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Triggers
Undead Revange.w3x
Variables
Initialization
Quest Fail
Quest Start
Quest Complete
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Quest Fail
Events
Unit - Warlock 0000 <gen> Dies
Conditions
Actions
Sound - Play QuestFailed <gen>
Quest - Mark (Last created quest) as Failed
Quest - Flash the quest dialog button
Sound - Stop QuestFailed <gen> After fading
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Quest Start
Events
Map initialization
Conditions
Actions
Sound - Play QuestNew <gen>
Quest - Create a Required quest titled Human Lord with the description You are in prison one dark human lord hate you beacose you are last undead unit so he put you in prison. You must escape and kill him. , using icon path ReplaceableTextures\CommandButtons\BTNAcidBomb.blp
Quest - Flash the quest dialog button
Sound - Stop QuestNew <gen> After fading
Quest Complete
Events
Unit - Archmage 0008 <gen> Dies
Conditions
Actions
Sound - Play QuestCompleted <gen>
Quest - Mark (Last created quest) as Completed
Quest - Flash the quest dialog button
Sound - Stop QuestCompleted <gen> After fading
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
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