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Triggers
UltimateNagaball.w3x
Variables
Initialization
Quests
IllidanScore
VashjScore
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Quests
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 2500
Player - Set Player 2 (Blue) . Current gold to 2500
Player - Set Player 1 (Red) . Current lumber to 1000
Player - Set Player 2 (Blue) . Current lumber to 1000
Quest - Create a Required quest titled Ultimate Nagaball! with the description To win the game, you must bring the ball to your opponent's goal. It isn't as easy as it sounds; the ball is heavily defended, and so is the opponent's goal! , using icon path ReplaceableTextures\CommandButtons\BTNSeaWitch.blp
Quest - Create a quest requirement for (Last created quest) with the description BRING THE BALL TO THE OPPONENT'S GOAL
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Goal 0001 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Goal 0002 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
IllidanScore
Events
Unit - A unit enters VashjGoal <gen>
Conditions
((Triggering unit) Equal to Demon Hunter 0023 <gen>) and ((Demon Hunter 0023 <gen> has gg_item_I000_0000) Equal to True)
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Game - Defeat Player 2 (Blue) with the message: ILLIDAN WINS!
VashjScore
Events
Unit - A unit enters IllidanGoal <gen>
Conditions
((Triggering unit) Equal to Sea Witch 0030 <gen>) and ((Sea Witch 0030 <gen> has gg_item_I000_0000) Equal to True)
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Skip scores)
Game - Defeat Player 1 (Red) with the message: VASHJ WINS!
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