Model validation: UndeadRanger

UndeadRanger.MDX

0 errors 0 severe 11 warnings 12 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 8 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 EventObject 0 - "SNDXDINF"
    • Track 1 has the same frame 20967 as track 0
  • 5 Bone 14 - "Bone_Chest"
    • 5 Rotation
      • Track 42 at frame 21547 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 21593 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 21693 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 21803 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 21897 has exactly the same value as tracks 45 and 47
  • 3 Bone 16 - "Bone_Arm1_R"
    • 3 Rotation
      • Track 33 at frame 21323 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 21430 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 21500 has exactly the same value as tracks 34 and 36
  • 4 Bone 25 - "Bone_Arm1_L"
    • 4 Rotation
      • Track 38 at frame 21213 has exactly the same value as tracks 37 and 39
      • Track 39 at frame 21257 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 21333 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 21420 has exactly the same value as tracks 40 and 42
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