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Model validation: Umbar Cargo Ship
Umbar Cargo Ship.mdx
0errors57severe60warnings334unused
1
2
Model
Missing "Stand" sequence
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 12
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 13
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 14
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 15
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 16
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 17
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 18
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 19
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 20
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 21
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 22
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 23
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 24
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 25
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 26
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 27
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 28
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 29
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 30
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 31
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 32
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 33
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 34
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 35
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 36
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 37
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 38
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 39
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 40
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 41
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 42
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 43
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 44
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 45
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 46
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 47
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 48
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 49
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 50
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 51
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 52
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 53
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 54
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
1
Geoset 55
Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (5)
1
Sequence 0 - "Stand_1"
"stand_1" is not a standard name
1
Sequence 1 - "Stand_2"
"stand_2" is not a standard name
3
Bone 0 - "root"
3
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
8
Bone 1 - "Root Captain"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 2 - "Captain_Tummy"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
5
Bone 3 - "Captain_Chest"
1
Translation
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
5
Bone 4 - "Captain_Back"
1
Translation
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
2
Bone 5 - "Captain_Shoulder_Left"
1
Translation
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
1
Rotation
Track 12 at frame 3208 has roughly the same value as tracks 11 and 13
6
Bone 6 - "Captain_Elbow_Left"
3
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
3
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 7 - "Captain_Hand_Left"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
5
Bone 8 - "Captain_Head"
4
Translation
Track 1 at frame 416 has roughly the same value as tracks 0 and 2
Track 4 at frame 1291 has roughly the same value as tracks 3 and 5
Track 7 at frame 2166 has roughly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
1
Rotation
Track 12 at frame 3208 has roughly the same value as tracks 11 and 13
3
Bone 9 - "Captain_Soulder_Right"
1
Translation
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
2
Rotation
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has roughly the same value as tracks 11 and 13
8
Bone 10 - "Captain_Hand_Right"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 11 - "Root_1"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 12 - "1_Tummy"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
5
Bone 13 - "1_Chest"
1
Translation
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
5
Bone 14 - "1_Back"
1
Translation
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
7
Bone 15 - "1_Head"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
3
Rotation
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has roughly the same value as tracks 11 and 13
3
Bone 16 - "1_Shoulder"
1
Translation
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
2
Rotation
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 17 - "1_Hand"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Bone 18 - "1_Shoulder_Right"
1
Translation
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
3
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has roughly the same value as tracks 11 and 13
8
Bone 19 - "1_Hand_right"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 20 - "Root_2"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 21 - "2_Tummy"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
5
Bone 22 - "2_Chest"
1
Translation
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
5
Bone 23 - "2_Back"
1
Translation
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
5
Bone 24 - "2_Shoulder"
1
Translation
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 25 - "2_Elbow"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 26 - "2_Hand"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Bone 27 - "2_Shoulder_Right"
1
Translation
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
3
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 28 - "2_Elbow_right"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 29 - "2_Hand_Right"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
5
Bone 30 - "2_head"
3
Translation
Track 1 at frame 416 has roughly the same value as tracks 0 and 2
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
2
Rotation
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 31 - "3_Root"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 32 - "3_Tummy"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
5
Bone 33 - "3_Chest"
1
Translation
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
5
Bone 34 - "3_back"
1
Translation
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 35 - "3_head"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has roughly the same value as tracks 11 and 13
4
Bone 36 - "3_Shoulder"
2
Translation
Track 1 at frame 416 has roughly the same value as tracks 0 and 2
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
2
Rotation
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
5
Bone 37 - "3_shoulder_right"
3
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has roughly the same value as tracks 3 and 5
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
2
Rotation
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 38 - "3_hand_axe"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 39 - "3_hand"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 40 - "4_root"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 41 - "4_tummy"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
5
Bone 42 - "4_chest"
1
Translation
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
5
Bone 43 - "4_back"
1
Translation
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Bone 44 - "4_shoulder"
1
Translation
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
3
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
7
Bone 45 - "4_elbow"
4
Translation
Track 1 at frame 416 has roughly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
3
Rotation
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 46 - "4_hand"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Bone 47 - "4_shoulder_right"
1
Translation
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
3
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has roughly the same value as tracks 11 and 13
8
Bone 48 - "4_elbow_right"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
8
Bone 49 - "4_hand_axe"
4
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
4
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
6
Bone 50 - "4_head"
4
Translation
Track 1 at frame 416 has roughly the same value as tracks 0 and 2
Track 4 at frame 1291 has roughly the same value as tracks 3 and 5
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
2
Rotation
Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
Track 12 at frame 3208 has roughly the same value as tracks 11 and 13
2
Bone 51 - "Flag_1"
2
Translation
Track 1 at frame 416 has roughly the same value as tracks 0 and 2
Track 7 at frame 2166 has roughly the same value as tracks 6 and 8
1
Bone 52 - "Flag_2"
1
Translation
Track 1 at frame 416 has roughly the same value as tracks 0 and 2
3
Bone 53 - "Flag_3"
2
Translation
Track 1 at frame 416 has roughly the same value as tracks 0 and 2
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
1
Rotation
Track 12 at frame 3208 has roughly the same value as tracks 11 and 13
6
Bone 54 - "rudder"
3
Translation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
3
Rotation
Track 1 at frame 416 has exactly the same value as tracks 0 and 2
Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
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