Model validation: Unbroken Axe Thrower

unbrokenaxethrower.mdx

0 errors 2 severe 8 warnings 39 unused
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 132632); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 132632); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 7 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "bone_turret"
    • 1 Translation
      • Track 73 at frame 6399 has roughly the same value as tracks 72 and 74
  • 1 Bone 5 - "neck_bind_jnt"
    • 1 Rotation
      • Track 177 at frame 71832 has roughly the same value as tracks 176 and 178
  • 1 Bone 7 - "hd_anim_bind_jnt"
    • 1 Translation
      • Track 14 at frame 68399 has roughly the same value as tracks 13 and 15
  • 1 Bone 30 - "L_shoulder_bind_jnt"
    • 1 Translation
      • Track 63 at frame 70566 has roughly the same value as tracks 62 and 64
  • 2 Bone 33 - "L_upr_arm_02_bind_jnt"
    • 2 Rotation
      • Track 16 at frame 3500 has roughly the same value as tracks 15 and 17
      • Track 90 at frame 42165 has roughly the same value as tracks 89 and 91
  • 2 Bone 35 - "L_lwr_arm_01_bind_jnt"
    • 1 Translation
      • Track 31 at frame 3667 has roughly the same value as tracks 30 and 32
    • 1 Rotation
      • Track 2 at frame 400 has roughly the same value as tracks 1 and 3
  • 1 Bone 36 - "L_lwr_arm_02_bind_jnt"
    • 1 Rotation
      • Track 2 at frame 400 has roughly the same value as tracks 1 and 3
  • 1 Bone 37 - "L_lwr_arm_03_bind_jnt"
    • 1 Rotation
      • Track 2 at frame 400 has roughly the same value as tracks 1 and 3
  • 2 Bone 38 - "L_hand_bind_jnt"
    • 2 Rotation
      • Track 35 at frame 2434 has roughly the same value as tracks 34 and 36
      • Track 144 at frame 42098 has roughly the same value as tracks 143 and 145
  • 3 Bone 47 - "R_lwr_arm_bind_jnt"
    • 3 Translation
      • Track 16 at frame 4167 has roughly the same value as tracks 15 and 17
      • Track 70 at frame 68799 has roughly the same value as tracks 69 and 71
      • Track 78 at frame 69732 has roughly the same value as tracks 77 and 79
  • 2 Bone 49 - "R_tmb_01_bind_jnt"
    • 1 Translation
      • Track 51 at frame 7399 has roughly the same value as tracks 50 and 52
    • 1 Rotation
      • Track 194 at frame 71832 has roughly the same value as tracks 193 and 195
  • 1 Bone 50 - "R_tmb_02_bind_jnt"
    • 1 Translation
      • Track 107 at frame 71832 has roughly the same value as tracks 106 and 108
  • 1 Bone 54 - "R_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 208 at frame 71832 has roughly the same value as tracks 207 and 209
  • 1 Bone 57 - "R_mid_finger_04_bind_jnt"
    • 1 Translation
      • Track 146 at frame 72032 has roughly the same value as tracks 145 and 147
  • 1 Bone 58 - "R_mid_finger_05_bind_jnt"
    • 1 Translation
      • Track 6 at frame 633 has roughly the same value as tracks 5 and 7
  • 1 Bone 59 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 124 at frame 42132 has roughly the same value as tracks 123 and 125
  • 1 CollisionShape 4 - "B_KGS_Root"
    • 1 Rotation
      • Track 209 at frame 106232 has roughly the same value as tracks 208 and 210
  • unused Texture 0 - "UnbrokenDarkHunter_Main_Diffuse.tif"
  • unused Texture 1 - "UnbrokenDarkHunter_Main_Normal.tif"
  • unused Texture 2 - "UnbrokenDarkHunter_Main_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "UnbrokenDarkHunter_Corpse_Diffuse.tif"
  • unused Texture 7 - "UnbrokenDarkHunter_Corpse_Normal.tif"
  • unused Texture 8 - "UnbrokenDarkHunter_Corpse_ORM.tif"
  • unused Texture 9 - "NeutraL_IceTroll_Lvl_2_Weapon_Diffuse.tif"
  • unused Texture 10 - "NeutraL_IceTroll_Lvl_2_Weapon_Normal.tif"
  • unused Texture 11 - "Neutral_IceTroll_Lvl_2_Weapon_ORM.tif"
  • unused Texture 12 - "Neutral_IceTroll_Lvl_2_Weapon_Emissive.tif"
  • unused Texture 13 - "UnbrokenDarkweaver_Main_Diffuse.tif"
  • unused Texture 14 - "UnbrokenDarkweaver_Main_Normal.tif"
  • unused Texture 15 - "UnbrokenDarkweaver_Main_ORM.tif"
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