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Model validation: Unbroken Axe Thrower
0
errors
2
severe
8
warnings
39
unused
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 132632); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 132632); should be 0 — geoset will remain visible in-game after the unit has decayed.
7
Model
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 0 - "root_bind_jnt"
There are no vertices attached to this bone
1
Bone 2 - "bone_turret"
1
Translation
Track 73 at frame 6399 has roughly the same value as tracks 72 and 74
1
Bone 5 - "neck_bind_jnt"
1
Rotation
Track 177 at frame 71832 has roughly the same value as tracks 176 and 178
1
Bone 7 - "hd_anim_bind_jnt"
1
Translation
Track 14 at frame 68399 has roughly the same value as tracks 13 and 15
1
Bone 30 - "L_shoulder_bind_jnt"
1
Translation
Track 63 at frame 70566 has roughly the same value as tracks 62 and 64
2
Bone 33 - "L_upr_arm_02_bind_jnt"
2
Rotation
Track 16 at frame 3500 has roughly the same value as tracks 15 and 17
Track 90 at frame 42165 has roughly the same value as tracks 89 and 91
2
Bone 35 - "L_lwr_arm_01_bind_jnt"
1
Translation
Track 31 at frame 3667 has roughly the same value as tracks 30 and 32
1
Rotation
Track 2 at frame 400 has roughly the same value as tracks 1 and 3
1
Bone 36 - "L_lwr_arm_02_bind_jnt"
1
Rotation
Track 2 at frame 400 has roughly the same value as tracks 1 and 3
1
Bone 37 - "L_lwr_arm_03_bind_jnt"
1
Rotation
Track 2 at frame 400 has roughly the same value as tracks 1 and 3
2
Bone 38 - "L_hand_bind_jnt"
2
Rotation
Track 35 at frame 2434 has roughly the same value as tracks 34 and 36
Track 144 at frame 42098 has roughly the same value as tracks 143 and 145
3
Bone 47 - "R_lwr_arm_bind_jnt"
3
Translation
Track 16 at frame 4167 has roughly the same value as tracks 15 and 17
Track 70 at frame 68799 has roughly the same value as tracks 69 and 71
Track 78 at frame 69732 has roughly the same value as tracks 77 and 79
2
Bone 49 - "R_tmb_01_bind_jnt"
1
Translation
Track 51 at frame 7399 has roughly the same value as tracks 50 and 52
1
Rotation
Track 194 at frame 71832 has roughly the same value as tracks 193 and 195
1
Bone 50 - "R_tmb_02_bind_jnt"
1
Translation
Track 107 at frame 71832 has roughly the same value as tracks 106 and 108
1
Bone 54 - "R_mid_finger_01_bind_jnt"
1
Rotation
Track 208 at frame 71832 has roughly the same value as tracks 207 and 209
1
Bone 57 - "R_mid_finger_04_bind_jnt"
1
Translation
Track 146 at frame 72032 has roughly the same value as tracks 145 and 147
1
Bone 58 - "R_mid_finger_05_bind_jnt"
1
Translation
Track 6 at frame 633 has roughly the same value as tracks 5 and 7
1
Bone 59 - "L_leg_01_bind_jnt"
1
Rotation
Track 124 at frame 42132 has roughly the same value as tracks 123 and 125
1
CollisionShape 4 - "B_KGS_Root"
1
Rotation
Track 209 at frame 106232 has roughly the same value as tracks 208 and 210
unused
Texture 0 - "UnbrokenDarkHunter_Main_Diffuse.tif"
unused
Texture 1 - "UnbrokenDarkHunter_Main_Normal.tif"
unused
Texture 2 - "UnbrokenDarkHunter_Main_ORM.tif"
unused
Texture 3 - "Black32.blp"
unused
Texture 4 - Team color
unused
Texture 5 - "EnvironmentMap.blp"
unused
Texture 6 - "UnbrokenDarkHunter_Corpse_Diffuse.tif"
unused
Texture 7 - "UnbrokenDarkHunter_Corpse_Normal.tif"
unused
Texture 8 - "UnbrokenDarkHunter_Corpse_ORM.tif"
unused
Texture 9 - "NeutraL_IceTroll_Lvl_2_Weapon_Diffuse.tif"
unused
Texture 10 - "NeutraL_IceTroll_Lvl_2_Weapon_Normal.tif"
unused
Texture 11 - "Neutral_IceTroll_Lvl_2_Weapon_ORM.tif"
unused
Texture 12 - "Neutral_IceTroll_Lvl_2_Weapon_Emissive.tif"
unused
Texture 13 - "UnbrokenDarkweaver_Main_Diffuse.tif"
unused
Texture 14 - "UnbrokenDarkweaver_Main_Normal.tif"
unused
Texture 15 - "UnbrokenDarkweaver_Main_ORM.tif"