Model validation: Unbroken Axe Thrower Portrait

unbrokenaxethrower_portrait.mdx

0 errors 2 severe 4 warnings 25 unused
  • 2 1 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Bone 1 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "hd_anim_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 70 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 32 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 42 at frame 9501 has roughly the same value as tracks 41 and 43
  • 2 Bone 34 - "L_upr_arm_02_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 2200 has roughly the same value as tracks 2 and 4
      • Track 10 at frame 5467 has roughly the same value as tracks 9 and 11
  • 1 Bone 39 - "L_hand_bind_jnt"
    • 1 Rotation
      • Track 60 at frame 7667 has roughly the same value as tracks 59 and 61
  • 3 Bone 45 - "L_pauldron_bind_jnt"
    • 3 Translation
      • Track 16 at frame 1700 has roughly the same value as tracks 15 and 17
      • Track 69 at frame 4967 has roughly the same value as tracks 68 and 70
      • Track 123 at frame 8234 has roughly the same value as tracks 122 and 124
  • 3 Bone 48 - "R_lwr_arm_bind_jnt"
    • 2 Translation
      • Track 4 at frame 2833 has roughly the same value as tracks 3 and 5
      • Track 10 at frame 6100 has roughly the same value as tracks 9 and 11
    • 1 Rotation
      • Track 64 at frame 9501 has roughly the same value as tracks 63 and 65
  • 3 Bone 65 - "R_leg_02_bind_jnt"
    • 2 Translation
      • Track 1 at frame 1267 has roughly the same value as tracks 0 and 2
      • Track 5 at frame 4534 has roughly the same value as tracks 4 and 6
    • 1 Rotation
      • Track 49 at frame 12001 has roughly the same value as tracks 48 and 50
  • unused Texture 0 - "Portrait_BG_Diffuse.tif"
  • unused Texture 1 - "normal.blp"
  • unused Texture 2 - "Portrait_BG_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "UnbrokenDarkHunter_Main_Diffuse.tif"
  • unused Texture 7 - "UnbrokenDarkHunter_Main_Normal.tif"
  • unused Texture 8 - "UnbrokenDarkHunter_Main_ORM.tif"
  • unused Texture 9 - "UnbrokenDarkweaver_Main_Diffuse.tif"
  • unused Texture 10 - "UnbrokenDarkweaver_Main_Normal.tif"
  • unused Texture 11 - "UnbrokenDarkweaver_Main_ORM.tif"
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