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Triggers
Undeniable Power - Part 2.w3x
Variables
Initialization
Visbility
Invisbility
Skipping
Cinematic
Cinematic Begin
Cinematic Continuation
Entering
Enter Group
Enter Group 2
Enter Captian
Enter Group 3
Enter Group 4
Enter Group 4 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Angle
real
No
Visbility
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 0.00
Game - Set time of day speed to 0.00 % of the default speed
Environment - Set fog to style Linear , z-start 200.00 , z-end 3000.00 , density 0 and color ( 100 %, 100 %, 100 %)
Sound - Clear the music list
Sound - Play The_Strange_Things <gen>
Invisbility
Events
Map initialization
Conditions
Actions
Unit - Change ownership of Keeper of the Grove 0067 <gen> to Player 12 (Brown) and Retain color
Unit Group - Pick every unit in (Units of type Sentry) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 90.00 % transparency
Unit - Change ownership of (Picked unit) to Player 12 (Brown) and Retain color
Unit Group - Pick every unit in (Units of type Warden) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 90.00 % transparency
Unit - Change ownership of (Picked unit) to Player 12 (Brown) and Retain color
Unit Group - Pick every unit in (Units of type Warden) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 90.00 % transparency
Unit - Change ownership of (Picked unit) to Player 12 (Brown) and Retain color
Unit Group - Pick every unit in (Units of type Archer) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 3 (Teal) and Retain color
Set Variable Set Angle = (Facing of Corrupted Tree of Life 0045 <gen>)
Unit Group - Pick every unit in (Units of type Corrupted Ancient Protector) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Night Elf Ancients - Uproot .
Unit - Change ownership of (Picked unit) to Player 12 (Brown) and Retain color
Unit - Make (Picked unit) face Angle over 0.50 seconds
Unit Group - Pick every unit in (Units of type Corrupted Tree of Life) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Night Elf Ancients - Uproot .
Unit - Change ownership of (Picked unit) to Player 12 (Brown) and Retain color
Unit - Make (Picked unit) face Angle over 0.50 seconds
Unit Group - Pick every unit in (Units of type Keeper of the Grove) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Skipping
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Wait 1.00 seconds
Game - Defeat Player 1 (Red) with the message: You skipped cinematic!
Cinematic Begin
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_1 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0.00 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_2 for Player 1 (Red) over 8.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Captain 0020 <gen> named Captain Lergrath : Play No sound and display The fog here is much worser that in the forest. . Modify duration: Add 2.50 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Footman 0016 <gen> named Manas : Play No sound and display These old books are of none use and it's language is unreadable. . Modify duration: Add 3.50 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_3 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Captain 0020 <gen> named Captain Lergrath : Play No sound and display It smells pretty awfull in here. . Modify duration: Add 2.50 seconds and Don't wait
Wait 2.00 seconds
Unit - Order Footman 0015 <gen> to Move To . (Center of Rommath_Move <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0015 <gen> named Rommath : Play No sound and display But look the gates are closed, so how are we going to continue and we simply cannot go back. . Modify duration: Add 5.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_4 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Unit - Make Footman 0015 <gen> face (Center of Point_Face <gen>) over 0.50 seconds
Destructible - Open Iron Gate 0014 <gen>
Sound - Play LargeCityGateOpen1 <gen> at 100 % volume, located at (Center of Point_Face <gen>) with Z offset 0
Unit - Order Captain 0020 <gen> to Move To . (Center of Captain_Move <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0015 <gen> named Rommath : Play No sound and display What...? . Modify duration: Add 1.00 seconds and Don't wait
Unit - Order Captain 0020 <gen> to Move To . (Center of Captain_Move <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0020 <gen> named Captain Lergrath : Play No sound and display Who the...? . Modify duration: Add 2.00 seconds and Don't wait
Wait 1.50 seconds
Unit - Make Captain 0020 <gen> face (Center of Point_Face <gen>) over 0.50 seconds
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) face (Center of Point_Face <gen>) over 0.50 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0014 <gen> named Tom : Play No sound and display The doors have opened all by themselves. . Modify duration: Add 2.50 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0020 <gen> named Captain Lergrath : Play No sound and display Well then, lets move men. . Modify duration: Add 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Group_Move <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_5 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_6 for Player 1 (Red) over 6.00 seconds
Wait 9.50 seconds
Camera - . Apply . gg_cam_Camera_7 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Footman 0017 <gen> named Norel : Play No sound and display Look at all these torturing mechanisms . Modify duration: Add 2.00 seconds and Don't wait
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_8 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Unit - Order Footman 0014 <gen> to Attack . Cage 0033 <gen>
Wait 0.85 seconds
Destructible - Kill Cage 0033 <gen>
Cinematic - Send transmission to (All players) from Footman 0014 <gen> named Tom : Play No sound and display Aaaaa! Skleton! . Modify duration: Add 1.50 seconds and Don't wait
Wait 0.10 seconds
Unit - Create 1 . Skeleton Warrior for Player 7 (Green) at (Position of Cage 0033 <gen>) facing Default building facing degrees
Unit - Kill (Last created unit)
Unit - Order Footman 0014 <gen> to Move To . (Center of Tom_Move <gen>)
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Footman 0019 <gen> named Bruno : Play No sound and display Let's move from here. This is scaring me. . Modify duration: Add 3.00 seconds and Don't wait
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Group_Move_2 <gen>)
Unit - Set (Picked unit) movement speed to (Default movement speed of Captain 0020 <gen>)
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_9 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_10 for Player 1 (Red) over 0.00 seconds
Wait 2 seconds
Sound - Stop music Immediately
Wait 1.00 seconds
Sound - Play NightElf2 <gen>
Cinematic Continuation
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_14 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Captain 0020 <gen> named Captain Lergrath : Play No sound and display We have been walking through these tunels for an hour when will we get to our destination? . Modify duration: Add 5.00 seconds and Don't wait
Wait 4.00 seconds
Destructible - Open Iron Gate 0091 <gen>
Sound - Play LargeCityGateOpen1 <gen> at 100 % volume, located at (Center of Sound_Point_2 <gen>) with Z offset 0
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Group_Move_5 <gen>)
Unit - Order Captain 0020 <gen> to Move To . (Center of Captain_Move_4 <gen>)
Cinematic - Send transmission to (All players) from Warden 0033 <gen> named Warden : Play No sound and display We are here. . Modify duration: Add 1.50 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Warden 0038 <gen> named Manara : Play No sound and display We don't have to hide from them sisters. . Modify duration: Add 2.50 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_15 for Player 1 (Red) over 6.50 seconds
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 0.00 % transparency
Wait 11.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) face (Center of Captain_Move_4 <gen>) over 0.50 seconds
Unit - Order Captain 0020 <gen> to Move To . (Center of Captain_Move_4 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Warden 0038 <gen> named Manara : Play No sound and display Welcome, stranger I am Manara the judge, leader of these tunels. . Modify duration: Add 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Captain 0020 <gen> named Captain Lergrath : Play No sound and display I am Lergrath, the captain of the expediton force of the kingdom of Athultum. . Modify duration: Add 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Warden 0038 <gen> named Manara : Play No sound and display So as I've heared from my scouts you have been attacked by someone you coulnd't see and that is a complicated matter I will explain... . Modify duration: Add 7.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_16 for Player 1 (Red) over 0 seconds
Wait 7.50 seconds
Cinematic - Send transmission to (All players) from Warden 0038 <gen> named Manara : Play No sound and display Years ago ther was an civil war among us elves... . Modify duration: Add 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0020 <gen> named Captain Lergrath : Play No sound and display Wait a minute you mean you are a completly new race? . Modify duration: Add 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Warden 0038 <gen> named Manara : Play No sound and display Yes, an ancient race different from you humans and as tarveling through the world you could see many new races. And now to continue... . Modify duration: Add 6.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Warden 0038 <gen> named Manara : Play No sound and display There were two faction of elves in the civil war one was led by me and the other was led by a druid and his generals... . Modify duration: Add 6.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Warden 0038 <gen> named Manara : Play No sound and display We fought for justice and they fought to fight but in the end justice has failed and we have fled to this tunnels... . Modify duration: Add 6.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Warden 0038 <gen> named Manara : Play No sound and display But that wasn't enough for them and they attacked us here... . Modify duration: Add 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Warden 0038 <gen> named Manara : Play No sound and display Thats when they've made their mistake, so we pushed them out of the tunnels and we drew a borderline so we wouldn't get inside eachothers sides. . Modify duration: Add 8.00 seconds and Don't wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_17 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Enemy
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_16 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_18 for Player 1 (Red) over 0 seconds
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally
Destructible - Kill Egg Sack 0174 <gen>
Unit - Create 1 . Spider for Player 7 (Green) at (Position of Egg Sack 0174 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Kill (Last created unit)
Destructible - Kill Egg Sack 0176 <gen>
Unit - Create 1 . Spider for Player 7 (Green) at (Position of Egg Sack 0176 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Kill (Last created unit)
Cinematic - Send transmission to (All players) from Warden 0038 <gen> named Manara : Play No sound and display Kill the damn spiders kill them all I have beared them long enough. . Modify duration: Add 5.00 seconds and Don't wait
Unit - Order Warden 0038 <gen> to Move To . (Center of Warden_Move <gen>)
Unit - Order Captain 0020 <gen> to Move To . (Center of Captain_Move_5 <gen>)
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Warden 0038 <gen> named Manara : Play No sound and display The sad thing is that, that druid would pronounce these spiders an endangered species. . Modify duration: Add 6.50 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Warden 0038 <gen> named Manara : Play No sound and display But he could betray and kill his brother with ease as he did. . Modify duration: Add 5.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Warden 0038 <gen> named Manara : Play No sound and display Despite all that his brothers spirit still lives and he is here watching us. . Modify duration: Add 5.00 seconds and Don't wait
Unit - Order Warden 0038 <gen> to Move To . (Center of Warden_Move_2 <gen>)
Unit - Order Captain 0020 <gen> to Move To . (Center of Captian_Move_6 <gen>)
Camera - . Apply . gg_cam_Camera_19 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Unit - Unhide Keeper of the Grove 0067 <gen>
Cinematic - Send transmission to (All players) from Captain 0020 <gen> named Captain Lergrath : Play No sound and display What? Who is that? . Modify duration: Add 2.50 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0067 <gen> named Belshart : Play No sound and display I am Belshart the dead druids brother of who she spoke of. . Modify duration: Add 4.00 seconds and Don't wait
Wait 5.00 seconds
Unit - Make Warden 0038 <gen> face Captain 0020 <gen> over 0.50 seconds
Unit - Make Captain 0020 <gen> face Warden 0038 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Warden 0038 <gen> named Manara : Play No sound and display Well, if you want to go then you could either go back through the forest or you could go through a dark place... . Modify duration: Add 7.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Warden 0038 <gen> named Manara : Play No sound and display None of them is safe but if you choose to go through this cell then just make sure you lock both doors behind you. . Modify duration: Add 7.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Captain 0020 <gen> named Captain Lergrath : Play No sound and display I'll choose this gates I mean what could be more dangerous then what we've faced allready. . Modify duration: Add 7.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Warden 0038 <gen> named Manara : Play No sound and display You have made your choice, so heres the key. The future of this world is in your hands. . Modify duration: Add 6.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Captain 0020 <gen> named Captain Lergrath : Play No sound and display Not sure what you exactly meanbut let's go men. . Modify duration: Add 4.00 seconds and Don't wait
Wait 2.50 seconds
Destructible - Open Iron Gate 0092 <gen>
Sound - Play LargeCityGateOpen1 <gen> at 100 % volume, located at (Center of Sound_Point_3 <gen>) with Z offset 0
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Group_Move_7 <gen>)
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_20 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Warden 0038 <gen> named Manara : Play No sound and display You'll see, you'll see. . Modify duration: Add 2.50 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Enter Group
Events
Unit - A unit enters Group_Move <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 3.00 seconds
Unit - Order Captain 0020 <gen> to Move To . (Center of Captain_Move_2 <gen>)
Unit - Order Footman 0017 <gen> to Move To . (Center of Unit_Move_1 <gen>)
Unit - Order Footman 0019 <gen> to Move To . (Center of Unit_Move_2 <gen>)
Unit - Order Footman 0014 <gen> to Move To . (Center of Unit_Move_3 <gen>)
Enter Group 2
Events
Unit - A unit enters Group_Move_2 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 3.00 seconds
Unit - Order Captain 0020 <gen> to Move To . (Center of Captain_Move_3 <gen>)
Enter Captian
Events
Unit - A unit enters Captain_Move_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Captain
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_11 for Player 1 (Red) over 2.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Group_Move_3 <gen>)
Unit - Order Footman 0018 <gen> to Move To . (Center of Unit_Move_4 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_12 for Player 1 (Red) over 6.00 seconds
Enter Group 3
Events
Unit - A unit enters Group_Move_3 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 3.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Order Footman 0014 <gen> to Move To . (Center of Unit_Move_6 <gen>)
Unit - Order Peasant 0010 <gen> to Move To . (Center of Unit_Move_5 <gen>)
Unit - Order Footman 0005 <gen> to Move To . (Center of Unit_Move_7 <gen>)
Unit - Order Footman 0008 <gen> to Move To . (Center of Unit_Move_8 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0018 <gen> named John : Play No sound and display Maybe this lever will open the door. . Modify duration: Add 2.50 seconds and Don't wait
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Warden 0033 <gen> named Warden : Play No sound and display No don't... . Modify duration: Add 1.50 seconds and Don't wait
Unit - Order Footman 0018 <gen> to Attack . Lever 0035 <gen>
Wait 0.85 seconds
Destructible - Kill Lever 0035 <gen>
Unit - Order Footman 0018 <gen> to Stop .
Destructible - Create a DTsp (Unexpected type: 'destructablecode') at (Center of Spikes <gen>) facing (Random angle) with scale 1.20 and variation 0
Animation - Play (Last created destructible) 's birth animation
Wait 0.20 seconds
Destructible - Open Iron Gate 0036 <gen>
Sound - Play LargeCityGateOpen1 <gen> at 100 % volume, located at (Center of Sound_Open <gen>) with Z offset 0
Wait 0.50 seconds
Unit - Kill Footman 0018 <gen>
Cinematic - Send transmission to (All players) from Captain 0020 <gen> named Captain Lergrath : Play No sound and display What? Huge spiders! . Modify duration: Add 2.00 seconds and Don't wait
Unit - Order Brood Mother 0030 <gen> to Attack . Footman 0005 <gen>
Unit - Order Giant Spider 0032 <gen> to Attack . Peasant 0010 <gen>
Unit - Order Giant Spider 0031 <gen> to Attack . Footman 0008 <gen>
Wait 3.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Human Footman - Defend .
Unit - Order Footman 0005 <gen> to Attack . Brood Mother 0030 <gen>
Unit - Order Footman 0014 <gen> to Attack . Brood Mother 0030 <gen>
Unit - Order Peasant 0010 <gen> to Attack . Giant Spider 0032 <gen>
Unit - Order Footman 0008 <gen> to Attack . Giant Spider 0031 <gen>
Wait 1.00 seconds
Unit - Kill Peasant 0010 <gen>
Unit - Order Giant Spider 0032 <gen> to Attack . Footman 0014 <gen>
Wait 1.00 seconds
Unit - Kill Footman 0005 <gen>
Unit - Kill Footman 0008 <gen>
Unit - Order Giant Spider 0031 <gen> to Attack . Footman 0014 <gen>
Unit - Order Brood Mother 0030 <gen> to Attack . Footman 0014 <gen>
Wait 1.00 seconds
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Enemy
Cinematic - Send transmission to (All players) from Footman 0014 <gen> named Tom : Play No sound and display Aaaaa. It bit me! . Modify duration: Add 2.00 seconds and Don't wait
Wait 2 seconds
Unit - Kill Footman 0014 <gen>
Wait 2.00 seconds
Unit - Kill Giant Spider 0031 <gen>
Unit - Kill Giant Spider 0032 <gen>
Wait 2.00 seconds
Unit - Kill Brood Mother 0030 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Warden 0033 <gen> named Warden : Play No sound and display Close gates before more of them hatch. . Modify duration: Add 2.50 seconds and Don't wait
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Wait 1.00 seconds
Unit - Order Sentry 0035 <gen> to Move To . (Center of Sentry_Move <gen>)
Wait 2 seconds
Animation - Play Sentry 0035 <gen> 's attack animation
Wait 0.70 seconds
Destructible - Resurrect Lever 0035 <gen> with (Max life of Lever 0035 <gen>) life and Show birth animation
Wait 0.20 seconds
Camera - . Apply . gg_cam_Camera_13 for Player 1 (Red) over 3.00 seconds
Destructible - Close Iron Gate 0036 <gen>
Sound - Play LargeCityGateOpen1 <gen> at 100 % volume, located at (Center of Sound_Open <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Warden 0033 <gen> named Warden : Play No sound and display Our judge wants to talk with you. Come. . Modify duration: Add 2.50 seconds and Don't wait
Wait 3.00 seconds
Destructible - Open Iron Gate 0084 <gen>
Sound - Play LargeCityGateOpen1 <gen> at 100 % volume, located at (Center of Sound_Point <gen>) with Z offset 0
Wait 1.50 seconds
Unit - Order Sentry 0034 <gen> to Move To . (Center of Group_Move_4 <gen>)
Unit - Order Sentry 0035 <gen> to Move To . (Center of Group_Move_4 <gen>)
Unit - Order Warden 0033 <gen> to Move To . (Center of Group_Move_4 <gen>)
Wait 4.50 seconds
Cinematic - Send transmission to (All players) from Captain 0020 <gen> named Captain Lergrath : Play No sound and display Allright... . Modify duration: Add 1.00 seconds and Don't wait
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Group_Move_4 <gen>)
Enter Group 4
Events
Unit - A unit enters Group_Move_4 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Instant_Move <gen>)
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