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Missing opening track for sequence "Decay" at frame 12567 where it is needed
Track 4 at frame 43733 has exactly the same value as tracks 3 and 5
Track 5 at frame 46000 has exactly the same value as tracks 4 and 6
Track 10 at frame 52400 has exactly the same value as tracks 9 and 11
Track 11 at frame 53733 has exactly the same value as tracks 10 and 12
Track 12 at frame 55233 has exactly the same value as tracks 11 and 13
Track 13 at frame 56700 has exactly the same value as tracks 12 and 14
Track 14 at frame 59033 has exactly the same value as tracks 13 and 15
6
Translation
Track 4 at frame 50400 has exactly the same value as tracks 3 and 5
Track 5 at frame 52400 has exactly the same value as tracks 4 and 6
Track 6 at frame 53733 has exactly the same value as tracks 5 and 7
Track 7 at frame 55233 has exactly the same value as tracks 6 and 8
Track 8 at frame 56700 has exactly the same value as tracks 7 and 9
Track 9 at frame 59033 has exactly the same value as tracks 8 and 10
2
Visibility
Track 4 at frame 73600 has exactly the same value as tracks 3 and 5
Track 9 at frame 80194 has exactly the same value as tracks 8 and 10
1
2
ParticleEmitter2 10 - "Gunfire1"
Expected time middle to be between 0 and 1, got 3
1
Scaling
Track 0 at frame 1 is not in any sequence
1
Visibility
Track 11 at frame 80194 has exactly the same value as tracks 10 and 12
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Sequence 3 - "Decay"
1
Extent
Negative extents
1
2
ParticleEmitter2 9 - "Smoke"
1
2
Visibility
Track 7 has the same frame 77400 as track 6
Track 6 at frame 77400 has exactly the same value as tracks 5 and 7
Track 9 at frame 80393 has exactly the same value as tracks 8 and 10
1
Bone 4 - "Weapon"
1
Rotation
Track 2 at frame 73600 has exactly the same value as tracks 1 and 3
1
Bone 5 - "Bone_TurretA"
1
Rotation
Track 6 at frame 80194 has exactly the same value as tracks 5 and 7
1
Bone 9 - "Bone_TurretB"
1
Rotation
Track 3 at frame 80194 has exactly the same value as tracks 2 and 4
1
ParticleEmitter2 0 - "BlizParticle01Stand"
1
Visibility
Track 5 at frame 73600 has exactly the same value as tracks 4 and 6
2
ParticleEmitter2 3 - "BlizParticle01"
2
Visibility
Track 7 at frame 73600 has exactly the same value as tracks 6 and 8
Track 12 at frame 80194 has exactly the same value as tracks 11 and 13
2
ParticleEmitter2 4 - "BlizParticle02"
2
Visibility
Track 7 at frame 73600 has exactly the same value as tracks 6 and 8
Track 12 at frame 80194 has exactly the same value as tracks 11 and 13
2
ParticleEmitter2 5 - "BlizParticle03"
2
Visibility
Track 7 at frame 73600 has exactly the same value as tracks 6 and 8
Track 12 at frame 80194 has exactly the same value as tracks 11 and 13
3
ParticleEmitter2 6 - "BlizParticle04deathboom"
3
Visibility
Track 23 at frame 97200 is not in any sequence
Track 6 at frame 73600 has exactly the same value as tracks 5 and 7
Track 11 at frame 80194 has exactly the same value as tracks 10 and 12
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