Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Undead IceTroll plaguebringer of the bundle Undead IceTroll plaguebringer. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Undead IceTroll plaguebringer.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing troll lich_portrait.mdx
Now Click the "Import File" Button:
Next select 'troll lich_portrait.mdx' in the folder which you extracted from the zip archive:
Undead IceTroll plaguebringer
troll lich_main_diffuse.dds
troll lich_toxicant_2_emissive.dds
troll lich_toxicant_diffuse.dds
troll lich_toxicant_emissive.dds
troll lichl_hair_diffuse.dds
The file has been properly added to the map archive:
troll lich_portrait.mdx
Model
1,236
war3mapimported/troll lich_portrait.mdx
Done, you have imported the file troll lich_portrait.mdx.
Importing troll lich_main_diffuse.dds
Now Click the "Import File" Button:
Next select 'troll lich_main_diffuse.dds' in the folder which you extracted from the zip archive:
Undead IceTroll plaguebringer
troll lich_portrait.mdx
troll lich_main_diffuse.dds
troll lich_toxicant_2_emissive.dds
troll lich_toxicant_diffuse.dds
troll lich_toxicant_emissive.dds
troll lichl_hair_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
troll lich_portrait.mdx
Model
1,236
war3mapimported/troll lich_portrait.mdx
troll lich_main_diffuse.dds
Image / Texture
1,365
war3mapimported/troll lich_main_diffuse.dds
Double-click the file troll lich_main_diffuse.dds:
troll lich_main_diffuse.dds
Image / Texture
1,365
war3mapimported/troll lich_main_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
troll lich_main_diffuse.dds
Image / Texture
1,365
troll lich_main_diffuse.dds
The file has been properly added to the map archive:
troll lich_portrait.mdx
Model
1,236
war3mapimported/troll lich_portrait.mdx
troll lich_main_diffuse.dds
Image / Texture
1,365
troll lich_main_diffuse.dds
Done, you have imported the file troll lich_main_diffuse.dds.
Importing troll lich_toxicant_2_emissive.dds
Now Click the "Import File" Button:
Next select 'troll lich_toxicant_2_emissive.dds' in the folder which you extracted from the zip archive:
Undead IceTroll plaguebringer
troll lich_portrait.mdx
troll lich_main_diffuse.dds
troll lich_toxicant_2_emissive.dds
troll lich_toxicant_diffuse.dds
troll lich_toxicant_emissive.dds
troll lichl_hair_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
troll lich_portrait.mdx
Model
1,236
war3mapimported/troll lich_portrait.mdx
troll lich_main_diffuse.dds
Image / Texture
1,365
troll lich_main_diffuse.dds
troll lich_toxicant_2_emissive.dds
Image / Texture
2,731
war3mapimported/troll lich_toxicant_2_emissive.dds
Double-click the file troll lich_toxicant_2_emissive.dds:
troll lich_toxicant_2_emissive.dds
Image / Texture
2,731
war3mapimported/troll lich_toxicant_2_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
troll lich_toxicant_2_emissive.dds
Image / Texture
2,731
troll lich_toxicant_2_emissive.dds
The file has been properly added to the map archive:
troll lich_portrait.mdx
Model
1,236
war3mapimported/troll lich_portrait.mdx
troll lich_main_diffuse.dds
Image / Texture
1,365
troll lich_main_diffuse.dds
troll lich_toxicant_2_emissive.dds
Image / Texture
2,731
troll lich_toxicant_2_emissive.dds
Done, you have imported the file troll lich_toxicant_2_emissive.dds.
Importing troll lich_toxicant_diffuse.dds
Now Click the "Import File" Button:
Next select 'troll lich_toxicant_diffuse.dds' in the folder which you extracted from the zip archive:
Undead IceTroll plaguebringer
troll lich_portrait.mdx
troll lich_main_diffuse.dds
troll lich_toxicant_2_emissive.dds
troll lich_toxicant_diffuse.dds
troll lich_toxicant_emissive.dds
troll lichl_hair_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
troll lich_portrait.mdx
Model
1,236
war3mapimported/troll lich_portrait.mdx
troll lich_main_diffuse.dds
Image / Texture
1,365
troll lich_main_diffuse.dds
troll lich_toxicant_2_emissive.dds
Image / Texture
2,731
troll lich_toxicant_2_emissive.dds
troll lich_toxicant_diffuse.dds
Image / Texture
2,731
war3mapimported/troll lich_toxicant_diffuse.dds
Double-click the file troll lich_toxicant_diffuse.dds:
troll lich_toxicant_diffuse.dds
Image / Texture
2,731
war3mapimported/troll lich_toxicant_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
troll lich_toxicant_diffuse.dds
Image / Texture
2,731
troll lich_toxicant_diffuse.dds
The file has been properly added to the map archive:
troll lich_portrait.mdx
Model
1,236
war3mapimported/troll lich_portrait.mdx
troll lich_main_diffuse.dds
Image / Texture
1,365
troll lich_main_diffuse.dds
troll lich_toxicant_2_emissive.dds
Image / Texture
2,731
troll lich_toxicant_2_emissive.dds
troll lich_toxicant_diffuse.dds
Image / Texture
2,731
troll lich_toxicant_diffuse.dds
Done, you have imported the file troll lich_toxicant_diffuse.dds.
Importing troll lich_toxicant_emissive.dds
Now Click the "Import File" Button:
Next select 'troll lich_toxicant_emissive.dds' in the folder which you extracted from the zip archive:
Undead IceTroll plaguebringer
troll lich_portrait.mdx
troll lich_main_diffuse.dds
troll lich_toxicant_2_emissive.dds
troll lich_toxicant_diffuse.dds
troll lich_toxicant_emissive.dds
troll lichl_hair_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
troll lich_portrait.mdx
Model
1,236
war3mapimported/troll lich_portrait.mdx
troll lich_main_diffuse.dds
Image / Texture
1,365
troll lich_main_diffuse.dds
troll lich_toxicant_2_emissive.dds
Image / Texture
2,731
troll lich_toxicant_2_emissive.dds
troll lich_toxicant_diffuse.dds
Image / Texture
2,731
troll lich_toxicant_diffuse.dds
troll lich_toxicant_emissive.dds
Image / Texture
2,731
war3mapimported/troll lich_toxicant_emissive.dds
Double-click the file troll lich_toxicant_emissive.dds:
troll lich_toxicant_emissive.dds
Image / Texture
2,731
war3mapimported/troll lich_toxicant_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
troll lich_toxicant_emissive.dds
Image / Texture
2,731
troll lich_toxicant_emissive.dds
The file has been properly added to the map archive:
troll lich_portrait.mdx
Model
1,236
war3mapimported/troll lich_portrait.mdx
troll lich_main_diffuse.dds
Image / Texture
1,365
troll lich_main_diffuse.dds
troll lich_toxicant_2_emissive.dds
Image / Texture
2,731
troll lich_toxicant_2_emissive.dds
troll lich_toxicant_diffuse.dds
Image / Texture
2,731
troll lich_toxicant_diffuse.dds
troll lich_toxicant_emissive.dds
Image / Texture
2,731
troll lich_toxicant_emissive.dds
Done, you have imported the file troll lich_toxicant_emissive.dds.
Importing troll lichl_hair_diffuse.dds
Now Click the "Import File" Button:
Next select 'troll lichl_hair_diffuse.dds' in the folder which you extracted from the zip archive:
Undead IceTroll plaguebringer
troll lich_portrait.mdx
troll lich_main_diffuse.dds
troll lich_toxicant_2_emissive.dds
troll lich_toxicant_diffuse.dds
troll lich_toxicant_emissive.dds
troll lichl_hair_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
troll lich_portrait.mdx
Model
1,236
war3mapimported/troll lich_portrait.mdx
troll lich_main_diffuse.dds
Image / Texture
1,365
troll lich_main_diffuse.dds
troll lich_toxicant_2_emissive.dds
Image / Texture
2,731
troll lich_toxicant_2_emissive.dds
troll lich_toxicant_diffuse.dds
Image / Texture
2,731
troll lich_toxicant_diffuse.dds
troll lich_toxicant_emissive.dds
Image / Texture
2,731
troll lich_toxicant_emissive.dds
troll lichl_hair_diffuse.dds
Image / Texture
1,365
war3mapimported/troll lichl_hair_diffuse.dds
Double-click the file troll lichl_hair_diffuse.dds:
troll lichl_hair_diffuse.dds
Image / Texture
1,365
war3mapimported/troll lichl_hair_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
troll lichl_hair_diffuse.dds
Image / Texture
1,365
troll lichl_hair_diffuse.dds
The file has been properly added to the map archive:
troll lich_portrait.mdx
Model
1,236
war3mapimported/troll lich_portrait.mdx
troll lich_main_diffuse.dds
Image / Texture
1,365
troll lich_main_diffuse.dds
troll lich_toxicant_2_emissive.dds
Image / Texture
2,731
troll lich_toxicant_2_emissive.dds
troll lich_toxicant_diffuse.dds
Image / Texture
2,731
troll lich_toxicant_diffuse.dds
troll lich_toxicant_emissive.dds
Image / Texture
2,731
troll lich_toxicant_emissive.dds
troll lichl_hair_diffuse.dds
Image / Texture
1,365
troll lichl_hair_diffuse.dds
Done, you have imported the file troll lichl_hair_diffuse.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.