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Model validation: Undead Vrykul Skeleton

SkeletonVrykul.mdx

0 errors 0 severe 26 warnings 169 unused
  • 11 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 22
    • Zero faces
  • 1 1 Bone 1 - "spine_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 95 at frame 9833 has roughly the same value as tracks 94 and 96
  • 1 1 Bone 54 - "M_loincloth_A_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 76 at frame 5867 has roughly the same value as tracks 75 and 77
  • 1 Bone 55 - "M_loincloth_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "M_loincloth_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "M_loincloth_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "R_A_pauldron_cloth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 64 - "R_B_pauldron_cloth_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 351 at frame 15001 has roughly the same value as tracks 350 and 352
  • 1 1 Bone 65 - "L_A_pauldron_cloth_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 194 at frame 14501 has roughly the same value as tracks 193 and 195
  • 1 Bone 66 - "L_B_pauldron_cloth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 3 Bone 67 - "R_armpad_bind_jnt"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 240 at frame 13468 has roughly the same value as tracks 239 and 241
      • Track 257 at frame 14368 has roughly the same value as tracks 256 and 258
      • Track 277 at frame 19601 has roughly the same value as tracks 276 and 278
  • 1 Bone 79 - "helmet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 80 - "bone_head"
    • There are no vertices attached to this bone
  • 2 Bone 0 - "bone_turret"
    • 2 Rotation
      • Track 206 at frame 14301 has roughly the same value as tracks 205 and 207
      • Track 207 at frame 16968 has roughly the same value as tracks 206 and 208
  • 1 Bone 2 - "bone_chest"
    • 1 Translation
      • Track 38 at frame 7800 has roughly the same value as tracks 37 and 39
  • 3 Bone 3 - "neck_bind_jnt"
    • 3 Rotation
      • Track 14 at frame 2300 has roughly the same value as tracks 13 and 15
      • Track 24 at frame 3300 has roughly the same value as tracks 23 and 25
      • Track 146 at frame 13701 has roughly the same value as tracks 145 and 147
  • 1 Bone 17 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 47 at frame 21968 has roughly the same value as tracks 46 and 48
  • 2 Bone 27 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 30 at frame 4067 has roughly the same value as tracks 29 and 31
      • Track 268 at frame 18901 has roughly the same value as tracks 267 and 269
  • 1 Bone 28 - "bone_hand_right"
    • 1 Rotation
      • Track 318 at frame 14668 has roughly the same value as tracks 317 and 319
  • 1 Bone 33 - "R_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 50 at frame 17268 has roughly the same value as tracks 49 and 51
  • 1 Bone 34 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 50 at frame 17268 has roughly the same value as tracks 49 and 51
  • 1 Bone 36 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 42 at frame 16134 has roughly the same value as tracks 41 and 43
  • 1 Bone 37 - "R_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 41 at frame 16134 has roughly the same value as tracks 40 and 42
  • 1 Bone 47 - "bone_leg_left"
    • 1 Translation
      • Track 57 at frame 14834 has roughly the same value as tracks 56 and 58
  • 65 Bone 50 - "R_leg_02_bind_jnt"
    • 65 Rotation
      • Track 233 at frame 14634 has roughly the same value as tracks 232 and 234
      • Track 234 at frame 14668 has exactly the same value as tracks 233 and 235
      • Track 235 at frame 14701 has exactly the same value as tracks 234 and 236
      • Track 236 at frame 14734 has exactly the same value as tracks 235 and 237
      • Track 237 at frame 14768 has exactly the same value as tracks 236 and 238
      • Track 238 at frame 14801 has exactly the same value as tracks 237 and 239
      • Track 239 at frame 14834 has exactly the same value as tracks 238 and 240
      • Track 240 at frame 14868 has exactly the same value as tracks 239 and 241
      • Track 241 at frame 14901 has exactly the same value as tracks 240 and 242
      • Track 242 at frame 14934 has exactly the same value as tracks 241 and 243
      • Track 243 at frame 14968 has exactly the same value as tracks 242 and 244
      • Track 244 at frame 15001 has exactly the same value as tracks 243 and 245
      • Track 245 at frame 15034 has exactly the same value as tracks 244 and 246
      • Track 246 at frame 15068 has exactly the same value as tracks 245 and 247
      • Track 247 at frame 15101 has exactly the same value as tracks 246 and 248
      • Track 248 at frame 15134 has exactly the same value as tracks 247 and 249
      • Track 249 at frame 15168 has exactly the same value as tracks 248 and 250
      • Track 250 at frame 15201 has exactly the same value as tracks 249 and 251
      • Track 251 at frame 15234 has exactly the same value as tracks 250 and 252
      • Track 252 at frame 15268 has exactly the same value as tracks 251 and 253
      • Track 253 at frame 15301 has exactly the same value as tracks 252 and 254
      • Track 254 at frame 15334 has exactly the same value as tracks 253 and 255
      • Track 255 at frame 15368 has exactly the same value as tracks 254 and 256
      • Track 256 at frame 15401 has exactly the same value as tracks 255 and 257
      • Track 257 at frame 15434 has exactly the same value as tracks 256 and 258
      • Track 258 at frame 15468 has exactly the same value as tracks 257 and 259
      • Track 259 at frame 15501 has exactly the same value as tracks 258 and 260
      • Track 260 at frame 15534 has exactly the same value as tracks 259 and 261
      • Track 261 at frame 15568 has exactly the same value as tracks 260 and 262
      • Track 262 at frame 15601 has exactly the same value as tracks 261 and 263
      • Track 263 at frame 15634 has exactly the same value as tracks 262 and 264
      • Track 264 at frame 15668 has exactly the same value as tracks 263 and 265
      • Track 265 at frame 15701 has exactly the same value as tracks 264 and 266
      • Track 266 at frame 15734 has exactly the same value as tracks 265 and 267
      • Track 267 at frame 15768 has exactly the same value as tracks 266 and 268
      • Track 268 at frame 15801 has exactly the same value as tracks 267 and 269
      • Track 269 at frame 15834 has exactly the same value as tracks 268 and 270
      • Track 270 at frame 15868 has exactly the same value as tracks 269 and 271
      • Track 271 at frame 15901 has exactly the same value as tracks 270 and 272
      • Track 272 at frame 15934 has exactly the same value as tracks 271 and 273
      • Track 273 at frame 15968 has exactly the same value as tracks 272 and 274
      • Track 274 at frame 16001 has exactly the same value as tracks 273 and 275
      • Track 275 at frame 16034 has exactly the same value as tracks 274 and 276
      • Track 276 at frame 16068 has exactly the same value as tracks 275 and 277
      • Track 277 at frame 16101 has exactly the same value as tracks 276 and 278
      • Track 278 at frame 16134 has exactly the same value as tracks 277 and 279
      • Track 279 at frame 16168 has exactly the same value as tracks 278 and 280
      • Track 280 at frame 16201 has exactly the same value as tracks 279 and 281
      • Track 281 at frame 16234 has exactly the same value as tracks 280 and 282
      • Track 282 at frame 16268 has exactly the same value as tracks 281 and 283
      • Track 283 at frame 16301 has exactly the same value as tracks 282 and 284
      • Track 284 at frame 16334 has exactly the same value as tracks 283 and 285
      • Track 285 at frame 16368 has exactly the same value as tracks 284 and 286
      • Track 286 at frame 16401 has exactly the same value as tracks 285 and 287
      • Track 287 at frame 16434 has exactly the same value as tracks 286 and 288
      • Track 288 at frame 16468 has exactly the same value as tracks 287 and 289
      • Track 289 at frame 16501 has exactly the same value as tracks 288 and 290
      • Track 290 at frame 16534 has exactly the same value as tracks 289 and 291
      • Track 291 at frame 16568 has exactly the same value as tracks 290 and 292
      • Track 292 at frame 16601 has exactly the same value as tracks 291 and 293
      • Track 293 at frame 16634 has roughly the same value as tracks 292 and 294
      • Track 294 at frame 16668 has roughly the same value as tracks 293 and 295
      • Track 295 at frame 16701 has roughly the same value as tracks 294 and 296
      • Track 296 at frame 16734 has roughly the same value as tracks 295 and 297
      • Track 352 at frame 19335 has roughly the same value as tracks 351 and 353
  • 2 Bone 59 - "B_loincloth_01_bind_jnt"
    • 2 Rotation
      • Track 53 at frame 4200 has roughly the same value as tracks 52 and 54
      • Track 279 at frame 16268 has roughly the same value as tracks 278 and 280
  • 1 Bone 60 - "B_loincloth_02_bind_jnt"
    • 1 Translation
      • Track 36 at frame 16268 has roughly the same value as tracks 35 and 37
  • 1 Bone 84 - "shield_strap_01_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 5234 has roughly the same value as tracks 20 and 22
  • 2 CollisionShape 0 - "B_KGS_Torso"
    • 2 Rotation
      • Track 276 at frame 16968 has roughly the same value as tracks 275 and 277
      • Track 287 at frame 18735 has roughly the same value as tracks 286 and 288
  • 1 CollisionShape 1 - "B_KGS_Head"
    • 1 Rotation
      • Track 298 at frame 16334 has roughly the same value as tracks 297 and 299
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 72 at frame 8566 has roughly the same value as tracks 71 and 73
  • 1 CollisionShape 5 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 222 at frame 14634 has roughly the same value as tracks 221 and 223
  • unused Texture 0 - "Neutral_GreaterDarkMinion_Main_Diffuse.tif"
  • unused Texture 1 - "Neutral_GreaterDarkMinion_Main_Normal.tif"
  • unused Texture 2 - "Neutral_GreaterDarkMinion_Main_ORM.tif"
  • unused Texture 3 - "Undead_SkeletalVrukul_Addons_v2_Emissive.dds"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Black32.blp"
  • unused Texture 7 - "Neutral_GreaterDarkMinion_Shield_Diffuse.tif"
  • unused Texture 8 - "Neutral_GreaterDarkMinion_Shield_Normal.tif"
  • unused Texture 9 - "Neutral_GreaterDarkMinion_Shield_ORM.tif"
  • unused Texture 10 - "RevenantIce_Main_Diffuse.tif"
  • unused Texture 11 - "RevenantIce_Main_Normal.tif"
  • unused Texture 12 - "RevenantIce_Main_ORM.tif"
  • unused Texture 13 - "RevenantIce_Main_Emissive.tif"
  • unused Texture 14 - "SkeletonOrc_Main_Diffuse.tif"
  • unused Texture 15 - "SkeletonOrc_Main_Normal.tif"
  • unused Texture 16 - "SkeletonOrc_Main_ORM.tif"
  • unused Texture 17 - "Undead_SkeletalVrukul_Head_Main_Diffuse.DDS"
  • unused Texture 18 - "Undead_SkeletalMage_Main_Normal.tif"
  • unused Texture 19 - "Undead_SkeletalMage_Main_ORM.tif"
  • unused Texture 20 - "Undead_SkeletalVrykul_Main_Emissive.DDS"
  • unused Texture 21 - "Undead_SkeletalVrukul_addons_Diffuse.DDS"
  • unused Texture 22 - "Human_MountainKing_Main_Normal.tif"
  • unused Texture 23 - "Human_MountainKing_Main_ORM.tif"
  • unused Texture 24 - "Undead_SkeletalVrukul_Hair_Diffuse.dds"
  • unused Texture 25 - "Human_MountainKing_Hair_Normal.tif"
  • unused Texture 26 - "Human_MountainKing_Hair_ORM.tif"
  • unused Texture 27 - "Undead_FrostWyrm_Main_Normal.tif"
  • unused Texture 28 - "Undead_FrostWyrm_Main_ORM.tif"
  • unused Texture 29 - "Undead_FrostWyrm_Main_Emissive.tif"
  • unused Texture 30 - "Undead_SkeletalMage_Armor_Diffuse.tif"
  • unused Texture 31 - "Undead_SkeletalMage_Armor_Normal.tif"
  • unused Texture 32 - "Undead_SkeletalMage_Armor_ORM.tif"
  • unused Texture 33 - "Neutral_DarkMinion_Weapon_Diffuse.tif"
  • unused Texture 34 - "Neutral_DarkMinion_Weapon_Normal.tif"
  • unused Texture 35 - "Neutral_DarkMinion_Weapon_ORM.tif"
  • unused Texture 36 - "Undead_SkeletalVrukul_Shield_Emissive.DDS"
  • unused Texture 37 - "Undead_SkeletalVrukul_Fur_Diffuse.DDS"
  • unused Texture 38 - "Orc_Rexxar_Fur_Normal.tif"
  • unused Texture 39 - "Orc_Rexxar_Fur_ORM.tif"
  • unused Texture 40 - "Neutral_LesserDarkMinion_Main_Diffuse.tif"
  • unused Texture 41 - "Neutral_LesserDarkMinion_Main_Normal.tif"
  • unused Texture 42 - "Neutral_LesserDarkMinion_Main_ORM.tif"
  • unused Texture 43 - "Undead_ArthasEvil_Main_Diffuse.tif"
  • unused Texture 44 - "Undead_ArthasEvil_Main_Normal.tif"
  • unused Texture 45 - "Undead_ArthasEvil_Main_ORM.tif"
  • unused Texture 46 - "Neutral_DarkMinion_Main_Diffuse.tif"
  • unused Texture 47 - "Neutral_DarkMinion_Main_Normal.tif"
  • unused Texture 48 - "Neutral_DarkMinion_Main_ORM.tif"
  • unused Texture 49 - "Bandit_Enforcer_Weapon_Diffuse.tif"
  • unused Texture 50 - "Bandit_Enforcer_Weapon_Normal.tif"
  • unused Texture 51 - "Bandit_Enforcer_Weapon_ROM.tif"
  • unused Texture 52 - "Undead_GiantSkeletonWarrior_Hammer_Diffuse.tif"
  • unused Texture 53 - "Undead_GiantSkeletonWarrior_Hammer_Normal.tif"
  • unused Texture 54 - "Undead_GiantSkeletonWarrior_Hammer_ORM.tif"
  • unused Texture 55 - "Undead_SkeletonVrykul_Hammer_Emissive.DDS"
  • unused Texture 56 - "SkeletonArcher_Weapon_Diffuse.tif"
  • unused Texture 57 - "SkeletonArcher_Weapon_Normal.tif"
  • unused Texture 58 - "SkeletonArcher_Weapon_ORM.tif"
  • unused Texture 59 - "SkeletonArcher_Main_Diffuse.tif"
  • unused Texture 60 - "SkeletonArcher_Main_Normal.tif"
  • unused Texture 61 - "SkeletonArcher_Main_ORM.tif"
  • unused Texture 62 - "Undead_KelThuzad_Main_Diffuse.tif"
  • unused Texture 63 - "Undead_KelThuzad_Main_Normal.tif"
  • unused Texture 64 - "Undead_KelThuzad_Main_ORM.tif"
  • unused Texture 65 - "Undead_KelThuzad_Main_Emissive.tif"
  • unused Texture 66 - "Neutral_IceTrollWarlord_Lvl_6_Hair_Diffuse.tif"
  • unused Texture 67 - "Neutral_IceTrollWarlord_Lvl_6_Hair_Normal.tif"
  • unused Texture 68 - "Neutral_IceTrollWarlord_Lvl_6_Hair_ORM.tif"
  • unused Texture 69 - "Neutral_IceTrollWarlord_Lvl_6_Hair_Emissive.tif"
  • unused Texture 70 - "Human_Footman_Sword_Diffuse.tif"
  • unused Texture 71 - "Human_Footman_Sword_Normal.tif"
  • unused Texture 72 - "Human_Footman_Sword_ORM.tif"
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