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Triggers
Undercity.w3x
Variables
Gates Invalnuerable
Gate 1
Stand
Attack
Attack Copy
Untitled Trigger 002
Инициализация
Start
Intro
Gate 1
gate
gate close
Library
gate close Copy 3
gate Copy 3
gate Copy 2
gate close Copy 2
Tomb
Untitled Trigger 001
Gate 2
gate close Copy
gate Copy
gate close Copy Copy 2
gate Copy Copy 2
Gate 3
gate Copy Copy
gate close Copy Copy
Gate 4
gate Copy Copy Copy
gate close Copy Copy Copy
Royal Gate
Gate
Royal
Gate Copy 2
Royal Copy 2
Gate Copy 2 Copy
Royal Copy 2 Copy
Royal Gate
Gate Copy
Royal Copy
Gate Copy Copy
Royal Copy Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Gate
group
No
Neutrals
group
No
Temp
rect
No
u
destructable
No
unitgrups
group
No
Gate 1
Events
Map initialization
Conditions
Actions
Destructible - Make City Entrance Forsaken 1248 <gen> Invulnerable
Destructible - Make Fors gate 1290 <gen> Invulnerable
Destructible - Make Forsaken Gate 0364 <gen> Invulnerable
Destructible - Make Forsaken Gate 0112 <gen> Invulnerable
Destructible - Make Forsaken Gate 0672 <gen> Invulnerable
Destructible - Make Forsaken Gate 1102 <gen> Invulnerable
Attack
Events
Unit - A unit enters Attack <gen>
Conditions
Actions
Animation - Play the attack alternate - 1 animation for all doodads of type D025 (Unexpected type: 'doodadcode') within (Playable map area) .
Attack Copy
Events
Unit - A unit leaves Attack <gen>
Conditions
Actions
Animation - Play the stand animation for all doodads of type D025 (Unexpected type: 'doodadcode') within (Playable map area) .
Untitled Trigger 002
Events
Time - Every 2 seconds of game time
Conditions
Actions
Animation - Play the stand second animation for all doodads of type D01H (Unexpected type: 'doodadcode') within 1000000000.00 of (Center of (Playable map area)) .
Animation - Play the attack animation for all doodads of type D01N (Unexpected type: 'doodadcode') within 1000000000.00 of (Center of (Playable map area)) .
Animation - Play the attack animation for all doodads of type D01O (Unexpected type: 'doodadcode') within 1000000000.00 of (Center of (Playable map area)) .
Animation - Play the attack animation for all doodads of type D01L (Unexpected type: 'doodadcode') within 1000000000.00 of (Center of (Playable map area)) .
Start
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 6.00
Game - Turn the day/night cycle Off
I have tried to create good Spell Pack, I think to you it is pleasant
Intro
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Set Variable Set Neutrals = (Units owned by Neutral Hostile.)
Unit Group - Pick every unit in Neutrals and do (Actions)
Loop - Actions
Unit - Add Reincarnation (Neutral Hostile) to (Picked unit)
Custom script: call DestroyGroup (udg_Neutrals)
gate
Events
Unit - A unit leaves open_gar <gen>
Conditions
Actions
Destructible - Close Forsaken Gate 0672 <gen>
gate close
Events
Unit - A unit enters open_gar <gen>
Conditions
Actions
Destructible - Open Forsaken Gate 0672 <gen>
gate close Copy 3
Events
Unit - A unit enters Library_Gate <gen>
Conditions
Actions
Destructible - Open Library Gate 2193 <gen>
Destructible - Open Library Gate 2192 <gen>
gate Copy 3
Events
Unit - A unit leaves Library_Gate <gen>
Conditions
Actions
Destructible - Close Library Gate 2192 <gen>
Destructible - Close Library Gate 2193 <gen>
gate Copy 2
Events
Unit - A unit leaves Library <gen>
Conditions
Actions
Destructible - Close Library 1883 <gen>
Destructible - Close Library 1882 <gen>
Destructible - Close Library 1884 <gen>
Destructible - Close Library 1885 <gen>
gate close Copy 2
Events
Unit - A unit enters Library <gen>
Conditions
Actions
Destructible - Open Library 1882 <gen>
Destructible - Open Library 1883 <gen>
Destructible - Open Library 1884 <gen>
Destructible - Open Library 1885 <gen>
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Animation - Play Tomb 1573 <gen> 's stand alternate animation
Animation - Play Tomb 1575 <gen> 's stand alternate animation
Animation - Play Tomb 1576 <gen> 's stand alternate animation
Animation - Play Tomb 1 1571 <gen> 's spell animation
gate close Copy
Events
Unit - A unit enters open_gar_Copy <gen>
Conditions
Actions
Destructible - Open Forsaken Gate 0112 <gen>
gate Copy
Events
Unit - A unit leaves open_gar_Copy <gen>
Conditions
Actions
Destructible - Close Forsaken Gate 0112 <gen>
gate close Copy Copy 2
Events
Unit - A unit enters Outer <gen>
Conditions
Actions
Destructible - Open Sanctum Gate 2652 <gen>
gate Copy Copy 2
Events
Unit - A unit leaves Outer <gen>
Conditions
Actions
Destructible - Close Sanctum Gate 2652 <gen>
gate Copy Copy
Events
Unit - A unit leaves open_gar_Copy_Copy <gen>
Conditions
Actions
Destructible - Close Forsaken Gate 1102 <gen>
gate close Copy Copy
Events
Unit - A unit enters open_gar_Copy_Copy <gen>
Conditions
Actions
Destructible - Open Forsaken Gate 1102 <gen>
gate Copy Copy Copy
Events
Unit - A unit leaves open_gar_Copy_Copy_Copy <gen>
Conditions
Actions
Destructible - Close Forsaken Gate 0364 <gen>
gate close Copy Copy Copy
Events
Unit - A unit enters open_gar_Copy_Copy_Copy <gen>
Conditions
Actions
Destructible - Open Forsaken Gate 0364 <gen>
Gate
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Destructible - Open Fors gate 1290 <gen>
Royal
Events
Unit - A unit leaves Region_004 <gen>
Conditions
Actions
Destructible - Close Fors gate 1290 <gen>
Gate Copy 2
Events
Unit - A unit enters Inner_Sanctum <gen>
Conditions
Actions
Destructible - Open Royal Fence 2495 <gen>
Destructible - Open Royal Fence 2496 <gen>
Royal Copy 2
Events
Unit - A unit leaves Inner_Sanctum <gen>
Conditions
Actions
Destructible - Close Royal Fence 2495 <gen>
Destructible - Close Royal Fence 2496 <gen>
Gate Copy 2 Copy
Events
Unit - A unit enters Final_Gate <gen>
Conditions
Actions
Destructible - Open Enchanted Gate 2653 <gen>
Royal Copy 2 Copy
Events
Unit - A unit leaves Final_Gate <gen>
Conditions
Actions
Destructible - Close Enchanted Gate 2653 <gen>
Gate Copy
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Destructible - Open City Entrance Forsaken 1248 <gen>
Royal Copy
Events
Unit - A unit leaves Region_005 <gen>
Conditions
Actions
Destructible - Close City Entrance Forsaken 1248 <gen>
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