Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Sound - Play SacrificeUnit <gen> at 100 % volume, located at (Center of Region_000 <gen>) with Z offset 0
Animation - Play Mountain Giant 0012 <gen> 's spell animation
Cinematic - Flash a speech indicator for Mountain Giant 0012 <gen> of color ( 66.00 %, 34.00 %, 0.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Mountain Giant 0012 <gen> named Hyjal Guardian : Play No sound and display What have you done? I will destroy you! . Modify duration: Add 3.00 seconds and Don't wait
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 3.00 seconds
Sound - Play Doom <gen>
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Flash a speech indicator for Death Knight 0013 <gen> of color ( 66.00 %, 34.00 %, 0.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Death Knight 0013 <gen> named Lich King Arthas : Play No sound and display Destroy me? Hmm...well, I'll certainly let you try. . Modify duration: Add 3.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Fade out and back in over 6.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 8.00 seconds
Cinematic - Flash a speech indicator for Death Knight 0013 <gen> of color ( 66.00 %, 34.00 %, 0.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Death Knight 0013 <gen> named Lich King Arthas : Play No sound and display You remind me of someone I once knew. He was so eager to save his land that he drove himself to darkness. So you see, even with your tremendous power, you cannot defeat me. Instead...I will claim your soul! . Modify duration: Add 8.00 seconds and Don't wait
Wait 8.00 seconds
Camera - Rotate camera 360.00 degrees around (Center of Region_002 <gen>) for Player 1 (Red) over 6.00 seconds
Animation - Play Big Mountain Giant 0014 <gen> 's spell animation
Sound - Play HowlOfTerror <gen> at 100 % volume, attached to Big Mountain Giant 0014 <gen>
Wait 2.00 seconds
Animation - Play Death Knight 0013 <gen> 's spell animation
Sound - Play ReviveUndead <gen> at 100 % volume, attached to Big Mountain Giant 0014 <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 4.00
Wait 2 seconds
Special Effect - Create a special effect at (Position of Big Mountain Giant 0014 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 4.00 seconds
Cinematic - Flash a speech indicator for Death Knight 0013 <gen> of color ( 66.00 %, 34.00 %, 0.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Death Knight 0013 <gen> named Lich King Arthas : Play No sound and display Now you belong to me! . Modify duration: Add 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Flash a speech indicator for Big Mountain Giant 0014 <gen> of color ( 66.00 %, 34.00 %, 0.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Big Mountain Giant 0014 <gen> named Hyjal Guardian : Play No sound and display What is your will...master? . Modify duration: Add 3.00 seconds and Don't wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 66.00 %, 34.00 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) the text: One hour later, at a nearby village...
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 66.00 %, 34.00 %, 0 %) with 0 % transparency
Cinematic - Flash a speech indicator for Archer 0034 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Archer 0034 <gen> named Village Watcher : Play No sound and display There's an enormous rock in the forest over there...I'd swear that it wasn't there before... . Modify duration: Add 4.00 seconds and Wait
Wait 2 seconds
Sound - Play Tension .
Camera - Set Player 1 (Red) 's camera Distance to target to 3000.00 over 8.00 seconds
Wait 8.00 seconds
Camera - Lock camera target for Player 1 (Red) to Big Mountain Giant 0037 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Animation - Play Big Mountain Giant 0037 <gen> 's spell animation
Sound - Play HowlOfTerror <gen>
Wait 0.50 seconds
Sound - Play Dark Victory .
Camera - Rotate camera 180.00 degrees around (Position of Big Mountain Giant 0037 <gen>) for Player 1 (Red) over 2 seconds
Unit - Order Big Mountain Giant 0037 <gen> to Move To . (Center of Region_004 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 2000.00 over 4.00 seconds
Unit - Order Big Mountain Giant 0037 <gen> to Attack . Villager 0029 <gen>
Wait 4.00 seconds
Cinematic - Fade out over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 10.00 seconds
Game - Display to (All players) the text: Arthas sealed the former Hyjal Guardian in a forested prison somewhere in the foothills of Mount Hyjal, planning to call him into service when the time came to unleash his might upon Kalimdor...
Wait 10.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Sound - Play SadMystery <gen>
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0.00 %, 0 %, 0 %) with 50.00 % transparency
Wait 2 seconds
Destructible - Create a OTsp (Unexpected type: 'destructablecode') at (Center of Region_011 <gen>) facing 90.00 with scale 0.60 and variation 0
Camera - Set Player 1 (Red) 's camera Distance to target to 3500.00 over 10.00 seconds
Wait 10.00 seconds
Cinematic - Fade out over 10.00 seconds using texture White Mask and color ( 66.00 %, 34.00 %, 0 %) with 0 % transparency
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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