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Triggers
Undeniable Power - Part 1.w3x
Variables
Initialization
Transparency
Cinematic Skip
Night
Cinematic
Begening
Captian Moves and Talks
Battle Begening
Continuation
Group Order
Entering 1
Entering 2
Entering 3
Entering 4
Entering 5
Entering 6
Entering 7
Deaths
Formation
Cinematic End
Elapsed Time
Voice
Voice 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Transparency
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units of type Archer) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 90.00 % transparency
Unit - Change ownership of (Picked unit) to Player 3 (Teal) and Retain color
Unit Group - Pick every unit in (Units of type Shandris) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 90.00 % transparency
Unit - Change ownership of (Picked unit) to Player 3 (Teal) and Retain color
Unit Group - Pick every unit in (Units of type Wisp) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 90.00 % transparency
Unit - Change ownership of (Picked unit) to Player 3 (Teal) and Retain color
Unit Group - Pick every unit in (Units of type Huntress) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 90.00 % transparency
Unit - Change ownership of (Picked unit) to Player 3 (Teal) and Retain color
Unit Group - Pick every unit in (Units of type Priestess of the Moon) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 90.00 % transparency
Unit - Change ownership of (Picked unit) to Player 3 (Teal) and Retain color
Unit Group - Pick every unit in (Units of type Moon Well) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 3 (Teal) and Retain color
Unit Group - Pick every unit in (Units of type Hunter's Hall) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 3 (Teal) and Retain color
Unit - Change ownership of Huntress 0088 <gen> to Player 7 (Green) and Retain color
Unit - Change ownership of Huntress 0089 <gen> to Player 7 (Green) and Retain color
Cinematic Skip
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Camera - . Apply . gg_cam_Camera_Default for Player 1 (Red) over 1.00 seconds
Sound - Stop music Immediately
Cinematic - Turn cinematic mode Off for (All players)
Wait 1.00 seconds
Game - Defeat Player 1 (Red) with the message: You skipped the cinematic.
Night
Events
Map initialization
Conditions
Actions
Sound - Clear the music list
Sound - Play Haunted_forest <gen>
Environment - Set fog to style Linear , z-start 500.00 , z-end 6000.00 , density 0.00 and color ( 100 %, 100 %, 100 %)
Environment - Set sky to Lordaeron Summer Sky
Game - Set the time of day to 0.00
Game - Set time of day speed to 0.00 % of the default speed
Begening
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_1 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_2 for Player 1 (Red) over 13.00 seconds
Wait 13.00 seconds
Camera - . Apply . gg_cam_Camera_3 for Player 1 (Red) over 8.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_4 for Player 1 (Red) over 12.00 seconds
Wait 4.00 seconds
Trigger - Turn on Captian_Moves_and_Talks <gen>
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_5 for Player 1 (Red) over 8.00 seconds
Captian Moves and Talks
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Captain 0024 <gen> to Move To . (Center of Captian_Move <gen>)
Wait 3.00 seconds
Unit - Make Captain 0024 <gen> face Footman 0004 <gen> over 0.50 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Captain Lergrath : Play No sound and display Allright men, the king sent us here to cut lumber, but firstly we must find an open ground... . Modify duration: Add 5.00 seconds and Don't wait
Wait 5.00 seconds
Trigger - Turn on Voice <gen>
Wait 2.00 seconds
Unit - Make Captain 0024 <gen> face Wisp 0051 <gen> over 0.50 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Captain Lergrath : Play No sound and display That's strange, that dancing light seems to create a sound. . Modify duration: Add 5.00 seconds and Don't wait
Wait 5.00 seconds
Unit - Make Captain 0024 <gen> face Hunter's Hall 0079 <gen> over 0.50 seconds
Camera - . Apply . gg_cam_Camera_6 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Captain Lergrath : Play No sound and display What a strange house someone must live here. . Modify duration: Add 5.00 seconds and Don't wait
Wait 4.00 seconds
Trigger - Turn on Voice_2 <gen>
Battle Begening
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Footman 0001 <gen> named Leonard : Play No sound and display I'll go and see. . Modify duration: Add 2.00 seconds and Don't wait
Wait 2 seconds
Unit - Order Footman 0001 <gen> to Move To . (Center of Footman_Die <gen>)
Wait 1.00 seconds
Unit - Order Huntress 0063 <gen> to Attack . Footman 0001 <gen>
Wait 0.80 seconds
Unit - Kill Footman 0001 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_7 for Player 1 (Red) over 1.50 seconds
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Captain Lergrath : Play No sound and display We are under attack! Defensive positions! . Modify duration: Add 3.00 seconds and Don't wait
Sound - Stop music Immediately
Sound - Play PursuitTheme <gen>
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_8 for Player 1 (Red) over 0.50 seconds
Sound - Play HumanCallToArmsWhat1 <gen> at 100 % volume, located at (Center of Sound_Call <gen>) with Z offset 0
Unit - Order Captain 0024 <gen> to Move To . (Center of Captain_Defence <gen>)
Unit - Make Footman 0002 <gen> face Wisp 0057 <gen> over 0.50 seconds
Unit - Make Footman 0006 <gen> face Archer 0029 <gen> over 0.50 seconds
Trigger - Turn on Formation <gen>
Trigger - Turn on Deaths <gen>
Wait 2.00 seconds
Unit - Make Captain 0024 <gen> face (Center of Captian_Move <gen>) over 0.50 seconds
Wait 1.00 seconds
Unit - Order Captain 0024 <gen> to Human Footman - Defend .
Wait 0.50 seconds
Sound - Play ShandrisWarcry1 <gen> at 100 % volume, attached to Shandris 0036 <gen>
Cinematic - Send transmission to (All players) from Shandris 0036 <gen> named General Ranger : Play No sound and display Fire! . Modify duration: Add 1.00 seconds and Don't wait
Wait 0.50 seconds
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Wait 5.00 seconds
Unit - Kill Footman 0002 <gen>
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Captain Largrath : Play No sound and display This is pointless, we can't hold out like this forever. . Modify duration: Add 5.00 seconds and Don't wait
Wait 1.70 seconds
Unit - Kill Peasant 0022 <gen>
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Captain Lergrath : Play No sound and display I'll need two men to get throught where we came from, then the rest of us can go. . Modify duration: Add 4.50 seconds and Don't wait
Wait 2 seconds
Trigger - Turn on Continuation <gen>
Continuation
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_9 for Player 1 (Red) over 4.00 seconds
Unit - Order Footman 0095 <gen> to Move To . (Center of Explore <gen>)
Unit - Order Footman 0096 <gen> to Move To . (Center of Explore <gen>)
Wait 1.50 seconds
Unit - Order Footman 0095 <gen> to Human Footman - Stop Defend .
Unit - Order Footman 0096 <gen> to Human Footman - Stop Defend .
Wait 0.50 seconds
Unit - Order Huntress 0088 <gen> to Move To . (Center of Huntres_Ambush_1 <gen>)
Unit - Order Huntress 0089 <gen> to Move To . (Center of Huntres_Ambush_2 <gen>)
Wait 0.50 seconds
Unit - Order Footman 0095 <gen> to Move To . (Center of Explore <gen>)
Unit - Order Footman 0096 <gen> to Move To . (Center of Explore <gen>)
Unit - Order Huntress 0088 <gen> to Attack . Footman 0095 <gen>
Unit - Order Huntress 0089 <gen> to Attack . Footman 0096 <gen>
Wait 0.60 seconds
Unit - Kill Footman 0095 <gen>
Unit - Kill Footman 0096 <gen>
Wait 0.20 seconds
Unit - Change ownership of Huntress 0088 <gen> to Player 3 (Teal) and Retain color
Unit - Change ownership of Huntress 0089 <gen> to Player 3 (Teal) and Retain color
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Captain Lergrath : Play No sound and display Damn them! They've circled us! We must run! . Modify duration: Add 3.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_10 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Captain Lergrath : Play No sound and display Go! . Modify duration: Add 1.00 seconds and Don't wait
Wait 0.25 seconds
Camera - . Apply . gg_cam_Camera_11 for Player 1 (Red) over 2.00 seconds
Trigger - Turn on Group_Order <gen>
Group Order
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Human Footman - Stop Defend .
Unit - Order (Picked unit) to Move To . (Center of Group_Move <gen>)
Unit - Set (Picked unit) movement speed to (Default movement speed of Captain 0024 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_12 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_13 for Player 1 (Red) over 2.00 seconds
Entering 1
Events
Unit - A unit enters Group_Move <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Group_Move_2 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_14 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Unit - Kill Footman 0003 <gen>
Wait 1.00 seconds
Unit - Kill Footman 0010 <gen>
Entering 2
Events
Unit - A unit enters Group_Move_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Group_Move_3 <gen>)
Entering 3
Events
Unit - A unit enters Group_Move_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Group_Move_4 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_15 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_16 for Player 1 (Red) over 2.00 seconds
Entering 4
Events
Unit - A unit enters Group_Move_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit - Order Captain 0024 <gen> to Human Footman - Defend .
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Captain Lergrath : Play No sound and display Come on hurry! . Modify duration: Add 2.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Order Captain 0024 <gen> to Human Footman - Stop Defend .
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Group_Move_5 <gen>)
Wait 6.00 seconds
Unit - Order Priestess of the Moon 0058 <gen> to Night Elf Warden - Fan Of Knives .
Wait 0.50 seconds
Unit - Kill Footman 0008 <gen>
Unit - Kill Footman 0013 <gen>
Unit - Kill Peasant 0023 <gen>
Unit - Kill Footman 0012 <gen>
Entering 5
Events
Unit - A unit enters Group_Move_5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_17 for Player 1 (Red) over 3.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Group_Move_6 <gen>)
Wait 1.00 seconds
Unit - Order Huntress 0092 <gen> to Attack . Footman 0004 <gen>
Wait 1.00 seconds
Unit - Kill Footman 0004 <gen>
Entering 6
Events
Unit - A unit enters Group_Move_6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Footman 0005 <gen> named Rommath : Play No sound and display Look! We might enter that cave. . Modify duration: Add 3.00 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_18 for Player 1 (Red) over 2.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Enter_Cave <gen>)
Unit - Order Captain 0024 <gen> to Move To . (Center of Captian_Inform <gen>)
Wait 1.00 seconds
Unit - Order Archer 0091 <gen> to Attack . Footman 0014 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_19 for Player 1 (Red) over 3.00 seconds
Unit - Kill Footman 0014 <gen>
Wait 3.00 seconds
Unit - Make Captain 0024 <gen> face Archer 0097 <gen> over 0.50 seconds
Wait 0.50 seconds
Unit - Order Captain 0024 <gen> to Human Footman - Defend .
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Captain Lergrath : Play No sound and display Come on hurry into this cave it may be the only way out. . Modify duration: Add 5.00 seconds and Don't wait
Wait 9.00 seconds
Unit - Order Captain 0024 <gen> to Human Footman - Stop Defend .
Unit - Order Captain 0024 <gen> to Move To . (Center of Enter_Cave <gen>)
Wait 2 seconds
Trigger - Turn on Cinematic_End <gen>
Entering 7
Events
Unit - A unit enters Enter_Cave <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove (Triggering unit) from the game
Deaths
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Archer 0031 <gen> to Attack . Footman 0094 <gen>
Wait 0.75 seconds
Unit - Kill Footman 0094 <gen>
Wait 0.40 seconds
Unit - Order Archer 0029 <gen> to Attack . Peasant 0041 <gen>
Wait 0.90 seconds
Unit - Kill Peasant 0041 <gen>
Formation
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Pick_Unit_2 <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) face ((Facing of Footman 0006 <gen>) - 180.00) over 0.50 seconds
Unit Group - Pick every unit in (Units in Pick_Unit_1 <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) face ((Facing of Footman 0002 <gen>) - 180.00) over 0.50 seconds
Wait 2 seconds
Unit Group - Pick every unit in (Units in Pick_Unit_1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Human Footman - Defend .
Unit Group - Pick every unit in (Units in Pick_Unit_2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Human Footman - Defend .
Cinematic End
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Display to (All players) for 3.00 seconds the text: To be continued...
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Voice
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play WispPissed1 <gen> at 100 % volume, attached to Wisp 0051 <gen>
Wait 4.50 seconds
Sound - Play WispWhat2 <gen> at 100 % volume, attached to Wisp 0051 <gen>
Voice 2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play O04FemaleNEA04 <gen> at 100 % volume, attached to Shandris 0036 <gen>
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Captain Lergrath : Play No sound and display What is that? Who is that? . Modify duration: Add 3.00 seconds and Don't wait
Wait 3.00 seconds
Sound - Play O04FemaleNEB05 <gen> at 100 % volume, attached to Shandris 0036 <gen>
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