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Triggers
Unbreakable - Intro.w3x
Variables
Initialization
Crater
Roar
Rotate
Meteors
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
GrowthCount
integer
No
TimesRoared
integer
No
TimesStomped
integer
No
Crater
Events
Time - Every 2.00 seconds of game time
Conditions
(TimesRoared Equal to 10) and (TimesStomped Less than 5)
Actions
Set Variable Set TimesStomped = (TimesStomped + 1)
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
TimesStomped Equal to 5
Then - Actions
Environment - Create a 10.00 second Normal ripple deformation at (Center of Region_006 <gen>) with starting radius 1024 , ending radius 1024 , and depth 128.00 , using 1 second ripples spaced 512 apart
Unit - Explode Kobold Geomancer 0002 <gen> .
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Beastmaster 0000 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Beastmaster 0000 <gen> named Mathoran : Play No sound and display In the dream, I saw myself...in control...unbreakable! The very undead, who wait only for Icecrown's signal to cover all Azeroth in darkness, seemed harmless compared to my power! . Modify duration: Add 0 seconds and Don't wait
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Beastmaster 0000 <gen> named Mathoran : Play No sound and display It was then that I decided to find the power that I possessed in my dream... . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Beastmaster 0000 <gen> named Mathoran : Play No sound and display ...and once I find it...the walking dead will taste true fear! . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Cinematic - Clear the screen of text messages for (All players) .
Wait 1.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Else - Actions
Roar
Events
Time - Every 2.00 seconds of game time
Conditions
TimesRoared Less than 10
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Beastmaster 0000 <gen> using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Set Variable Set TimesRoared = (TimesRoared + 1)
If (TimesRoared Equal to 10) then do (.Apply. gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds) else do (Do nothing)
If (TimesRoared Equal to 10) then do (Run Crater <gen> (checking conditions)) else do (Do nothing)
Rotate
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Angle of attack to (Angle of attack of gg_cam_Camera_001) over 4.00 seconds
Camera - Rotate camera 360.00 degrees around (Position of Beastmaster 0000 <gen>) for Player 1 (Red) over 20.00 seconds
Trigger - Run Roar <gen> (checking conditions)
Meteors
Events
Time - Every 4.00 seconds of game time
Conditions
GrowthCount Less than 10
Actions
Set Variable Set GrowthCount = (GrowthCount + 1)
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Animation - Play Beastmaster 0000 <gen> 's spell animation
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 0 %, 0 %, 100.00 %) with 50.00 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 3500.00 over 5.00 seconds
Wait 0.50 seconds
Sound - Play Lich King's Theme .
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Cinematic - Turn cinematic mode On for (All players)
Camera - Shake the camera for Player 1 (Red) with magnitude 6.00
Animation - Play Beastmaster 0000 <gen> 's spell animation
Environment - Create a 5.00 second wave deformation from (Center of Region_000 <gen>) to (Center of Region_001 <gen>) with radius 2000.00 , depth 300.00 , and a 2.00 second trailing delay
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