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Model validation: Undead Campaign Screen - Skeleton

CampaignScreen_Skeleton.mdx

0 errors 48 severe 21 warnings 0 unused
  • 2 1 Bone 1 - "bone_b1"
    • 1 Translation
      • Track 7 at frame 10000 is lower than the track before it at 10033
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10667
    • There are no vertices attached to this bone
  • 2 Bone 2 - "bone_b2"
    • 1 Translation
      • Track 3 at frame 10000 is lower than the track before it at 10667
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10067
  • 2 1 Bone 3 - "bone_b3"
    • 1 Translation
      • Track 3 at frame 10000 is lower than the track before it at 10667
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10033
    • There are no vertices attached to this bone
  • 1 Bone 4 - "bone_b4"
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10067
  • 2 Bone 5 - "bone_b5"
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10667
    • 1 Scaling
      • Track 3 at frame 10000 is lower than the track before it at 10667
  • 2 Bone 6 - "bone_b6"
    • 1 Translation
      • Track 3 at frame 10000 is lower than the track before it at 10667
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10133
  • 3 Bone 7 - "bone_b7"
    • 1 Translation
      • Track 3 at frame 10000 is lower than the track before it at 10267
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10667
    • 1 Scaling
      • Track 3 at frame 10000 is lower than the track before it at 10667
  • 2 Bone 8 - "bone_b8"
    • 1 Translation
      • Track 3 at frame 10000 is lower than the track before it at 10267
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10667
  • 3 Bone 9 - "bone_b9"
    • 1 Translation
      • Track 3 at frame 10000 is lower than the track before it at 10667
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10033
    • 1 Scaling
      • Track 3 at frame 10000 is lower than the track before it at 10667
  • 1 Bone 10 - "bone_b10"
    • 1 Rotation
      • Track 12 at frame 10000 is lower than the track before it at 10033
  • 1 Bone 11 - "bone_b11"
    • 1 Rotation
      • Track 11 at frame 10000 is lower than the track before it at 10033
  • 1 1 Bone 12 - "bone_b12"
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10667
    • There are no vertices attached to this bone
  • 1 1 Bone 13 - "bone_b13"
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10667
    • There are no vertices attached to this bone
  • 1 Bone 14 - "bone_b14"
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10667
  • 1 Bone 15 - "bone_b15"
    • 1 Rotation
      • Track 5 at frame 10000 is lower than the track before it at 10033
  • 1 Bone 16 - "bone_b16"
    • 1 Rotation
      • Track 6 at frame 10000 is lower than the track before it at 10067
  • 1 Bone 17 - "bone_b17"
    • 1 Rotation
      • Track 7 at frame 10000 is lower than the track before it at 10067
  • 2 Bone 18 - "bone_b18"
    • 1 Translation
      • Track 3 at frame 10000 is lower than the track before it at 10667
    • 1 Rotation
      • Track 4 at frame 10000 is lower than the track before it at 10033
  • 1 Bone 19 - "bone_b19"
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10050
  • 2 Bone 20 - "bone_b20"
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10133
    • 1 Scaling
      • Track 3 at frame 10000 is lower than the track before it at 10667
  • 1 Bone 21 - "bone_b21"
    • 1 Rotation
      • Track 7 at frame 10000 is lower than the track before it at 10067
  • 1 Bone 22 - "bone_b22"
    • 1 Rotation
      • Track 12 at frame 10000 is lower than the track before it at 10033
  • 1 Bone 23 - "bone_b23"
    • 1 Rotation
      • Track 14 at frame 10000 is lower than the track before it at 10033
  • 1 Bone 24 - "bone_b24"
    • 1 Rotation
      • Track 8 at frame 10000 is lower than the track before it at 10067
  • 1 Bone 25 - "bone_b25"
    • 1 Rotation
      • Track 4 at frame 10000 is lower than the track before it at 10067
  • 1 Bone 26 - "bone_b26"
    • 1 Rotation
      • Track 8 at frame 10000 is lower than the track before it at 10016
  • 1 Bone 27 - "bone_b27"
    • 1 Rotation
      • Track 11 at frame 10000 is lower than the track before it at 10033
  • 1 Bone 28 - "bone_b28"
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10033
  • 1 Bone 29 - "bone_b29"
    • 1 Rotation
      • Track 4 at frame 10000 is lower than the track before it at 10033
  • 3 Bone 30 - "bone_b30"
    • 1 Translation
      • Track 3 at frame 10000 is lower than the track before it at 10667
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10033
    • 1 Scaling
      • Track 3 at frame 10000 is lower than the track before it at 10667
  • 1 Bone 31 - "bone_b31"
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10033
  • 1 Bone 32 - "bone_b32"
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10667
  • 1 Bone 33 - "bone_b33"
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10667
  • 1 Bone 34 - "bone_b34"
    • 1 Rotation
      • Track 3 at frame 10000 is lower than the track before it at 10667
  • 4 Model
    • Attachment name "Hand First Right Ref" is duplicated by attachments 1, 9; only one will be reachable in-game.
    • Attachment name "Hand First Left Ref" is duplicated by attachments 2, 10; only one will be reachable in-game.
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 0 - "bone_b0"
    • There are no vertices attached to this bone
  • 1 Bone 36 - "bone_b36"
    • There are no vertices attached to this bone
  • 1 Bone 37 - "bone_b37"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "bone_b38"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "bone_b50"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "bone_b51"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "bone_b52"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "bone_b53"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "bone_b56"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "bone_b58"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "bone_b59"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "bone_b60"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "bone_b61"
    • There are no vertices attached to this bone
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