equal to Neutral Passive
    (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
  Actions
    Trigger - Turn off (This trigger)
    Game - Display to (All players) the text: End of Chapter Two.
PhilDead
  Events
    Unit - Phil Harris 0300 <gen> Dies
  Conditions
  Actions
    Wait 20.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Phantom 0417 <gen> is alive) Equal to False
      Then - Actions
        Destructible - Open Lazer Gate 5920 <gen>
        Game - Display to (All players) the text: |cff00ffff-Sewer Gate Opened-|r
        Cinematic - Ping minimap for (All players) at (Center of Region_169 <gen>) for 30.00 seconds
        Sound - Play powerupsecret <gen>
        Trigger - Turn off NOPASS <gen>
      Else - Actions
NOPASS
  Events
    Unit - A unit enters Region_169 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_170 <gen>)
NOPASS Copy
  Events
    Unit - A unit enters Region_171 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_160 <gen>)
PhantomAtk
  Events
    Unit - Phantom 0417 <gen> Is attacked
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Wait 2 seconds
    Unit - Order Phantom 0417 <gen> to Undead Lich - Frost Nova.(Attacking unit)
    Wait 2 seconds
    Trigger - Turn on PhantomAtk_Copy <gen>
PhantomAtk Copy
  Events
    Unit - Phantom 0417 <gen> Is attacked
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Wait 2 seconds
    Unit - Order Phantom 0417 <gen> to Night Elf Keeper Of The Grove - Entangling Roots.(Attacking unit)
    Wait 2 seconds
    Trigger - Turn on PhantomAtk_Copy_2 <gen>
PhantomAtk Copy 2
  Events
    Unit - Phantom 0417 <gen> Is attacked
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Wait 2 seconds
    Unit - Order Phantom 0417 <gen> to Neutral - Firebolt.(Attacking unit)
    Wait 2 seconds
    Trigger - Turn on PhantomAtk <gen>
Phantom Copy
  Events
    Unit - Phantom 0417 <gen>'s life becomes Less than 2000.00
  Conditions
  Actions
    Wait 2 seconds
    Unit - Order Ghost Wave 0729 <gen> to Neutral Beastmaster - Stampede.(Random point in Region_172 <gen>)
Phantom Copy Copy
  Events
    Unit - Phantom 0417 <gen>'s life becomes Less than 1000.00
  Conditions
  Actions
    Wait 2 seconds
    Unit - Order Ghost Wave 0728 <gen> to Neutral Beastmaster - Stampede.(Random point in Region_172 <gen>)
Phantom Ded
  Events
    Unit - Phantom 0417 <gen> Dies
  Conditions
  Actions
    Trigger - Turn on Ability2e <gen>
    Trigger - Turn on Ability2e_Copy_3 <gen>
    Trigger - Turn on Ability2e_Copy_2 <gen>
    Trigger - Turn on Ability2e_Copy_4 <gen>
    Trigger - Turn on Ability2e_Copy_5 <gen>
    Trigger - Turn on Ability2e_Copy <gen>
    Wait 2 seconds
    Unit - Kill Ghost Wave 0729 <gen>
    Wait 2 seconds
    Unit - Kill Ghost Wave 0728 <gen>
    Wait 2 seconds
    Unit - Kill Darkness 0644 <gen>
    Wait 2 seconds
    Unit - Kill Darkness 0668 <gen>
    Wait 2 seconds
    Unit - Kill Darkness 0538 <gen>
    Wait 2 seconds
    Unit - Kill Darkness 0667 <gen>
    Unit - Order 0672 <gen> to Attack-Move To.(Center of Region_172 <gen>)
    Wait 2 seconds
    Unit - Kill Darkness 0643 <gen>
    Wait 2 seconds
    Unit - Kill Darkness 0670 <gen>
    Wait 2 seconds
    Wait 2 seconds
    Unit - Create 1.Large Bacteria for Player 11 (Dark Green) at (Center of Region_173 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_172 <gen>)
    Unit - Create 1.Large Bacteria for Player 11 (Dark Green) at (Center of Region_173 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_172 <gen>)
    Unit - Create 1.Large Bacteria for Player 11 (Dark Green) at (Center of Region_173 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_172 <gen>)
    Wait 2 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Phil Harris 0300 <gen> is alive) Equal to False
      Then - Actions
        Destructible - Open Lazer Gate 5920 <gen>
        Game - Display to (All players) the text: |cff00ffff-Sewer Gate Opened-|r
        Cinematic - Ping minimap for (All players) at (Center of Region_169 <gen>) for 10.00 seconds
        Sound - Play powerupsecret <gen>
        Trigger - Turn off NOPASS <gen>
      Else - Actions
NO ENTRY Copy 2
  Events
    Unit - A unit enters Region_156 <gen>
  Conditions
    (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_158 <gen>)
NO ENTRY Copy 2 Copy
  Events
    Unit - A unit enters Region_157 <gen>
  Conditions
    (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
  Actions
    Trigger - Turn off NO_ENTRY_Copy_2 <gen>
Sewer trash
  Events
    Unit - A unit enters Region_154 <gen>
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Animation - Play Foot Switch 5997 <gen>'s death (animationname) animation
    Wait 1.00 seconds
    Sound - Play powerupsecret <gen>
    Game - Display to (All players) the text: |cff00ffff-Sewer waste is being removed-|r
    Wait 1.00 seconds
    Unit - Kill Rock 0692 <gen>
    Wait 1.00 seconds
    Unit - Kill Rock 0696 <gen>
    Wait 1.00 seconds
    Unit - Kill Rock 0690 <gen>
    Wait 1.00 seconds
    Unit - Kill Rock 0695 <gen>
    Wait 1.00 seconds
    Unit - Kill Rock 0689 <gen>
    Wait 1.00 seconds
    Unit - Kill Rock 0688 <gen>
    Wait 1.00 seconds
    Unit - Kill Rock 0694 <gen>
    Wait 1.00 seconds
    Unit - Kill Rock 0687 <gen>
    Wait 1.00 seconds
DoorDestroy
  Events
    Destructible - Mechanical Gate 6266 <gen> dies
    Destructible - Mechanical Gate 6265 <gen> dies
  Conditions
  Actions
    Wait 1.00 seconds
    Destructible - Remove (Dying destructible)
EvilBed
  Events
    Unit - A unit enters Region_143 <gen>
  Conditions
    (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
  Actions
    Unit - Order Bed 0574 <gen> to Move To.(Center of Region_143 <gen>)
EvilBed Copy
  Events
    Unit - A unit enters Region_144 <gen>
  Conditions
    (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
  Actions
    Unit - Order Bed 0574 <gen> to Move To.(Center of Region_144 <gen>)
GHOULDBOSS
  Events
    Unit - Ghoul 0442 <gen> Is attacked
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Wait 2 seconds
    Unit - Add Ghost to Ghoul 0442 <gen>
    Wait 5.00 seconds
    Unit - Create 1.Falling Corpse for Player 11 (Dark Green) at (Random point in Region_148 <gen>) facing Default building facing degrees
    Animation - Play (Last created unit)'s birth (animationname) animation
    Animation - Change (Last created unit) flying height to 600.00 at 50000.00
    Animation - Change (Last created unit) flying height to 0.00 at 1000.00
    Wait 1.00 seconds
    Unit - Replace (Last created unit) with a Mutant using The old unit's relative life and mana
    Unit - Set Max HP of (Last replaced unit) to 600
    Unit - Set life of (Last replaced unit) to 100%
    Unit - Set Base Damage of (Last replaced unit) to 80 for weapon index: 0
    Animation - Play (Last replaced unit)'s birth (animationname) animation
    Unit - Remove Ghost from Ghoul 0442 <gen>
    Wait 3.00 seconds
    Trigger - Turn on (This trigger)
GHOULDBOSS area
  Events
    Unit - A unit enters Region_150 <gen>
  Conditions
    (Triggering unit) Equal to Ghoul 0442 <gen>
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_151 <gen>)
GHOULDBOSS Dead
  Events
    Unit - Ghoul 0442 <gen> Dies
  Conditions
  Actions
    Trigger - Turn on Ability2_Copy_2_a <gen>
    Trigger - Turn on Ability2_Copy_3_a <gen>
    Trigger - Turn on Ability2_Copy_4_a <gen>
    Trigger - Turn on Ability2_Copy_5_a <gen>
    Trigger - Turn on Ability2_Copya <gen>
    Trigger - Turn on Ability2a <gen>
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from (Random unit from SQUAD[1]) named |cff8080ffSoldier|r: Play No sound and display Another monster dealt with... Modify duration: Set to 1.00 seconds and Wait
GenerDed
  Events
    Unit - Generator (not working) 0516 <gen> Dies
  Conditions
  Actions
    Wait 0.70 seconds
    Sound - Play alarm <gen>
    Wait 3.00 seconds
    Game - Display to (All players) the text: |cff00ffff-Defence Sector System Failure-|r
    Unit - Remove Light 0572 <gen> from the game
    Wait 2.00 seconds
    Game - Display to (All players) the text: |cffff0000-Power Shutdown-|r
    Unit - Remove Light 0571 <gen> from the game
    Wait 2.00 seconds
    Game - Display to (All players) the text: |cff00ffff-Deactivating Security Doors-|r
    Destructible - Open Lazer Gate 4042 <gen>
    Destructible - Open Lazer Gate 4043 <gen>
    Destructible - Open Lazer Gate 5919 <gen>
    Destructible - Open Lazer Gate 5697 <gen>
    Trigger - Turn off NO_ENTRY <gen>
    Trigger - Turn off NO_ENTRY_Copy <gen>
    Wait 0.40 seconds
    Sound - Play annauncement <gen>
Dialogue Copy 3 Copy 3 Copy 4
  Events
    Unit - A unit enters Region_145 <gen>
  Conditions
    (Owner of (Triggering unit)) Not equal to Neutral Hostile
    (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from (Triggering unit) named |cff8080ffSoldier|r: Play No sound and display Please tell me this is a nightmare.... Modify duration: Set to 1.00 seconds and Wait
    Wait 4.00 seconds
Dialogue Copy 3 Copy 3 Copy 4 Copy 2
  Events
    Unit - Zombie 0527 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from (Killing unit) named |cff8080ffSoldier|r: Play No sound and display What's that big thing up ahead?. Modify duration: Set to 1.00 seconds and Wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from (Random unit from SQUAD[1]) named |cff8080ffSoldier|r: Play No sound and display Quiet.. it's eating... Modify duration: Set to 1.00 seconds and Wait
Dialogue Copy 3 Copy 3 Copy 4 Copy
  Events
    Unit - 0460 <gen> Is attacked
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from (Attacking unit) named |cff8080ffSoldier|r: Play No sound and display Is that a human???!. Modify duration: Set to 1.00 seconds and Wait
    Wait 4.00 seconds
Ability2m
  Events
    Unit - A unit leaves Region_139 <gen>
    Unit - A unit leaves Region_138 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
    (Unit-type of (Triggering unit)) Equal to Medic
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Medic) then do (Add Disinfect (Neutral Hostile) to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Medic) then do (Display to Player Group - Player 1 (Red) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2 Copym
  Events
    Unit - A unit leaves Region_139 <gen>
    Unit - A unit leaves Region_138 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 2 (Blue)
    (Unit-type of (Triggering unit)) Equal to Medic
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Medic) then do (Add Disinfect (Neutral Hostile) to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Medic) then do (Display to Player Group - Player 2 (Blue) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2 Copy 2 m
  Events
    Unit - A unit leaves Region_139 <gen>
    Unit - A unit leaves Region_138 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 3 (Teal)
    (Unit-type of (Triggering unit)) Equal to Medic
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Medic) then do (Add Disinfect (Neutral Hostile) to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Medic) then do (Display to Player Group - Player 3 (Teal) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2 Copy 3 m
  Events
    Unit - A unit leaves Region_139 <gen>
    Unit - A unit leaves Region_138 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 4 (Purple)
    (Unit-type of (Triggering unit)) Equal to Medic
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Medic) then do (Add Disinfect (Neutral Hostile) to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Medic) then do (Display to Player Group - Player 4 (Purple) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2 Copy 4 m
  Events
    Unit - A unit leaves Region_139 <gen>
    Unit - A unit leaves Region_138 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
    (Unit-type of (Triggering unit)) Equal to Medic
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Medic) then do (Add Disinfect (Neutral Hostile) to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Medic) then do (Display to Player Group - Player 5 (Yellow) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2 Copy 5 m
  Events
    Unit - A unit leaves Region_139 <gen>
    Unit - A unit leaves Region_138 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 6 (Orange)
    (Unit-type of (Triggering unit)) Equal to Medic
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Medic) then do (Add Disinfect (Neutral Hostile) to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Medic) then do (Display to Player Group - Player 6 (Orange) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
zombies
  Events
    Unit - Large Bacteria 0525 <gen> Dies
  Conditions
  Actions
    Wait 2 seconds
    Unit - Create 1.Falling Corpse for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
    Animation - Play (Last created unit)'s birth (animationname) animation
    Animation - Change (Last created unit) flying height to 600.00 at 50000.00
    Animation - Change (Last created unit) flying height to 0.00 at 1000.00
    Wait 1.00 seconds
    Unit - Replace (Last created unit) with a Mutant using The old unit's relative life and mana
    Unit - Set Max HP of (Last replaced unit) to 400
    Unit - Set life of (Last replaced unit) to 100%
    Unit - Set Base Damage of (Last replaced unit) to 100 for weapon index: 0
    Animation - Play (Last replaced unit)'s birth (animationname) animation
    Unit - Create 1.Falling Corpse for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
    Animation - Play (Last created unit)'s birth (animationname) animation
    Animation - Change (Last created unit) flying height to 600.00 at 50000.00
    Animation - Change (Last created unit) flying height to 0.00 at 1000.00
    Wait 1.00 seconds
    Unit - Replace (Last created unit) with a Mutant using The old unit's relative life and mana
    Unit - Set Max HP of (Last replaced unit) to 500
    Unit - Set life of (Last replaced unit) to 100%
    Unit - Set Base Damage of (Last replaced unit) to 80 for weapon index: 0
    Animation - Play (Last replaced unit)'s birth (animationname) animation
    Cinematic - Send transmission to (All players) from (Random unit from SQUAD[1]) named |cff8080ffSoldier|r: Play No sound and display They are falling from the ceiling!. Modify duration: Set to 1.00 seconds and Wait
    Wait 5.00 seconds
    Unit - Create 1.Falling Corpse for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
    Animation - Play (Last created unit)'s birth (animationname) animation
    Animation - Change (Last created unit) flying height to 600.00 at 50000.00
    Animation - Change (Last created unit) flying height to 0.00 at 1000.00
    Wait 1.00 seconds
    Unit - Replace (Last created unit) with a Mutant using The old unit's relative life and mana
    Unit - Set Max HP of (Last replaced unit) to 600
    Unit - Set life of (Last replaced unit) to 100%
    Unit - Set Base Damage of (Last replaced unit) to 60 for weapon index: 0
    Animation - Play (Last replaced unit)'s birth (animationname) animation
    Unit - Create 1.Falling Corpse for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
    Animation - Play (Last created unit)'s birth (animationname) animation
    Animation - Change (Last created unit) flying height to 600.00 at 50000.00
    Animation - Change (Last created unit) flying height to 0.00 at 1000.00
    Wait 1.00 seconds
    Unit - Replace (Last created unit) with a Mutant using The old unit's relative life and mana
    Unit - Set Max HP of (Last replaced unit) to 700
    Unit - Set life of (Last replaced unit) to 100%
    Unit - Set Base Damage of (Last replaced unit) to 40 for weapon index: 0
    Animation - Play (Last replaced unit)'s birth (animationname) animation
Ability2a
  Events
    Unit - A unit leaves Region_149 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Assault Trooper) then do (Add Bursting Bullets to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Assault Trooper) then do (Display to Player Group - Player 1 (Red) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2 Copya
  Events
    Unit - A unit leaves Region_149 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 2 (Blue)
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Assault Trooper) then do (Add Bursting Bullets to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Assault Trooper) then do (Display to Player Group - Player 2 (Blue) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2 Copy 2 a
  Events
    Unit - A unit leaves Region_149 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 3 (Teal)
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Assault Trooper) then do (Add Bursting Bullets to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Assault Trooper) then do (Display to Player Group - Player 3 (Teal) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2 Copy 3 a
  Events
    Unit - A unit leaves Region_149 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 4 (Purple)
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Assault Trooper) then do (Add Bursting Bullets to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Assault Trooper) then do (Display to Player Group - Player 4 (Purple) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2 Copy 4 a
  Events
    Unit - A unit leaves Region_149 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Assault Trooper) then do (Add Bursting Bullets to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Assault Trooper) then do (Display to Player Group - Player 5 (Yellow) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2 Copy 5 a
  Events
    Unit - A unit leaves Region_149 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 6 (Orange)
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Assault Trooper) then do (Add Bursting Bullets to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Assault Trooper) then do (Display to Player Group - Player 6 (Orange) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
safe Copy
  Events
    Unit - A unit comes within 150.00 of Safe with a Lock 0730 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Safe Key
        (Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Safe Key
        (Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Safe Key
        (Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Safe Key
        (Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Safe Key
        (Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Safe Key
  Actions
    Unit - Make Safe with a Lock 0730 <gen> Vulnerable
    Sound - Play musicbox2 <gen>
    Item - Remove (Item carried by (Triggering unit) of type Safe Key)
    Game - Display to (All players) the text: |cff808080safe opened|r
Ability2e
  Events
    Unit - A unit leaves Region_172 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
    (Unit-type of (Triggering unit)) Equal to Engineer
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Engineer) then do (Add Electric Shield (Neutral Hostile) to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Engineer) then do (Display to Player Group - Player 1 (Red) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2e Copy
  Events
    Unit - A unit leaves Region_172 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 2 (Blue)
    (Unit-type of (Triggering unit)) Equal to Engineer
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Engineer) then do (Add Electric Shield (Neutral Hostile) to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Engineer) then do (Display to Player Group - Player 2 (Blue) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2e Copy 2
  Events
    Unit - A unit leaves Region_172 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 3 (Teal)
    (Unit-type of (Triggering unit)) Equal to Engineer
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Engineer) then do (Add Electric Shield (Neutral Hostile) to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Engineer) then do (Display to Player Group - Player 3 (Teal) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2e Copy 3
  Events
    Unit - A unit leaves Region_172 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 4 (Purple)
    (Unit-type of (Triggering unit)) Equal to Engineer
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Engineer) then do (Add Electric Shield (Neutral Hostile) to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Engineer) then do (Display to Player Group - Player 4 (Purple) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2e Copy 4
  Events
    Unit - A unit leaves Region_172 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
    (Unit-type of (Triggering unit)) Equal to Engineer
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Engineer) then do (Add Electric Shield (Neutral Hostile) to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Engineer) then do (Display to Player Group - Player 5 (Yellow) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2e Copy 5
  Events
    Unit - A unit leaves Region_172 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 6 (Orange)
    (Unit-type of (Triggering unit)) Equal to Engineer
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Engineer) then do (Add Electric Shield (Neutral Hostile) to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Engineer) then do (Display to Player Group - Player 6 (Orange) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Monsterpedia Copy
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item being manipulated) Equal to gg_item_lmbr_0581
  Actions
    Quest - Display to (All players) the Quest Update message: |cff00ff00New Monsterpedia|r
    Sound - Play SecretFound <gen>
    Quest - Create a Optional quest titled |cff00ff00Spider|r with the description |cff80ff80"One of the programs on level 2 was adding elemental control to creatures. The scientists mainly experimented on dogs and spiders. As the laboratory was swallowed by darkness and chaos broke out so did the beasts that were trapped. The spiders quickly started to lay eggs and show a monarch behavior towards the Fire Widow."|rThe Fire Widow deals consistent fire damage. She is weak so the other spiders will risk their life to protect her. Strangely there are "special" eggs that may grant her invulnerability as she does to her loyal guards., using icon path ReplaceableTextures\CommandButtons\BTNInfernal.blp
Monsterpedia Copy 2
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item being manipulated) Equal to gg_item_lmbr_0497
  Actions
    Quest - Display to (All players) the Quest Update message: |cff00ff00New Monsterpedia|r
    Sound - Play SecretFound <gen>
    Quest - Create a Optional quest titled |cff00ff00Ghoul|r with the description |cff80ff80"As the the facility got contaminated, infected with weak regeneration abilities resorted to canibalism for suvival. One had exceptional mutations and excelled in many skills. Now this is the home to the ghouls and other creatures living off of flesh from creatures with more advanced regenerative bodies."|rThe Ghoul is able to cloak itself in the shadow, becoming nearly untouchable. It has a high chance to deal precise cleaving attacks that may be lethal., using icon path BTNVampiricButcher.blp
Monsterpedia Copy 3
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item being manipulated) Equal to gg_item_lmbr_0586
  Actions
    Quest - Display to (All players) the Quest Update message: |cff00ff00New Monsterpedia|r
    Sound - Play SecretFound <gen>
    Quest - Create a Optional quest titled |cff00ff00Ghost|r with the description |cff80ff80"Having observed the strange forces that could bend electromagnetic fields and lower temperatures for months the energies finally took the chance to break free. With horrific vengeance they unleashed their wrath and killed everyone in this sector. Captured the scientists' souls and converted them into poltergeists. By seeping all live force out of the area the wrath ghost manifested itself, resembling her former appearance."|rThe former queen is guarded by her ghost servant that curses anyone who dares attack her.She has also summoned evil spirits that can only be seen and ruled by her to attack her enemies., using icon path BTNGhostCoil.blp
    Quest - Create a Optional quest titled |cff00ff00Poltergeist|r with the description |cff80ff80"These beings exist in the balance bithween worlds. Slightly shifting into a physical form they can be killed like any other monster."|rThe poltergeists use telekinesis on objects to use them as weapons. Killing the Poltergeist controlling it will nullify the thread., using icon path BTN_SpectralHead.blp
Monsterpedia Copy 4
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item being manipulated) Equal to gg_item_lmbr_0738
  Actions
    Quest - Display to (All players) the Quest Update message: |cff00ff00New Monsterpedia|r
    Sound - Play SecretFound <gen>
    Quest - Create a Optional quest titled |cff00ff00Phantom|r with the description |cff80ff80"With it's origin mostly unknown, Phantoms are powerful being, each possesing unique abilities. All that is known is that they feed on negative energy and come from a realm called "the Shadow". They seem to be magical in nature and can deal huge damage."|rThe Phantom cycles through abilities(, being "Frost Nova", "Shadow Tentacles" and "Firebolt")A Phantom can summon ghosts that will damage any life they touch.Phantoms are very powerful beings with high HP and Damage., using icon path ReplaceableTextures\CommandButtons\BTNDeepLordRevenant.blp
NO ENTRY
  Events
    Unit - A unit enters Region_140 <gen>
  Conditions
    (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_141 <gen>)
NO ENTRY Copy
  Events
    Unit - A unit enters Region_152 <gen>
  Conditions
    (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_153 <gen>)
LvlSKIP
  Events
    Player - Player 1 (Red) types a chat message containing -oneskip (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -oneskip (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -oneskip (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -oneskip (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -oneskip (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -oneskip (stringnoformat) as An exact match
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn on LvlSKIP_Copy <gen>
    Neutral Building - Enable Way Gate 0439 <gen>
    Unit - Unhide Way Gate 0439 <gen>
    Unit - Create 1.Footman for Player 10 (Light Blue) at (Center of Region_064 <gen>) facing Default building facing degrees
    Item - Create Flashlight at (Center of Region_129 <gen>)
Dontleave
  Events
    Unit - A unit leaves Region_122 <gen>
  Conditions
    ((Unit-type of (Triggering unit)) Equal to Flying Crate) or ((Unit-type of (Triggering unit)) Equal to Poltergeist)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_122 <gen>)
PolterDead
  Events
    Unit - Poltergeist 0445 <gen> Dies
  Conditions
  Actions
    Unit - Kill Flying Crate 0455 <gen>
    Unit - Kill Flying Crate 0454 <gen>
PolterDead Copy
  Events
    Unit - Poltergeist 0446 <gen> Dies
  Conditions
  Actions
    Unit - Kill Flying Crate 0448 <gen>
    Unit - Kill Flying Crate 0447 <gen>
PolterDead Copy 2
  Events
    Unit - Poltergeist 0444 <gen> Dies
  Conditions
  Actions
    Unit - Kill Flying Crate 0449 <gen>
    Unit - Kill Flying Crate 0450 <gen>
PolterDead Copy 3
  Events
    Unit - Poltergeist 0443 <gen> Dies
  Conditions
  Actions
    Unit - Kill Flying Crate 0453 <gen>
    Unit - Kill Flying Crate 0451 <gen>
LvlSKIP Copy
  Events
    Unit - A unit enters Region_128 <gen>
  Conditions
  Actions
    Hero - Set (Triggering unit) Hero-level to 7, Hide level-up graphics
    Unit - Add Dash (Archimonde) to (Triggering unit)
    Unit Group - Add (Triggering unit) to Group
    Unit Group - Add (Triggering unit) to SQUAD[1]
    Unit - Move (Triggering unit) instantly to (Center of Region_123 <gen>)
REVIVE3
  Events
    Unit - A unit Dies
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Assault Trooper
        (Unit-type of (Triggering unit)) Equal to Demolition
        (Unit-type of (Triggering unit)) Equal to Engineer
        (Unit-type of (Triggering unit)) Equal to Medic
  Actions
    Trigger - Turn off (This trigger)
    Wait 1.00 seconds
    Hero - Instantly revive (Triggering unit) at (Center of Region_127 <gen>), Show revival graphics
    Game - Display to (All players) the text: |cffffff00One more Revive.|r
    Trigger - Turn on REVIVE3_Copy <gen>
REVIVE3 Copy
  Events
    Unit - A unit Dies
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Assault Trooper
        (Unit-type of (Triggering unit)) Equal to Demolition
        (Unit-type of (Triggering unit)) Equal to Engineer
        (Unit-type of (Triggering unit)) Equal to Medic
  Actions
    Trigger - Turn off (This trigger)
    Wait 3.00 seconds
    Hero - Instantly revive (Triggering unit) at (Center of Region_127 <gen>), Show revival graphics
    Game - Display to (All players) the text: |cffff0000No more Revives.|r
TEAMRESS
  Events
    Unit - A unit enters Region_123 <gen>
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero[1] is alive) Equal to False) and ((Player 1 (Red) slot status) Equal to Is playing)
      Then - Actions
        Hero - Instantly revive Hero[1] at (Center of Region_058 <gen>), Hide revival graphics
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero_Copy[1] is alive) Equal to False) and ((Player 2 (Blue) slot status) Equal to Is playing)
      Then - Actions
        Hero - Instantly revive Hero_Copy[1] at (Center of Region_058 <gen>), Hide revival graphics
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero_Copy_2[1] is alive) Equal to False) and ((Player 3 (Teal) slot status) Equal to Is playing)
      Then - Actions
        Hero - Instantly revive Hero_Copy_2[1] at (Center of Region_058 <gen>), Hide revival graphics
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero_Copy_3[1] is alive) Equal to False) and ((Player 4 (Purple) slot status) Equal to Is playing)
      Then - Actions
        Hero - Instantly revive Hero_Copy_3[1] at (Center of Region_058 <gen>), Hide revival graphics
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero_Copy_4[1] is alive) Equal to False) and ((Player 5 (Yellow) slot status) Equal to Is playing)
      Then - Actions
        Hero - Instantly revive Hero_Copy_4[1] at (Center of Region_058 <gen>), Hide revival graphics
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero_Copy_5[1] is alive) Equal to False) and ((Player 6 (Orange) slot status) Equal to Is playing)
      Then - Actions
        Hero - Instantly revive Hero_Copy_5[1] at (Center of Region_058 <gen>), Hide revival graphics
      Else - Actions
    Game - Display to (All players) the text: Dead Players Revived.
ZombieAttack Copy 3
  Events
    Unit - Infected Scientist 0372 <gen> Dies
  Conditions
  Actions
    Unit - Create 1.Mutant for Player 11 (Dark Green) at (Center of Region_130 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_131 <gen>)
    Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Center of Region_130 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_131 <gen>)
    Unit - Create 1.Zombie for Player 11 (Dark Green) at (Center of Region_130 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_131 <gen>)
    Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Center of Region_130 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_131 <gen>)
    Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Center of Region_130 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_131 <gen>)
lvltip
  Events
    Time - Every 5.00 seconds of game time
  Conditions
  Actions
    Item - Move gg_item_I006_0265 to (Center of Region_101 <gen>)
ExitElev
  Events
    Unit - A unit enters Region_091 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    Trigger - Turn off (This trigger)
    Wait 10.00 seconds
    Unit - Deny shared vision of Light 0229 <gen> to Player 1 (Red)
    Camera - .Apply. gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
    Wait 0.01 seconds
    Camera - .Apply. gg_cam_Camera_013 for Player 1 (Red) over 7.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to Player Group - Player 1 (Red) from Scientist 0041 <gen> named Scientist: Play No sound and display Somebody has been trying to shut down these computers... Modify duration: Set to 1.50 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to Player Group - Player 1 (Red) from Scientist 0041 <gen> named Scientist: Play No sound and display Anyway, make sure no one is left behind.. Modify duration: Set to 1.50 seconds and Wait
    Wait 0.30 seconds
    Camera - .Apply. gg_cam_Camera_014 for Player 1 (Red) over 3.00 seconds
    Wait 1.00 seconds
    Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
ExitElev Copy
  Events
    Unit - A unit enters Region_091 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 2 (Blue)
  Actions
    Trigger - Turn off (This trigger)
    Wait 10.00 seconds
    Unit - Deny shared vision of Light 0229 <gen> to Player 2 (Blue)
    Camera - .Apply. gg_cam_Camera_012 for Player 2 (Blue) over 0 seconds
    Wait 0.01 seconds
    Camera - .Apply. gg_cam_Camera_013 for Player 2 (Blue) over 7.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to Player Group - Player 2 (Blue) from Scientist 0041 <gen> named Scientist: Play No sound and display Somebody has been trying to shut down these computers... Modify duration: Set to 1.50 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to Player Group - Player 2 (Blue) from Scientist 0041 <gen> named Scientist: Play No sound and display Anyway, make sure no one is left behind.. Modify duration: Set to 1.50 seconds and Wait
    Wait 0.30 seconds
    Camera - .Apply. gg_cam_Camera_014 for Player 2 (Blue) over 3.00 seconds
    Wait 1.00 seconds
    Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
ExitElev Copy 2
  Events
    Unit - A unit enters Region_091 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 3 (Teal)
  Actions
    Trigger - Turn off (This trigger)
    Wait 10.00 seconds
    Unit - Deny shared vision of Light 0229 <gen> to Player 3 (Teal)
    Camera - .Apply. gg_cam_Camera_012 for Player 3 (Teal) over 0 seconds
    Wait 0.01 seconds
    Camera - .Apply. gg_cam_Camera_013 for Player 3 (Teal) over 7.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to Player Group - Player 3 (Teal) from Scientist 0041 <gen> named Scientist: Play No sound and display Somebody has been trying to shut down these computers... Modify duration: Set to 1.50 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to Player Group - Player 3 (Teal) from Scientist 0041 <gen> named Scientist: Play No sound and display Anyway, make sure no one is left behind.. Modify duration: Set to 1.50 seconds and Wait
    Wait 0.30 seconds
    Camera - .Apply. gg_cam_Camera_014 for Player 3 (Teal) over 3.00 seconds
    Wait 1.00 seconds
    Camera - Reset camera for Player 3 (Teal) to standard game-view over 2.00 seconds
ExitElev Copy 3
  Events
    Unit - A unit enters Region_091 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 4 (Purple)
  Actions
    Trigger - Turn off (This trigger)
    Wait 10.00 seconds
    Unit - Deny shared vision of Light 0229 <gen> to Player 4 (Purple)
    Camera - .Apply. gg_cam_Camera_012 for Player 4 (Purple) over 0 seconds
    Wait 0.01 seconds
    Camera - .Apply. gg_cam_Camera_013 for Player 4 (Purple) over 7.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to Player Group - Player 4 (Purple) from Scientist 0041 <gen> named Scientist: Play No sound and display Somebody has been trying to shut down these computers... Modify duration: Set to 1.50 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to Player Group - Player 4 (Purple) from Scientist 0041 <gen> named Scientist: Play No sound and display Anyway, make sure no one is left behind.. Modify duration: Set to 1.50 seconds and Wait
    Wait 0.30 seconds
    Camera - .Apply. gg_cam_Camera_014 for Player 4 (Purple) over 3.00 seconds
    Wait 1.00 seconds
    Camera - Reset camera for Player 4 (Purple) to standard game-view over 2.00 seconds
ExitElev Copy 4
  Events
    Unit - A unit enters Region_091 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
  Actions
    Trigger - Turn off (This trigger)
    Wait 10.00 seconds
    Unit - Deny shared vision of Light 0229 <gen> to Player 5 (Yellow)
    Camera - .Apply. gg_cam_Camera_012 for Player 5 (Yellow) over 0 seconds
    Wait 0.01 seconds
    Camera - .Apply. gg_cam_Camera_013 for Player 5 (Yellow) over 7.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Scientist 0041 <gen> named Scientist: Play No sound and display Somebody has been trying to shut down these computers... Modify duration: Set to 1.50 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Scientist 0041 <gen> named Scientist: Play No sound and display Anyway, make sure no one is left behind.. Modify duration: Set to 1.50 seconds and Wait
    Wait 0.30 seconds
    Camera - .Apply. gg_cam_Camera_014 for Player 5 (Yellow) over 3.00 seconds
    Wait 1.00 seconds
    Camera - Reset camera for Player 5 (Yellow) to standard game-view over 2.00 seconds
ExitElev Copy 5
  Events
    Unit - A unit enters Region_091 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 6 (Orange)
  Actions
    Trigger - Turn off (This trigger)
    Wait 10.00 seconds
    Unit - Deny shared vision of Light 0229 <gen> to Player 6 (Orange)
    Camera - .Apply. gg_cam_Camera_012 for Player 6 (Orange) over 0 seconds
    Wait 0.01 seconds
    Camera - .Apply. gg_cam_Camera_013 for Player 6 (Orange) over 7.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to Player Group - Player 6 (Orange) from Scientist 0041 <gen> named Scientist: Play No sound and display Somebody has been trying to shut down these computers... Modify duration: Set to 1.50 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to Player Group - Player 6 (Orange) from Scientist 0041 <gen> named Scientist: Play No sound and display Anyway, make sure no one is left behind.. Modify duration: Set to 1.50 seconds and Wait
    Wait 0.30 seconds
    Camera - .Apply. gg_cam_Camera_014 for Player 6 (Orange) over 3.00 seconds
    Wait 1.00 seconds
    Camera - Reset camera for Player 6 (Orange) to standard game-view over 2.00 seconds
Scientistresp
  Events
    Unit - Scientist 0232 <gen> Is selected
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Floating Text - Create floating text that reads interesting data.. at (Position of Scientist 0232 <gen>) with Z offset 0, using font size 12.00, color (100%, 100%, 100%), and 0% transparency
    Unit - Remove Scientist 0041 <gen> from the game
    Set VariableSet Dialogue[1] = (Last created floating text)
    Wait 1.20 seconds
    Floating Text - Destroy Dialogue[1]
    Wait 1.00 seconds
    Trigger - Turn on (This trigger)
Scientistresp Copy
  Events
    Unit - Scientist 0232 <gen> Is selected
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn on ScientEsc <gen>
ScientEsc
  Events
    Player - Player 1 (Red) types a chat message containing -ready (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -ready (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -ready (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -ready (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -ready (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -ready (stringnoformat) as An exact match
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off Scientistresp <gen>
    Wait 2 seconds
    Trigger - Turn off Scientistresp <gen>
    Cinematic - Send transmission to (All players) from Scientist 0232 <gen> named Scientist: Play No sound and display Let's go then. No reason to stay.. Modify duration: Set to 1.00 seconds and Wait
    Wait 0.50 seconds
    Trigger - Turn off Scientistresp <gen>
    Cinematic - Send transmission to (All players) from Scientist 0232 <gen> named Scientist: Play No sound and display I will put the elevator on auto in case anyone will need to go back.. Modify duration: Set to 2.00 seconds and Wait
    Wait 0.50 seconds
    Trigger - Turn off Scientistresp <gen>
    Unit - Order Scientist 0232 <gen> to Move To.(Center of Region_102 <gen>)
    Wait 2.00 seconds
    Trigger - Turn off Scientistresp <gen>
    Game - Display to (All players) the text: Chapter Two.
    Trigger - Turn on Scienpathlvl2 <gen>
Scienpathlvl2
  Events
    Time - Every 2 seconds of game time
  Conditions
  Actions
    Unit - Order Scientist 0232 <gen> to Move To.(Center of Region_102 <gen>)
Scienpathlvl2 Copy
  Events
    Time - Every 2 seconds of game time
  Conditions
  Actions
    Unit - Order Scientist 0232 <gen> to Move To.(Center of Region_104 <gen>)
Scienpathlvl2 Copy 2
  Events
    Time - Every 2 seconds of game time
  Conditions
  Actions
    Unit - Order Scientist 0232 <gen> to Move To.(Center of Region_106 <gen>)
ScientEsc Copy
  Events
    Unit - A unit enters Region_102 <gen>
  Conditions
    (Triggering unit) Equal to Scientist 0232 <gen>
  Actions
    Trigger - Turn off Scienpathlvl2 <gen>
    Trigger - Turn off (This trigger)
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from Scientist 0232 <gen> named Scientist: Play No sound and display Open sesame!. Modify duration: Set to 0.50 seconds and Wait
    Wait 0.50 seconds
    Destructible - Open Mechanical Gate 3166 <gen>
    Wait 0.50 seconds
    Unit - Order Scientist 0232 <gen> to Move To.(Center of Region_104 <gen>)
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Scientist 0232 <gen> named Scientist: Play No sound and display You can call me "God".... Modify duration: Set to 0.50 seconds and Wait
    Unit - Set Max HP of Scientist 0232 <gen> to 500
    Unit - Set life of Scientist 0232 <gen> to 100%
    Unit - Make Scientist 0232 <gen> Vulnerable
    Trigger - Turn on Scienpathlvl2_Copy <gen>
ScientEsc Copy Copy
  Events
    Unit - A unit enters Region_103 <gen>
  Conditions
    (Triggering unit) Equal to Scientist 0232 <gen>
  Actions
    Unit - Make Lab Security 0236 <gen> Invulnerable
    Trigger - Turn off (This trigger)
    Trigger - Turn on ZombieAttack <gen>
    Trigger - Turn on ZombieAttack_Copy_2 <gen>
    Custom script: call SetDayNightModels( "war3mapImported\\DNCLordaeronTerrain.mdl", "war3mapImported\\DNCLordaeronUnit.mdl" )
    Cinematic - Send transmission to (All players) from Scientist 0232 <gen> named Scientist: Play No sound and display Seems like this floor suffered power outage aswell.. Modify duration: Set to 1.00 seconds and Wait
    Wait 0.50 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Scientist 0232 <gen> named Scientist: Play No sound and display What the hell is happening over there?. Modify duration: Set to 0.50 seconds and Wait
ScientEsc Copy Copy 2
  Events
    Unit - A unit enters Region_104 <gen>
  Conditions
    (Triggering unit) Equal to Scientist 0232 <gen>
  Actions
    Trigger - Turn off Scienpathlvl2_Copy <gen>
    Unit - Grant shared vision of Lab Security 0236 <gen> to Player 1 (Red)
    Unit - Grant shared vision of Lab Security 0236 <gen> to Player 2 (Blue)
    Unit - Grant shared vision of Lab Security 0236 <gen> to Player 3 (Teal)
    Unit - Grant shared vision of Lab Security 0236 <gen> to Player 4 (Purple)
    Unit - Grant shared vision of Lab Security 0236 <gen> to Player 5 (Yellow)
    Unit - Grant shared vision of Lab Security 0236 <gen> to Player 6 (Orange)
    Unit - Set Armor of Lab Security 0236 <gen> to 10.00
    Unit - Set Armor of Lab Security 0237 <gen> to 10.00
    Unit - Set Armor of Lab Security 0235 <gen> to 10.00
    Unit - Set Base Damage of Lab Security 0236 <gen> to 120 for weapon index: 0
    Destructible - Open Mechanical Gate 3218 <gen>
    Unit - Order Mutated Scientist 0293 <gen> to Attack-Move To.(Center of Region_097 <gen>)
    Trigger - Turn off ZombieAttack_Copy_2 <gen>
    Wait 2.50 seconds
    Trigger - Turn off (This trigger)
    Wait 2.50 seconds
    Cinematic - Send transmission to (All players) from Lab Security 0236 <gen> named Security: Play No sound and display Aim for the heads!. Modify duration: Set to 0.50 seconds and Wait
    Trigger - Turn off ZombieAttack <gen>
    Wait 0.50 seconds
    Wait 0.50 seconds
    Unit - Create 1. for Player 11 (Dark Green) at (Center of Region_105 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_097 <gen>)
    Wait 1.00 seconds
    Unit - Create 1. for Player 11 (Dark Green) at (Center of Region_105 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_097 <gen>)
    Wait 5.00 seconds
    Wait 10.00 seconds
    Cinematic - Send transmission to (All players) from Lab Security 0236 <gen> named Security: Play No sound and display Looks like the end of this wave... Modify duration: Set to 0.70 seconds and Wait
    Wait 1.50 seconds
    Cinematic - Send transmission to (All players) from Lab Security 0236 <gen> named Security: Play No sound and display Hey you! Introduce yourself!. Modify duration: Set to 0.70 seconds and Wait
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Scientist 0232 <gen> named Scientist: Play No sound and display I'm from the first floor genetics department.. Modify duration: Set to 0.70 seconds and Wait
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Scientist 0232 <gen> named Scientist: Play No sound and display These marines are escorting me towards the Eastern tunnels. We are trying to leave the labs.. Modify duration: Set to 1.10 seconds and Wait
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Lab Security 0236 <gen> named Security: Play No sound and display We are a guard post on this floor. I'll take you to our superior, come!. Modify duration: Set to 1.00 seconds and Wait
    Wait 2.50 seconds
    Unit - Order Scientist 0232 <gen> to Move To.(Center of Region_106 <gen>)
    Trigger - Turn on Scienpathlvl2_Copy_2 <gen>
    Wait 1.00 seconds
    Unit - Order Lab Security 0236 <gen> to Move To.(Center of Region_106 <gen>)
    Cinematic - Send transmission to (All players) from Lab Security 0236 <gen> named Security: Play No sound and display Stay on guard men!. Modify duration: Set to 0.50 seconds and Wait
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from Lab Security 0235 <gen> named Security: Play No sound and display Sir!. Modify duration: Set to 0.50 seconds and Wait
ScientEsc Copy Copy Copy
  Events
    Unit - A unit enters Region_107 <gen>
  Conditions
    (Triggering unit) Equal to Lab Security 0236 <gen>
  Actions
    Unit - Pause Lab Security 0236 <gen>
    Trigger - Turn off (This trigger)
    Trigger - Turn off Scienpathlvl2 <gen>
    Trigger - Turn on ZombieAttack_Copy <gen>
    Trigger - Turn on ZombieAttack_Copy_Copy <gen>
    Cinematic - Send transmission to (All players) from Lab Security 0236 <gen> named Scientist: Play No sound and display Quick! There's another wave coming!. Modify duration: Set to 1.00 seconds and Wait
    Wait 0.50 seconds
    Unit - Unpause Lab Security 0236 <gen>
    Unit - Order Lab Security 0236 <gen> to Move To.(Center of Region_106 <gen>)
    Wait 4.00 seconds
    Unit - Create 1.Blind Creature (Level 3) for Player 11 (Dark Green) at (Center of Region_109 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_106 <gen>)
    Wait 4.00 seconds
    Trigger - Turn off ZombieAttack_Copy <gen>
    Trigger - Turn off ZombieAttack_Copy_Copy <gen>
    Trigger - Turn on ELEVATORPASS <gen>
    Trigger - Turn on ELEVATORPASS_Copy <gen>
ScntdEsc
  Events
    Unit - A unit enters Region_106 <gen>
  Conditions
    (Triggering unit) Equal to Scientist 0232 <gen>
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off Scienpathlvl2_Copy_2 <gen>
    Trigger - Turn on GrpLeader <gen>
    Unit - Order Lab Security 0236 <gen> to Move To.(Center of Region_111 <gen>)
GrpLeader
  Events
    Unit - Phil Harris 0300 <gen> Is selected
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from Phil Harris 0300 <gen> named Professor P.: Play No sound and display I see... Modify duration: Set to 0.50 seconds and Wait
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from Phil Harris 0300 <gen> named Professor P.: Play No sound and display Now that the elevator works again, we can finally get out of here.. Modify duration: Set to 1.50 seconds and Wait
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from (Random unit from SQUAD[1]) named |cff8080ffSoldier|r: Play No sound and display Negative. A massive horde drove us into the labs. The path we took here is no option.. Modify duration: Set to 2.00 seconds and Wait
    Unit - Order Scientist 0232 <gen> to Move To.(Center of Region_146 <gen>)
    Wait 2.30 seconds
    Cinematic - Send transmission to (All players) from Scientist 0232 <gen> named Scientist: Play No sound and display That's why we need to get to the Eastern tunnels. And the passage on level 1 is blocked.. Modify duration: Set to 1.50 seconds and Wait
    Wait 2.30 seconds
    Cinematic - Send transmission to (All players) from Phil Harris 0300 <gen> named Professor P.: Play No sound and display We cannot get to the far elevator. My men are scientists after all.. Modify duration: Set to 1.50 seconds and Wait
    Wait 3.50 seconds
    Cinematic - Send transmission to (All players) from Phil Harris 0300 <gen> named Professor P.: Play No sound and display ...hmmm.... Modify duration: Set to 1.50 seconds and Wait
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Phil Harris 0300 <gen> named Professor P.: Play No sound and display In our panic all the workers left behind their research documents somewhere in the labs. Prove you're experts by retreiving these and I will have some of my men escort you to the Eastern Elevator.. Modify duration: Set to 6.00 seconds and Wait
    Wait 5.00 seconds
    Quest - Create a Required quest titled Retreive Documents with the description Find and bring back the files containing all the research the scientists have gathered.(Kill optional bosses for extra abilities and items), using icon path ReplaceableTextures\CommandButtons\BTNNecromancerAdept.blp
    Set VariableSet DocQue = (Last created quest)
    Game - Display to (All players) the text: |cffffff00New Quest|r
    Sound - Play QuestNew <gen>
    Wait 10.00 seconds
    Sound - Play SecretFound <gen>
    Game - Display to (All players) the text: |cff00ffff+2 Revives at the new base|r
    Trigger - Turn on REVIVE3 <gen>
    Trigger - Turn off REVIVE <gen>
    Trigger - Turn off REVIVE2 <gen>
GuardEsc
  Events
    Unit - A unit enters Region_106 <gen>
  Conditions
    (Triggering unit) Equal to Lab Security 0236 <gen>
  Actions
    Trigger - Turn off (This trigger)
    Unit - Order Lab Security 0236 <gen> to Move To.(Center of Region_110 <gen>)
ZombieAttack
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1.Mutant for Player 11 (Dark Green) at (Center of Region_098 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_097 <gen>)
ZombieAttack Copy 2
  Events
    Time - Every 0.80 seconds of game time
  Conditions
  Actions
    Unit - Create 1.Mutant for Player 11 (Dark Green) at (Center of Region_105 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_097 <gen>)
ZombieAttack Copy
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1.Mutant for Player 11 (Dark Green) at (Center of Region_109 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_106 <gen>)
ZombieAttack Copy Copy
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Center of Region_108 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_106 <gen>)
PILLS
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to Disinfect (Neutral Hostile)
  Actions
    Unit - Remove All buffs from (Target unit of ability being cast)
    Unit - Remove Disease buff from (Target unit of ability being cast)
    Unit - Remove All buffs considered Magic or physical from (Target unit of ability being cast) (Include expiration timers, Include auras)
safe
  Events
    Unit - A unit comes within 150.00 of Safe with a Lock 0227 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Safe Key
        (Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Safe Key
        (Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Safe Key
        (Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Safe Key
        (Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Safe Key
        (Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Safe Key
  Actions
    Unit - Make Safe with a Lock 0227 <gen> Vulnerable
    Sound - Play musicbox2 <gen>
    Item - Remove (Item carried by (Triggering unit) of type Safe Key)
    Game - Display to (All players) the text: |cff808080safe opened|r
ELEVATORPASS
  Events
    Unit - A unit enters Region_096 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_091 <gen>)
ELEVATORPASS Copy
  Events
    Unit - A unit enters Region_113 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_089 <gen>)
Betrayal
  Events
    Unit - Phil Harris 0300 <gen> Dies
  Conditions
    (Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
  Actions
    Cinematic - Send transmission to (All players) from Lab Security 0280 <gen> named Guard: Play No sound and display THEY'RE PACKIN'. Modify duration: Set to 1.50 seconds and Wait
    Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Enemy
    Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Enemy
    Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Enemy
    Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Enemy
    Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Enemy
    Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Enemy
EggsackSpider
  Events
    Destructible - A destructible within Region_118 <gen> dies
  Conditions
    (Destructible-type of (Dying destructible)) Equal to DTes (destructablecode)
  Actions
    Unit - Create 1.Spitting Spider for Neutral Hostile at (Position of (Dying destructible)) facing Default building facing degrees
    Trigger - Turn off (This trigger)
    Wait 10.00 seconds
    Trigger - Turn on (This trigger)
EggsackSpider Copy
  Events
    Destructible - A destructible within Region_132 <gen> dies
  Conditions
    (Destructible-type of (Dying destructible)) Equal to DTes (destructablecode)
  Actions
    Unit - Create 1.Spider for Neutral Hostile at (Position of (Dying destructible)) facing Default building facing degrees
    Trigger - Turn off (This trigger)
    Wait 10.00 seconds
    Trigger - Turn on (This trigger)
Spider Boss Enter
  Events
    Unit - Brood Mother 0636 <gen> Dies
  Conditions
  Actions
    Unit - Move Mutated Spider 0628 <gen> instantly to (Center of Region_116 <gen>)
    Unit - Order Mutated Spider 0628 <gen> to Attack.(Killing unit)
    Cinematic - Send transmission to (All players) from (Killing unit) named |cff8080ffSoldier|r: Play No sound and display You were one ugly bugg.... Modify duration: Set to 1.00 seconds and Wait
    Wait 2 seconds
    Trigger - Turn on ChickenShit <gen>
    Unit - Move Spitting Spider 0638 <gen> instantly to (Position of Mutated Spider 0628 <gen>)
    Destructible - Create a Dofv (destructablecode) at (Center of Region_116 <gen>) facing 45.00 with scale 1 and variation 0
    Set VariableSet wall = (Last created destructible)
    Wait 20.00 seconds
    Unit - Move Spitting Spider 0639 <gen> instantly to (Position of Mutated Spider 0628 <gen>)
    Unit - Order Mutated Spider 0628 <gen> to Attack.(Killing unit)
    Wait 20.00 seconds
    Unit - Order Mutated Spider 0628 <gen> to Attack.(Killing unit)
    Wait 20.00 seconds
    Unit - Order Mutated Spider 0628 <gen> to Attack.(Killing unit)
Spider Boss React
  Events
    Unit - Brood Mother 0636 <gen> Is attacked
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from (Attacking unit) named |cff8080ffSoldier|r: Play No sound and display Shoot those leggs!. Modify duration: Set to 1.00 seconds and Wait
    Wait 2 seconds
Spider Boss React Copy
  Events
    Unit - Mutated Spider 0628 <gen> Is attacked
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from (Attacking unit) named |cff8080ffSoldier|r: Play No sound and display What the fuck is that??. Modify duration: Set to 1.00 seconds and Wait
    Wait 2 seconds
Spider Boss inv1
  Events
    Unit - Mutated Spider 0628 <gen>'s life becomes Less than 1600.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Unit - Make Mutated Spider 0628 <gen> Invulnerable
    Wait 2 seconds
    Unit - Move Giant Spider Egg 0640 <gen> instantly to (Random point in Region_115 <gen>)
Spider Boss inv1 Copy
  Events
    Unit - Mutated Spider 0628 <gen>'s life becomes Less than 600.00
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Unit - Make Mutated Spider 0628 <gen> Invulnerable
    Wait 2 seconds
    Unit - Move Giant Spider Egg 0641 <gen> instantly to (Random point in Region_114 <gen>)
Spider Boss vuln
  Events
    Unit - Giant Spider Egg 0640 <gen> Dies
    Unit - Giant Spider Egg 0641 <gen> Dies
  Conditions
  Actions
    Unit - Make Mutated Spider 0628 <gen> Vulnerable
    Unit - Create 2.Spider for Player 11 (Dark Green) at (Position of (Triggering unit)) facing Default building facing degrees
Spider Boss Dead
  Events
    Unit - Mutated Spider 0628 <gen> Dies
  Conditions
  Actions
    Unit - Make Spitting Spider 0639 <gen> Vulnerable
    Unit - Make Spitting Spider 0638 <gen> Vulnerable
    Trigger - Turn on Ability2 <gen>
    Trigger - Turn on Ability2_Copy_2 <gen>
    Trigger - Turn on Ability2_Copy_3 <gen>
    Trigger - Turn on Ability2_Copy_4 <gen>
    Trigger - Turn on Ability2_Copy_5 <gen>
    Trigger - Turn on Ability2_Copy <gen>
    Wait 4.00 seconds
    Trigger - Turn off ChickenShit <gen>
    Destructible - Kill wall
    Cinematic - Send transmission to (All players) from (Random unit from SQUAD[1]) named |cff8080ffSoldier|r: Play No sound and display This better had been the last of them.. Modify duration: Set to 1.00 seconds and Wait
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from (Random unit from SQUAD[1]) named |cff8080ffSoldier|r: Play No sound and display Well done men!. Modify duration: Set to 1.00 seconds and Wait
    Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Center of Region_117 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_114 <gen>)
    Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Center of Region_117 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_114 <gen>)
    Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Center of Region_117 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_114 <gen>)
    Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Center of Region_117 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_114 <gen>)
    Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Center of Region_117 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_114 <gen>)
    Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Center of Region_117 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_114 <gen>)
    Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Center of Region_117 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_114 <gen>)
    Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Center of Region_117 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_114 <gen>)
ChickenShit
  Events
    Unit - A unit enters Region_124 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_125 <gen>)
Dialogue Copy 3 Copy 3
  Events
    Unit - A unit enters Region_116 <gen>
  Conditions
    (Owner of (Triggering unit)) Not equal to Neutral Hostile
    (Owner of (Triggering unit)) Not equal to Neutral Passive
    (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from (Triggering unit) named |cff8080ffSoldier|r: Play No sound and display I hear sounds above and below... Modify duration: Set to 0.50 seconds and Wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from (Random unit from SQUAD[1]) named |cff8080ffCaptain|r: Play No sound and display This place feels alive... Modify duration: Set to 1.00 seconds and Wait
    Wait 5.00 seconds
Dialogue Copy 3 Copy 3 Copy 3
  Events
    Unit - A unit enters Region_139 <gen>
    Unit - A unit enters Region_138 <gen>
  Conditions
    (Owner of (Triggering unit)) Not equal to Neutral Hostile
    (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
    (Owner of (Triggering unit)) Not equal to Neutral Passive
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from (Triggering unit) named |cff8080ffSoldier|r: Play No sound and display These halls are freezing my skin.... Modify duration: Set to 1.00 seconds and Wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from (Random unit from SQUAD[1]) named |cff8080ffCaptain|r: Play No sound and display Everything looks so bend... Modify duration: Set to 1.00 seconds and Wait
    Wait 5.00 seconds
Dialogue Copy 3 Copy 3 Copy 2
  Events
    Unit - Mutant 0378 <gen> Dies
    Unit - Alien Creature 0660 <gen> Dies
    Unit - Alien Creature 0399 <gen> Dies
  Conditions
  Actions
    Wait 12.00 seconds
    Sound - Play ghost_sounds <gen>
    Wait 1.00 seconds
    Game - Display to (All players) the text: |cff8080ffThe air turns colder..|r
    Hero - Create Claws of Attack +12 and give it to Witch Ghost 0393 <gen>
Dialogue Copy 3 Copy 3 Copy
  Events
    Unit - A unit enters Region_121 <gen>
  Conditions
    (Owner of (Triggering unit)) Not equal to Neutral Passive
  Actions
    Trigger - Turn off (This trigger)
    Wait 1.00 seconds
    Unit - Kill Circle of Power 0376 <gen>
    Sound - Play powerupsecret <gen>
    Game - Display to (All players) the text: |cff00ffff-Accessing Data-|r
    Wait 3.00 seconds
    Game - Display to (All players) the text: |cff00ffffCurrent Log:|r
    Wait 3.00 seconds
    Game - Display to (All players) the text: |cff00ffffTest Grows Bones and Muscles|r
    Wait 3.00 seconds
    Game - Display to (All players) the text: |cff00ffffTest has motor and recognition skills|r
    Wait 3.00 seconds
    Game - Display to (All players) the text: |cff00ffffTest cells regeneration: Avarage|r
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from (Random unit from SQUAD[1]) named |cff8080ffCaptain|r: Play No sound and display Sounds like God is still in the lead... Modify duration: Set to 1.00 seconds and Wait
Darkghost
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Animation - Change Dark Ghost 0401 <gen>'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency
    Unit - Move Dark Ghost 0401 <gen> instantly to (Position of Witch Ghost 0393 <gen>)
    Unit - Order Dark Ghost 0401 <gen> to Right-Click.Witch Ghost 0393 <gen>
Darkghost Copy 2
  Events
    Unit - Witch Ghost 0393 <gen> Is attacked
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Sound - Play ghost_angry <gen>
    Cinematic - Fade in over 3.00 seconds using texture yeahman512x512512x512.blp (cinefiltertexture) and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Wait 10.00 seconds
    Unit - Create 1.Evil Effect for Player 11 (Dark Green) at (Position of (Attacked unit)) facing Default building facing degrees
    Wait 0.10 seconds
    Unit - Kill (Last created unit)
    Unit - Move Witch Ghost 0393 <gen> instantly to (Random point in Region_122 <gen>)
    Wait 10.00 seconds
    Wait 10.00 seconds
    Trigger - Turn on (This trigger)
Darkghost Copy
  Events
    Unit - Witch Ghost 0393 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off Dialogue_Copy_3_Copy_3_Copy_2 <gen>
    Trigger - Turn on Ability2_Copy_2_m <gen>
    Trigger - Turn on Ability2_Copy_3_m <gen>
    Trigger - Turn on Ability2_Copy_4_m <gen>
    Trigger - Turn on Ability2_Copy_5_m <gen>
    Trigger - Turn on Ability2_Copym <gen>
    Trigger - Turn on Ability2m <gen>
    Wait 3.00 seconds
    Unit - Kill Dark Ghost 0401 <gen>
TubeBreak
  Events
    Unit - A unit enters Region_119 <gen>
  Conditions
    (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
  Actions
    Trigger - Turn off (This trigger)
    Unit - Kill Tube Experiment 0452 <gen>
TubeBreak Copy
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Triggering unit)) Equal to Tube Experiment
  Actions
    Unit - Create 1.Big Zombie for Player 11 (Dark Green) at (Position of (Triggering unit)) facing Default building facing degrees
PitDeath
  Events
    Unit - A unit enters Region_120 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Not equal to Mutated Bat
  Actions
    Unit - Kill (Triggering unit)
DOCCOMPLETE
  Events
    Unit - A unit comes within 256 of Phil Harris 0300 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Research Documents
        (Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Research Documents
        (Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Research Documents
        (Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Research Documents
        (Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Research Documents
        (Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Research Documents
  Actions
    Sound - Play QuestCompleted <gen>
    Quest - Mark DocQue as Completed
    Trigger - Turn off (This trigger)
    Item - Remove (Item carried by (Triggering unit) of type Research Documents)
    Wait 4.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero[1] is alive) Equal to False) and ((Player 1 (Red) slot status) Equal to Is playing)
      Then - Actions
        Hero - Instantly revive Hero[1] at (Center of Region_127 <gen>), Hide revival graphics
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero_Copy[1] is alive) Equal to False) and ((Player 2 (Blue) slot status) Equal to Is playing)
      Then - Actions
        Hero - Instantly revive Hero_Copy[1] at (Center of Region_127 <gen>), Hide revival graphics
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero_Copy_2[1] is alive) Equal to False) and ((Player 3 (Teal) slot status) Equal to Is playing)
      Then - Actions
        Hero - Instantly revive Hero_Copy_2[1] at (Center of Region_127 <gen>), Hide revival graphics
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero_Copy_3[1] is alive) Equal to False) and ((Player 4 (Purple) slot status) Equal to Is playing)
      Then - Actions
        Hero - Instantly revive Hero_Copy_3[1] at (Center of Region_127 <gen>), Hide revival graphics
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero_Copy_4[1] is alive) Equal to False) and ((Player 5 (Yellow) slot status) Equal to Is playing)
      Then - Actions
        Hero - Instantly revive Hero_Copy_4[1] at (Center of Region_127 <gen>), Hide revival graphics
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero_Copy_5[1] is alive) Equal to False) and ((Player 6 (Orange) slot status) Equal to Is playing)
      Then - Actions
        Hero - Instantly revive Hero_Copy_5[1] at (Center of Region_127 <gen>), Hide revival graphics
      Else - Actions
    Game - Display to (All players) the text: Dead Players Revived.
    Wait 6.00 seconds
    Cinematic - Send transmission to (All players) from Phil Harris 0300 <gen> named Phil Harris: Play No sound and display Well done you men. The value of our work is too great to leave behind.... Modify duration: Set to 1.20 seconds and Wait
    Wait 1.50 seconds
    Cinematic - Send transmission to (All players) from Phil Harris 0300 <gen> named Phil Harris: Play No sound and display Very well now.. . Modify duration: Set to 1.20 seconds and Wait
    Wait 1.50 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Generator (not working) 0516 <gen> is alive) Equal to False
      Then - Actions
        Unit - Order Blind Creature 0589 <gen> to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Order Blind Creature 0582 <gen> to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Order Blind Creature 0590 <gen> to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Order Blind Creature 0588 <gen> to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Order Blind Creature 0585 <gen> to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Order Blind Creature 0580 <gen> to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Order Blind Creature 0583 <gen> to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Order Blind Creature 0587 <gen> to Attack-Move To.(Random point in Region_168 <gen>)
        Cinematic - Send transmission to (All players) from Lab Security 0281 <gen> named Guard: Play No sound and display Hey boss! There's something wrong!. Modify duration: Set to 1.00 seconds and Wait
        Unit - Create 1. for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1. for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Large Bacteria for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Large Bacteria for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Large Bacteria for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Large Bacteria for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit Group - Order (Units in Region_140 <gen>) to Attack-Move To.(Random point in Region_168 <gen>)
        Wait 1.00 seconds
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Cinematic - Send transmission to (All players) from Lab Security 0281 <gen> named Guard: Play No sound and display The security doors are unlocked! And now there's a huge wave of creatures coming!!. Modify duration: Set to 2.00 seconds and Wait
        Unit Group - Order (Units in Region_140 <gen>) to Attack-Move To.(Random point in Region_168 <gen>)
        Wait 1.00 seconds
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Cinematic - Send transmission to (All players) from Phil Harris 0300 <gen> named Phil Harris: Play No sound and display How long untill they get here?. Modify duration: Set to 0.70 seconds and Wait
        Unit Group - Order (Units in Region_140 <gen>) to Attack-Move To.(Random point in Region_168 <gen>)
        Wait 2.00 seconds
        Unit - Create 1. for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1. for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Cinematic - Send transmission to (All players) from Lab Security 0281 <gen> named Guard: Play No sound and display About a minute.. sir.. we don't have enough men for this.... Modify duration: Set to 1.50 seconds and Wait
        Unit Group - Order (Units in Region_140 <gen>) to Attack-Move To.(Random point in Region_168 <gen>)
        Wait 3.00 seconds
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit Group - Order (Units in Region_140 <gen>) to Attack-Move To.(Random point in Region_168 <gen>)
        Cinematic - Send transmission to (All players) from Phil Harris 0300 <gen> named Phil Harris: Play No sound and display You scientist, lead your men through this vent system. Bring the documents and news to the world above. We will hold them off here.. Modify duration: Set to 2.50 seconds and Wait
        Wait 0.50 seconds
        Unit Group - Order (Units in Region_140 <gen>) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Unhide Ladder 0479 <gen>
        Neutral Building - Enable Ladder 0479 <gen>
        Unit - Order Scientist 0232 <gen> to Move To.(Center of Region_137 <gen>)
        Wait 1.00 seconds
        Unit - Kill Barricade 0294 <gen>
        Unit - Kill Barricade 0295 <gen>
        Unit - Kill Barrel 0456 <gen>
        Unit - Make Lab Security 0236 <gen> Vulnerable
        Cinematic - Send transmission to (All players) from Phil Harris 0300 <gen> named Phil Harris: Play No sound and display Go east, there is a way through the sewers!. Modify duration: Set to 1.50 seconds and Wait
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1. for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1. for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutated Bat for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutated Bat for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Wait 5.00 seconds
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Large Bacteria for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Large Bacteria for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Large Bacteria for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Large Bacteria for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutated Bat for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Wait 5.00 seconds
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Wait 7.00 seconds
        Unit - Create 1.Mutated Bat for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutated Bat for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutated Bat for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutated Bat for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutated Bat for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutated Bat for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutated Bat for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutated Bat for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Greater Alien Creature for Player 11 (Dark Green) at (Random point in Region_107 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Random point in Region_107 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Random point in Region_107 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Random point in Region_107 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Random point in Region_107 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Wait 7.00 seconds
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Wait 3.00 seconds
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Wait 3.00 seconds
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutant for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Zombie Worker for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Large Bacteria for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Large Bacteria for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Large Bacteria for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Large Bacteria for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutated Bat for Player 11 (Dark Green) at (Random point in Region_147 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Wait 30.00 seconds
        Unit - Create 1.Greater Alien Creature for Player 11 (Dark Green) at (Random point in Region_107 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Random point in Region_107 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Random point in Region_107 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Random point in Region_107 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Random point in Region_107 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_168 <gen>)
        Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Random point in Region_174 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_110 <gen>)
        Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Random point in Region_174 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_110 <gen>)
        Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Random point in Region_174 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_110 <gen>)
        Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Random point in Region_174 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_110 <gen>)
        Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Random point in Region_174 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_110 <gen>)
        Unit - Create 1.Mutated Dog (Level 3) for Player 11 (Dark Green) at (Random point in Region_174 <gen>) facing Default building facing degrees
        Unit - Order (Last created unit) to Attack-Move To.(Random point in Region_110 <gen>)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Generator (not working) 0516 <gen> is alive) Equal to True
      Then - Actions
        Unit - Make Generator (not working) 0516 <gen> Invulnerable
        Cinematic - Send transmission to (All players) from Phil Harris 0300 <gen> named Phil Harris: Play No sound and display I will send a few of my men to escort you through level 2. We know the way better and are familiar with the halls.. Modify duration: Set to 2.00 seconds and Wait
        Wait 1.00 seconds
        Cinematic - Send transmission to (All players) from Lab Security 0281 <gen> named Guard: Play No sound and display Boss. Let me guide them .. at least till the sewers.. Modify duration: Set to 2.00 seconds and Wait
        Wait 1.20 seconds
        Unit - Order Lab Security 0280 <gen> to Move To.(Center of Region_110 <gen>)
        Cinematic - Send transmission to (All players) from Lab Security 0236 <gen> named Security: Play No sound and display Since it's the same way is our post I'll tag along.. Modify duration: Set to 1.00 seconds and Wait
        Wait 1.50 seconds
        Cinematic - Send transmission to (All players) from Lab Security 0280 <gen> named Guard: Play No sound and display Imma go with, haven't had fun in a while... Modify duration: Set to 1.00 seconds and Wait
        Wait 2.00 seconds
        Cinematic - Send transmission to (All players) from Phil Harris 0300 <gen> named Phil Harris: Play No sound and display Alright, be sure to return fast. Those creatures don't ever sleep.. Modify duration: Set to 2.00 seconds and Wait
        Wait 2.00 seconds
        Cinematic - Send transmission to (All players) from Lab Security 0236 <gen> named Security: Play No sound and display We'll head out in a minute, so better prepare to move fast.. Modify duration: Set to 1.50 seconds and Wait
        Wait 58.00 seconds
        Unit Group - Add Lab Security 0281 <gen> to EscortGroup
        Unit Group - Add Lab Security 0280 <gen> to EscortGroup
        Unit Group - Add Lab Security 0236 <gen> to EscortGroup
        Unit Group - Add Scientist 0232 <gen> to EscortGroup
        Cinematic - Send transmission to (All players) from Lab Security 0236 <gen> named Security: Play No sound and display Okey, let's go!. Modify duration: Set to 1.00 seconds and Wait
        Wait 0.50 seconds
        Unit Group - Order EscortGroup to Attack-Move To.(Center of Region_160 <gen>)
        Unit - Make Lab Security 0236 <gen> Vulnerable
      Else - Actions
GreatAliDea
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Triggering unit)) Equal to Greater Alien Creature
  Actions
    Item - Create Alien Tooth at (Position of (Triggering unit))
ScientVent
  Events
    Unit - A unit enters Region_137 <gen>
  Conditions
    (Triggering unit) Equal to Scientist 0232 <gen>
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_155 <gen>)
Ability2
  Events
    Unit - A unit enters Region_124 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Demolition) then do (Add RPG Rocket to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Demolition) then do (Display to Player Group - Player 1 (Red) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2 Copy
  Events
    Unit - A unit enters Region_124 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 2 (Blue)
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Demolition) then do (Add RPG Rocket to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Demolition) then do (Display to Player Group - Player 2 (Blue) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2 Copy 2
  Events
    Unit - A unit enters Region_124 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 3 (Teal)
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Demolition) then do (Add RPG Rocket to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Demolition) then do (Display to Player Group - Player 3 (Teal) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2 Copy 3
  Events
    Unit - A unit enters Region_124 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 4 (Purple)
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Demolition) then do (Add RPG Rocket to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Demolition) then do (Display to Player Group - Player 4 (Purple) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2 Copy 4
  Events
    Unit - A unit enters Region_124 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Demolition) then do (Add RPG Rocket to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Demolition) then do (Display to Player Group - Player 5 (Yellow) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
Ability2 Copy 5
  Events
    Unit - A unit enters Region_124 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 6 (Orange)
  Actions
    If ((Unit-type of (Triggering unit)) Equal to Demolition) then do (Add RPG Rocket to (Triggering unit)) else do (Do nothing)
    If ((Unit-type of (Triggering unit)) Equal to Demolition) then do (Display to Player Group - Player 6 (Orange) the text: |cff008000New Ability|r) else do (Do nothing)
    Trigger - Turn off (This trigger)
MysteriousFigure
  Events
    Unit - A unit enters Region_134 <gen>
  Conditions
  Actions
    Unit - Order Mysterious Figure 0416 <gen> to Move To.(Center of Region_133 <gen>)
MysteriousFigure Copy
  Events
    Unit - A unit enters Region_133 <gen>
  Conditions
  Actions
    Unit - Remove Mysterious Figure 0416 <gen> from the game
MysteriousFigure Copy 2
  Events
    Unit - A unit enters Region_135 <gen>
  Conditions
    (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
  Actions
    Unit - Order Mysterious Figure 0400 <gen> to Move To.(Center of Region_136 <gen>)
MysteriousFigure Copy 3
  Events
    Unit - A unit enters Region_136 <gen>
  Conditions
  Actions
    Unit - Remove Mysterious Figure 0400 <gen> from the game
Hero
  Events
    Unit - A unit enters Region_029 <gen>
  Conditions
  Actions
    If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Set VariableSet Hero[1] = (Triggering unit)) else do (Do nothing)
    If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Hero_Copy[1] = (Triggering unit)) else do (Do nothing)
    If ((Owner of (Triggering unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Hero_Copy_2[1] = (Triggering unit)) else do (Do nothing)
    If ((Owner of (Triggering unit)) Equal to Player 4 (Purple)) then do (Set VariableSet Hero_Copy_3[1] = (Triggering unit)) else do (Do nothing)
    If ((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Hero_Copy_4[1] = (Triggering unit)) else do (Do nothing)
    If ((Owner of (Triggering unit)) Equal to Player 6 (Orange)) then do (Set VariableSet Hero_Copy_5[1] = (Triggering unit)) else do (Do nothing)
    If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Set VariableSet Hero[1] = (Triggering unit)) else do (Do nothing)
    If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Set VariableSet Hero[1] = (Triggering unit)) else do (Do nothing)
Hero Death
  Events
    Unit - A unit Dies
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Triggering unit) Equal to Hero_Copy_5[1]
      Then - Actions
        Unit - Grant shared vision of Hero_Copy[1] to Player 6 (Orange)
        Unit - Grant shared vision of Hero[1] to Player 6 (Orange)
        Unit - Grant shared vision of Hero_Copy_3[1] to Player 6 (Orange)
        Unit - Grant shared vision of Hero_Copy_4[1] to Player 6 (Orange)
        Unit - Grant shared vision of Hero_Copy_2[1] to Player 6 (Orange)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Triggering unit) Equal to Hero_Copy_4[1]
      Then - Actions
        Unit - Grant shared vision of Hero_Copy[1] to Player 5 (Yellow)
        Unit - Grant shared vision of Hero[1] to Player 5 (Yellow)
        Unit - Grant shared vision of Hero_Copy_3[1] to Player 5 (Yellow)
        Unit - Grant shared vision of Hero_Copy_2[1] to Player 5 (Yellow)
        Unit - Grant shared vision of Hero_Copy_5[1] to Player 5 (Yellow)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Triggering unit) Equal to Hero_Copy_2[1]
      Then - Actions
        Unit - Grant shared vision of Hero_Copy[1] to Player 3 (Teal)
        Unit - Grant shared vision of Hero[1] to Player 3 (Teal)
        Unit - Grant shared vision of Hero_Copy_3[1] to Player 3 (Teal)
        Unit - Grant shared vision of Hero_Copy_4[1] to Player 3 (Teal)
        Unit - Grant shared vision of Hero_Copy_5[1] to Player 3 (Teal)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Triggering unit) Equal to Hero[1]
      Then - Actions
        Unit - Grant shared vision of Hero_Copy[1] to Player 1 (Red)
        Unit - Grant shared vision of Hero_Copy_2[1] to Player 1 (Red)
        Unit - Grant shared vision of Hero_Copy_3[1] to Player 1 (Red)
        Unit - Grant shared vision of Hero_Copy_4[1] to Player 1 (Red)
        Unit - Grant shared vision of Hero_Copy_5[1] to Player 1 (Red)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Triggering unit) Equal to Hero_Copy[1]
      Then - Actions
        Unit - Grant shared vision of Hero_Copy[1] to Player 2 (Blue)
        Unit - Grant shared vision of Hero[1] to Player 2 (Blue)
        Unit - Grant shared vision of Hero_Copy_3[1] to Player 2 (Blue)
        Unit - Grant shared vision of Hero_Copy_4[1] to Player 2 (Blue)
        Unit - Grant shared vision of Hero_Copy_5[1] to Player 2 (Blue)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Triggering unit) Equal to Hero_Copy_3[1]
      Then - Actions
        Unit - Grant shared vision of Hero_Copy[1] to Player 4 (Purple)
        Unit - Grant shared vision of Hero_Copy_2[1] to Player 4 (Purple)
        Unit - Grant shared vision of Hero[1] to Player 4 (Purple)
        Unit - Grant shared vision of Hero_Copy_4[1] to Player 4 (Purple)
        Unit - Grant shared vision of Hero_Copy_5[1] to Player 4 (Purple)
      Else - Actions
Hero Revive
  Events
    Unit - A unit Finishes reviving
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Triggering unit) Equal to Hero_Copy_5[1]
      Then - Actions
        Unit - Deny shared vision of Hero_Copy[1] to Player 6 (Orange)
        Unit - Deny shared vision of Hero[1] to Player 6 (Orange)
        Unit - Deny shared vision of Hero_Copy_3[1] to Player 6 (Orange)
        Unit - Deny shared vision of Hero_Copy_4[1] to Player 6 (Orange)
        Unit - Deny shared vision of Hero_Copy_2[1] to Player 6 (Orange)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Triggering unit) Equal to Hero_Copy_4[1]
      Then - Actions
        Unit - Deny shared vision of Hero_Copy[1] to Player 5 (Yellow)
        Unit - Deny shared vision of Hero[1] to Player 5 (Yellow)
        Unit - Deny shared vision of Hero_Copy_3[1] to Player 5 (Yellow)
        Unit - Deny shared vision of Hero_Copy_2[1] to Player 5 (Yellow)
        Unit - Deny shared vision of Hero_Copy_5[1] to Player 5 (Yellow)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Triggering unit) Equal to Hero_Copy_2[1]
      Then - Actions
        Unit - Deny shared vision of Hero_Copy[1] to Player 3 (Teal)
        Unit - Deny shared vision of Hero[1] to Player 3 (Teal)
        Unit - Deny shared vision of Hero_Copy_3[1] to Player 3 (Teal)
        Unit - Deny shared vision of Hero_Copy_4[1] to Player 3 (Teal)
        Unit - Deny shared vision of Hero_Copy_5[1] to Player 3 (Teal)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Triggering unit) Equal to Hero[1]
      Then - Actions
        Unit - Deny shared vision of Hero_Copy[1] to Player 1 (Red)
        Unit - Deny shared vision of Hero_Copy_2[1] to Player 1 (Red)
        Unit - Deny shared vision of Hero_Copy_3[1] to Player 1 (Red)
        Unit - Deny shared vision of Hero_Copy_4[1] to Player 1 (Red)
        Unit - Deny shared vision of Hero_Copy_5[1] to Player 1 (Red)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Triggering unit) Equal to Hero_Copy[1]
      Then - Actions
        Unit - Deny shared vision of Hero_Copy[1] to Player 2 (Blue)
        Unit - Deny shared vision of Hero[1] to Player 2 (Blue)
        Unit - Deny shared vision of Hero_Copy_3[1] to Player 2 (Blue)
        Unit - Deny shared vision of Hero_Copy_4[1] to Player 2 (Blue)
        Unit - Deny shared vision of Hero_Copy_5[1] to Player 2 (Blue)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Triggering unit) Equal to Hero_Copy_3[1]
      Then - Actions
        Unit - Deny shared vision of Hero_Copy[1] to Player 4 (Purple)
        Unit - Deny shared vision of Hero_Copy_2[1] to Player 4 (Purple)
        Unit - Deny shared vision of Hero[1] to Player 4 (Purple)
        Unit - Deny shared vision of Hero_Copy_4[1] to Player 4 (Purple)
        Unit - Deny shared vision of Hero_Copy_5[1] to Player 4 (Purple)
      Else - Actions
Dash Cast
  Events
    Unit - A unit Starts the effect of an ability
  Conditions
    (Ability being cast) Equal to Dash (Archimonde)
  Actions
    Set VariableSet Caster = (Casting unit)
    Set VariableSet Dashpoint[0] = (Position of Caster)
    Set VariableSet Dashpoint[1] = (Target point of ability being cast)
    Set VariableSet Distance = (Distance between (Position of Caster) and Dashpoint[1])
    Set VariableSet Increment = 10.00
    Set VariableSet Angle = (Angle from (Position of Caster) to Dashpoint[1])
    Trigger - Turn on Dash_Loop <gen>
Dash Loop
  Events
    Time - Every 0.05 seconds of game time
  Conditions
  Actions
    Set VariableSet Distance = (Distance - Increment)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Distance Greater than 0.00
      Then - Actions
        Set VariableSet Dashpoint[2] = (Position of Caster)
        Set VariableSet Dashpoint[3] = (Dashpoint[2] offset by Increment towards Angle degrees.)
        Unit - Turn collision for Caster Off.
        Unit - Move Caster instantly to Dashpoint[3]
        Wait 0.40 seconds
        Unit - Turn collision for Caster On.
        Unit - Turn collision for Hero[1] On.
        Unit - Turn collision for Hero_Copy[1] On.
        Unit - Turn collision for Hero_Copy_2[1] On.
        Unit - Turn collision for Hero_Copy_3[1] On.
        Unit - Turn collision for Hero_Copy_4[1] On.
        Unit - Turn collision for Hero_Copy_5[1] On.
      Else - Actions
ScientCont
  Events
    Unit - A unit enters Region_045 <gen>
  Conditions
    ((Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)) and (((Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)) and ((Owner of (Triggering unit)) Not equal to Neutral Hostile))
  Actions
    Trigger - Turn off (This trigger)
    Unit - Grant shared vision of Scientist 0041 <gen> to Player 1 (Red)
    Unit - Grant shared vision of Scientist 0041 <gen> to Player 2 (Blue)
    Unit - Grant shared vision of Scientist 0041 <gen> to Player 3 (Teal)
    Unit - Grant shared vision of Scientist 0041 <gen> to Player 4 (Purple)
    Unit - Grant shared vision of Scientist 0041 <gen> to Player 5 (Yellow)
    Unit - Grant shared vision of Scientist 0041 <gen> to Player 6 (Orange)
    Unit - Make Screen 0187 <gen> Invulnerable
    Unit - Make Screen 0186 <gen> Invulnerable
    Unit - Make Screen 0189 <gen> Invulnerable
    Unit - Make Screen 0188 <gen> Invulnerable
    Unit - Make Screen 0191 <gen> Invulnerable
    Unit - Make Screen 0190 <gen> Invulnerable
    Cinematic - Send transmission to (All players) from Scientist 0041 <gen> named Scientist: Play No sound and display Haunting echo's have been coming from these Northern halls for over a week now... Modify duration: Set to 1.50 seconds and Wait
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Scientist 0041 <gen> named Scientist: Play No sound and display I used to work in this department... Modify duration: Set to 1.00 seconds and Wait
    Wait 0.50 seconds
    Unit - Order Scientist 0041 <gen> to Move To.(Center of Region_082_Copy <gen>)
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from (Random unit from SQUAD[1]) named |cff8080ffSoldier|r: Play No sound and display How long since the outbreak?. Modify duration: Set to 1.00 seconds and Wait
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Scientist 0041 <gen> named Scientist: Play No sound and display I really do not know.. surviving on scraps of food and critters makes you lose track of time.... Modify duration: Set to 2.50 seconds and Wait
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Scientist 0041 <gen> named Scientist: Play No sound and display No one had time to evacuate.. Modify duration: Set to 0.50 seconds and Wait
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Scientist 0041 <gen> named Scientist: Play No sound and display I still don't know the situation of the floor below... Modify duration: Set to 1.00 seconds and Wait
    Wait 2.00 seconds
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Scientist 0041 <gen> named Scientist: Play No sound and display Here start the Eastern tunnels which lead outside.. Modify duration: Set to 1.50 seconds and Wait
    Wait 2.00 seconds
    Wait 2.00 seconds
    Wait 2.00 seconds
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Scientist 0041 <gen> named Scientist: Play No sound and display Oh sweet mother..... Modify duration: Set to 1.00 seconds and Wait
ScientCont Copy
  Events
    Unit - A unit enters Region_082_Copy <gen>
  Conditions
    (Triggering unit) Equal to Scientist 0041 <gen>
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from Scientist 0041 <gen> named Scientist: Play No sound and display This wasen't here some days before.... Modify duration: Set to 1.50 seconds and Wait
    Wait 6.00 seconds
    Cinematic - Send transmission to (All players) from (Random unit from SQUAD[1]) named |cff8080ffSoldier|r: Play No sound and display Any way around?. Modify duration: Set to 1.00 seconds and Wait
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Scientist 0041 <gen> named Scientist: Play No sound and display Well you could say that... Modify duration: Set to 1.00 seconds and Wait
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Scientist 0041 <gen> named Scientist: Play No sound and display You could go under it... Modify duration: Set to 1.00 seconds and Wait
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Scientist 0041 <gen> named Scientist: Play No sound and display But I don't know exactly how to acces the elevator to that floor.. Modify duration: Set to 1.50 seconds and Wait
    Wait 1.50 seconds
    Cinematic - Send transmission to (All players) from Scientist 0041 <gen> named Scientist: Play No sound and display I don't wanna risk tagging along. Come back when you find out how to activate the elevator.. Modify duration: Set to 2.00 seconds and Wait
    Wait 4.00 seconds
    Quest - Create a Required quest titled Locate Elevator with the description You will need to locate the elevator leading the the lower level. This seems to be the only way to get to the Eastern tunnels which lead out of the laboratory., using icon path ReplaceableTextures\CommandButtons\BTNWaygate.blp
    Set VariableSet ElevQ = (Last created quest)
    Game - Display to (All players) the text: |cffffff00New Quest|r
    Sound - Play QuestNew <gen>
    Unit - Remove Vending Machine 0225 <gen> from the game
ScientCont Copy 2
  Events
    Unit - A unit enters Region_082_Copy <gen>
  Conditions
    ((Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)) and (((Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)) and ((Owner of (Triggering unit)) Not equal to Neutral Hostile))
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from (Random unit from SQUAD[1]) named |cff8080ffSoldier|r: Play No sound and display The elevator is on. It's near the restrooms.. Modify duration: Set to 1.50 seconds and Wait
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Scientist 0041 <gen> named Scientist: Play No sound and display Excellent, let's go.. Modify duration: Set to 1.00 seconds and Wait
    Wait 4.00 seconds
    Unit - Order Scientist 0041 <gen> to Move To.(Center of Region_093 <gen>)
    Wait 5.00 seconds
    Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Center of Region_093 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_082_Copy <gen>)
    Unit - Create 1.Alien Creature for Player 11 (Dark Green) at (Center of Region_093 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_082_Copy <gen>)
    Cinematic - Send transmission to (All players) from Scientist 0041 <gen> named Scientist: Play No sound and display Level 2 is only accessible to authorized personnel.. Modify duration: Set to 1.50 seconds and Wait
    Wait 5.00 seconds
    Cinematic - Send transmission to (All players) from Scientist 0041 <gen> named Scientist: Play No sound and display I'm excited to finally learn what they have been doing down there.. Modify duration: Set to 2.50 seconds and Wait
    Wait 5.00 seconds
    Unit - Order Scientist 0041 <gen> to Move To.(Center of Region_093 <gen>)
ScientCont Copy 2 Copy
  Events
    Unit - A unit enters Region_093 <gen>
  Conditions
    (Triggering unit) Equal to Scientist 0041 <gen>
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn on ScientElev <gen>
    Cinematic - Send transmission to (All players) from Scientist 0041 <gen> named Scientist: Play No sound and display I will need cover while configuring the next elevator. It should be quick.. Modify duration: Set to 1.50 seconds and Wait
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from (Random unit from SQUAD[1]) named |cff8080ffSoldier|r: Play No sound and display Over and Out!. Modify duration: Set to 1.50 seconds and Wait
    Wait 8.00 seconds
    Unit - Order Scientist 0041 <gen> to Move To.(Center of Region_095 <gen>)
    Wait 5.00 seconds
    Unit - Order Scientist 0041 <gen> to Move To.(Center of Region_095 <gen>)
    Wait 5.00 seconds
    Wait 5.00 seconds
ScientCont Copy 2 Copy Copy 2
  Events
    Unit - A unit enters Region_095 <gen>
  Conditions
    (Triggering unit) Equal to Scientist 0041 <gen>
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off ScientElev <gen>
    Trigger - Turn on ScientElev_Copy <gen>
    Wait 0.50 seconds
    Unit - Order Scientist 0041 <gen> to Move To.(Center of Region_099 <gen>)
    Wait 3.00 seconds
    Unit - Order Scientist 0041 <gen> to Move To.(Center of Region_099 <gen>)
    Wait 3.00 seconds
ScientCont Copy 2 Copy Copy 2 Copy
  Events
    Unit - A unit enters Region_099 <gen>
  Conditions
    (Triggering unit) Equal to Scientist 0041 <gen>
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off ScientElev_Copy <gen>
    Trigger - Turn on ScientElev_Copy_2 <gen>
    Wait 0.50 seconds
    Unit - Order Scientist 0041 <gen> to Move To.(Center of Region_089 <gen>)
    Wait 3.00 seconds
    Unit - Order Scientist 0041 <gen> to Move To.(Center of Region_089 <gen>)
    Wait 3.00 seconds
ScienUnstuck
  Events
    Unit - A unit enters Region_100 <gen>
  Conditions
    (Triggering unit) Equal to Scientist 0041 <gen>
  Actions
    Unit - Order Scientist 0041 <gen> to Move To.(Center of Region_095 <gen>)
ScienUnstuck Copy
  Events
    Unit - A unit enters Region_099 <gen>
    Unit - A unit leaves Region_099 <gen>
  Conditions
    (Triggering unit) Equal to Scientist 0041 <gen>
  Actions
    Unit - Order Scientist 0041 <gen> to Move To.(Center of Region_089 <gen>)
    Wait 3.00 seconds
    Unit - Order Scientist 0041 <gen> to Move To.(Center of Region_089 <gen>)
ScientElev
  Events
    Time - Every 2 seconds of game time
  Conditions
  Actions
    Unit - Order Scientist 0041 <gen> to Move To.(Center of Region_095 <gen>)
ScientElev Copy
  Events
    Time - Every 2 seconds of game time
  Conditions
  Actions
    Unit - Order Scientist 0041 <gen> to Move To.(Center of Region_099 <gen>)
ScientElev Copy 2
  Events
    Time - Every 2 seconds of game time
  Conditions
  Actions
    Unit - Order Scientist 0041 <gen> to Move To.(Center of Region_089 <gen>)
ScientCont Copy 2 Copy Copy
  Events
    Unit - A unit enters Region_089 <gen>
  Conditions
    (Triggering unit) Equal to Scientist 0041 <gen>
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off JumpScare <gen>
    Trigger - Turn off ScientElev_Copy_2 <gen>
    Unit - Deny shared vision of Scientist 0041 <gen> to Player 1 (Red)
    Unit - Deny shared vision of Scientist 0041 <gen> to Player 2 (Blue)
    Unit - Deny shared vision of Scientist 0041 <gen> to Player 3 (Teal)
    Unit - Deny shared vision of Scientist 0041 <gen> to Player 4 (Purple)
    Unit - Deny shared vision of Scientist 0041 <gen> to Player 5 (Yellow)
    Unit - Deny shared vision of Scientist 0041 <gen> to Player 6 (Orange)
    Wait 2.00 seconds
    Quest - Mark ElevQ as Completed
    Cinematic - Send transmission to (All players) from Scientist 0041 <gen> named Scientist: Play No sound and display Done. Walk onto the elevator to go down!. Modify duration: Set to 1.50 seconds and Wait
    Trigger - Turn on CHAPTEREND_Copy <gen>
    Trigger - Turn on CHAPTEREND_Copy_Copy_2 <gen>
    Trigger - Turn on CHAPTEREND_Copy_Copy_3 <gen>
    Trigger - Turn on CHAPTEREND_Copy_Copy_4 <gen>
    Trigger - Turn on CHAPTEREND_Copy_Copy_5 <gen>
    Trigger - Turn on CHAPTEREND_Copy_Copy <gen>
    Unit - Grant shared vision of Light 0229 <gen> to Player 1 (Red)
    Unit - Grant shared vision of Light 0229 <gen> to Player 2 (Blue)
    Unit - Grant shared vision of Light 0229 <gen> to Player 3 (Teal)
    Unit - Grant shared vision of Light 0229 <gen> to Player 4 (Purple)
    Unit - Grant shared vision of Light 0229 <gen> to Player 5 (Yellow)
    Unit - Grant shared vision of Light 0229 <gen> to Player 6 (Orange)
    Destructible - Kill Pathing Blocker (Ground) 2743 <gen>
    Destructible - Kill Pathing Blocker (Ground) 2742 <gen>
    Destructible - Kill Pathing Blocker (Ground) 2741 <gen>
    Destructible - Kill Pathing Blocker (Ground) 2740 <gen>
ElevatorCycle
  Events
    Time - Every 10.00 seconds of game time
  Conditions
  Actions
    Destructible - Set height of Elevator 0857 <gen> to 1
    Destructible - Set height of Elevator 0858 <gen> to 1
    Destructible - Open All walls of Elevator 0857 <gen>
    Destructible - Open All walls of Elevator 0858 <gen>
    Destructible - Close East wall of Elevator 0857 <gen>
    Destructible - Close East wall of Elevator 0858 <gen>
    Wait 5.00 seconds
    Destructible - Set height of Elevator 0857 <gen> to 2
    Destructible - Set height of Elevator 0858 <gen> to 2
    Destructible - Open All walls of Elevator 0857 <gen>
    Destructible - Open All walls of Elevator 0858 <gen>
    Destructible - Close West wall of Elevator 0857 <gen>
    Destructible - Close West wall of Elevator 0858 <gen>
    Destructible - Close South wall of Elevator 0858 <gen>
ElevatorActive
  Events
    Unit - A unit enters Region_090 <gen>
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn on ElevatorCycle <gen>
    Trigger - Turn on ScientCont_Copy_2 <gen>
    Wait 1.00 seconds
    Sound - Play powerupsecret <gen>
    Game - Display to (All players) the text: |cff00ffff-Elevators are Online-|r
    Wait 2 seconds
    Sound - Play QuestLog <gen>
    Quest - Change the description of (Last created quest) to The Elevator is now active. Have the Proffesor show you the way to the lower level.
CHAPTEREND
  Events
    Unit - A unit enters Region_089 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    Trigger - Turn off (This trigger)
    Unit - Move (Triggering unit) instantly to (Center of Region_091 <gen>)
    Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
    Wait 0.20 seconds
    Camera - .Apply. gg_cam_Camera_010 for Player 1 (Red) over 4.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to Player Group - Player 1 (Red) from Scientist 0041 <gen> named Scientist: Play No sound and display Get on the Elevator. We're going to level 2!. Modify duration: Set to 1.00 seconds and Wait
    Wait 1.00 seconds
    Sound - Play elevator <gen>
    Camera - .Apply. gg_cam_Camera_011 for Player 1 (Red) over 8.00 seconds
    Wait 2.00 seconds
    Game - Display to Player Group - Player 1 (Red) the text: End of Chapter One.
    Wait 4.00 seconds
    Set VariableSet AlphaReal[1] = 0.00
    Set VariableSet TempPlayer[1] = Player 1 (Red)
    Custom script: if GetLocalPlayer() != udg_TempPlayer then
    Custom script: if GetLocalPlayer() == udg_TempPlayer then
    Set VariableSet AlphaReal[1] = 100.00
    Custom script: endif
    Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0%, 0%, 0%) with AlphaReal[1]% transparency
    Custom script: call EnableUserUI(true)
    Wait 2.00 seconds
CHAPTEREND Copy
  Events
    Unit - A unit enters Region_096 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    Trigger - Turn off (This trigger)
    Unit - Move (Triggering unit) instantly to (Center of Region_091 <gen>)
    Cinematic - Turn cinematic mode On for (All players matching ((Triggering unit) Equal to Hero[1]).)
    Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
    Wait 0.20 seconds
    Camera - .Apply. gg_cam_Camera_010 for Player 1 (Red) over 5.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to Player Group - Player 1 (Red) from Scientist 0041 <gen> named Scientist: Play No sound and display Get on the Elevator. We're going to level 2!. Modify duration: Set to 2.00 seconds and Wait
    Wait 1.00 seconds
    Sound - Play elevator <gen> at 100% volume, located at (Center of Region_092 <gen>) with Z offset 0
    Camera - .Apply. gg_cam_Camera_011 for Player 1 (Red) over 10.00 seconds
    Wait 2.00 seconds
    Game - Display to Player Group - Player 1 (Red) the text: End of Chapter One.
    Wait 4.00 seconds
    Set VariableSet AlphaReal[1] = 100.00
    Set VariableSet TempPlayer[1] = Player 1 (Red)
    Custom script: if GetLocalPlayer() != udg_TempPlayer then
    Custom script: if GetLocalPlayer() == udg_TempPlayer then
    Set VariableSet AlphaReal[1] = 0.00
    Custom script: endif
    Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0%, 0%, 0%) with AlphaReal[1]% transparency
    Custom script: call EnableUserUI(true)
    Wait 2.00 seconds
CHAPTEREND Copy Copy
  Events
    Unit - A unit enters Region_096 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 2 (Blue)
  Actions
    Trigger - Turn off (This trigger)
    Unit - Move (Triggering unit) instantly to (Center of Region_091 <gen>)
    Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
    Cinematic - Turn cinematic mode On for (All players matching ((Triggering unit) Equal to Hero_Copy[1]).)
    Wait 0.20 seconds
    Camera - .Apply. gg_cam_Camera_010 for Player 2 (Blue) over 5.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to Player Group - Player 2 (Blue) from Scientist 0041 <gen> named Scientist: Play No sound and display Get on the Elevator. We're going to level 2!. Modify duration: Set to 2.00 seconds and Wait
    Wait 1.00 seconds
    Sound - Play elevator <gen> at 100% volume, located at (Center of Region_092 <gen>) with Z offset 0
    Camera - .Apply. gg_cam_Camera_011 for Player 2 (Blue) over 10.00 seconds
    Wait 2.00 seconds
    Game - Display to Player Group - Player 2 (Blue) the text: End of Chapter One.
    Wait 4.00 seconds
    Set VariableSet AlphaReal[1] = 100.00
    Set VariableSet TempPlayer[1] = Player 1 (Red)
    Custom script: if GetLocalPlayer() != udg_TempPlayer then
    Custom script: if GetLocalPlayer() == udg_TempPlayer then
    Set VariableSet AlphaReal[1] = 0.00
    Custom script: endif
    Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0%, 0%, 0%) with AlphaReal[1]% transparency
    Custom script: call EnableUserUI(true)
    Wait 2.00 seconds
CHAPTEREND Copy Copy 2
  Events
    Unit - A unit enters Region_096 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 3 (Teal)
  Actions
    Trigger - Turn off (This trigger)
    Unit - Move (Triggering unit) instantly to (Center of Region_091 <gen>)
    Cinematic - Turn cinematic mode On for Player Group - Player 3 (Teal)
    Wait 0.20 seconds
    Camera - .Apply. gg_cam_Camera_010 for Player 3 (Teal) over 5.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to Player Group - Player 3 (Teal) from Scientist 0041 <gen> named Scientist: Play No sound and display Get on the Elevator. We're going to level 2!. Modify duration: Set to 2.00 seconds and Wait
    Wait 1.00 seconds
    Sound - Play elevator <gen> at 100% volume, located at (Center of Region_092 <gen>) with Z offset 0
    Camera - .Apply. gg_cam_Camera_011 for Player 3 (Teal) over 10.00 seconds
    Wait 2.00 seconds
    Game - Display to Player Group - Player 3 (Teal) the text: End of Chapter One.
    Wait 4.00 seconds
    Set VariableSet AlphaReal[1] = 100.00
    Set VariableSet TempPlayer[1] = Player 1 (Red)
    Custom script: if GetLocalPlayer() != udg_TempPlayer then
    Custom script: if GetLocalPlayer() == udg_TempPlayer then
    Set VariableSet AlphaReal[1] = 0.00
    Custom script: endif
    Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0%, 0%, 0%) with AlphaReal[1]% transparency
    Custom script: call EnableUserUI(true)
    Wait 2.00 seconds
CHAPTEREND Copy Copy 3
  Events
    Unit - A unit enters Region_096 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 4 (Purple)
  Actions
    Trigger - Turn off (This trigger)
    Unit - Move (Triggering unit) instantly to (Center of Region_091 <gen>)
    Cinematic - Turn cinematic mode On for Player Group - Player 4 (Purple)
    Wait 0.20 seconds
    Camera - .Apply. gg_cam_Camera_010 for Player 4 (Purple) over 5.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to Player Group - Player 4 (Purple) from Scientist 0041 <gen> named Scientist: Play No sound and display Get on the Elevator. We're going to level 2!. Modify duration: Set to 2.00 seconds and Wait
    Wait 1.00 seconds
    Sound - Play elevator <gen> at 100% volume, located at (Center of Region_092 <gen>) with Z offset 0
    Camera - .Apply. gg_cam_Camera_011 for Player 4 (Purple) over 10.00 seconds
    Wait 2.00 seconds
    Game - Display to Player Group - Player 4 (Purple) the text: End of Chapter One.
    Wait 4.00 seconds
    Set VariableSet AlphaReal[1] = 100.00
    Set VariableSet TempPlayer[1] = Player 1 (Red)
    Custom script: if GetLocalPlayer() != udg_TempPlayer then
    Custom script: if GetLocalPlayer() == udg_TempPlayer then
    Set VariableSet AlphaReal[1] = 0.00
    Custom script: endif
    Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0%, 0%, 0%) with AlphaReal[1]% transparency
    Custom script: call EnableUserUI(true)
    Wait 2.00 seconds
CHAPTEREND Copy Copy 4
  Events
    Unit - A unit enters Region_096 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
  Actions
    Trigger - Turn off (This trigger)
    Unit - Move (Triggering unit) instantly to (Center of Region_091 <gen>)
    Cinematic - Turn cinematic mode On for Player Group - Player 5 (Yellow)
    Wait 0.20 seconds
    Camera - .Apply. gg_cam_Camera_010 for Player 5 (Yellow) over 5.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Scientist 0041 <gen> named Scientist: Play No sound and display Get on the Elevator. We're going to level 2!. Modify duration: Set to 2.00 seconds and Wait
    Wait 1.00 seconds
    Sound - Play elevator <gen> at 100% volume, located at (Center of Region_092 <gen>) with Z offset 0
    Camera - .Apply. gg_cam_Camera_011 for Player 5 (Yellow) over 10.00 seconds
    Wait 2.00 seconds
    Game - Display to Player Group - Player 5 (Yellow) the text: End of Chapter One.
    Wait 4.00 seconds
    Set VariableSet AlphaReal[1] = 100.00
    Set VariableSet TempPlayer[1] = Player 1 (Red)
    Custom script: if GetLocalPlayer() != udg_TempPlayer then
    Custom script: if GetLocalPlayer() == udg_TempPlayer then
    Set VariableSet AlphaReal[1] = 0.00
    Custom script: endif
    Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0%, 0%, 0%) with AlphaReal[1]% transparency
    Custom script: call EnableUserUI(true)
    Wait 2.00 seconds
CHAPTEREND Copy Copy 5
  Events
    Unit - A unit enters Region_096 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 6 (Orange)
  Actions
    Trigger - Turn off (This trigger)
    Unit - Move (Triggering unit) instantly to (Center of Region_091 <gen>)
    Cinematic - Turn cinematic mode On for Player Group - Player 6 (Orange)
    Wait 0.20 seconds
    Camera - .Apply. gg_cam_Camera_010 for Player 6 (Orange) over 5.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to Player Group - Player 6 (Orange) from Scientist 0041 <gen> named Scientist: Play No sound and display Get on the Elevator. We're going to level 2!. Modify duration: Set to 2.00 seconds and Wait
    Wait 1.00 seconds
    Sound - Play elevator <gen> at 100% volume, located at (Center of Region_092 <gen>) with Z offset 0
    Camera - .Apply. gg_cam_Camera_011 for Player 6 (Orange) over 10.00 seconds
    Wait 2.00 seconds
    Game - Display to Player Group - Player 6 (Orange) the text: End of Chapter One.
    Wait 4.00 seconds
    Set VariableSet AlphaReal[1] = 100.00
    Set VariableSet TempPlayer[1] = Player 1 (Red)
    Custom script: if GetLocalPlayer() != udg_TempPlayer then
    Custom script: if GetLocalPlayer() == udg_TempPlayer then
    Set VariableSet AlphaReal[1] = 0.00
    Custom script: endif
    Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0%, 0%, 0%) with AlphaReal[1]% transparency
    Custom script: call EnableUserUI(true)
    Wait 2.00 seconds
ParaExtraction
  Events
    Unit - Zombie 0166 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from (Killing unit) named |cff8080ffSoldier|r: Play No sound and display What is this room?. Modify duration: Set to 1.00 seconds and Wait
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from (Random unit from SQUAD[1]) named |cff8080ffCaptain|r: Play No sound and display Seems to be an Extraction device. There is a thermo scanner and micro lazer. We could do a quick operation if needed.. Modify duration: Set to 2.20 seconds and Wait
    Wait 3.00 seconds
    Sound - Play SecretFound <gen>
    Game - Display to (All players) the text: Lay on the bed to extract Parasite.
ParaExtraction Copy
  Events