Name | Type | is_array | initial_value |
Ability_level | integer | Yes | |
Ability_Target | unit | Yes | |
allmelee | boolean | No | |
AllPlayer | force | No | Force05 |
allrange | boolean | No | |
allselect | boolean | Yes | |
Attack_Troop_Level | integer | No | |
Attack_Troop_Level_Timer | timer | No | |
Bool_Arr | boolean | Yes | |
CircleArray | rect | Yes | |
dark_hero | unitcode | Yes | |
dc | integer | No | |
Dead_Table | integer | Yes | |
EliteTroops | unitcode | Yes | |
Healing_Ward_Flags | boolean | Yes | |
Healing_Ward_Units | unitcode | Yes | |
Hero_Killed_Table | integer | Yes | |
HeroReviveTime | real | No | 180.00 |
HeroToRevive | unit | Yes | |
Hexa | string | Yes | |
i | integer | No | |
Info_Board | multiboard | No | |
IsAlreadyChoose | boolean | Yes | |
IsAlreadyReverse | boolean | Yes | |
IsEnemyChoose | boolean | No | |
IsHeroDead | boolean | Yes | |
IsMultiSelect | boolean | No | |
Kills_Table | integer | Yes | |
lc | integer | No | |
Level_Up_Timer | real | No | |
light_hero | unitcode | Yes | |
MsgTimer | timer | No | |
MsgTimerWindow | timerdialog | Yes | |
Null_Unit | unit | Yes | |
PlayerColor | string | Yes | |
PlayerLeft | boolean | Yes | |
PlayerRow | integer | Yes | |
point_var | location | Yes | |
Raise_Dead_Units | unitcode | Yes | |
real_var | real | No | |
real_var_arr | real | Yes | |
ReviveHero1 | timer | No | |
ReviveHero10 | timer | No | |
ReviveHero11 | timer | No | |
ReviveHero12 | timer | No | |
ReviveHero2 | timer | No | |
ReviveHero3 | timer | No | |
ReviveHero4 | timer | No | |
ReviveHero5 | timer | No | |
ReviveHero7 | timer | No | |
ReviveHero8 | timer | No | |
ReviveHero9 | timer | No | |
Special_Ability_Level_Table | integer | Yes | |
Text | string | No | |
TextColored | string | No | |
TextLengh | integer | No | 78 |
Troops_Level | techcode | No | R000 |
User_Players | force | No | |
x | integer | No | |
y | integer | No |