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Model validation: Undead Gunboat

UndeadGunboatA.mdx

0 errors 11 severe 4 warnings 52 unused
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 15 ParticleEmitter2 1 - "BlizParticle01walk"
    • 1 7 Rotation
      • Missing opening track for sequence "Decay" at frame 12567 where it is needed
      • Track 4 at frame 43733 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 46000 has exactly the same value as tracks 4 and 6
      • Track 10 at frame 52400 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 53733 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 55233 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 56700 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 59033 has exactly the same value as tracks 13 and 15
    • 6 Translation
      • Track 4 at frame 50400 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 52400 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 53733 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 55233 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 56700 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 59033 has exactly the same value as tracks 8 and 10
    • 2 Visibility
      • Track 4 at frame 73600 has exactly the same value as tracks 3 and 5
      • Track 9 at frame 80194 has exactly the same value as tracks 8 and 10
  • 1 15 ParticleEmitter2 2 - "BlizParticle01walkrear"
    • 1 7 Rotation
      • Missing opening track for sequence "Decay" at frame 12567 where it is needed
      • Track 4 at frame 43733 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 46000 has exactly the same value as tracks 4 and 6
      • Track 10 at frame 52400 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 53733 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 55233 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 56700 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 59033 has exactly the same value as tracks 13 and 15
    • 6 Translation
      • Track 4 at frame 50400 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 52400 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 53733 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 55233 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 56700 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 59033 has exactly the same value as tracks 8 and 10
    • 2 Visibility
      • Track 4 at frame 73600 has exactly the same value as tracks 3 and 5
      • Track 9 at frame 80194 has exactly the same value as tracks 8 and 10
  • 1 2 ParticleEmitter2 10 - "Gunfire1"
    • Expected time middle to be between 0 and 1, got 3
    • 1 Scaling
      • Track 0 at frame 1 is not in any sequence
    • 1 Visibility
      • Track 11 at frame 80194 has exactly the same value as tracks 10 and 12
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Sequence 3 - "Decay"
    • 1 Extent
      • Negative extents
  • 1 2 ParticleEmitter2 9 - "Smoke"
    • 1 2 Visibility
      • Track 7 has the same frame 77400 as track 6
      • Track 6 at frame 77400 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 80393 has exactly the same value as tracks 8 and 10
  • 1 Bone 4 - "Weapon"
    • 1 Rotation
      • Track 2 at frame 73600 has exactly the same value as tracks 1 and 3
  • 1 Bone 5 - "Bone_TurretA"
    • 1 Rotation
      • Track 6 at frame 80194 has exactly the same value as tracks 5 and 7
  • 1 Bone 9 - "Bone_TurretB"
    • 1 Rotation
      • Track 3 at frame 80194 has exactly the same value as tracks 2 and 4
  • 1 ParticleEmitter2 0 - "BlizParticle01Stand"
    • 1 Visibility
      • Track 5 at frame 73600 has exactly the same value as tracks 4 and 6
  • 2 ParticleEmitter2 3 - "BlizParticle01"
    • 2 Visibility
      • Track 7 at frame 73600 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 80194 has exactly the same value as tracks 11 and 13
  • 2 ParticleEmitter2 4 - "BlizParticle02"
    • 2 Visibility
      • Track 7 at frame 73600 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 80194 has exactly the same value as tracks 11 and 13
  • 2 ParticleEmitter2 5 - "BlizParticle03"
    • 2 Visibility
      • Track 7 at frame 73600 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 80194 has exactly the same value as tracks 11 and 13
  • 3 ParticleEmitter2 6 - "BlizParticle04deathboom"
    • 3 Visibility
      • Track 23 at frame 97200 is not in any sequence
      • Track 6 at frame 73600 has exactly the same value as tracks 5 and 7
      • Track 11 at frame 80194 has exactly the same value as tracks 10 and 12
  • 3 ParticleEmitter2 7 - "BlizParticle04deathboom01"
    • 3 Visibility
      • Track 23 at frame 97200 is not in any sequence
      • Track 6 at frame 73600 has exactly the same value as tracks 5 and 7
      • Track 11 at frame 80194 has exactly the same value as tracks 10 and 12
  • 1 ParticleEmitter2 8 - "BlizParticle02wakje2"
    • 1 Visibility
      • Track 8 at frame 80194 has exactly the same value as tracks 7 and 9
  • 1 ParticleEmitter2 11 - "Gunfire1"
    • 1 Visibility
      • Track 11 at frame 80194 has exactly the same value as tracks 10 and 12
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