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Model validation: Umbar Cargo Ship

Umbar Cargo Ship.mdx

0 errors 57 severe 60 warnings 334 unused
  • 1 2 Model
    • Missing "Stand" sequence
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 21
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 23
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 25
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 26
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 27
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 28
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 29
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 30
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 31
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 32
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 33
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 34
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 35
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 36
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 37
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 38
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 39
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 40
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 41
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 42
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 43
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 44
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 45
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 46
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 47
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 48
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 49
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 50
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 51
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 52
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 53
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 54
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 1 Geoset 55
    • Alpha is 1.000 at end of "Decay" (frame 3416); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (5)
  • 1 Sequence 0 - "Stand_1"
    • "stand_1" is not a standard name
  • 1 Sequence 1 - "Stand_2"
    • "stand_2" is not a standard name
  • 3 Bone 0 - "root"
    • 3 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
  • 8 Bone 1 - "Root Captain"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 2 - "Captain_Tummy"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 5 Bone 3 - "Captain_Chest"
    • 1 Translation
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 5 Bone 4 - "Captain_Back"
    • 1 Translation
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 2 Bone 5 - "Captain_Shoulder_Left"
    • 1 Translation
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 1 Rotation
      • Track 12 at frame 3208 has roughly the same value as tracks 11 and 13
  • 6 Bone 6 - "Captain_Elbow_Left"
    • 3 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 3 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 7 - "Captain_Hand_Left"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 5 Bone 8 - "Captain_Head"
    • 4 Translation
      • Track 1 at frame 416 has roughly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has roughly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has roughly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 1 Rotation
      • Track 12 at frame 3208 has roughly the same value as tracks 11 and 13
  • 3 Bone 9 - "Captain_Soulder_Right"
    • 1 Translation
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 2 Rotation
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has roughly the same value as tracks 11 and 13
  • 8 Bone 10 - "Captain_Hand_Right"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 11 - "Root_1"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 12 - "1_Tummy"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 5 Bone 13 - "1_Chest"
    • 1 Translation
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 5 Bone 14 - "1_Back"
    • 1 Translation
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 7 Bone 15 - "1_Head"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 3 Rotation
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has roughly the same value as tracks 11 and 13
  • 3 Bone 16 - "1_Shoulder"
    • 1 Translation
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 2 Rotation
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 17 - "1_Hand"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 4 Bone 18 - "1_Shoulder_Right"
    • 1 Translation
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 3 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has roughly the same value as tracks 11 and 13
  • 8 Bone 19 - "1_Hand_right"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 20 - "Root_2"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 21 - "2_Tummy"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 5 Bone 22 - "2_Chest"
    • 1 Translation
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 5 Bone 23 - "2_Back"
    • 1 Translation
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 5 Bone 24 - "2_Shoulder"
    • 1 Translation
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 25 - "2_Elbow"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 26 - "2_Hand"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 4 Bone 27 - "2_Shoulder_Right"
    • 1 Translation
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 3 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 28 - "2_Elbow_right"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 29 - "2_Hand_Right"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 5 Bone 30 - "2_head"
    • 3 Translation
      • Track 1 at frame 416 has roughly the same value as tracks 0 and 2
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 2 Rotation
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 31 - "3_Root"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 32 - "3_Tummy"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 5 Bone 33 - "3_Chest"
    • 1 Translation
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 5 Bone 34 - "3_back"
    • 1 Translation
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 35 - "3_head"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has roughly the same value as tracks 11 and 13
  • 4 Bone 36 - "3_Shoulder"
    • 2 Translation
      • Track 1 at frame 416 has roughly the same value as tracks 0 and 2
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 2 Rotation
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 5 Bone 37 - "3_shoulder_right"
    • 3 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has roughly the same value as tracks 3 and 5
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 2 Rotation
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 38 - "3_hand_axe"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 39 - "3_hand"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 40 - "4_root"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 41 - "4_tummy"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 5 Bone 42 - "4_chest"
    • 1 Translation
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 5 Bone 43 - "4_back"
    • 1 Translation
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 4 Bone 44 - "4_shoulder"
    • 1 Translation
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 3 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 7 Bone 45 - "4_elbow"
    • 4 Translation
      • Track 1 at frame 416 has roughly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 3 Rotation
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 46 - "4_hand"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 4 Bone 47 - "4_shoulder_right"
    • 1 Translation
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 3 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has roughly the same value as tracks 11 and 13
  • 8 Bone 48 - "4_elbow_right"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 8 Bone 49 - "4_hand_axe"
    • 4 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 4 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • 6 Bone 50 - "4_head"
    • 4 Translation
      • Track 1 at frame 416 has roughly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has roughly the same value as tracks 3 and 5
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 2 Rotation
      • Track 7 at frame 2166 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 3208 has roughly the same value as tracks 11 and 13
  • 2 Bone 51 - "Flag_1"
    • 2 Translation
      • Track 1 at frame 416 has roughly the same value as tracks 0 and 2
      • Track 7 at frame 2166 has roughly the same value as tracks 6 and 8
  • 1 Bone 52 - "Flag_2"
    • 1 Translation
      • Track 1 at frame 416 has roughly the same value as tracks 0 and 2
  • 3 Bone 53 - "Flag_3"
    • 2 Translation
      • Track 1 at frame 416 has roughly the same value as tracks 0 and 2
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 1 Rotation
      • Track 12 at frame 3208 has roughly the same value as tracks 11 and 13
  • 6 Bone 54 - "rudder"
    • 3 Translation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
    • 3 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1291 has exactly the same value as tracks 3 and 5
      • Track 12 at frame 3208 has exactly the same value as tracks 11 and 13
  • unused Texture 0 - "white.blp"
  • unused Texture 4 - "DungeonDoodad1.blp"
  • unused Texture 10 - "HumanTransportShip.blp"
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