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Trigger Viewer

Unbeatable Maze X Final.w3m
Variables
Random Stuff
Sack attack
Turn Sleep Off
Make lizards shoot
Special Effect
Death
Region Death
Region Death 2
Region Death 3
Die
Die Copy
Die Copy 2
Die Copy 3
Die Copy 4
Die Copy 5
Die Copy 6
Die Copy 7
Die Copy 8
Move Units
Move random units
move units
move units Copy Copy
move units Copy
Spidiets
move units Copy Copy 2
Centaurs
ExPri
Last Puzzle
go to
Victory
Win
Cheats w00t
To 2nd Land
Remake Game
Remake
Second Remake
Third Remake
Fourth Remake
Sound/Music
PlayStartingSounds
Turbo Trigger puzzles
Move To TT
IIIIIIPart 1 IIIIIIII
Up
Down
Right
IIIIIPart 2IIIII
Make Units
Kill Units
Move Random Units
Gate01
Gate01 Copy
Teleport
IIIIIPart 3IIIIIII
Open Gate 001
Open Gate 001 Copy
Open Other Gate Save Guy
IIIIIIIPart 4IIIIIIII
Move To Almost FIN
IIIIIIrandom stuffIIIII
Move
LoL Almost Fin
To the finish
Messages
Sacrifices
End Part/Bonus
Sacrfices
Move To Finisjh

		
Name Type Is Array Initial Value
Sack attack
  Events
    Destructible - Egg Sack 0021 <gen> dies
  Conditions
  Actions
    Unit - Kill (Killing unit)
Turn Sleep Off
  Events
    Map initialization
  Conditions
  Actions
    Unit Group - Pick every unit in (Units in (Playable map area)) and do (Wake up (Picked unit))
Make lizards shoot
  Events
    Map initialization
  Conditions
  Actions
    Unit - Order |c00008040Poison Attacker 0010 <gen> to Attack Ground.(Center of Region_002 <gen>)
    Unit - Order |c00008040Poison Attacker 0017 <gen> to Attack Ground.(Center of Region_015 <gen>)
    Unit - Order |c00008040Poison Attacker 0019 <gen> to Attack Ground.(Center of Region_016 <gen>)
    Unit - Order |c00008040Poison Attacker 0018 <gen> to Attack Ground.(Center of Region_017 <gen>)
    Unit - Order |c00008040Poison Attacker 0020 <gen> to Attack Ground.(Center of Region_023 <gen>)
    Unit - Order |c00008040Poison Attacker 0021 <gen> to Attack Ground.(Center of Region_024 <gen>)
    Unit - Order |c00008040Poison Attacker 0022 <gen> to Attack Ground.(Center of Region_020 <gen>)
    Unit - Order |c00008040Poison Attacker 0023 <gen> to Attack Ground.(Center of Region_022 <gen>)
    Unit - Order |c00008040Poison Attacker 0024 <gen> to Attack Ground.(Center of Region_014 <gen>)
    Unit - Order |c00008040Poison Attacker 0025 <gen> to Attack Ground.(Center of Region_013 <gen>)
    Unit - Order peepeepp_is_bac 0031 <gen> to Attack Ground.(Center of Region_035 <gen>)
    Unit - Order |c00008040Poison Attacker 0009 <gen> to Attack Ground.(Center of Region_039 <gen>)
    Unit - Order |c00008040Poison Attacker 0013 <gen> to Attack Ground.(Center of Region_040 <gen>)
    Unit - Order |c00008040Poison Attacker 0014 <gen> to Attack Ground.(Center of Region_041 <gen>)
Special Effect
  Events
    Time - Every 2 seconds of game time
  Conditions
  Actions
    Special Effect - Create a special effect at (Center of VICTORY <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Region Death
  Events
    Unit - A unit enters e <gen>
    Unit - A unit enters e2 <gen>
    Unit - A unit enters e3 <gen>
    Unit - A unit enters e4 <gen>
    Unit - A unit enters Region_071 <gen>
    Unit - A unit enters Region_072 <gen>
    Unit - A unit enters Region_073 <gen>
    Unit - A unit enters Region_074 <gen>
    Unit - A unit enters Region_075 <gen>
    Unit - A unit enters Region_076 <gen>
    Unit - A unit enters Region_077 <gen>
    Unit - A unit enters Region_078 <gen>
    Unit - A unit enters Region_079 <gen>
    Unit - A unit enters Region_080 <gen>
    Unit - A unit enters Region_081 <gen>
    Unit - A unit enters Region_082 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Mazer
  Actions
    Unit - Explode (Triggering unit).
Region Death 2
  Events
    Unit - A unit enters Region_088 <gen>
    Unit - A unit enters Region_090 <gen>
    Unit - A unit enters Region_089 <gen>
    Unit - A unit enters Region_091 <gen>
    Unit - A unit enters Region_092 <gen>
    Unit - A unit enters Region_093 <gen>
    Unit - A unit enters Region_094 <gen>
    Unit - A unit enters Region_095 <gen>
    Unit - A unit enters Region_096 <gen>
    Unit - A unit enters Region_097 <gen>
    Unit - A unit enters Region_098 <gen>
    Unit - A unit enters Region_099 <gen>
    Unit - A unit enters Region_100 <gen>
    Unit - A unit enters Region_101 <gen>
    Unit - A unit enters Region_102 <gen>
    Unit - A unit enters Region_103 <gen>
    Unit - A unit enters Region_104 <gen>
    Unit - A unit enters Region_105 <gen>
    Unit - A unit enters Region_106 <gen>
    Unit - A unit enters Region_107 <gen>
    Unit - A unit enters Region_108 <gen>
    Unit - A unit enters Region_114 <gen>
    Unit - A unit enters Region_115 <gen>
    Unit - A unit enters Region_116 <gen>
    Unit - A unit enters Region_117 <gen>
    Unit - A unit enters Region_118 <gen>
    Unit - A unit enters Region_119 <gen>
    Unit - A unit enters Region_120 <gen>
    Unit - A unit enters Region_121 <gen>
    Unit - A unit enters Region_122 <gen>
    Unit - A unit enters Region_123 <gen>
    Unit - A unit enters Region_124 <gen>
    Unit - A unit enters Region_112 <gen>
    Unit - A unit enters Region_129 <gen>
    Unit - A unit enters Region_100 <gen>
    Unit - A unit enters Region_100 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Mazer
  Actions
    Unit - Explode (Triggering unit).
Region Death 3
  Events
    Unit - A unit enters Region_146 <gen>
    Unit - A unit enters Region_147 <gen>
    Unit - A unit enters Region_148 <gen>
    Unit - A unit enters Region_149 <gen>
    Unit - A unit enters Region_150 <gen>
    Unit - A unit enters Region_151 <gen>
    Unit - A unit enters Region_152 <gen>
    Unit - A unit enters Region_153 <gen>
    Unit - A unit enters Region_154 <gen>
    Unit - A unit enters Region_155 <gen>
    Unit - A unit enters Region_156 <gen>
    Unit - A unit enters Region_157 <gen>
    Unit - A unit enters Region_158 <gen>
    Unit - A unit enters Region_159 <gen>
    Unit - A unit enters Region_160 <gen>
    Unit - A unit enters Region_161 <gen>
    Unit - A unit enters Region_162 <gen>
    Unit - A unit enters Region_163 <gen>
    Unit - A unit enters Region_167 <gen>
    Unit - A unit enters Region_168 <gen>
    Unit - A unit enters Region_169 <gen>
    Unit - A unit enters Region_170 <gen>
    Unit - A unit enters Region_171 <gen>
    Unit - A unit enters Region_172 <gen>
    Unit - A unit enters Region_173 <gen>
    Unit - A unit enters Region_174 <gen>
    Unit - A unit enters Region_175 <gen>
    Unit - A unit enters Region_176 <gen>
    Unit - A unit enters Region_177 <gen>
    Unit - A unit enters Region_178 <gen>
    Unit - A unit enters Region_179 <gen>
    Unit - A unit enters Region_180 <gen>
    Unit - A unit enters Region_181 <gen>
    Unit - A unit enters Region_182 <gen>
    Unit - A unit enters Region_183 <gen>
    Unit - A unit enters Region_184 <gen>
    Unit - A unit enters Region_185 <gen>
    Unit - A unit enters Region_186 <gen>
    Unit - A unit enters Region_187 <gen>
    Unit - A unit enters Region_188 <gen>
    Unit - A unit enters Region_189 <gen>
    Unit - A unit enters Region_190 <gen>
    Unit - A unit enters Region_191 <gen>
    Unit - A unit enters Region_192 <gen>
    Unit - A unit enters Region_200 <gen>
    Unit - A unit enters Region_201 <gen>
    Unit - A unit enters Region_202 <gen>
    Unit - A unit enters Region_203 <gen>
    Unit - A unit enters Region_205 <gen>
    Unit - A unit enters Region_204 <gen>
    Unit - A unit enters Region_206 <gen>
    Unit - A unit enters Region_207 <gen>
    Unit - A unit enters Region_208 <gen>
    Unit - A unit enters Region_209 <gen>
    Unit - A unit enters Region_210 <gen>
    Unit - A unit enters Region_211 <gen>
    Unit - A unit enters Region_212 <gen>
    Unit - A unit enters Region_213 <gen>
    Unit - A unit enters Region_214 <gen>
    Unit - A unit enters Region_215 <gen>
    Unit - A unit enters Region_215 <gen>
    Unit - A unit enters Region_216 <gen>
    Unit - A unit enters Region_217 <gen>
    Unit - A unit enters Region_221 <gen>
    Unit - A unit enters Region_227 <gen>
    Unit - A unit enters Region_228 <gen>
    Unit - A unit enters Region_229 <gen>
    Unit - A unit enters Region_230 <gen>
    Unit - A unit enters Region_231 <gen>
    Unit - A unit enters Region_232 <gen>
    Unit - A unit enters Region_233 <gen>
    Unit - A unit enters Region_234 <gen>
    Unit - A unit enters Region_235 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Mazer
  Actions
    Unit - Explode (Triggering unit).
Die
  Events
    Unit - A unit comes within 50.00 of Mazer 0001 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Explode Mazer 0001 <gen>.
Die Copy
  Events
    Unit - A unit comes within 50.00 of Mazer 0048 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Explode Mazer 0048 <gen>.
Die Copy 2
  Events
    Unit - A unit comes within 50.00 of Mazer 0046 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Explode Mazer 0046 <gen>.
Die Copy 3
  Events
    Unit - A unit comes within 50.00 of Mazer 0045 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Explode Mazer 0045 <gen>.
Die Copy 4
  Events
    Unit - A unit comes within 50.00 of Mazer 0051 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Explode Mazer 0051 <gen>.
Die Copy 5
  Events
    Unit - A unit comes within 50.00 of Mazer 0049 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Explode Mazer 0049 <gen>.
Die Copy 6
  Events
    Unit - A unit comes within 50.00 of Mazer 0037 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Explode Mazer 0037 <gen>.
Die Copy 7
  Events
    Unit - A unit comes within 50.00 of Mazer 0004 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Explode Mazer 0004 <gen>.
Die Copy 8
  Events
    Unit - A unit comes within 50.00 of Mazer 0038 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Explode Mazer 0038 <gen>.
Move random units
  Events
    Map initialization
  Conditions
  Actions
    Visibility - Disable fog of war
    Visibility - Disable black mask
    Unit - Order |c00008040Spider 0003 <gen> to Patrol To.(Center of Region_003 <gen>)
    Unit - Order |c00008040Spider 0012 <gen> to Patrol To.(Center of Region_007 <gen>)
    Unit - Order |c00008040Spider 0011 <gen> to Patrol To.(Center of Region_000 <gen>)
    Unit - Order |c00008040Spider 0032 <gen> to Patrol To.(Center of Region_027 <gen>)
    Unit - Order |c00008040Spider 0033 <gen> to Patrol To.(Center of Region_028 <gen>)
    Unit - Order |c00008040Spider 0035 <gen> to Patrol To.(Center of Region_030 <gen>)
    Unit - Order |c00008040Spider 0030 <gen> to Patrol To.(Center of Region_031 <gen>)
    Unit - Order |c00008040Spider 0029 <gen> to Patrol To.(Center of Region_032 <gen>)
    Unit - Order |c00008040Spider 0028 <gen> to Patrol To.(Center of Region_033 <gen>)
    Unit - Order |c00008040Spider 0041 <gen> to Patrol To.(Center of Region_037 <gen>)
    Unit - Order |c00008040Spider 0015 <gen> to Patrol To.(Center of Region_038 <gen>)
move units
  Events
    Unit - A unit enters Region_004 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_005 <gen>)
move units Copy Copy
  Events
    Unit - A unit enters Region_042 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_043 <gen>)
move units Copy
  Events
    Unit - A unit enters Region_017 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_036 <gen>)
Spidiets
  Events
    Map initialization
  Conditions
  Actions
    Unit - Order |c00008040Spider 0054 <gen> to Patrol To.(Center of Region_044 <gen>)
    Unit - Order |c00008040Spider 0055 <gen> to Patrol To.(Center of Region_045 <gen>)
    Unit - Order |c00008040Spider 0056 <gen> to Patrol To.(Center of Region_046 <gen>)
    Unit - Order |c00008040Spider 0057 <gen> to Patrol To.(Center of Region_047 <gen>)
    Unit - Order |c00008040Spider 0058 <gen> to Patrol To.(Center of Region_048 <gen>)
    Unit - Order |c00008040Spider 0059 <gen> to Patrol To.(Center of Region_049 <gen>)
    Unit - Order |c00008040Spider 0060 <gen> to Patrol To.(Center of Region_050 <gen>)
    Unit - Order |c00008040Spider 0061 <gen> to Patrol To.(Center of Region_051 <gen>)
    Unit - Order |c00008040Spider 0062 <gen> to Patrol To.(Center of Region_052 <gen>)
    Unit - Order |c00008040Spider 0063 <gen> to Patrol To.(Center of Region_053 <gen>)
    Unit - Order |c00008040Spider 0064 <gen> to Patrol To.(Center of Region_054 <gen>)
    Unit - Order |c00008040Spider 0065 <gen> to Patrol To.(Center of Region_055 <gen>)
    Unit - Order |c00008040Spider 0066 <gen> to Patrol To.(Center of Region_056 <gen>)
    Unit - Order |c00008040Spider 0067 <gen> to Patrol To.(Center of Region_057 <gen>)
    Unit - Order |c00008040Spider 0068 <gen> to Patrol To.(Center of Region_058 <gen>)
    Unit - Order |c00008040Spider 0069 <gen> to Patrol To.(Center of Region_059 <gen>)
    Unit - Order |c00008040Spider 0070 <gen> to Patrol To.(Center of Region_060 <gen>)
    Unit - Order |c00008040Spider 0071 <gen> to Patrol To.(Center of Region_061 <gen>)
    Unit - Order |c00008040Spider 0072 <gen> to Patrol To.(Center of Region_062 <gen>)
move units Copy Copy 2
  Events
    Unit - A unit enters movetospidets <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_064 <gen>)
    Unit Group - Pick every unit in (Units of type Mazer) and do (Explode (Picked unit).)
    Unit - Move (Triggering unit) instantly to (Center of Region_064 <gen>)
    Hero - Instantly revive Mazer 0048 <gen> at (Center of Region_064 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0051 <gen> at (Random point in Region_064 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0045 <gen> at (Center of Region_064 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0046 <gen> at (Center of Region_064 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0049 <gen> at (Random point in Region_064 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0037 <gen> at (Center of Region_064 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0001 <gen> at (Center of Region_064 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0004 <gen> at (Center of Region_064 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0038 <gen> at (Random point in Region_064 <gen>), Show revival graphics
    Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_064 <gen>) over 3.00 seconds)
    Trigger - Turn off Remake <gen>
    Trigger - Turn on Second_Remake <gen>
Centaurs
  Events
    Time - Every 7.00 seconds of game time
  Conditions
  Actions
    Unit Group - Pick every unit in (Units in Region_083 <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Move To.(Random point in Centaurs <gen>))
ExPri
  Events
    Map initialization
  Conditions
  Actions
    Unit - Order Priest 0027 <gen> to Patrol To.(Center of Region_089 <gen>)
    Unit - Order Priest 0172 <gen> to Patrol To.(Center of Region_097 <gen>)
    Unit - Order Priest 0164 <gen> to Patrol To.(Center of Region_091 <gen>)
    Unit - Order Priest 0165 <gen> to Patrol To.(Center of Region_092 <gen>)
    Unit - Order Priest 0166 <gen> to Patrol To.(Center of Region_093 <gen>)
    Unit - Order Priest 0167 <gen> to Patrol To.(Center of Region_098 <gen>)
    -------- TOP --------
    Unit - Order Priest 0168 <gen> to Patrol To.(Center of Region_094 <gen>)
    Unit - Order Priest 0169 <gen> to Patrol To.(Center of Region_095 <gen>)
    Unit - Order Priest 0170 <gen> to Patrol To.(Center of Region_096 <gen>)
    Unit - Order Priest 0171 <gen> to Patrol To.(Center of Region_088 <gen>)
    Unit - Order |c00008040Spider 0003 <gen> to Patrol To.(Center of Region_003 <gen>)
Last Puzzle
  Events
    Unit - A unit enters Region_109 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_110 <gen>)
    Unit Group - Pick every unit in (Units of type Mazer) and do (Explode (Picked unit).)
    Unit - Move (Triggering unit) instantly to (Center of Region_110 <gen>)
    Hero - Instantly revive Mazer 0048 <gen> at (Center of Region_110 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0051 <gen> at (Random point in Region_110 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0045 <gen> at (Center of Region_110 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0046 <gen> at (Center of Region_110 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0049 <gen> at (Random point in Region_110 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0037 <gen> at (Center of Region_110 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0001 <gen> at (Center of Region_110 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0004 <gen> at (Center of Region_110 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0038 <gen> at (Random point in Region_110 <gen>), Show revival graphics
    Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_110 <gen>) over 3.00 seconds)
go to
  Events
    Unit - A unit enters Region_084 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_085 <gen>)
Win
  Events
    Unit - A unit enters Win <gen>
  Conditions
  Actions
    Game - Display to (All players) the text: YOU BEAT THE MAZE! OMFG! HOWD YOU DO IT?! ITS UNBEATABLE!!??!?! Good Job, anyways!
    Wait 20.00 seconds
    Game - Victory (Owner of (Triggering unit)) (Show dialogs, Show scores)
To 2nd Land
  Events
    Player - Player 1 (Red) types a chat message containing -2ndP (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -2ndP (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -2ndP (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -2ndP (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -2ndP (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -2ndP (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -2ndP (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -2ndP (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -2ndP (stringnoformat) as An exact match
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Mazer) and do (Move (Picked unit) instantly to (Center of ARG <gen>))
Remake
  Events
    Player - Player 1 (Red) types a chat message containing -rm (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -rm (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -rm (stringnoformat) as An exact match
  Conditions
  Actions
    Unit Group - Pick every unit in (Units of type Mazer) and do (Explode (Picked unit).)
    Hero - Instantly revive Mazer 0048 <gen> at (Center of Region_125 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0051 <gen> at (Random point in Region_125 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0045 <gen> at (Center of Region_125 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0046 <gen> at (Center of Region_125 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0049 <gen> at (Random point in Region_125 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0037 <gen> at (Center of Region_125 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0001 <gen> at (Center of Region_125 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0004 <gen> at (Center of Region_125 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0038 <gen> at (Random point in Region_125 <gen>), Show revival graphics
    Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_125 <gen>) over 1.00 seconds)
Second Remake
  Events
    Player - Player 1 (Red) types a chat message containing -rm (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -rm (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -rm (stringnoformat) as An exact match
  Conditions
  Actions
    Unit Group - Pick every unit in (Units of type Mazer) and do (Explode (Picked unit).)
    Hero - Instantly revive Mazer 0048 <gen> at (Center of Region_064 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0051 <gen> at (Random point in Region_064 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0045 <gen> at (Center of Region_064 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0046 <gen> at (Center of Region_064 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0049 <gen> at (Random point in Region_064 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0037 <gen> at (Center of Region_064 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0001 <gen> at (Center of Region_064 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0004 <gen> at (Center of Region_064 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0038 <gen> at (Random point in Region_064 <gen>), Show revival graphics
    Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_064 <gen>) over 1.00 seconds)
Third Remake
  Events
    Player - Player 1 (Red) types a chat message containing -rm (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -rm (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -rm (stringnoformat) as An exact match
  Conditions
  Actions
    Unit Group - Pick every unit in (Units of type Mazer) and do (Explode (Picked unit).)
    Hero - Instantly revive Mazer 0048 <gen> at (Center of ss <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0051 <gen> at (Random point in ss <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0045 <gen> at (Center of ss <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0046 <gen> at (Center of ss <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0049 <gen> at (Random point in ss <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0037 <gen> at (Center of ss <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0001 <gen> at (Center of ss <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0004 <gen> at (Center of ss <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0038 <gen> at (Random point in ss <gen>), Show revival graphics
    Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of ss <gen>) over 1.50 seconds)
Fourth Remake
  Events
    Unit - A unit enters ssx <gen>
  Conditions
  Actions
    Unit Group - Pick every unit in (Units of type Mazer) and do (Explode (Picked unit).)
    Hero - Instantly revive Mazer 0048 <gen> at (Center of ss2 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0051 <gen> at (Random point in ss2 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0045 <gen> at (Center of ss2 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0046 <gen> at (Center of ss2 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0049 <gen> at (Random point in ss2 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0037 <gen> at (Center of ss2 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0001 <gen> at (Center of ss2 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0004 <gen> at (Center of ss2 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0038 <gen> at (Random point in ss2 <gen>), Show revival graphics
    Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of ss2 <gen>) over 3.00 seconds)
    Trigger - Turn off Third_Remake <gen>
    Trigger - Turn on Fourth_Remake <gen>
PlayStartingSounds
  Events
    Unit - A unit enters Music <gen>
  Conditions
  Actions
    Sound - Play SadMystery <gen>
Move To TT
  Events
    Unit - A unit enters VICTORY <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_064 <gen>)
    Unit Group - Pick every unit in (Units of type Mazer) and do (Explode (Picked unit).)
    Hero - Instantly revive Mazer 0048 <gen> at (Center of ss <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0051 <gen> at (Random point in ss <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0045 <gen> at (Center of ss <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0046 <gen> at (Center of ss <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0049 <gen> at (Random point in ss <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0037 <gen> at (Center of ss <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0001 <gen> at (Center of ss <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0004 <gen> at (Center of ss <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0038 <gen> at (Random point in ss <gen>), Show revival graphics
    Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of ss <gen>) over 1.50 seconds)
    Trigger - Turn off Second_Remake <gen>
    Trigger - Turn on Third_Remake <gen>
IIIIIIPart 1 IIIIIIII
  Events
  Conditions
  Actions
Up
  Events
    Unit - A unit enters Up1 <gen>
  Conditions
  Actions
    Trigger - Turn on Down <gen>
    Unit - Order |c00008040Spider 0092 <gen> to Move To.(Center of Up1 <gen>)
    Wait 10.00 seconds
    Hero - Instantly revive (Triggering unit) at (Center of IfUdieComeAlive <gen>), Hide revival graphics
Down
  Events
    Unit - A unit enters Down1 <gen>
  Conditions
  Actions
    Trigger - Turn on Right <gen>
    Unit - Order |c00008040Spider 0090 <gen> to Move To.(Center of Down1 <gen>)
    Wait 10.00 seconds
    Hero - Instantly revive (Triggering unit) at (Center of IfUdieComeAlive <gen>), Hide revival graphics
Right
  Events
    Unit - A unit enters Right1 <gen>
  Conditions
  Actions
    Destructible - Kill Iron Gate 0225 <gen>
    Unit - Order |c00008040Spider 0091 <gen> to Move To.(Center of Right1 <gen>)
    Wait 10.00 seconds
    Hero - Instantly revive (Triggering unit) at (Center of IfUdieComeAlive <gen>), Hide revival graphics
IIIIIPart 2IIIII
  Events
  Conditions
  Actions
Make Units
  Events
    Time - Every 7.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1.|c00008040Spider for Player 12 (Brown) at (Center of su1 <gen>) facing Default building facing degrees
    Unit - Create 1.|c00008040Spider for Player 12 (Brown) at (Center of su2 <gen>) facing Default building facing degrees
    Unit Group - Pick every unit in (Units in su2 <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Move To.(Center of ku1 <gen>))
    Unit Group - Pick every unit in (Units in su1 <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Move To.(Center of ku2 <gen>))
Kill Units
  Events
    Unit - A unit enters ku2 <gen>
    Unit - A unit enters ku1 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Explode (Triggering unit).
Move Random Units
  Events
    Map initialization
  Conditions
  Actions
    Unit - Order |c00008040Spider 0094 <gen> to Patrol To.(Center of Region_139 <gen>)
    Unit - Order |c00008040Spider 0095 <gen> to Patrol To.(Center of Region_140 <gen>)
Gate01
  Events
    Unit - A unit enters tt1 <gen>
  Conditions
  Actions
    Destructible - Close Iron Gate 0226 <gen>
    Trigger - Turn on Gate01_Copy <gen>
Gate01 Copy
  Events
    Unit - A unit enters tt2 <gen>
  Conditions
  Actions
    Destructible - Close Iron Gate 0227 <gen>
    Trigger - Turn on Teleport <gen>
Teleport
  Events
    Unit - A unit enters startintop3 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of end <gen>)
IIIIIPart 3IIIIIII
  Events
  Conditions
  Actions
Open Gate 001
  Events
    Unit - A unit enters OpenGate01 <gen>
  Conditions
  Actions
    Destructible - Open Iron Gate 0231 <gen>
    Unit - Create 1.Knight for Player 12 (Brown) at (Center of Nerubiu <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Patrol To.(Center of OpenGate01 <gen>)
    Trigger - Turn off (This trigger)
Open Gate 001 Copy
  Events
    Unit - A unit enters OpenGate01 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Knight
  Actions
    Unit - Explode (Triggering unit).
Open Other Gate Save Guy
  Events
    Unit - A unit enters EndOpenGate <gen>
  Conditions
  Actions
    Destructible - Open Iron Gate 0232 <gen>
IIIIIIIPart 4IIIIIIII
  Events
  Conditions
  Actions
Move To Almost FIN
  Events
    Unit - A unit enters t00001 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of t000000002 <gen>)
IIIIIIrandom stuffIIIII
  Events
    Map initialization
  Conditions
  Actions
    Destructible - Open Iron Gate 0226 <gen>
    Destructible - Open Iron Gate 0227 <gen>
Move
  Events
    Map initialization
  Conditions
  Actions
    Unit - Order |c00008040Spider 0101 <gen> to Patrol To.(Center of x <gen>)
    Unit - Order |c00008040Spider 0099 <gen> to Patrol To.(Center of x2 <gen>)
    Unit - Order |c00008040Spider 0100 <gen> to Patrol To.(Center of x3 <gen>)
    Unit - Order |c00008040Spider 0096 <gen> to Patrol To.(Center of x6 <gen>)
    Unit - Order |c00008040Spider 0098 <gen> to Patrol To.(Center of x4 <gen>)
    Unit - Order |c00008040Spider 0097 <gen> to Patrol To.(Center of x5 <gen>)
LoL Almost Fin
  Events
    Unit - A unit enters ssx <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of ss2 <gen>)
    Unit Group - Pick every unit in (Units of type Mazer) and do (Explode (Picked unit).)
    Hero - Instantly revive Mazer 0048 <gen> at (Center of ss2 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0051 <gen> at (Random point in ss2 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0045 <gen> at (Center of ss2 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0046 <gen> at (Center of ss2 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0049 <gen> at (Random point in ss2 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0037 <gen> at (Center of ss2 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0001 <gen> at (Center of ss2 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0004 <gen> at (Center of ss2 <gen>), Show revival graphics
    Hero - Instantly revive Mazer 0038 <gen> at (Random point in ss2 <gen>), Show revival graphics
    Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of ss2 <gen>) over 3.00 seconds)
To the finish
  Events
    Unit - A unit enters To_The_End <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_266 <gen>)
Sacrifices
  Events
    Unit - A unit enters Region_180 <gen>
  Conditions
  Actions
    Game - Display to (All players) the text: In this part of the game you will have to make sacrifices. 3 Units must go into the lightning areas and sacrifice themselves. Have Fun and choose the good mazer from the bad mazers wisely.
Sacrfices
  Events
    Unit - A unit enters Region_281 <gen>
    Unit - A unit enters Region_282 <gen>
    Unit - A unit enters starts_here <gen>
    Unit - A unit enters Region_259 <gen>
    Unit - A unit enters Region_258 <gen>
    Unit - A unit enters Region_257 <gen>
    Unit - A unit enters Region_256 <gen>
    Unit - A unit enters Region_255 <gen>
    Unit - A unit enters Region_254 <gen>
    Unit - A unit enters Region_253 <gen>
    Unit - A unit enters Region_252 <gen>
    Unit - A unit enters Region_251 <gen>
    Unit - A unit enters Region_250 <gen>
    Unit - A unit enters Region_248 <gen>
    Unit - A unit enters Region_247 <gen>
    Unit - A unit enters Region_246 <gen>
    Unit - A unit enters Region_245 <gen>
    Unit - A unit enters Region_244 <gen>
    Unit - A unit enters Region_243 <gen>
    Unit - A unit enters Region_242 <gen>
    Unit - A unit enters Region_241 <gen>
    Unit - A unit enters Region_240 <gen>
    Unit - A unit enters Region_239 <gen>
    Unit - A unit enters Region_238 <gen>
    Unit - A unit enters Region_237 <gen>
    Unit - A unit enters Region_235 <gen>
    Unit - A unit enters Region_234 <gen>
    Unit - A unit enters Region_233 <gen>
    Unit - A unit enters Region_232 <gen>
    Unit - A unit enters Region_259 <gen>
    Unit - A unit enters Region_260 <gen>
    Unit - A unit enters Region_261 <gen>
    Unit - A unit enters Region_262 <gen>
    Unit - A unit enters Region_263 <gen>
    Unit - A unit enters Region_264 <gen>
    Unit - A unit enters Region_265 <gen>
    Unit - A unit enters Region_266 <gen>
    Unit - A unit enters Region_268 <gen>
    Unit - A unit enters Region_269 <gen>
    Unit - A unit enters Region_270 <gen>
    Unit - A unit enters Region_271 <gen>
    Unit - A unit enters Region_272 <gen>
    Unit - A unit enters Region_273 <gen>
    Unit - A unit enters Region_274 <gen>
    Unit - A unit enters Region_275 <gen>
    Unit - A unit enters Region_276 <gen>
    Unit - A unit enters Region_277 <gen>
    Unit - A unit enters Region_278 <gen>
    Unit - A unit enters Region_279 <gen>
    Unit - A unit enters Region_280 <gen>
    Unit - A unit enters Region_283 <gen>
    Unit - A unit enters Region_284 <gen>
    Unit - A unit enters Region_285 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Mazer
  Actions
    Unit - Explode (Triggering unit).
Move To Finisjh
  Events
    Unit - A unit enters to_the_real_end <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of The_end <gen>)